Created by: YGO Mod (20517634)

Created On: 06/05/2026

Main: 55 Extra: 15

3 cardRadiant Typhoon Eldam 3 cardRadiant Typhoon Eldam
Radiant Typhoon Eldam
WIND 3
Radiant Typhoon Eldam
  • ATK:

  • 1300

  • DEF:

  • 800


If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Eldam" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" monster (except "Radiant Typhoon Eldam") or 1 "Mystical Space Typhoon" from your Deck to your hand. You can only use this effect of "Radiant Typhoon Eldam" once per turn.


1 cardRadiant Typhoon Fonix, the Great Flame 1 cardRadiant Typhoon Fonix, the Great Flame
Radiant Typhoon Fonix, the Great Flame
WIND 9
Radiant Typhoon Fonix, the Great Flame
  • ATK:

  • 3000

  • DEF:

  • 0


If a Quick-Play Spell Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If a Quick-Play Spell Card is activated (except during the Damage Step): You can target up to 2 cards your opponent controls; shuffle them into the Deck. If "Mystical Space Typhoon" is activated while this card is in your GY: You can Special Summon this card. You can only use each effect of "Radiant Typhoon Fonix, the Great Flame" once per turn.


3 cardRadiant Typhoon Krosea 3 cardRadiant Typhoon Krosea
Radiant Typhoon Krosea
WIND 6
Radiant Typhoon Krosea
  • ATK:

  • 2200

  • DEF:

  • 1200


Cannot be destroyed by battle or card effects while your opponent controls no Spells/Traps. You can only use each of the following effects of "Radiant Typhoon Krosea" once per turn. If a Quick-Play Spell Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" card (except "Radiant Typhoon Krosea") and/or 1 "Mystical Space Typhoon" from your Deck and/or GY to your hand, also you cannot Special Summon for the rest of this turn, except WIND monsters.


1 cardRadiant Typhoon Meghala 1 cardRadiant Typhoon Meghala
Radiant Typhoon Meghala
WIND 3
Radiant Typhoon Meghala
  • ATK:

  • 500

  • DEF:

  • 1500


If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Meghala" once per turn this way. If a "Radiant Typhoon" Quick-Play Spell Card or "Mystical Space Typhoon" is activated (except during the Damage Step): You can Special Summon 1 "Radiant Typhoon" monster from your Deck with a different name than the monsters you control, also you cannot Special Summon for the rest of this turn, except WIND monsters. You can only use this effect of "Radiant Typhoon Meghala" once per turn.


3 cardRadiant Typhoon Swen 3 cardRadiant Typhoon Swen
Radiant Typhoon Swen
WIND 3
Radiant Typhoon Swen
  • ATK:

  • 1600

  • DEF:

  • 400


If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Swen" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" Spell/Trap or 1 "Mystical Space Typhoon" from your Deck to your hand. You can only use this effect of "Radiant Typhoon Swen" once per turn.


1 cardRadiant Typhoon Varuroon, the Vibrant Vortex 1 cardRadiant Typhoon Varuroon, the Vibrant Vortex
Radiant Typhoon Varuroon, the Vibrant Vortex
WIND 9
Radiant Typhoon Varuroon, the Vibrant Vortex
  • ATK:

  • 0

  • DEF:

  • 3000


If a Quick-Play Spell Card is activated (except during the Damage Step): You can Special Summon this card from your hand. When your opponent activates a monster effect and you have "Mystical Space Typhoon" in your GY (Quick Effect): You can negate that effect, then if you have 2 or more "Mystical Space Typhoon" in your GY, you can destroy that monster. If "Mystical Space Typhoon" is activated while this card is in your GY: You can Special Summon this card. You can only use each effect of "Radiant Typhoon Varuroon, the Vibrant Vortex" once per turn.


2 cardRescue Cat 2 cardRescue Cat
Rescue Cat
EARTH 4
Rescue Cat
  • ATK:

  • 300

  • DEF:

  • 100


You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.


2 cardSanta Claws 2 cardSanta Claws
Santa Claws
LIGHT 6
Santa Claws
  • ATK:

  • 1200

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


1 cardXX-Saber Boggart Knight 1 cardXX-Saber Boggart Knight
XX-Saber Boggart Knight
EARTH 4
XX-Saber Boggart Knight
  • ATK:

  • 1900

  • DEF:

  • 1000


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of an "X-Saber" Synchro Monster.


2 cardXX-Saber Darksoul 2 cardXX-Saber Darksoul
XX-Saber Darksoul
EARTH 3
XX-Saber Darksoul
  • ATK:

  • 100

  • DEF:

  • 100


During the End Phase, if this card was sent from your side of the field to your Graveyard this turn: You can add 1 "X-Saber" monster from your Deck to your hand.


3 cardXX-Saber Faultroll 3 cardXX-Saber Faultroll
XX-Saber Faultroll
EARTH 6
XX-Saber Faultroll
  • ATK:

  • 2400

  • DEF:

  • 1800


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up "X-Saber" monsters, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon that target.


