Created by: YGO Mod (20517634)

Created On: 11/19/2025

Need 20 UR

UR Rarity
Primite Dragon Ether Beryl3 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder2 card
UR Rarity
Number 2: Ninja Shadow Mosquito1 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis2 card
UR Rarity
Primite Lordly Lode3 card
UR Rarity
That Grass Looks Greener1 card
UR Rarity
Time-Tearing Morganite1 card
UR Rarity
Traptantalizing Tune3 card
UR Rarity
Destructive Daruma Karma Cannon3 card
UR Rarity
The Black Goat Laughs1 card

Main: 60 Extra: 15

SR Rarity
2 cardAbsolute King Back Jack
SR Rarity
2 cardAbsolute King Back Jack
Absolute King Back Jack
DARK 1
Absolute King Back Jack
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.


SR Rarity
1 cardLoris, Lady of Lament
SR Rarity
1 cardLoris, Lady of Lament
Loris, Lady of Lament
DARK 3
Loris, Lady of Lament
  • ATK:

  • 1500

  • DEF:

  • 500


You can target 3 or 6 of your Normal Traps that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card for every 3 cards placed. If another monster(s) is Tributed, or if a Normal Trap(s) is sent to your GY by an opponent's card effect (except during the Damage Step): You can target 1 Normal Trap in your GY; Set it. You can only use each effect of "Loris, Lady of Lament" once per turn.


UR Rarity
3 cardPrimite Dragon Ether Beryl
UR Rarity
3 cardPrimite Dragon Ether Beryl
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


N Rarity
1 cardGuardragon Justicia
N Rarity
1 cardGuardragon Justicia
Guardragon Justicia
WATER 2
Guardragon Justicia
  • ATK:

  • 0

  • DEF:

  • 2100


''The fate of the World depends on the Guardragons, born from the World Legacy.''


R Rarity
1 cardMagicolloidal Sol
R Rarity
1 cardMagicolloidal Sol
Magicolloidal Sol
WATER 2
Magicolloidal Sol
  • ATK:

  • 400

  • DEF:

  • 300


If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn.


SR Rarity
1 cardPrimite Drillbeam
SR Rarity
1 cardPrimite Drillbeam
Primite Drillbeam
Spell Quick
Primite Drillbeam

    Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


    UR Rarity
    3 cardPrimite Lordly Lode
    UR Rarity
    3 cardPrimite Lordly Lode
    Primite Lordly Lode
    Spell Continuous
    Primite Lordly Lode

      When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


      SR Rarity
      3 cardReasoning
      SR Rarity
      3 cardReasoning
      Reasoning
      Spell Normal
      Reasoning

        Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


        SR Rarity
        3 cardSuccumbing-Song Morganite
        SR Rarity
        3 cardSuccumbing-Song Morganite
        Succumbing-Song Morganite
        Spell Normal
        Succumbing-Song Morganite

          For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Monsters you control can make up to 2 attacks on monsters during each Battle Phase. ● If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.


          UR Rarity
          1 cardThat Grass Looks Greener
          UR Rarity
          1 cardThat Grass Looks Greener
          That Grass Looks Greener
          Spell Normal
          That Grass Looks Greener

            If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


            UR Rarity
            1 cardTime-Tearing Morganite
            UR Rarity
            1 cardTime-Tearing Morganite
            Time-Tearing Morganite
            Spell Normal
            Time-Tearing Morganite

              For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


              UR Rarity
              3 cardTraptantalizing Tune
              UR Rarity
              3 cardTraptantalizing Tune
              Traptantalizing Tune
              Spell Normal
              Traptantalizing Tune

                Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                UR Rarity
                3 cardDestructive Daruma Karma Cannon
                UR Rarity
                3 cardDestructive Daruma Karma Cannon
                Destructive Daruma Karma Cannon
                Trap Normal
                Destructive Daruma Karma Cannon

                  Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                  N Rarity
                  2 cardFiend Griefing
                  N Rarity
                  2 cardFiend Griefing
                  Fiend Griefing
                  Trap Normal
                  Fiend Griefing

                    Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.


                    SR Rarity
                    2 cardIce Dragon's Prison
                    SR Rarity
                    2 cardIce Dragon's Prison
                    Ice Dragon's Prison
                    Trap Normal
                    Ice Dragon's Prison

                      Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                      R Rarity
                      3 cardLost Wind
                      R Rarity
                      3 cardLost Wind
                      Lost Wind
                      Trap Normal
                      Lost Wind

                        Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                        SR Rarity
                        3 cardNeedlebug Nest
                        SR Rarity
                        3 cardNeedlebug Nest
                        Needlebug Nest
                        Trap Normal
                        Needlebug Nest

                          Send the top 5 cards of your Deck to the GY.


