Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Predaplant Byblisp
R Rarity
Predaplant Byblisp
R Rarity
Predaplant Byblisp
DARK 1
Predaplant Byblisp
  • ATK:

  • 0

  • DEF:

  • 1900


If this card is sent to the GY: You can add 1 "Predaplant" monster from your Deck to your hand, except "Predaplant Byblisp". If a monster with a Predator Counter is on the field: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Predaplant Byblisp" once per turn.

N Rarity
Predaplant Cordyceps
N Rarity
Predaplant Cordyceps
N Rarity
Predaplant Cordyceps
DARK 1
Predaplant Cordyceps
  • ATK:

  • 0

  • DEF:

  • 0


During your Standby Phase: You can banish this card from your Graveyard, then target 2 Level 4 or lower "Predaplant" monsters in your Graveyard; Special Summon them, also, for the rest of this turn, you cannot Special Summon monsters, except Fusion Monsters, nor Normal Summon/Set any monsters.

N Rarity
Predaplant Drosophyllum Hydra
N Rarity
Predaplant Drosophyllum Hydra
N Rarity
Predaplant Drosophyllum Hydra
DARK 5
Predaplant Drosophyllum Hydra
  • ATK:

  • 800

  • DEF:

  • 2300


You can Special Summon this card (from your hand or GY) by Tributing 1 monster on either player's field with a Predator Counter. You can only Special Summon "Predaplant Drosophyllum Hydra" once per turn this way. If this card is on the field or in your GY (Quick Effect): You can banish 1 other "Predaplant" monster from your GY, then target 1 face-up monster on the field; it loses 500 ATK. You can only use this effect of "Predaplant Drosophyllum Hydra" once per turn.

R Rarity
Predaplant Sarraceniant
R Rarity
Predaplant Sarraceniant
R Rarity
Predaplant Sarraceniant
DARK 1
Predaplant Sarraceniant
  • ATK:

  • 100

  • DEF:

  • 600


When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. If this card is destroyed by battle, or if this card on the field is sent to the Graveyard by a card effect: You can add 1 "Predap" card from your Deck to your hand, except "Predaplant Sarraceniant". You can only use this effect of "Predaplant Sarraceniant" once per turn.

N Rarity
Predaplant Spinodionaea
N Rarity
Predaplant Spinodionaea
N Rarity
Predaplant Spinodionaea
DARK 4
Predaplant Spinodionaea
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. After damage calculation, if this card battled a monster with an equal or lower Level: You can Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Spinodionaea".

N Rarity
Predaplant Squid Drosera
N Rarity
Predaplant Squid Drosera
N Rarity
Predaplant Squid Drosera
DARK 2
Predaplant Squid Drosera
  • ATK:

  • 800

  • DEF:

  • 400


You can send this card from your hand to the Graveyard, then target 1 face-up monster you control; this turn, it can attack all monsters your opponent controls with a Predator Counter, once each. If this face-up card leaves the field: Place 1 Predator Counter on each Special Summoned monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.

R Rarity
Prufinesse, the Tactical Trapper
R Rarity
Prufinesse, the Tactical Trapper
R Rarity
Prufinesse, the Tactical Trapper
DARK 4
Prufinesse, the Tactical Trapper
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can banish 1 Trap from your Deck; increase this card's Level by 1. You can target 1 Trap in either GY; banish it, and if you do, increase this card's Level by 1. If this card in its owner's possession is destroyed by an opponent's card: You can Set 1 of your banished Normal Traps. You can only use each effect of "Prufinesse, the Tactical Trapper" once per turn.

N Rarity
Predaplant Banksiogre
N Rarity
Predaplant Banksiogre
N Rarity
Predaplant Banksiogre
DARK 6
Predaplant Banksiogre
  • ATK:

  • 2000

  • DEF:

  • 100


You can Special Summon this card (from your hand) by Tributing 1 opponent's monster with a Predator Counter. If this card is sent from the field to the GY: Place 1 Predator Counter on each face-up monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.

