Stardust Deck Breakdown

Cards Usage Statistic

Main Deck

Clear Effector
Clear Effector
Clear Effector
LIGHT 2
Clear Effector
  • ATK:

  • 0

  • DEF:

  • 900


If this card is sent to the Graveyard as a Synchro Material: Draw 1 card. A Synchro Monster that used this card as a Synchro Material cannot be destroyed by card effects.

Danger! Mothman!
Danger! Mothman!
Danger! Mothman!
DARK 4
Danger! Mothman!
  • ATK:

  • 1800

  • DEF:

  • 400


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.

Junk Converter
Junk Converter
Junk Converter
EARTH 2
Junk Converter
  • ATK:

  • 400

  • DEF:

  • 200


You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.

Junkuriboh
Junkuriboh
Junkuriboh
EARTH 1
Junkuriboh
  • ATK:

  • 300

  • DEF:

  • 200


When your opponent activates a card or effect that would inflict damage to you (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Photon Thrasher
Photon Thrasher
Photon Thrasher
LIGHT 4
Photon Thrasher
  • ATK:

  • 2100

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.

Quillbolt Hedgehog
Quillbolt Hedgehog
Quillbolt Hedgehog
EARTH 2
Quillbolt Hedgehog
  • ATK:

  • 800

  • DEF:

  • 800


If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.

Synchron Carrier
Synchron Carrier
Synchron Carrier
EARTH 2
Synchron Carrier
  • ATK:

  • 0

  • DEF:

  • 1000


During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.

Tuningware
Tuningware
Tuningware
LIGHT 1
Tuningware
  • ATK:

  • 100

  • DEF:

  • 300


This card can be treated as a Level 2 monster when used for a Synchro Summon. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card.

Converging Wills Dragon
Converging Wills Dragon
Converging Wills Dragon
LIGHT 1
Converging Wills Dragon
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster. This card's name becomes "Majestic Dragon" while on the field or in the GY. When you draw this card: You can reveal it; Special Summon it from your hand, then, if you control a Level 8 or higher Dragon Synchro Monster, you can Special Summon 1 Level 1 Dragon monster from your Deck. You can only Special Summon "Converging Wills Dragon(s)" once per turn.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Junk Synchron
Junk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.

Quickdraw Synchron
Quickdraw Synchron
Quickdraw Synchron
WIND 5
Quickdraw Synchron
  • ATK:

  • 700

  • DEF:

  • 1400


You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material.

Satellite Synchron
Satellite Synchron
Satellite Synchron
DARK 2
Satellite Synchron
  • ATK:

  • 700

  • DEF:

  • 100


If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.

Stardust Synchron
Stardust Synchron
Stardust Synchron
LIGHT 4
Stardust Synchron
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.

Steam Synchron
Steam Synchron
Steam Synchron
WATER 3
Steam Synchron
  • ATK:

  • 600

  • DEF:

  • 800


During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect).

Turbo Synchron
Turbo Synchron
Turbo Synchron
WIND 1
Turbo Synchron
  • ATK:

  • 100

  • DEF:

  • 500


When this card declares an attack: You can change the attack target to Defense Position. When you take battle damage while this card is attacking: You can Special Summon 1 monster from your hand with ATK less than or equal to the battle damage you took.

Unknown Synchron
Unknown Synchron
Unknown Synchron
DARK 1
Unknown Synchron
  • ATK:

  • 0

  • DEF:

  • 0


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Unknown Synchron" once per Duel this way.

Arrive in Light
Arrive in Light
Arrive in Light
Spell Continuous
Arrive in Light

    When this card is activated: Place 1 Level 1 Dragon monster from your hand or Deck on top of the Deck. Neither player can return "Stardust Dragon", or a Synchro Monster that lists "Stardust Dragon" in its text, from the field to the Extra Deck. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can apply 1 of these effects, but you cannot apply that same effect of "Arrive in Light" again this turn. ● Draw 1 card. ● Special Summon 1 Tuner from your hand.