                          N Rarity
                          3 cardPaleozoic Canadia
                          N Rarity
                          3 cardPaleozoic Canadia
                          Paleozoic Canadia
                          Trap Normal
                          Paleozoic Canadia

                            Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                            R Rarity
                            3 cardPaleozoic Dinomischus
                            R Rarity
                            3 cardPaleozoic Dinomischus
                            Paleozoic Dinomischus
                            Trap Normal
                            Paleozoic Dinomischus

                              Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                              N Rarity
                              1 cardPaleozoic Leanchoilia
                              N Rarity
                              1 cardPaleozoic Leanchoilia
                              Paleozoic Leanchoilia
                              Trap Normal
                              Paleozoic Leanchoilia

                                Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                N Rarity
                                3 cardPaleozoic Marrella
                                N Rarity
                                3 cardPaleozoic Marrella
                                Paleozoic Marrella
                                Trap Normal
                                Paleozoic Marrella

                                  Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                  N Rarity
                                  3 cardPaleozoic Olenoides
                                  N Rarity
                                  3 cardPaleozoic Olenoides
                                  Paleozoic Olenoides
                                  Trap Normal
                                  Paleozoic Olenoides

                                    Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                    N Rarity
                                    3 cardPrimite Howl
                                    N Rarity
                                    3 cardPrimite Howl
                                    Primite Howl
                                    Trap Normal
                                    Primite Howl

                                      Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


                                      R Rarity
                                      2 cardRise to Full Height
                                      R Rarity
                                      2 cardRise to Full Height
                                      Rise to Full Height
                                      Trap Normal
                                      Rise to Full Height

                                        Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                        UR Rarity
                                        1 cardThe Black Goat Laughs
                                        UR Rarity
                                        1 cardThe Black Goat Laughs
                                        The Black Goat Laughs
                                        Trap Normal
                                        The Black Goat Laughs

                                          Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                          SR Rarity
                                          2 cardThreatening Roar
                                          SR Rarity
                                          2 cardThreatening Roar
                                          Threatening Roar
                                          Trap Normal
                                          Threatening Roar

                                            Your opponent cannot declare an attack this turn.


                                            SR Rarity
                                            3 cardTrap Trick
                                            SR Rarity
                                            3 cardTrap Trick
                                            Trap Trick
                                            Trap Normal
                                            Trap Trick

                                              Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                              UR Rarity
                                              2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                              UR Rarity
                                              2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              LIGHT
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3000


                                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                              Tag(s):

                                              SR Rarity
                                              1 cardDownerd Magician
                                              SR Rarity
                                              1 cardDownerd Magician
                                              Downerd Magician
                                              DARK
                                              Downerd Magician
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 200


                                              2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                              SR Rarity
                                              1 cardEpurrely Plump
                                              SR Rarity
                                              1 cardEpurrely Plump
                                              Epurrely Plump
                                              EARTH
                                              Epurrely Plump
                                              • ATK:

                                              • 200

                                              • DEF:

                                              • 2100


                                              2 Level 2 monsters Once per turn: You can target up to 2 Spells/Traps in the GYs; attach them to this card as material. This is a Quick Effect if this card has "Purrely Delicious Memory" as material. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can banish 1 monster on the field until the End Phase.


                                              SR Rarity
                                              1 cardFull Armored Utopic Ray Lancer
                                              SR Rarity
                                              1 cardFull Armored Utopic Ray Lancer
                                              Full Armored Utopic Ray Lancer
                                              WATER
                                              Full Armored Utopic Ray Lancer
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 600


                                              3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                              R Rarity
                                              2 cardHerald of Pure Light
                                              R Rarity
                                              2 cardHerald of Pure Light
                                              Herald of Pure Light
                                              LIGHT
                                              Herald of Pure Light
                                              • ATK:

                                              • 600

                                              • DEF:

                                              • 1000


                                              2 Level 2 monsters You can detach 1 Xyz Material from this card, then target 1 monster in your Graveyard; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn.


                                              UR Rarity
                                              1 cardNumber 2: Ninja Shadow Mosquito
                                              UR Rarity
                                              1 cardNumber 2: Ninja Shadow Mosquito
                                              Number 2: Ninja Shadow Mosquito
                                              WIND
                                              Number 2: Ninja Shadow Mosquito
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


                                              SR Rarity
                                              2 cardPaleozoic Anomalocaris
                                              SR Rarity
                                              2 cardPaleozoic Anomalocaris
                                              Paleozoic Anomalocaris
                                              WATER
                                              Paleozoic Anomalocaris
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 0


                                              3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                              SR Rarity
                                              3 cardPaleozoic Opabinia
                                              SR Rarity
                                              3 cardPaleozoic Opabinia
                                              Paleozoic Opabinia
                                              WATER
                                              Paleozoic Opabinia
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 2400


                                              2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                              UR Rarity
                                              2 cardSuper Starslayer TY-PHON - Sky Crisis
                                              UR Rarity
                                              2 cardSuper Starslayer TY-PHON - Sky Crisis
                                              Super Starslayer TY-PHON - Sky Crisis
                                              DARK
                                              Super Starslayer TY-PHON - Sky Crisis
                                              • ATK:

                                              • 2900

                                              • DEF:

                                              • 2900


                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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