R Rarity
Predaponics
R Rarity
Predaponics
R Rarity
Predaponics
Spell Continuous
Predaponics

    Once per turn: You can Special Summon 1 Level 4 or lower "Predaplant" monster from your hand or GY, but negate its effects (even if this card leaves the field). Once per turn, during your Standby Phase, pay 800 LP or destroy this card.

    N Rarity
    Sudden Thunder Swamp
    N Rarity
    Sudden Thunder Swamp
    N Rarity
    Sudden Thunder Swamp
    Spell Continuous
    Sudden Thunder Swamp

      When this card is activated: You can discard 1 card, and if you do, Set 1 Continuous Trap from your Deck or GY, with an effect that Special Summons itself as a monster, except the discarded card. If a card(s) you control is destroyed by battle or card effect, and sent to the GY or banished face-up: You can target 1 of them; add 1 card with the same name from your Deck to your hand. You can only use this effect of "Sudden Thunder Swamp" once per turn. You can only activate 1 "Sudden Thunder Swamp" per turn.

      R Rarity
      Backup Team
      R Rarity
      Backup Team
      R Rarity
      Backup Team
      Trap Normal
      Backup Team

        Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn.

        R Rarity
        D.D. Post
        R Rarity
        D.D. Post
        R Rarity
        D.D. Post
        Trap Continuous
        D.D. Post

          Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished: You can place it face-up on your field. You can only use this effect of "D.D. Post" once per turn.

          R Rarity
          Lost Wind
          R Rarity
          Lost Wind
          R Rarity
          Lost Wind
          Trap Normal
          Lost Wind

            Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

            R Rarity
            Paleozoic Dinomischus
            R Rarity
            Paleozoic Dinomischus
            R Rarity
            Paleozoic Dinomischus
            Trap Normal
            Paleozoic Dinomischus

              Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

              N Rarity
              Paleozoic Marrella
              N Rarity
              Paleozoic Marrella
              N Rarity
              Paleozoic Marrella
              Trap Normal
              Paleozoic Marrella

                Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                N Rarity
                Predaplanet
                N Rarity
                Predaplanet
                N Rarity
                Predaplanet
                Trap Continuous
                Predaplanet

                  If a monster with a Predator Counter leaves the field while this card is face-up on the field: Add 1 "Predap" card from your Deck to your hand. You can only use this effect of "Predaplanet" once per turn. You can banish this card from your Graveyard; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Only "Predaplant" monsters can be used as Fusion Materials for a Fusion Summon using this effect.

                  R Rarity
                  Predaplanning
                  R Rarity
                  Predaplanning
                  R Rarity
                  Predaplanning
                  Trap Normal
                  Predaplanning

                    Send 1 "Predaplant" monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If you Fusion Summon a DARK monster while this card is in your GY (except during the Damage Step): You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Predaplanning" once per turn.

                    R Rarity
                    Ragnaraika Wisteria of Woe
                    R Rarity
                    Ragnaraika Wisteria of Woe
                    R Rarity
                    Ragnaraika Wisteria of Woe
                    Trap Continuous
                    Ragnaraika Wisteria of Woe

                      Special Summon this card as a Normal Monster (Plant/DARK/Level 4/ATK 1600/DEF 0) (this card is also still a Trap), then if you control a "Ragnaraika" Link Monster, you can banish up to 2 cards from your opponent's GY. During the End Phase, if this card is in your GY: You can shuffle 2 Insect, Plant, and/or Reptile monsters from your GY and/or banishment into the Deck, and if you do, Set this card. You can only use this effect of "Ragnaraika Wisteria of Woe" once per turn.

                      R Rarity
                      Torrential Tribute
                      R Rarity
                      Torrential Tribute
                      R Rarity
                      Torrential Tribute
                      Trap Normal
                      Torrential Tribute

                        When a monster(s) is Summoned: Destroy all monsters on the field.

