Rescue-ACE Deck Breakdown

Cards Usage Statistic

Main Deck

Bystial Druiswurm
Bystial Druiswurm
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.

Bystial Magnamhut
Bystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Rescue-ACE Air Lifter
Rescue-ACE Air Lifter
Rescue-ACE Air Lifter
FIRE 4
Rescue-ACE Air Lifter
  • ATK:

  • 1700

  • DEF:

  • 1700


If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can only use each effect of "Rescue-ACE Air Lifter" once per turn.

Rescue-ACE Fire Attacker
Rescue-ACE Fire Attacker
Rescue-ACE Fire Attacker
FIRE 6
Rescue-ACE Fire Attacker
  • ATK:

  • 2200

  • DEF:

  • 2200


If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn.

Rescue-ACE Fire Engine
Rescue-ACE Fire Engine
Rescue-ACE Fire Engine
FIRE 7
Rescue-ACE Fire Engine
  • ATK:

  • 2500

  • DEF:

  • 2500


If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Engine" (except during the Damage Step): You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Rescue-ACE" monster from your hand, Deck, or GY. You can only use each effect of "Rescue-ACE Fire Engine" once per turn.

Rescue-ACE Hydrant
Rescue-ACE Hydrant
Rescue-ACE Hydrant
FIRE 1
Rescue-ACE Hydrant
  • ATK:

  • 0

  • DEF:

  • 0


While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".

Rescue-ACE Impulse
Rescue-ACE Impulse
Rescue-ACE Impulse
FIRE 3
Rescue-ACE Impulse
  • ATK:

  • 1500

  • DEF:

  • 1500


During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.

Rescue-ACE Preventer
Rescue-ACE Preventer
Rescue-ACE Preventer
FIRE 8
Rescue-ACE Preventer
  • ATK:

  • 2800

  • DEF:

  • 2800


You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn.

Rescue-ACE Quick Attacker
Rescue-ACE Quick Attacker
Rescue-ACE Quick Attacker
FIRE 3
Rescue-ACE Quick Attacker
  • ATK:

  • 1400

  • DEF:

  • 1400


You can shuffle 1 other "Rescue-ACE" card from your hand or face-up field into the Deck; Special Summon this card from your hand. You can Tribute this card; add 1 "Rescue-ACE" monster from your Deck to your hand, then you can Special Summon it if only your opponent controls a monster, also you cannot Special Summon from the Extra Deck for the rest of this turn, except FIRE monsters. You can only use each effect of "Rescue-ACE Quick Attacker" once per turn.

Rescue-ACE Turbulence
Rescue-ACE Turbulence
Rescue-ACE Turbulence
FIRE 9
Rescue-ACE Turbulence
  • ATK:

  • 3000

  • DEF:

  • 3000


You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

ALERT!
ALERT!
ALERT!
Spell Quick
ALERT!

    (This card is always treated as a "Rescue-ACE" card.) Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      EMERGENCY!
      EMERGENCY!
      EMERGENCY!
      Spell Quick
      EMERGENCY!

        (This card is always treated as a "Rescue-ACE" card.) Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn.

        Forbidden Droplet
        Forbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          Harpie's Feather Duster
          Harpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.



            Tag(s):

            Lightning Storm
            Lightning Storm
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



              Tag(s):

              One for One
              One for One
              One for One
              Spell Normal
              One for One

                Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

                Pot of Prosperity
                Pot of Prosperity
                Pot of Prosperity
                Spell Normal
                Pot of Prosperity

                  Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



                  Tag(s):

                  Reinforcement of the Army
                  Reinforcement of the Army
                  Reinforcement of the Army
                  Spell Normal
                  Reinforcement of the Army

                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                    Rescue-ACE HQ
                    Rescue-ACE HQ
                    Rescue-ACE HQ
                    Spell Field
                    Rescue-ACE HQ

                      While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card.

                      RESCUE!
                      RESCUE!
                      RESCUE!
                      Spell Quick
                      RESCUE!

                        (This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster in your GY, or if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn.

                        Super Polymerization
                        Super Polymerization
                        Super Polymerization
                        Spell Quick
                        Super Polymerization

                          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                          Tag(s):

                          Triple Tactics Talent
                          Triple Tactics Talent
                          Triple Tactics Talent
                          Spell Normal
                          Triple Tactics Talent

                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                            Tag(s):

                            Triple Tactics Thrust
                            Triple Tactics Thrust
                            Triple Tactics Thrust
                            Spell Normal
                            Triple Tactics Thrust

                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                              Anti-Spell Fragrance
                              Anti-Spell Fragrance
                              Anti-Spell Fragrance
                              Trap Continuous
                              Anti-Spell Fragrance

                                Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.