    Card Destruction
    Card Destruction
    Card Destruction
    Spell Normal
    Card Destruction

      Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

      D.D.R. - Different Dimension Reincarnation
      D.D.R. - Different Dimension Reincarnation
      D.D.R. - Different Dimension Reincarnation
      Spell Equip
      D.D.R. - Different Dimension Reincarnation

        Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.

        Dark Ruler No More
        Dark Ruler No More
        Dark Ruler No More
        Spell Normal
        Dark Ruler No More

          Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.



          Tag(s):

          Forbidden Droplet
          Forbidden Droplet
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



            Tag(s):

            Hand Destruction
            Hand Destruction
            Hand Destruction
            Spell Quick
            Hand Destruction

              Each player sends 2 cards from their hand to the GY, then draws 2 cards.

              Living Fossil
              Living Fossil
              Living Fossil
              Spell Equip
              Living Fossil

                Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.

                Reinforcement of the Army
                Reinforcement of the Army
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                  Tuning
                  Tuning
                  Tuning
                  Spell Normal
                  Tuning

                    Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.

                    Upstart Goblin
                    Upstart Goblin
                    Upstart Goblin
                    Spell Normal
                    Upstart Goblin

                      Draw 1 card, then your opponent gains 1000 LP.

                      Converging Wishes
                      Converging Wishes
                      Converging Wishes
                      Trap Normal
                      Converging Wishes

                        If you have 5 or more Dragon-Type Synchro Monsters with different names in your Graveyard: Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), but banish it during the End Phase. Equip it with this card. While equipped, it gains ATK equal to the combined ATK of all Dragon-Type Synchro Monsters in your Graveyard. Also while equipped, when it destroys an opponent's monster by battle: You can banish 1 Dragon-Type Synchro Monster from your Graveyard; it can attack an opponent's monster again in a row.

                        Hope for Escape
                        Hope for Escape
                        Hope for Escape
                        Trap Normal
                        Hope for Escape

                          If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.

                          Synchro Barrier
                          Synchro Barrier
                          Synchro Barrier
                          Trap Normal
                          Synchro Barrier

                            Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.

                            Extra Deck

                            Dragon Knight Draco-Equiste
                            Dragon Knight Draco-Equiste
                            Dragon Knight Draco-Equiste
                            WIND 10
                            Dragon Knight Draco-Equiste
                            • ATK:

                            • 3200

                            • DEF:

                            • 2000


                            1 Dragon-Type Synchro Monster + 1 Warrior-Type monster Must first be Fusion Summoned. Once per turn: You can target 1 Dragon-Type Synchro Monster in the Graveyard; banish that target, and if you do, until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. While this card is in Attack Position, your opponent takes any effect damage you would have taken from their card effects, instead.

                            Duel Link Dragon, the Duel Dragon
                            Duel Link Dragon, the Duel Dragon
                            Duel Link Dragon, the Duel Dragon
                            DARK
                            Duel Link Dragon, the Duel Dragon
                            • ATK:

                            • 0

                            • LINK-4

                            Link Arrow:

                            Left

                            Right

                            Bottom-Left

                            Bottom-Right


                            2+ monsters, including a Synchro Monster During the Main Phase (Quick Effect): You can banish 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon Synchro Monster from your Extra Deck; Special Summon 1 "Duel Dragon Token" with the same Type, Attribute, Level, ATK and DEF that monster had in the Extra Deck. You can only use this effect of "Duel Link Dragon, the Duel Dragon" once per turn. While you control "Duel Dragon Token", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects.

                            Ancient Pixie Dragon
                            Ancient Pixie Dragon
                            Ancient Pixie Dragon
                            DARK 7
                            Ancient Pixie Dragon
                            • ATK:

                            • 2100

                            • DEF:

                            • 3000


                            1 Tuner + 1 or more non-Tuner monsters After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.

                            Black Rose Dragon
                            Black Rose Dragon
                            Black Rose Dragon
                            FIRE 7
                            Black Rose Dragon
                            • ATK:

                            • 2400

                            • DEF:

                            • 1800


                            1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

                            Black-Winged Dragon
                            Black-Winged Dragon
                            Black-Winged Dragon
                            DARK 8
                            Black-Winged Dragon
                            • ATK:

                            • 2800

                            • DEF:

                            • 1600


                            1 Tuner + 1+ non-Tuner monsters If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters on this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter you removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect.