                        Extra Deck

                         Rarity
                        Predaplant Daredevil
                         Rarity
                        Predaplant Daredevil
                         Rarity
                        Predaplant Daredevil
                        DARK 6
                        Predaplant Daredevil
                        • ATK:

                        • 2200

                        • DEF:

                        • 1500


                        1 "Predaplant" monster + 1 Level 1 monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 monster on either field with a Predator Counter and 1 "Predaplant" monster. During the Main Phase, if this card was Special Summoned this turn (Quick Effect): You can target Spells/Traps on the field, up to the number of monsters with a Predator Counter; destroy them. You can only use this effect of "Predaplant Daredevil" once per turn.

                        N Rarity
                        Berserker of the Tenyi
                        N Rarity
                        Berserker of the Tenyi
                        N Rarity
                        Berserker of the Tenyi
                        DARK
                        Berserker of the Tenyi
                        • ATK:

                        • 3000

                        • LINK-3

                        Link Arrow:

                        Top

                        Top-Right

                        Bottom-Right


                        2+ monsters, including a Link Monster

                        R Rarity
                        Haggard Lizardose
                        R Rarity
                        Haggard Lizardose
                        R Rarity
                        Haggard Lizardose
                        WATER
                        Haggard Lizardose
                        • ATK:

                        • 800

                        • LINK-2

                        Link Arrow:

                        Right

                        Bottom


                        2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.

                        N Rarity
                        Pitknight Earlie
                        N Rarity
                        Pitknight Earlie
                        N Rarity
                        Pitknight Earlie
                        FIRE
                        Pitknight Earlie
                        • ATK:

                        • 1500

                        • LINK-2

                        Link Arrow:

                        Top-Right

                        Right


                        2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.

                        N Rarity
                        Ragnaraika Selene Snapper
                        N Rarity
                        Ragnaraika Selene Snapper
                        N Rarity
                        Ragnaraika Selene Snapper
                        WATER
                        Ragnaraika Selene Snapper
                        • ATK:

                        • 2600

                        • LINK-3

                        Link Arrow:

                        Left

                        Right

                        Bottom


                        2+ Insect, Plant, and/or Reptile monsters You can banish up to 2 monsters from your GY, then target that many Spells/Traps your opponent controls; destroy them. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Selene Snapper" once per turn.

                        R Rarity
                        Sunavalon Dryades
                        R Rarity
                        Sunavalon Dryades
                        R Rarity
                        Sunavalon Dryades
                        EARTH
                        Sunavalon Dryades
                        • ATK:

                        • 0

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Plant monsters, including a "Sunavalon" Link Monster This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Twice per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 "Sunvine" monster from your Extra Deck.

                        R Rarity
                        Sunavalon Dryas
                        R Rarity
                        Sunavalon Dryas
                        R Rarity
                        Sunavalon Dryas
                        EARTH
                        Sunavalon Dryas
                        • ATK:

                        • 0

                        • LINK-1

                        Link Arrow:

                        Bottom


                        1 Level 4 or lower Plant monster If this card is Link Summoned in the Extra Monster Zone using "Sunseed Genius Loci" as material: You can add 1 "Sunvine" Spell/Trap from your Deck to your hand. This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 "Sunvine" monster from your Extra Deck.

                        R Rarity
                        Sunvine Gardna
                        R Rarity
                        Sunvine Gardna
                        R Rarity
                        Sunvine Gardna
                        EARTH
                        Sunvine Gardna
                        • ATK:

                        • 600

                        • LINK-1

                        Link Arrow:

                        Top


                        1 Plant Normal Monster If a "Sunavalon" Link Monster you control leaves the field by card effect: Destroy this card. When an attack is declared involving this card, linked to a "Sunavalon" Link Monster, and an opponent's monster: You can activate this effect; the damage you take from that battle is halved. When this card is destroyed by battle: End the Battle Phase after the Damage Step.

                        R Rarity
                        Odd-Eyes Meteorburst Dragon
                        R Rarity
                        Odd-Eyes Meteorburst Dragon
                        R Rarity
                        Odd-Eyes Meteorburst Dragon
                        FIRE 7
                        Odd-Eyes Meteorburst Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        1 Tuner + 1+ non-Tuner monsters When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase.

                        R Rarity
                        PSY-Framelord Zeta
                        R Rarity
                        PSY-Framelord Zeta
                        R Rarity
                        PSY-Framelord Zeta
                        LIGHT 7
                        PSY-Framelord Zeta
                        • ATK:

                        • 2500

                        • DEF:

                        • 1800


                        1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.