                                CONTAIN!
                                CONTAIN!
                                CONTAIN!
                                Trap Normal
                                CONTAIN!

                                  (This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control "Rescue-ACE Hydrant" at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn.

                                  Dominus Impulse
                                  Dominus Impulse
                                  Dominus Impulse
                                  Trap Normal
                                  Dominus Impulse

                                    If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

                                    REINFORCE!
                                    REINFORCE!
                                    REINFORCE!
                                    Trap Normal
                                    REINFORCE!

                                      (This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster you control; for the rest of this turn, that monster you control gains 1500 ATK/DEF, is unaffected by your opponent's monster effects, and the next time it would be destroyed by battle, it is not destroyed. You can banish this card from your GY, then target 1 "Rescue-ACE" Spell in your GY; Set that card. You can only use this effect of "REINFORCE!" once per turn.

                                      Solemn Accusation
                                      Solemn Accusation
                                      Solemn Accusation
                                      Trap Counter
                                      Solemn Accusation

                                        You can activate this card the turn it was Set, by revealing 1 other face-down Trap you control. When a Spell/Trap Card is activated: You can activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy it, and if you do that, neither player can activate cards, or the effects of cards, with the same original name as that destroyed card for the rest of this turn. ● Pay 3000 LP; negate the activation, and if you do, banish it, then your opponent banishes all cards from their hand and Deck with the same original name as that banished card.

                                        Solemn Judgment
                                        Solemn Judgment
                                        Solemn Judgment
                                        Trap Counter
                                        Solemn Judgment

                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                          Tag(s):

                                          Extra Deck

                                          Garura, Wings of Resonant Life
                                          Garura, Wings of Resonant Life
                                          Garura, Wings of Resonant Life
                                          DARK 6
                                          Garura, Wings of Resonant Life
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 2400


                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                          Magistus Chorozo
                                          Magistus Chorozo
                                          Magistus Chorozo
                                          DARK 4
                                          Magistus Chorozo
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 2800


                                          1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.

                                          Mudragon of the Swamp
                                          Mudragon of the Swamp
                                          Mudragon of the Swamp
                                          WATER 4
                                          Mudragon of the Swamp
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 1600


                                          2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                                          Secreterion Dragon
                                          Secreterion Dragon
                                          Secreterion Dragon
                                          LIGHT 8
                                          Secreterion Dragon
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 1500


                                          1 Dragon monster + 1 Spellcaster monster This card loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon or Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Secreterion Dragon" once per turn.

                                          Dharc the Dark Charmer, Gloomy
                                          Dharc the Dark Charmer, Gloomy
                                          Dharc the Dark Charmer, Gloomy
                                          DARK
                                          Dharc the Dark Charmer, Gloomy
                                          • ATK:

                                          • 1850

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

                                          Hiita the Fire Charmer, Ablaze
                                          Hiita the Fire Charmer, Ablaze
                                          Hiita the Fire Charmer, Ablaze
                                          FIRE
                                          Hiita the Fire Charmer, Ablaze
                                          • ATK:

                                          • 1850

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.

                                          Knightmare Phoenix
                                          Knightmare Phoenix
                                          Knightmare Phoenix
                                          FIRE
                                          Knightmare Phoenix
                                          • ATK:

                                          • 1900

                                          • LINK-2

                                          Link Arrow:

                                          Top

                                          Right


                                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                                          Laevateinn the Burning Blade
                                          Laevateinn the Burning Blade
                                          Laevateinn the Burning Blade
                                          FIRE
                                          Laevateinn the Burning Blade
                                          • ATK:

                                          • 1000

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 FIRE monsters During the Main Phase (Quick Effect): You can Tribute 1 other FIRE monster, then target 1 FIRE monster in your GY with the same original Type but a lower original Level than that monster; Special Summon it in Defense Position. If a face-down card(s) in your Spell & Trap Zone would be destroyed by an opponent's card effect, you can banish this card you control instead. You can only use each effect of "Laevateinn the Burning Blade" once per turn.

