Created by: YGO Mod (20517634)

Created On: 08/17/2025

Main: 55 Extra: 15

2 cardCooky☆Yummy 2 cardCooky☆Yummy
Cooky☆Yummy
LIGHT 1
Cooky☆Yummy
  • ATK:

  • 1000

  • DEF:

  • 0


If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Cooky☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK, or, if this card was Special Summoned by a Synchro Monster's effect, you can destroy that monster instead. You can only use this effect of "Cooky☆Yummy" once per turn.


3 cardCupsie☆Yummy 3 cardCupsie☆Yummy
Cupsie☆Yummy
LIGHT 1
Cupsie☆Yummy
  • ATK:

  • 0

  • DEF:

  • 1600


If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Cupsie☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Yummy" card from your Deck to your hand, except "Cupsie☆Yummy", or, if this card was Special Summoned by a Synchro Monster's effect, you can draw 1 card instead. You can only use this effect of "Cupsie☆Yummy" once per turn.


2 cardLollipo☆Yummy 2 cardLollipo☆Yummy
Lollipo☆Yummy
LIGHT 1
Lollipo☆Yummy
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Lollipo☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can target 1 card in your opponent's GY; shuffle it into the Deck, or, if this card was Special Summoned by a Synchro Monster's effect, you can banish that card instead. You can only use this effect of "Lollipo☆Yummy" once per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardRescue Cat 1 cardRescue Cat
Rescue Cat
EARTH 4
Rescue Cat
  • ATK:

  • 300

  • DEF:

  • 100


You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardBook of Eclipse 3 cardBook of Eclipse
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


    1 cardCalled by the Grave
    1 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      2 cardDark Hole
      2 cardDark Hole
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.


        3 cardForbidden Droplet 3 cardForbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          1 cardHarpie's Feather Duster
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            2 cardLightning Storm
            2 cardLightning Storm
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




              Tag(s):

              3 cardObedience Schooled 3 cardObedience Schooled
              Obedience Schooled
              Spell Normal
              Obedience Schooled

                If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.


                1 cardPiri Reis Map 1 cardPiri Reis Map
                Piri Reis Map
                Spell Normal
                Piri Reis Map

                  At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.


                  1 cardPot of Prosperity
                  1 cardPot of Prosperity
                  Pot of Prosperity
                  Spell Normal
                  Pot of Prosperity

                    Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                    Tag(s):

                    1 cardSky Striker Mecha - Hornet Drones
                    1 cardSky Striker Mecha - Hornet Drones
                    Sky Striker Mecha - Hornet Drones
                    Spell Quick
                    Sky Striker Mecha - Hornet Drones

                      If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                      1 cardSky Striker Mecha - Widow Anchor 1 cardSky Striker Mecha - Widow Anchor
                      Sky Striker Mecha - Widow Anchor
                      Spell Quick
                      Sky Striker Mecha - Widow Anchor

                        If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                        3 cardSky Striker Mobilize - Engage! 3 cardSky Striker Mobilize - Engage!
                        Sky Striker Mobilize - Engage!
                        Spell Normal
                        Sky Striker Mobilize - Engage!

                          If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                          1 cardTriple Tactics Talent
                          1 cardTriple Tactics Talent
                          Triple Tactics Talent
                          Spell Normal
                          Triple Tactics Talent

                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                            Tag(s):

                            1 cardTriple Tactics Thrust 1 cardTriple Tactics Thrust
                            Triple Tactics Thrust
                            Spell Normal
                            Triple Tactics Thrust

                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                              2 cardYummy☆Surprise 2 cardYummy☆Surprise
                              Yummy☆Surprise
                              Spell Quick
                              Yummy☆Surprise

                                Activate 1 of these effects (but you can only use each effect of "Yummy☆Surprise" once per turn); ● Target 2 LIGHT Beast monsters you control and 2 cards your opponent controls; return them to the hand. ● Special Summon 1 "Yummy" monster from your hand or GY, but it cannot attack directly this turn. ● Return 1 Field Spell from your face-up field or GY to the hand, then you can place 1 "Yummy" Field Spell from your hand face-up on your field.


                                1 cardYummysment★Acrockie 1 cardYummysment★Acrockie
                                Yummysment★Acrockie
                                Spell Field
                                Yummysment★Acrockie

                                  If you Synchro Summon a LIGHT Beast Synchro Monster: You can target 1 card your opponent controls; destroy it. If a face-up monster(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can Special Summon 1 "Yummy" monster from your Deck. If this card is in your GY: You can target 2 "Yummy" monsters in your GY and/or banishment; place them and this card on the bottom of the Deck in any order. You can only use each effect of "Yummysment★Acrockie" once per turn.


                                  1 cardYummysment☆Minion 1 cardYummysment☆Minion
                                  Yummysment☆Minion
                                  Spell Field
                                  Yummysment☆Minion

                                    "Yummy" monsters you control gain 500 ATK for each LIGHT Beast monster on the field. You can only use each of the following effects of "Yummysment☆Minion" once per turn. If you control a Link-1 monster: You can target 1 Level 1 "Yummy" monster in your GY; Special Summon it. If this card is in your GY: You can target 2 "Yummy" monsters in your GY and/or banishment; place them and this card on the bottom of the Deck in any order.