                            Crystal Wing Synchro Dragon
                            Crystal Wing Synchro Dragon
                            Crystal Wing Synchro Dragon
                            WIND 8
                            Crystal Wing Synchro Dragon
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.

                            Drill Warrior
                            Drill Warrior
                            Drill Warrior
                            EARTH 6
                            Drill Warrior
                            • ATK:

                            • 2400

                            • DEF:

                            • 2000


                            "Drill Synchron" + 1 or more non-Tuner monsters Once per turn, during your Main Phase 1: You can halve this card's ATK, and if you do, it can attack your opponent directly this turn. Once per turn: You can discard 1 card, and if you do, banish this card. During your next Standby Phase: Special Summon this card banished by this effect, then add 1 monster from your Graveyard to your hand.

                            Junk Gardna
                            Junk Gardna
                            Junk Gardna
                            EARTH 6
                            Junk Gardna
                            • ATK:

                            • 1400

                            • DEF:

                            • 2600


                            "Junk Synchron" + 1 or more non-Tuner monsters Once per turn, you can select 1 monster your opponent controls, and change its battle position. This effect can be activated during either player's turn. If this card is sent from the field to the Graveyard, you can select 1 monster on the field and change its battle position.

                            Junk Speeder
                            Junk Speeder
                            Junk Speeder
                            WIND 5
                            Junk Speeder
                            • ATK:

                            • 1800

                            • DEF:

                            • 1000


                            1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.

                            Junk Warrior
                            Junk Warrior
                            Junk Warrior
                            DARK 5
                            Junk Warrior
                            • ATK:

                            • 2300

                            • DEF:

                            • 1300


                            "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.

                            Power Tool Dragon
                            Power Tool Dragon
                            Power Tool Dragon
                            EARTH 7
                            Power Tool Dragon
                            • ATK:

                            • 2300

                            • DEF:

                            • 2500


                            1 Tuner + 1 or more non-Tuner monsters Once per turn: You can reveal 3 Equip Spell Cards from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. If this card would be destroyed while equipped with an Equip Spell Card(s), you can send 1 of those cards to the Graveyard instead.

                            Red Dragon Archfiend
                            Red Dragon Archfiend
                            Red Dragon Archfiend
                            DARK 8
                            Red Dragon Archfiend
                            • ATK:

                            • 3000

                            • DEF:

                            • 2000


                            1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.

                            Road Warrior
                            Road Warrior
                            Road Warrior
                            LIGHT 8
                            Road Warrior
                            • ATK:

                            • 3000

                            • DEF:

                            • 1500


                            "Road Synchron" + 2 or more non-Tuner monsters Once per turn: You can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck.

                            Shooting Majestic Star Dragon
                            Shooting Majestic Star Dragon
                            Shooting Majestic Star Dragon
                            WIND 11
                            Shooting Majestic Star Dragon
                            • ATK:

                            • 4000

                            • DEF:

                            • 3300


                            "Majestic Dragon" + 1+ non-Tuner monsters, including a Dragon Synchro Monster Must first be Synchro Summoned. Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. This card gains 1 additional attack each Battle Phase for every monster in your GY that is "Stardust Dragon" or is a Synchro Monster with "Stardust Dragon" in its text. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.

                            Shooting Quasar Dragon
                            Shooting Quasar Dragon
                            Shooting Quasar Dragon
                            LIGHT 12
                            Shooting Quasar Dragon
                            • ATK:

                            • 4000

                            • DEF:

                            • 4000


                            1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.