                                          Linkuriboh
                                          Linkuriboh
                                          Linkuriboh
                                          DARK
                                          Linkuriboh
                                          • ATK:

                                          • 300

                                          • LINK-1

                                          Link Arrow:

                                          Bottom


                                          1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

                                          Promethean Princess, Bestower of Flames
                                          Promethean Princess, Bestower of Flames
                                          Promethean Princess, Bestower of Flames
                                          FIRE
                                          Promethean Princess, Bestower of Flames
                                          • ATK:

                                          • 2700

                                          • LINK-3

                                          Link Arrow:

                                          Left

                                          Right

                                          Bottom


                                          2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.

                                          Rescue-ACE Arbitrator
                                          Rescue-ACE Arbitrator
                                          Rescue-ACE Arbitrator
                                          FIRE
                                          Rescue-ACE Arbitrator
                                          • ATK:

                                          • 3000

                                          • LINK-4

                                          Link Arrow:

                                          Left

                                          Right

                                          Bottom-Left

                                          Bottom


                                          2+ FIRE monsters You can only Special Summon "Rescue-ACE Arbitrator(s)" once per turn. If this card is Link Summoned: You can add 1 "Rescue-ACE Hydrant" or "Rescue-ACE HQ" from your Deck or GY to your hand. If you activate a "Rescue-ACE" Quick-Play Spell Card or a "Rescue-ACE" Normal Trap Card (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Rescue-ACE Arbitrator" twice per turn.

                                          S:P Little Knight
                                          S:P Little Knight
                                          S:P Little Knight
                                          DARK
                                          S:P Little Knight
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                          Salamangreat Raging Phoenix
                                          Salamangreat Raging Phoenix
                                          Salamangreat Raging Phoenix
                                          FIRE
                                          Salamangreat Raging Phoenix
                                          • ATK:

                                          • 2800

                                          • LINK-4

                                          Link Arrow:

                                          Top

                                          Bottom-Left

                                          Bottom

                                          Bottom-Right


                                          2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.

                                          Worldsea Dragon Zealantis
                                          Worldsea Dragon Zealantis
                                          Worldsea Dragon Zealantis
                                          WATER
                                          Worldsea Dragon Zealantis
                                          • ATK:

                                          • 2500

                                          • LINK-4

                                          Link Arrow:

                                          Top

                                          Left

                                          Right

                                          Bottom


                                          1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.

                                          Super Starslayer TY-PHON - Sky Crisis
                                          Super Starslayer TY-PHON - Sky Crisis
                                          Super Starslayer TY-PHON - Sky Crisis
                                          DARK
                                          Super Starslayer TY-PHON - Sky Crisis
                                          • ATK:

                                          • 2900

                                          • DEF:

                                          • 2900


                                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                          Main: 55 Extra: 15

                                          1 cardBystial Druiswurm
                                          1 cardBystial Druiswurm
                                          Bystial Druiswurm
                                          DARK 6
                                          Bystial Druiswurm
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                                          1 cardBystial Magnamhut
                                          1 cardBystial Magnamhut
                                          Bystial Magnamhut
                                          DARK 6
                                          Bystial Magnamhut
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                                          2 cardDroll & Lock Bird
                                          2 cardDroll & Lock Bird
                                          Droll & Lock Bird
                                          WIND 1
                                          Droll & Lock Bird
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                          3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                                          Mulcharmy Fuwalos
                                          WIND 4
                                          Mulcharmy Fuwalos
                                          • ATK:

                                          • 100

                                          • DEF:

                                          • 600


                                          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                          3 cardRescue-ACE Air Lifter 3 cardRescue-ACE Air Lifter
                                          Rescue-ACE Air Lifter
                                          FIRE 4
                                          Rescue-ACE Air Lifter
                                          • ATK:

                                          • 1700

                                          • DEF:

                                          • 1700


                                          If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can only use each effect of "Rescue-ACE Air Lifter" once per turn.


                                          1 cardRescue-ACE Fire Attacker 1 cardRescue-ACE Fire Attacker
                                          Rescue-ACE Fire Attacker
                                          FIRE 6
                                          Rescue-ACE Fire Attacker
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 2200


                                          If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn.


                                          1 cardRescue-ACE Fire Engine 1 cardRescue-ACE Fire Engine
                                          Rescue-ACE Fire Engine
                                          FIRE 7
                                          Rescue-ACE Fire Engine
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2500


                                          If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Engine" (except during the Damage Step): You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Rescue-ACE" monster from your hand, Deck, or GY. You can only use each effect of "Rescue-ACE Fire Engine" once per turn.


