OCG: DBPR - Hecatoncheire

Konami has just announced 10 new cards from the brand new archetype "Hecatoncheire" , which will be released in the Phantom Revengers set! 💀🌀
An ancient multi-armed monster force is about to appear, promising explosive and overwhelming gameplay! ⚔️👁️



Hecatoncheire Ibel


Level 6 LIGHT Illusion Effect Monster

ATK/ 1600 DEF/ 2100

You can only use the (1)st and (3)rd effect of this card's name each once per turn.
(1) You can reveal this card in your hand; shuffle it into the Deck, then Special Summon 1 “Hecatoncheire” monster from your Deck in Defense Position, except “Hecatoncheire Ibel”.
(2) If this card battles a monster, neither can be destroyed by that battle.
(3) If this card is sent to the GY: You can target 1 “Hecatoncheire” monster in your GY, except “Hecatoncheire Ibel”; Special Summon it.

Hecatoncheire Yadel


Level 6 LIGHT Illusion Effect Monster

ATK/ 2100 DEF/ 1600

You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) You can reveal this card in your hand; shuffle it into the Deck, then add 1 “Hecatoncheire” Spell/Trap from your Deck to your hand.
(2) If this card battles a monster, neither can be destroyed by that battle.
(3) If this card is sent to the GY: You can target 1 “Hecatoncheire” Spell/Trap in your GY; Set it.



Hecatoncheire Ghoddos


Level 7 DARK Illusion Effect Monster

ATK/ 2300 DEF/ 200

You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) If a card(s) is added to your opponent’s hand, except during the Draw Phase: You can Special Summon this card from your hand.
(2) If this card battles a monster, neither can be destroyed by that battle.
(3) During your opponent’s Main Phase (Quick Effect): You can target 1 monster in your opponent’s GY; Special Summon it to your field, but banish it when it leaves the field.

Hecatoncheire Gyges


Level 7 DARK Illusion Effect Monster

ATK/ 1200 DEF/ 2800

You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If a card(s) is added to your opponent’s hand, except during the Draw Phase: You can Special Summon this card from your hand.
(2) During your Main Phase: You can excavate the top 3 cards of your opponent’s Deck, you can Special Summon 1 excavated monster, also shuffle the rest back into the Deck.
(3) If this card battles a monster, neither can be destroyed by that battle.



Hecatoncheire Breus


Level 7 DARK Illusion Effect Monster

ATK/ 2800 DEF/ 1300

You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If a card(s) is added to your opponent’s hand outside of the Draw Phase: You can Special Summon this card from your hand.
(2) During your Main Phase: You can look at 1 random card in your opponent’s hand, and if it is a monster, you can Special Summon it to your field.
(3) If this card battles a monster, neither can be destroyed by that battle.

Hecatoncheire Jawza


Level 8 LIGHT Illusion Fusion Effect Monster

ATK/ 2400 DEF/ 2500

1 “Hecatoncheire” monster + 1 Illusion monster
Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 Illusion monster and 1 face-up monster you control owned by your opponent. You can only use the (1)st effect of this card’s name once per turn.
(1) During your Main Phase: You can add 1 “Hecatoncheire” card from your Deck or GY to your hand.
(2) If this card battles a monster, neither can be destroyed by that battle.



Hecatoncheire Xeno


Level 9 DARK Illusion Fusion Effect Monster

ATK/ 3400 DEF/ 3500

3 “Hecatoncheire” monsters
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) During the Main Phase (Quick Effect): You can look at 2 random face-down cards in your opponent’s Extra Deck, and if you do, you can Special Summon 1 of them to your field.
(2) If this card battles a monster, neither can be destroyed by that battle.
(3) If this Fusion Summoned card in its owner’s control is destroyed by an opponent’s card effect: You can take control of any number of monsters they control.

Hecatoncheire Tartarus


Quick-Play Spell Card

(1) Activate 1 of these effects (but you can only choose each effect of this card’s name once per turn);
● If you control a “Hecatoncheire” monster: Target 1 Spell/Trap your opponent controls; return it to the hand.
● Fusion Summon 1 “Hecatoncheire” Fusion Monster from your Extra Deck, by banishing its material from your field and/or GY. If you use face-up monsters you control owned by your opponent, you can treat them as “Hecatoncheire” monsters.



Ibt to the Hecatoncheire


Counter Trap Card

You can only activate 1 card with this card’s name per turn.
(1) When your opponent activates a monster effect and you control a “Hecatoncheire” monster: Negate the activation, and if you do destroy that monster, then you can Special Summon it to your field.

Yad to the Hecatoncheire


Counter Trap Card

You can only activate 1 card with this card’s name per turn.
(1) When your opponent activates a Spell/Trap Card and you control a “Hecatoncheire” monster: Negate the activation, and if you do, destroy that card, then you can Set it to your field.



Source: Yugioh JP
Translated by YGOrganization

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