1 cardXX-Saber Ragigura 1 cardXX-Saber Ragigura
XX-Saber Ragigura
EARTH 1
XX-Saber Ragigura
  • ATK:

  • 200

  • DEF:

  • 1000


When this card is Normal or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand.


2 cardX-Saber Airbellum 2 cardX-Saber Airbellum
X-Saber Airbellum
EARTH 3
X-Saber Airbellum
  • ATK:

  • 1600

  • DEF:

  • 200


If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from your opponent's hand.


3 cardX-Saber Bruno 3 cardX-Saber Bruno
X-Saber Bruno
EARTH 3
X-Saber Bruno
  • ATK:

  • 1200

  • DEF:

  • 1100


Once per turn, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using only EARTH monsters you control, including this card. You can only use each of the following effects of "X-Saber Bruno" once per turn. If this card is in your hand: You can banish 1 other EARTH monster from your hand, face-up field, or GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Saber" Spell/Trap from your Deck or GY to your hand.


1 cardX-Saber Pashuul 1 cardX-Saber Pashuul
X-Saber Pashuul
EARTH 2
X-Saber Pashuul
  • ATK:

  • 100

  • DEF:

  • 0


This card cannot be destroyed by battle. During each of your opponent's Standby Phases: You take 1000 damage. You must control this card in face-up Defense Position to activate and to resolve this effect.


3 cardX-Saber Pellina 3 cardX-Saber Pellina
X-Saber Pellina
EARTH 4
X-Saber Pellina
  • ATK:

  • 1700

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can send it to the GY; Special Summon 2 "X-Saber" monsters from your Deck, except "X-Saber Pellina", but destroy them during the End Phase. If this card is sent to the GY as Synchro Material for an "X-Saber" monster: You can apply 1 of these effects. ● That monster can make a second attack during each Battle Phase. ● That monster can attack directly. You can only use each effect of "X-Saber Pellina" once per turn.


2 cardBook of Eclipse 2 cardBook of Eclipse
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


    1 cardGottoms' Second Call 1 cardGottoms' Second Call
    Gottoms' Second Call
    Spell Normal
    Gottoms' Second Call

      If you control an "X-Saber" Synchro Monster: You can target 2 "X-Saber" monsters in your Graveyard; Special Summon both targets, ignoring their Summoning conditions, but change their ATK to 0, also destroy them during the End Phase of this turn. You can only activate 1 "Gottoms' Second Call" per turn. You cannot conduct your Battle Phase the turn you activate this card.


      2 cardHey, Trunade!
      2 cardHey, Trunade!
      Hey, Trunade!
      Spell Normal
      Hey, Trunade!

        Return all Set Spells and Traps on the field to the hand.


        3 cardIllusion Gate 3 cardIllusion Gate
        Illusion Gate
        Spell Normal
        Illusion Gate

          Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent's GY to your field, ignoring its Summoning conditions. You can only apply this effect of "Illusion Gate" once per Duel.


          3 cardMystical Space Typhoon
          3 cardMystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            2 cardRadiant Typhoon Chant
            2 cardRadiant Typhoon Chant
            Radiant Typhoon Chant
            Spell Quick
            Radiant Typhoon Chant

              If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Chant" once per turn); ● Add 1 Level 4 or lower "Radiant Typhoon" monster from your Deck to your hand. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


              2 cardRadiant Typhoon Vision 2 cardRadiant Typhoon Vision
              Radiant Typhoon Vision
              Spell Quick
              Radiant Typhoon Vision

                If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


                2 cardReady Fusion 2 cardReady Fusion
                Ready Fusion
                Spell Normal
                Ready Fusion

                  Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.


                  1 cardSaber Combination 1 cardSaber Combination
                  Saber Combination
                  Spell Continuous
                  Saber Combination

                    While 10 or more "X-Saber" monsters are in your field, GY, and/or banishment, "X-Saber" monsters you control gain ATK equal to their original DEF. You can only use each of the following effects of "Saber Combination" once per turn. If you Special Summon an "X-Saber" monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon 1 "X-Saber" monster from your hand or Deck. When an opponent's monster declares an attack: You can Special Summon 1 "X-Saber" monster from your hand.


                    2 cardSaber Slash 2 cardSaber Slash
                    Saber Slash
                    Spell Normal
                    Saber Slash

                      Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control.