                            Stardust Dragon
                            Stardust Dragon
                            Stardust Dragon
                            WIND 8
                            Stardust Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

                            Ultimaya Tzolkin
                            Ultimaya Tzolkin
                            Ultimaya Tzolkin
                            DARK 0
                            Ultimaya Tzolkin
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            (This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Once per turn, when a Spell/Trap Card(s) is Set on your side of the field (except during the Damage Step): You can Special Summon 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon-Type Synchro Monster from your Extra Deck. Cannot be targeted for attacks or by card effects, while you control another Synchro Monster.

                            Accel Synchron
                            Accel Synchron
                            Accel Synchron
                            DARK 5
                            Accel Synchron
                            • ATK:

                            • 500

                            • DEF:

                            • 2100


                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.

                            Formula Synchron
                            Formula Synchron
                            Formula Synchron
                            LIGHT 2
                            Formula Synchron
                            • ATK:

                            • 200

                            • DEF:

                            • 1500


                            1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

                            Main: 49 Extra: 21

                            1 cardClear Effector 1 cardClear Effector
                            Clear Effector
                            LIGHT 2
                            Clear Effector
                            • ATK:

                            • 0

                            • DEF:

                            • 900


                            If this card is sent to the Graveyard as a Synchro Material: Draw 1 card. A Synchro Monster that used this card as a Synchro Material cannot be destroyed by card effects.


                            3 cardDanger! Mothman! 3 cardDanger! Mothman!
                            Danger! Mothman!
                            DARK 4
                            Danger! Mothman!
                            • ATK:

                            • 1800

                            • DEF:

                            • 400


                            You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.


                            3 cardJunk Converter 3 cardJunk Converter
                            Junk Converter
                            EARTH 2
                            Junk Converter
                            • ATK:

                            • 400

                            • DEF:

                            • 200


                            You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


                            1 cardJunkuriboh 1 cardJunkuriboh
                            Junkuriboh
                            EARTH 1
                            Junkuriboh
                            • ATK:

                            • 300

                            • DEF:

                            • 200


                            When your opponent activates a card or effect that would inflict damage to you (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card.


                            2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
                            Nibiru, the Primal Being
                            LIGHT 11
                            Nibiru, the Primal Being
                            • ATK:

                            • 3000

                            • DEF:

                            • 600


                            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                            1 cardPhoton Thrasher 1 cardPhoton Thrasher
                            Photon Thrasher
                            LIGHT 4
                            Photon Thrasher
                            • ATK:

                            • 2100

                            • DEF:

                            • 0


                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.


                            2 cardQuillbolt Hedgehog 2 cardQuillbolt Hedgehog
                            Quillbolt Hedgehog
                            EARTH 2
                            Quillbolt Hedgehog
                            • ATK:

                            • 800

                            • DEF:

                            • 800


                            If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.


                            3 cardSynchron Carrier 3 cardSynchron Carrier
                            Synchron Carrier
                            EARTH 2
                            Synchron Carrier
                            • ATK:

                            • 0

                            • DEF:

                            • 1000


                            During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.


                            1 cardTuningware 1 cardTuningware
                            Tuningware
                            LIGHT 1
                            Tuningware
                            • ATK:

                            • 100

                            • DEF:

                            • 300


                            This card can be treated as a Level 2 monster when used for a Synchro Summon. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card.


                            2 cardConverging Wills Dragon 2 cardConverging Wills Dragon
                            Converging Wills Dragon
                            LIGHT 1
                            Converging Wills Dragon
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster. This card's name becomes "Majestic Dragon" while on the field or in the GY. When you draw this card: You can reveal it; Special Summon it from your hand, then, if you control a Level 8 or higher Dragon Synchro Monster, you can Special Summon 1 Level 1 Dragon monster from your Deck. You can only Special Summon "Converging Wills Dragon(s)" once per turn.


                            1 cardEffect Veiler 1 cardEffect Veiler
                            Effect Veiler
                            LIGHT 1
                            Effect Veiler
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                            3 cardJunk Synchron 3 cardJunk Synchron
                            Junk Synchron
                            DARK 3
                            Junk Synchron
                            • ATK:

                            • 1300

                            • DEF:

                            • 500


                            When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


                            1 cardQuickdraw Synchron 1 cardQuickdraw Synchron
                            Quickdraw Synchron
                            WIND 5
                            Quickdraw Synchron
                            • ATK:

                            • 700

                            • DEF:

                            • 1400


                            You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material.