                                    1 cardAnti-Spell Fragrance
                                    1 cardAnti-Spell Fragrance
                                    Anti-Spell Fragrance
                                    Trap Continuous
                                    Anti-Spell Fragrance

                                      Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                      3 cardDominus Purge 3 cardDominus Purge
                                      Dominus Purge
                                      Trap Normal
                                      Dominus Purge

                                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                        3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                          3 cardSolemn Judgment 3 cardSolemn Judgment
                                          Solemn Judgment
                                          Trap Counter
                                          Solemn Judgment

                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                            Tag(s):

                                            3 cardSongs of the Dominators 3 cardSongs of the Dominators
                                            Songs of the Dominators
                                            Trap Normal
                                            Songs of the Dominators

                                              If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                                              1 cardLink Spider 1 cardLink Spider
                                              Link Spider
                                              EARTH
                                              Link Spider
                                              • ATK:

                                              • 1000

                                              • LINK-1

                                              Link Arrow:

                                              Bottom


                                              1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                              1 cardRelinquished Anima 1 cardRelinquished Anima
                                              Relinquished Anima
                                              DARK
                                              Relinquished Anima
                                              • ATK:

                                              • 0

                                              • LINK-1

                                              Link Arrow:

                                              Top


                                              1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                              1 cardS:P Little Knight
                                              1 cardS:P Little Knight
                                              S:P Little Knight
                                              DARK
                                              S:P Little Knight
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Right


                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                              1 cardSky Striker Ace - Kagari 1 cardSky Striker Ace - Kagari
                                              Sky Striker Ace - Kagari
                                              FIRE
                                              Sky Striker Ace - Kagari
                                              • ATK:

                                              • 1500

                                              • LINK-1

                                              Link Arrow:

                                              Top-Left


                                              1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                              1 cardUkanomitsune-no-Onari 1 cardUkanomitsune-no-Onari
                                              Ukanomitsune-no-Onari
                                              LIGHT
                                              Ukanomitsune-no-Onari
                                              • ATK:

                                              • 1500

                                              • LINK-2

                                              Link Arrow:

                                              Right

                                              Bottom


                                              2 LIGHT monsters, including a Beast monster Your opponent cannot target cards in the Field Zones with card effects. You can only use each of the following effects of "Ukanomitsune-no-Onari" once per turn. If this card is Link Summoned: You can target 1 Quick-Play Spell in your GY; Set it. If this card is destroyed: For each card in a Field Zone, you can apply 1 of these effects. (If both, apply them in sequence.) ● Destroy 1 card your opponent controls. ● Inflict 1500 damage to your opponent.


                                              3 cardYummy★Snatchy 3 cardYummy★Snatchy
                                              Yummy★Snatchy
                                              LIGHT
                                              Yummy★Snatchy
                                              • ATK:

                                              • 600

                                              • LINK-1

                                              Link Arrow:

                                              Bottom


                                              1 Level 4 or lower LIGHT Beast monster If this card is Special Summoned: You can place 1 "Yummy" Field Spell from your hand or Deck face-up on your field, also you cannot Link Summon Link-3 or higher Link Monsters for the rest of this turn. You can only use this effect of "Yummy★Snatchy" once per turn. Once per Chain, during the Main Phase or your opponent's Battle Phase (Quick Effect): You can pay 100 LP; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Yummy" monster.


                                              2 cardHerald of the Arc Light 2 cardHerald of the Arc Light
                                              Herald of the Arc Light
                                              LIGHT 4
                                              Herald of the Arc Light
                                              • ATK:

                                              • 600

                                              • DEF:

                                              • 1000


                                              1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                              1 cardTHE Star Ham 1 cardTHE Star Ham
                                              THE Star Ham
                                              LIGHT 3
                                              THE Star Ham
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 1200


                                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can discard 1 card; Special Summon 1 monster from your GY that was used as material for this card's Synchro Summon, and if you do, it is treated as a Tuner. If this card is in your GY: You can discard 2 cards; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "THE Star Ham" once per turn.


                                              1 cardCooky★Yummy Way 1 cardCooky★Yummy Way
                                              Cooky★Yummy Way
                                              LIGHT 2
                                              Cooky★Yummy Way
                                              • ATK:

                                              • 1600

                                              • DEF:

                                              • 0


                                              1 Tuner + 1 non-Tuner monster For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Cooky☆Yummy Way" once per turn. If this card is Synchro Summoned: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.


                                              1 cardCupsie★Yummy Way 1 cardCupsie★Yummy Way
                                              Cupsie★Yummy Way
                                              LIGHT 2
                                              Cupsie★Yummy Way
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 2200


                                              1 Tuner + 1 non-Tuner monster For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Cupsie★Yummy Way" once per turn. If this card is Synchro Summoned: You can add 2 "Yummy" monsters from your Deck to your hand, then discard 1 card. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.


                                              1 cardLollipo★Yummy Way 1 cardLollipo★Yummy Way
                                              Lollipo★Yummy Way
                                              LIGHT 2
                                              Lollipo★Yummy Way
                                              • ATK:

                                              • 1200

                                              • DEF:

                                              • 1200


                                              1 Tuner + 1 non-Tuner monster For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Lollipo☆Yummy Way" once per turn. If this card is Synchro Summoned: You can Special Summon 2 "Yummy" monsters from your GY, but negate their effects. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.


                                              1 cardMartial Metal Marcher 1 cardMartial Metal Marcher
                                              Martial Metal Marcher
                                              WIND 3
                                              Martial Metal Marcher
                                              • ATK:

                                              • 500

                                              • DEF:

                                              • 2200


                                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.




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