                        R Rarity
                        Number 29: Mannequin Cat
                        R Rarity
                        Number 29: Mannequin Cat
                        R Rarity
                        Number 29: Mannequin Cat
                        LIGHT
                        Number 29: Mannequin Cat
                        • ATK:

                        • 2000

                        • DEF:

                        • 900


                        2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.

                        N Rarity
                        Number 70: Malevolent Sin
                        N Rarity
                        Number 70: Malevolent Sin
                        N Rarity
                        Number 70: Malevolent Sin
                        DARK
                        Number 70: Malevolent Sin
                        • ATK:

                        • 2400

                        • DEF:

                        • 1200


                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

                        Need 3 UR

                         Rarity
                        Hero's Rule 1: Five Freedoms
                         Rarity
                        Hero's Rule 1: Five Freedoms
                         Rarity
                        Hero's Rule 1: Five Freedoms

                        Main: 40 Extra: 15

                        R Rarity
                        3 cardCrystron Smiger
                        R Rarity
                        3 cardCrystron Smiger
                        Crystron Smiger
                        WATER 3
                        Crystron Smiger
                        • ATK:

                        • 1000

                        • DEF:

                        • 1800


                        You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smiger" effect per turn, and only once that turn.


                        N Rarity
                        3 cardCrystron Thystvern
                        N Rarity
                        3 cardCrystron Thystvern
                        Crystron Thystvern
                        WATER 3
                        Crystron Thystvern
                        • ATK:

                        • 1500

                        • DEF:

                        • 1500


                        You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn.


                        N Rarity
                        3 cardFluffal Bear
                        N Rarity
                        3 cardFluffal Bear
                        Fluffal Bear
                        EARTH 3
                        Fluffal Bear
                        • ATK:

                        • 1200

                        • DEF:

                        • 800


                        You can send this card from your hand to the Graveyard; Set 1 "Toy Vendor" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and only once that turn.


                        R Rarity
                        3 cardFluffal Dog
                        R Rarity
                        3 cardFluffal Dog
                        Fluffal Dog
                        EARTH 4
                        Fluffal Dog
                        • ATK:

                        • 1700

                        • DEF:

                        • 1000


                        When this card is Normal or Special Summoned from the hand: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand, except "Fluffal Dog". You can only use this effect of "Fluffal Dog" once per turn.


                        R Rarity
                        1 cardFluffal Dolphin
                        R Rarity
                        1 cardFluffal Dolphin
                        Fluffal Dolphin
                        WATER 4
                        Fluffal Dolphin
                        • ATK:

                        • 1600

                        • DEF:

                        • 1000


                        You can target 1 "Toy Vendor" in your GY; Set it, and if you do, send 1 "Fluffal" monster or 1 "Edge Imp Sabres" from your Deck to the GY. If this card is sent to the GY as Fusion Material for a Fusion Summon: You can shuffle into the Deck, 1 of your "Fusion" Spells or "Polymerization" Spells that is banished or in your GY. You can only use each effect of "Fluffal Dolphin" once per turn.


                        N Rarity
                        1 cardFluffal Wings
                        N Rarity
                        1 cardFluffal Wings
                        Fluffal Wings
                        LIGHT 1
                        Fluffal Wings
                        • ATK:

                        • 100

                        • DEF:

                        • 100


                        If this card is in your Graveyard and you control "Toy Vendor": You can banish this card from your Graveyard, then target 1 "Fluffal" monster in your Graveyard; banish it, and if you do, draw 1 card, then you can send 1 "Toy Vendor" you control to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Fluffal Wings" once per turn.