                            1 cardSatellite Synchron 1 cardSatellite Synchron
                            Satellite Synchron
                            DARK 2
                            Satellite Synchron
                            • ATK:

                            • 700

                            • DEF:

                            • 100


                            If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.


                            2 cardStardust Synchron 2 cardStardust Synchron
                            Stardust Synchron
                            LIGHT 4
                            Stardust Synchron
                            • ATK:

                            • 1500

                            • DEF:

                            • 1000


                            If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.


                            1 cardSteam Synchron 1 cardSteam Synchron
                            Steam Synchron
                            WATER 3
                            Steam Synchron
                            • ATK:

                            • 600

                            • DEF:

                            • 800


                            During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect).


                            1 cardTurbo Synchron 1 cardTurbo Synchron
                            Turbo Synchron
                            WIND 1
                            Turbo Synchron
                            • ATK:

                            • 100

                            • DEF:

                            • 500


                            When this card declares an attack: You can change the attack target to Defense Position. When you take battle damage while this card is attacking: You can Special Summon 1 monster from your hand with ATK less than or equal to the battle damage you took.


                            1 cardUnknown Synchron 1 cardUnknown Synchron
                            Unknown Synchron
                            DARK 1
                            Unknown Synchron
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Unknown Synchron" once per Duel this way.


                            2 cardArrive in Light 2 cardArrive in Light
                            Arrive in Light
                            Spell Continuous
                            Arrive in Light

                              When this card is activated: Place 1 Level 1 Dragon monster from your hand or Deck on top of the Deck. Neither player can return "Stardust Dragon", or a Synchro Monster that lists "Stardust Dragon" in its text, from the field to the Extra Deck. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can apply 1 of these effects, but you cannot apply that same effect of "Arrive in Light" again this turn. ● Draw 1 card. ● Special Summon 1 Tuner from your hand.


                              1 cardCard Destruction
                              1 cardCard Destruction
                              Card Destruction
                              Spell Normal
                              Card Destruction

                                Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                1 cardD.D.R. - Different Dimension Reincarnation 1 cardD.D.R. - Different Dimension Reincarnation
                                D.D.R. - Different Dimension Reincarnation
                                Spell Equip
                                D.D.R. - Different Dimension Reincarnation

                                  Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.


                                  2 cardDark Ruler No More 2 cardDark Ruler No More
                                  Dark Ruler No More
                                  Spell Normal
                                  Dark Ruler No More

                                    Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                    Tag(s):

                                    1 cardForbidden Droplet 1 cardForbidden Droplet
                                    Forbidden Droplet
                                    Spell Quick
                                    Forbidden Droplet

                                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                      Tag(s):

                                      1 cardHand Destruction 1 cardHand Destruction
                                      Hand Destruction
                                      Spell Quick
                                      Hand Destruction

                                        Each player sends 2 cards from their hand to the GY, then draws 2 cards.


                                        3 cardLiving Fossil 3 cardLiving Fossil
                                        Living Fossil
                                        Spell Equip
                                        Living Fossil

                                          Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.


                                          1 cardReinforcement of the Army
                                          1 cardReinforcement of the Army
                                          Reinforcement of the Army
                                          Spell Normal
                                          Reinforcement of the Army

                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                            3 cardTuning 3 cardTuning
                                            Tuning
                                            Spell Normal
                                            Tuning

                                              Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


                                              1 cardUpstart Goblin
                                              1 cardUpstart Goblin
                                              Upstart Goblin
                                              Spell Normal
                                              Upstart Goblin

                                                Draw 1 card, then your opponent gains 1000 LP.


