Toon Deck Breakdown

Main Deck

Swords of Revealing Light
Swords of Revealing Light
Swords of Revealing Light
Spell Normal
Swords of Revealing Light

    After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

    Toon Table of Contents
    Toon Table of Contents
    Toon Table of Contents
    Spell Normal
    Toon Table of Contents

      Add 1 "Toon" card from your Deck to your hand.

      Toon World
      Toon World
      Toon World
      Spell Continuous
      Toon World

        Activate this card by paying 1000 LP.

        Main: 55 Extra: 15

        1 cardBlack Luster Soldier - Envoy of the Beginning
        1 cardBlack Luster Soldier - Envoy of the Beginning
        Black Luster Soldier - Envoy of the Beginning
        LIGHT 8
        Black Luster Soldier - Envoy of the Beginning
        • ATK:

        • 3000

        • DEF:

        • 2500


        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


        1 cardChaos Sorcerer 1 cardChaos Sorcerer
        Chaos Sorcerer
        DARK 6
        Chaos Sorcerer
        • ATK:

        • 2300

        • DEF:

        • 2000


        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


        3 cardCyber-Stein
        3 cardCyber-Stein
        Cyber-Stein
        DARK 2
        Cyber-Stein
        • ATK:

        • 700

        • DEF:

        • 500


        You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.


        1 cardDark Magician of Chaos
        1 cardDark Magician of Chaos
        Dark Magician of Chaos
        DARK 8
        Dark Magician of Chaos
        • ATK:

        • 2800

        • DEF:

        • 2600


        During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.


        2 cardJowgen the Spiritualist
        2 cardJowgen the Spiritualist
        Jowgen the Spiritualist
        LIGHT 3
        Jowgen the Spiritualist
        • ATK:

        • 200

        • DEF:

        • 1300


        You can discard 1 random card from your hand to the Graveyard; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


        3 cardSacred Crane 3 cardSacred Crane
        Sacred Crane
        LIGHT 4
        Sacred Crane
        • ATK:

        • 1600

        • DEF:

        • 400


        If this card is Special Summoned: Draw 1 card.


        1 cardSangan
        1 cardSangan
        Sangan
        DARK 3
        Sangan
        • ATK:

        • 1000

        • DEF:

        • 600


        If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


        1 cardCyber Jar
        1 cardCyber Jar
        Cyber Jar
        DARK 3
        Cyber Jar
        • ATK:

        • 900

        • DEF:

        • 900


        FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)


        1 cardMorphing Jar
        1 cardMorphing Jar
        Morphing Jar
        EARTH 2
        Morphing Jar
        • ATK:

        • 700

        • DEF:

        • 600


        FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


        1 cardToon Cannon Soldier
        1 cardToon Cannon Soldier
        Toon Cannon Soldier
        DARK 4
        Toon Cannon Soldier
        • ATK:

        • 1400

        • DEF:

        • 1300


        This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. You can Tribute 1 monster; inflict 500 damage to your opponent.


        1 cardCard Destruction
        1 cardCard Destruction
        Card Destruction
        Spell Normal
        Card Destruction

          Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


          2 cardDimension Fusion
          2 cardDimension Fusion
          Dimension Fusion
          Spell Normal
          Dimension Fusion

            Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.


            3 cardGiant Trunade
            3 cardGiant Trunade
            Giant Trunade
            Spell Normal
            Giant Trunade

              Return all Spell and Trap Cards on the field to the hand.


              1 cardGraceful Charity
              1 cardGraceful Charity
              Graceful Charity
              Spell Normal
              Graceful Charity

                Draw 3 cards, then discard 2 cards.


                3 cardLast Will
                3 cardLast Will
                Last Will
                Spell Normal
                Last Will

                  If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.


                  1 cardLevel Limit - Area B
                  1 cardLevel Limit - Area B
                  Level Limit - Area B
                  Spell Continuous
                  Level Limit - Area B

                    Change all face-up Level 4 or higher monsters to Defense Position.


                    1 cardMegamorph 1 cardMegamorph
                    Megamorph
                    Spell Equip
                    Megamorph

                      While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.


                      2 cardMonster Gate
                      2 cardMonster Gate
                      Monster Gate
                      Spell Normal
                      Monster Gate

                        Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                        1 cardMonster Reincarnation 1 cardMonster Reincarnation
                        Monster Reincarnation
                        Spell Normal
                        Monster Reincarnation

                          Discard 1 card, then target 1 monster in your GY; add it to your hand.


                          2 cardNightmare's Steelcage 2 cardNightmare's Steelcage
                          Nightmare's Steelcage
                          Spell Normal
                          Nightmare's Steelcage

                            This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack.


                            1 cardPot of Greed
                            1 cardPot of Greed
                            Pot of Greed
                            Spell Normal
                            Pot of Greed

                              Draw 2 cards.




                              Tag(s):

                              1 cardPremature Burial
                              1 cardPremature Burial
                              Premature Burial
                              Spell Equip
                              Premature Burial

                                Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                                3 cardReasoning
                                3 cardReasoning
                                Reasoning
                                Spell Normal
                                Reasoning

                                  Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                  1 cardSwords of Revealing Light
                                  1 cardSwords of Revealing Light
                                  Swords of Revealing Light
                                  Spell Normal
                                  Swords of Revealing Light

                                    After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                    3 cardToon Table of Contents 3 cardToon Table of Contents
                                    Toon Table of Contents
                                    Spell Normal
                                    Toon Table of Contents

                                      Add 1 "Toon" card from your Deck to your hand.