                        R Rarity
                        3 cardPrufinesse, the Tactical Trapper
                        R Rarity
                        3 cardPrufinesse, the Tactical Trapper
                        Prufinesse, the Tactical Trapper
                        DARK 4
                        Prufinesse, the Tactical Trapper
                        • ATK:

                        • 1800

                        • DEF:

                        • 0


                        If this card is Normal or Special Summoned: You can banish 1 Trap from your Deck; increase this card's Level by 1. You can target 1 Trap in either GY; banish it, and if you do, increase this card's Level by 1. If this card in its owner's possession is destroyed by an opponent's card: You can Set 1 of your banished Normal Traps. You can only use each effect of "Prufinesse, the Tactical Trapper" once per turn.


                        R Rarity
                        1 cardCrystron Quan
                        R Rarity
                        1 cardCrystron Quan
                        Crystron Quan
                        WATER 1
                        Crystron Quan
                        • ATK:

                        • 500

                        • DEF:

                        • 500


                        During your opponent's Main Phase or Battle Phase: You can Special Summon 1 non-Tuner monster from your hand, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). You can only use this effect of "Crystron Quan" once per turn.


                        R Rarity
                        1 cardCrystron Rion
                        R Rarity
                        1 cardCrystron Rion
                        Crystron Rion
                        WATER 3
                        Crystron Rion
                        • ATK:

                        • 500

                        • DEF:

                        • 500


                        During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard. You can only use this effect of "Crystron Rion" once per turn.


                        N Rarity
                        3 cardToy Vendor
                        N Rarity
                        3 cardToy Vendor
                        Toy Vendor
                        Spell Continuous
                        Toy Vendor

                          Once per turn: You can discard 1 card; draw 1 card and show it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand.


                          R Rarity
                          1 cardBackup Team
                          R Rarity
                          1 cardBackup Team
                          Backup Team
                          Trap Normal
                          Backup Team

                            Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn.


                            N Rarity
                            2 cardCrystron Cluster
                            N Rarity
                            2 cardCrystron Cluster
                            Crystron Cluster
                            Trap Continuous
                            Crystron Cluster

                              "Crystron" cards you control cannot be banished by your opponent's card effects. You can target 1 face-up card on the field, or you can target 2 if you control a "Crystron" Synchro Monster; shuffle 1 "Crystron" card from your GY or banishment into the Deck, except "Crystron Cluster", and if you do, destroy the targeted card(s). You can only use this effect of "Crystron Cluster" once per turn.


                              N Rarity
                              1 cardCrystron Impact
                              N Rarity
                              1 cardCrystron Impact
                              Crystron Impact
                              Trap Normal
                              Crystron Impact

                                Target 1 of your banished "Crystron" monsters; Special Summon it, and if you do, if your opponent controls any face-up monsters, change their DEF to 0. During either player's turn, except the turn this card was sent to the Graveyard, when a card or effect is activated that targets a "Crystron" monster you control: You can banish this card from your Graveyard; negate that effect.


                                R Rarity
                                1 cardD.D. Post
                                R Rarity
                                1 cardD.D. Post
                                D.D. Post
                                Trap Continuous
                                D.D. Post

                                  Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished: You can place it face-up on your field. You can only use this effect of "D.D. Post" once per turn.


                                   Rarity
                                  3 cardHero's Rule 1: Five Freedoms
                                   Rarity
                                  3 cardHero's Rule 1: Five Freedoms
                                  Hero's Rule 1: Five Freedoms
                                  Trap Normal
                                  Hero's Rule 1: Five Freedoms

                                    Target up to 5 cards in any GY(s); banish them. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished "Elemental HERO" monsters; Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Hero's Rule 1: Five Freedoms" once per turn.


                                    R Rarity
                                    1 cardLost Wind
                                    R Rarity
                                    1 cardLost Wind
                                    Lost Wind
                                    Trap Normal
                                    Lost Wind

                                      Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                      R Rarity
                                      3 cardPaleozoic Dinomischus
                                      R Rarity
                                      3 cardPaleozoic Dinomischus
                                      Paleozoic Dinomischus
                                      Trap Normal
                                      Paleozoic Dinomischus

                                        Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                        N Rarity
                                        3 cardPaleozoic Marrella
                                        N Rarity
                                        3 cardPaleozoic Marrella
                                        Paleozoic Marrella
                                        Trap Normal
                                        Paleozoic Marrella

                                          Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                          R Rarity
                                          3 cardTorrential Tribute
                                          R Rarity
                                          3 cardTorrential Tribute
                                          Torrential Tribute
                                          Trap Normal
                                          Torrential Tribute

                                            When a monster(s) is Summoned: Destroy all monsters on the field.