                                                1 cardConverging Wishes 1 cardConverging Wishes
                                                Converging Wishes
                                                Trap Normal
                                                Converging Wishes

                                                  If you have 5 or more Dragon-Type Synchro Monsters with different names in your Graveyard: Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), but banish it during the End Phase. Equip it with this card. While equipped, it gains ATK equal to the combined ATK of all Dragon-Type Synchro Monsters in your Graveyard. Also while equipped, when it destroys an opponent's monster by battle: You can banish 1 Dragon-Type Synchro Monster from your Graveyard; it can attack an opponent's monster again in a row.


                                                  1 cardHope for Escape 1 cardHope for Escape
                                                  Hope for Escape
                                                  Trap Normal
                                                  Hope for Escape

                                                    If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.


                                                    1 cardSynchro Barrier 1 cardSynchro Barrier
                                                    Synchro Barrier
                                                    Trap Normal
                                                    Synchro Barrier

                                                      Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.


                                                      1 cardDragon Knight Draco-Equiste 1 cardDragon Knight Draco-Equiste
                                                      Dragon Knight Draco-Equiste
                                                      WIND 10
                                                      Dragon Knight Draco-Equiste
                                                      • ATK:

                                                      • 3200

                                                      • DEF:

                                                      • 2000


                                                      1 Dragon-Type Synchro Monster + 1 Warrior-Type monster Must first be Fusion Summoned. Once per turn: You can target 1 Dragon-Type Synchro Monster in the Graveyard; banish that target, and if you do, until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. While this card is in Attack Position, your opponent takes any effect damage you would have taken from their card effects, instead.


                                                      1 cardDuel Link Dragon, the Duel Dragon 1 cardDuel Link Dragon, the Duel Dragon
                                                      Duel Link Dragon, the Duel Dragon
                                                      DARK
                                                      Duel Link Dragon, the Duel Dragon
                                                      • ATK:

                                                      • 0

                                                      • LINK-4

                                                      Link Arrow:

                                                      Left

                                                      Right

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2+ monsters, including a Synchro Monster During the Main Phase (Quick Effect): You can banish 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon Synchro Monster from your Extra Deck; Special Summon 1 "Duel Dragon Token" with the same Type, Attribute, Level, ATK and DEF that monster had in the Extra Deck. You can only use this effect of "Duel Link Dragon, the Duel Dragon" once per turn. While you control "Duel Dragon Token", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects.


                                                      1 cardAncient Pixie Dragon 1 cardAncient Pixie Dragon
                                                      Ancient Pixie Dragon
                                                      DARK 7
                                                      Ancient Pixie Dragon
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 3000


                                                      1 Tuner + 1 or more non-Tuner monsters After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.


                                                      1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                      Black Rose Dragon
                                                      FIRE 7
                                                      Black Rose Dragon
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 1800


                                                      1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                      1 cardBlack-Winged Dragon 1 cardBlack-Winged Dragon
                                                      Black-Winged Dragon
                                                      DARK 8
                                                      Black-Winged Dragon
                                                      • ATK:

                                                      • 2800

                                                      • DEF:

                                                      • 1600


                                                      1 Tuner + 1+ non-Tuner monsters If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters on this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter you removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect.


                                                      1 cardCrystal Wing Synchro Dragon
                                                      1 cardCrystal Wing Synchro Dragon
                                                      Crystal Wing Synchro Dragon
                                                      WIND 8
                                                      Crystal Wing Synchro Dragon
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2500


                                                      1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                                                      1 cardDrill Warrior 1 cardDrill Warrior
                                                      Drill Warrior
                                                      EARTH 6
                                                      Drill Warrior
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 2000


                                                      "Drill Synchron" + 1 or more non-Tuner monsters Once per turn, during your Main Phase 1: You can halve this card's ATK, and if you do, it can attack your opponent directly this turn. Once per turn: You can discard 1 card, and if you do, banish this card. During your next Standby Phase: Special Summon this card banished by this effect, then add 1 monster from your Graveyard to your hand.


                                                      1 cardJunk Gardna 1 cardJunk Gardna
                                                      Junk Gardna
                                                      EARTH 6
                                                      Junk Gardna
                                                      • ATK:

                                                      • 1400

                                                      • DEF:

                                                      • 2600


                                                      "Junk Synchron" + 1 or more non-Tuner monsters Once per turn, you can select 1 monster your opponent controls, and change its battle position. This effect can be activated during either player's turn. If this card is sent from the field to the Graveyard, you can select 1 monster on the field and change its battle position.