                      3 cardSmall World 3 cardSmall World
                      Small World
                      Spell Normal
                      Small World

                        Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                        1 cardFusionist 1 cardFusionist
                        Fusionist
                        EARTH 3
                        Fusionist
                        • ATK:

                        • 900

                        • DEF:

                        • 700


                        "Petit Angel" + "Mystical Sheep #2"


                        1 cardKwagar Hercules 1 cardKwagar Hercules
                        Kwagar Hercules
                        EARTH 6
                        Kwagar Hercules
                        • ATK:

                        • 1900

                        • DEF:

                        • 1700


                        "Kuwagata α" + "Hercules Beetle"


                        1 cardCommander Souza, Swordmaster 1 cardCommander Souza, Swordmaster
                        Commander Souza, Swordmaster
                        EARTH 10
                        Commander Souza, Swordmaster
                        • ATK:

                        • 2500

                        • DEF:

                        • 1600


                        1 Tuner + 1+ EARTH monsters (This card is always treated as an "X-Saber" card.) Gains 200 ATK for each banished monster. When this card destroys a monster by battle: You can draw 1 card. Once per turn, when your opponent activates a card or effect (Quick Effect): You can Tribute 1 "X-Saber" monster; destroy 1 card your opponent controls. If this card would be destroyed by battle or card effect, you can banish 1 "Saber" card from your GY instead.


                        1 cardJuraishin, the Cursed Thunder God 1 cardJuraishin, the Cursed Thunder God
                        Juraishin, the Cursed Thunder God
                        EARTH 11
                        Juraishin, the Cursed Thunder God
                        • ATK:

                        • 3100

                        • DEF:

                        • 3100


                        1 Tuner + 1+ non-Tuner monsters Each time your opponent activates a card or effect, gain 300 LP when it resolves. During your opponent's turn (Quick Effect): You can pay 1500 LP and Tribute this card, then activate 1 of these effects; ● Destroy all face-up monsters your opponent controls. ● Destroy all face-up Spells and Traps your opponent controls. You can only use this effect of "Juraishin, the Cursed Thunder God" once per turn.


                        1 cardMist Wurm 1 cardMist Wurm
                        Mist Wurm
                        WIND 9
                        Mist Wurm
                        • ATK:

                        • 2500

                        • DEF:

                        • 1500


                        1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.


                        1 cardRavenous Crocodragon Archethys 1 cardRavenous Crocodragon Archethys
                        Ravenous Crocodragon Archethys
                        WATER 9
                        Ravenous Crocodragon Archethys
                        • ATK:

                        • 1000

                        • DEF:

                        • 1000


                        1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                        2 cardX-Saber Gottoms 2 cardX-Saber Gottoms
                        X-Saber Gottoms
                        EARTH 7
                        X-Saber Gottoms
                        • ATK:

                        • 2600

                        • DEF:

                        • 2100


                        1 Tuner + 1+ EARTH monsters If this card is Synchro Summoned: You can add 1 "Saber" or "Gottoms" Spell/Trap from your Deck to your hand. When this card inflicts battle damage to your opponent: You can discard 1 random card from their hand. When your "X-Saber" monster is targeted for an attack while this card is in your GY: You can Special Summon this card, then change the attack target to this card. You can only use each effect of "X-Saber Gottoms" once per turn.


                        1 cardXX-Saber Gottoms 1 cardXX-Saber Gottoms
                        XX-Saber Gottoms
                        EARTH 9
                        XX-Saber Gottoms
                        • ATK:

                        • 3100

                        • DEF:

                        • 2600


                        1 Tuner + 1 or more EARTH monsters You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand.


                        1 cardXX-Saber Hyunlei 1 cardXX-Saber Hyunlei
                        XX-Saber Hyunlei
                        EARTH 6
                        XX-Saber Hyunlei
                        • ATK:

                        • 2300

                        • DEF:

                        • 1300


                        1 Tuner + 1 or more non-Tuner "X-Saber" monsters When this card is Synchro Summoned, you can select and destroy up to 3 Spell or Trap Cards on the field.


                        1 cardConstellar Ptolemy M7 1 cardConstellar Ptolemy M7
                        Constellar Ptolemy M7
                        LIGHT
                        Constellar Ptolemy M7
                        • ATK:

                        • 2700

                        • DEF:

                        • 2000


                        2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                        1 cardFull Armored Dark Knight Lancer 1 cardFull Armored Dark Knight Lancer
                        Full Armored Dark Knight Lancer
                        WATER
                        Full Armored Dark Knight Lancer
                        • ATK:

                        • 2800

                        • DEF:

                        • 1500


                        3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.


                        1 cardM-X-Saber Invoker
                        1 cardM-X-Saber Invoker
                        M-X-Saber Invoker
                        EARTH
                        M-X-Saber Invoker
                        • ATK:

                        • 1600

                        • DEF:

                        • 500


                        2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.


                        1 cardXyz Armor Fortress 1 cardXyz Armor Fortress
                        Xyz Armor Fortress
                        WATER
                        Xyz Armor Fortress
                        • ATK:

                        • 2500

                        • DEF:

                        • 1800


                        2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.


                        1 cardXyz Armor Torpedo 1 cardXyz Armor Torpedo
                        Xyz Armor Torpedo
                        WATER
                        Xyz Armor Torpedo
                        • ATK:

                        • 2500

                        • DEF:

                        • 800


                        2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.




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