                                            R Rarity
                                            1 cardCodebreaker Virus Swordsman
                                            R Rarity
                                            1 cardCodebreaker Virus Swordsman
                                            Codebreaker Virus Swordsman
                                            DARK
                                            Codebreaker Virus Swordsman
                                            • ATK:

                                            • 2300

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Bottom


                                            2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                                            R Rarity
                                            1 cardHaggard Lizardose
                                            R Rarity
                                            1 cardHaggard Lizardose
                                            Haggard Lizardose
                                            WATER
                                            Haggard Lizardose
                                            • ATK:

                                            • 800

                                            • LINK-2

                                            Link Arrow:

                                            Right

                                            Bottom


                                            2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.


                                            N Rarity
                                            2 cardCrystron Ametrix
                                            N Rarity
                                            2 cardCrystron Ametrix
                                            Crystron Ametrix
                                            WATER 5
                                            Crystron Ametrix
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 1500


                                            1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.


                                            R Rarity
                                            1 cardEnlightenment Paladin
                                            R Rarity
                                            1 cardEnlightenment Paladin
                                            Enlightenment Paladin
                                            DARK 8
                                            Enlightenment Paladin
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Magician" Pendulum Monster as Material: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Enlightenment Paladin" once per turn. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.


                                            R Rarity
                                            1 cardHi-Speedroid Kendama
                                            R Rarity
                                            1 cardHi-Speedroid Kendama
                                            Hi-Speedroid Kendama
                                            WIND 6
                                            Hi-Speedroid Kendama
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 1600


                                            1 Tuner + 1 or more non-Tuner monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn. ● You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent. ● If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect.


                                            N Rarity
                                            1 cardMecha Phantom Beast Concoruda
                                            N Rarity
                                            1 cardMecha Phantom Beast Concoruda
                                            Mecha Phantom Beast Concoruda
                                            WIND 7
                                            Mecha Phantom Beast Concoruda
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1200


                                            1 Tuner + 1 or more non-Tuner monsters Tokens you control cannot be destroyed by battle or card effects. If this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Tribute all Tokens you control, then target 1 Level 4 or lower "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target.


                                            R Rarity
                                            1 cardMerry Melffys
                                            R Rarity
                                            1 cardMerry Melffys
                                            Merry Melffys
                                            EARTH 4
                                            Merry Melffys
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 1000


                                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.


                                            R Rarity
                                            2 cardPowered Inzektron
                                            R Rarity
                                            2 cardPowered Inzektron
                                            Powered Inzektron
                                            LIGHT 6
                                            Powered Inzektron
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 1600


                                            1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: This turn, this card cannot be destroyed by battle or by card effects, also you take no damage.


                                            R Rarity
                                            1 cardPSY-Framelord Zeta
                                            R Rarity
                                            1 cardPSY-Framelord Zeta
                                            PSY-Framelord Zeta
                                            LIGHT 7
                                            PSY-Framelord Zeta
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 1800


                                            1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.


                                            R Rarity
                                            1 cardStardust Charge Warrior
                                            R Rarity
                                            1 cardStardust Charge Warrior
                                            Stardust Charge Warrior
                                            WIND 6
                                            Stardust Charge Warrior
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1300


                                            1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                            R Rarity
                                            1 cardWhite Aura Dolphin
                                            R Rarity
                                            1 cardWhite Aura Dolphin
                                            White Aura Dolphin
                                            WATER 6
                                            White Aura Dolphin
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1000


                                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                                            N Rarity
                                            2 cardCrystron Quandax
                                            N Rarity
                                            2 cardCrystron Quandax
                                            Crystron Quandax
                                            WATER 4
                                            Crystron Quandax
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 2000


                                            1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials including this card you control. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your GY, except a Synchro Monster; Special Summon it.


                                            master-duel
                                            Paleozoic
                                            5







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