                                                      2 cardJunk Speeder 2 cardJunk Speeder
                                                      Junk Speeder
                                                      WIND 5
                                                      Junk Speeder
                                                      • ATK:

                                                      • 1800

                                                      • DEF:

                                                      • 1000


                                                      1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.


                                                      1 cardJunk Warrior 1 cardJunk Warrior
                                                      Junk Warrior
                                                      DARK 5
                                                      Junk Warrior
                                                      • ATK:

                                                      • 2300

                                                      • DEF:

                                                      • 1300


                                                      "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.


                                                      1 cardPower Tool Dragon 1 cardPower Tool Dragon
                                                      Power Tool Dragon
                                                      EARTH 7
                                                      Power Tool Dragon
                                                      • ATK:

                                                      • 2300

                                                      • DEF:

                                                      • 2500


                                                      1 Tuner + 1 or more non-Tuner monsters Once per turn: You can reveal 3 Equip Spell Cards from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. If this card would be destroyed while equipped with an Equip Spell Card(s), you can send 1 of those cards to the Graveyard instead.


                                                      1 cardRed Dragon Archfiend 1 cardRed Dragon Archfiend
                                                      Red Dragon Archfiend
                                                      DARK 8
                                                      Red Dragon Archfiend
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2000


                                                      1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                                      1 cardRoad Warrior 1 cardRoad Warrior
                                                      Road Warrior
                                                      LIGHT 8
                                                      Road Warrior
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 1500


                                                      "Road Synchron" + 2 or more non-Tuner monsters Once per turn: You can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck.


                                                      1 cardShooting Majestic Star Dragon 1 cardShooting Majestic Star Dragon
                                                      Shooting Majestic Star Dragon
                                                      WIND 11
                                                      Shooting Majestic Star Dragon
                                                      • ATK:

                                                      • 4000

                                                      • DEF:

                                                      • 3300


                                                      "Majestic Dragon" + 1+ non-Tuner monsters, including a Dragon Synchro Monster Must first be Synchro Summoned. Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. This card gains 1 additional attack each Battle Phase for every monster in your GY that is "Stardust Dragon" or is a Synchro Monster with "Stardust Dragon" in its text. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.


                                                      1 cardShooting Quasar Dragon 1 cardShooting Quasar Dragon
                                                      Shooting Quasar Dragon
                                                      LIGHT 12
                                                      Shooting Quasar Dragon
                                                      • ATK:

                                                      • 4000

                                                      • DEF:

                                                      • 4000


                                                      1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.


                                                      2 cardStardust Dragon 2 cardStardust Dragon
                                                      Stardust Dragon
                                                      WIND 8
                                                      Stardust Dragon
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                      1 cardUltimaya Tzolkin 1 cardUltimaya Tzolkin
                                                      Ultimaya Tzolkin
                                                      DARK 0
                                                      Ultimaya Tzolkin
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 0


                                                      (This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Once per turn, when a Spell/Trap Card(s) is Set on your side of the field (except during the Damage Step): You can Special Summon 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon-Type Synchro Monster from your Extra Deck. Cannot be targeted for attacks or by card effects, while you control another Synchro Monster.


                                                      1 cardAccel Synchron 1 cardAccel Synchron
                                                      Accel Synchron
                                                      DARK 5
                                                      Accel Synchron
                                                      • ATK:

                                                      • 500

                                                      • DEF:

                                                      • 2100


                                                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.


                                                      1 cardFormula Synchron 1 cardFormula Synchron
                                                      Formula Synchron
                                                      LIGHT 2
                                                      Formula Synchron
                                                      • ATK:

                                                      • 200

                                                      • DEF:

                                                      • 1500


                                                      1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.



                                                      STARDUST Decks in TCG








                                                      https://ygovietnam.com/
                                                      Top