                                      2 cardUpstart Goblin
                                      2 cardUpstart Goblin
                                      Upstart Goblin
                                      Spell Normal
                                      Upstart Goblin

                                        Draw 1 card, then your opponent gains 1000 LP.


                                        2 cardLast Turn
                                        2 cardLast Turn
                                        Last Turn
                                        Trap Normal
                                        Last Turn

                                          This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.


                                          2 cardMagic Jammer 2 cardMagic Jammer
                                          Magic Jammer
                                          Trap Counter
                                          Magic Jammer

                                            When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.


                                            2 cardSelf-Destruct Button
                                            2 cardSelf-Destruct Button
                                            Self-Destruct Button
                                            Trap Normal
                                            Self-Destruct Button

                                              You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0.


                                              3 cardSolemn Judgment
                                              3 cardSolemn Judgment
                                              Solemn Judgment
                                              Trap Counter
                                              Solemn Judgment

                                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                Tag(s):

                                                3 cardWall of Revealing Light 3 cardWall of Revealing Light
                                                Wall of Revealing Light
                                                Trap Continuous
                                                Wall of Revealing Light

                                                  Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid.


                                                  1 cardArcana Knight Joker 1 cardArcana Knight Joker
                                                  Arcana Knight Joker
                                                  LIGHT 9
                                                  Arcana Knight Joker
                                                  • ATK:

                                                  • 3800

                                                  • DEF:

                                                  • 2500


                                                  "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.


                                                  1 cardBlue-Eyes Ultimate Dragon 1 cardBlue-Eyes Ultimate Dragon
                                                  Blue-Eyes Ultimate Dragon
                                                  LIGHT 12
                                                  Blue-Eyes Ultimate Dragon
                                                  • ATK:

                                                  • 4500

                                                  • DEF:

                                                  • 3800


                                                  "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                                  1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                  Dark Balter the Terrible
                                                  DARK 5
                                                  Dark Balter the Terrible
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 1200


                                                  "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                  1 cardDark Flare Knight 1 cardDark Flare Knight
                                                  Dark Flare Knight
                                                  DARK 6
                                                  Dark Flare Knight
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 800


                                                  "Dark Magician" + "Flame Swordsman" You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.


                                                  1 cardDragon Master Knight 1 cardDragon Master Knight
                                                  Dragon Master Knight
                                                  LIGHT 12
                                                  Dragon Master Knight
                                                  • ATK:

                                                  • 5000

                                                  • DEF:

                                                  • 5000


                                                  "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                                                  1 cardElemental HERO Thunder Giant 1 cardElemental HERO Thunder Giant
                                                  Elemental HERO Thunder Giant
                                                  LIGHT 6
                                                  Elemental HERO Thunder Giant
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1500


                                                  "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.


                                                  1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                  Fiend Skull Dragon
                                                  WIND 5
                                                  Fiend Skull Dragon
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 1200


                                                  "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                  1 cardFive-Headed Dragon 1 cardFive-Headed Dragon
                                                  Five-Headed Dragon
                                                  DARK 12
                                                  Five-Headed Dragon
                                                  • ATK:

                                                  • 5000

                                                  • DEF:

                                                  • 5000


                                                  5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                                                  1 cardGatling Dragon 1 cardGatling Dragon
                                                  Gatling Dragon
                                                  DARK 8
                                                  Gatling Dragon
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 1200


                                                  "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                                  1 cardMeteor Black Dragon 1 cardMeteor Black Dragon
                                                  Meteor Black Dragon
                                                  FIRE 8
                                                  Meteor Black Dragon
                                                  • ATK:

                                                  • 3500

                                                  • DEF:

                                                  • 2000


                                                  "Red-Eyes Black Dragon" + "Meteor Dragon"


                                                  1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                                  Reaper on the Nightmare
                                                  DARK 5
                                                  Reaper on the Nightmare
                                                  • ATK:

                                                  • 800

                                                  • DEF:

                                                  • 600


                                                  "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                                  1 cardRyu Senshi 1 cardRyu Senshi
                                                  Ryu Senshi
                                                  EARTH 6
                                                  Ryu Senshi
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 1200


                                                  "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                  1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                  The Last Warrior from Another Planet
                                                  EARTH 7
                                                  The Last Warrior from Another Planet
                                                  • ATK:

                                                  • 2350

                                                  • DEF:

                                                  • 2300


                                                  "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                  1 cardThousand-Eyes Restrict 1 cardThousand-Eyes Restrict
                                                  Thousand-Eyes Restrict
                                                  DARK 1
                                                  Thousand-Eyes Restrict
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                  1 cardWarrior of Tradition 1 cardWarrior of Tradition
                                                  Warrior of Tradition
                                                  EARTH 6
                                                  Warrior of Tradition
                                                  • ATK:

                                                  • 1900

                                                  • DEF:

                                                  • 1700


                                                  "Sonic Maid" + "Beautiful Headhuntress"


                                                  tcg
                                                  Toon
                                                  5







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