                                          3 cardRescue-ACE Hydrant 3 cardRescue-ACE Hydrant
                                          Rescue-ACE Hydrant
                                          FIRE 1
                                          Rescue-ACE Hydrant
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".


                                          3 cardRescue-ACE Impulse 3 cardRescue-ACE Impulse
                                          Rescue-ACE Impulse
                                          FIRE 3
                                          Rescue-ACE Impulse
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 1500


                                          During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.


                                          1 cardRescue-ACE Preventer 1 cardRescue-ACE Preventer
                                          Rescue-ACE Preventer
                                          FIRE 8
                                          Rescue-ACE Preventer
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2800


                                          You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn.


                                          3 cardRescue-ACE Quick Attacker 3 cardRescue-ACE Quick Attacker
                                          Rescue-ACE Quick Attacker
                                          FIRE 3
                                          Rescue-ACE Quick Attacker
                                          • ATK:

                                          • 1400

                                          • DEF:

                                          • 1400


                                          You can shuffle 1 other "Rescue-ACE" card from your hand or face-up field into the Deck; Special Summon this card from your hand. You can Tribute this card; add 1 "Rescue-ACE" monster from your Deck to your hand, then you can Special Summon it if only your opponent controls a monster, also you cannot Special Summon from the Extra Deck for the rest of this turn, except FIRE monsters. You can only use each effect of "Rescue-ACE Quick Attacker" once per turn.


                                          1 cardRescue-ACE Turbulence 1 cardRescue-ACE Turbulence
                                          Rescue-ACE Turbulence
                                          FIRE 9
                                          Rescue-ACE Turbulence
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.


                                          3 cardAsh Blossom & Joyous Spring
                                          3 cardAsh Blossom & Joyous Spring
                                          Ash Blossom & Joyous Spring
                                          FIRE 3
                                          Ash Blossom & Joyous Spring
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 1800


                                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                          1 cardALERT! 1 cardALERT!
                                          ALERT!
                                          Spell Quick
                                          ALERT!

                                            (This card is always treated as a "Rescue-ACE" card.) Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn.


                                            1 cardCalled by the Grave
                                            1 cardCalled by the Grave
                                            Called by the Grave
                                            Spell Quick
                                            Called by the Grave

                                              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                              Tag(s):

                                              3 cardEMERGENCY! 3 cardEMERGENCY!
                                              EMERGENCY!
                                              Spell Quick
                                              EMERGENCY!

                                                (This card is always treated as a "Rescue-ACE" card.) Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn.


                                                3 cardForbidden Droplet 3 cardForbidden Droplet
                                                Forbidden Droplet
                                                Spell Quick
                                                Forbidden Droplet

                                                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                  Tag(s):

                                                  1 cardHarpie's Feather Duster
                                                  1 cardHarpie's Feather Duster
                                                  Harpie's Feather Duster
                                                  Spell Normal
                                                  Harpie's Feather Duster

                                                    Destroy all Spell and Trap Cards your opponent controls.




                                                    Tag(s):

                                                    1 cardLightning Storm 1 cardLightning Storm
                                                    Lightning Storm
                                                    Spell Normal
                                                    Lightning Storm

                                                      If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                      Tag(s):

                                                      1 cardOne for One
                                                      1 cardOne for One
                                                      One for One
                                                      Spell Normal
                                                      One for One

                                                        Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                                        1 cardPot of Prosperity
                                                        1 cardPot of Prosperity
                                                        Pot of Prosperity
                                                        Spell Normal
                                                        Pot of Prosperity

                                                          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                          Tag(s):

                                                          1 cardReinforcement of the Army
                                                          1 cardReinforcement of the Army
                                                          Reinforcement of the Army
                                                          Spell Normal
                                                          Reinforcement of the Army

                                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                            1 cardRescue-ACE HQ 1 cardRescue-ACE HQ
                                                            Rescue-ACE HQ
                                                            Spell Field
                                                            Rescue-ACE HQ

                                                              While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card.


                                                              1 cardRESCUE! 1 cardRESCUE!
                                                              RESCUE!
                                                              Spell Quick
                                                              RESCUE!

                                                                (This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster in your GY, or if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn.


                                                                3 cardSuper Polymerization
                                                                3 cardSuper Polymerization
                                                                Super Polymerization
                                                                Spell Quick
                                                                Super Polymerization

                                                                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                                  Tag(s):

                                                                  1 cardTriple Tactics Talent
                                                                  1 cardTriple Tactics Talent
                                                                  Triple Tactics Talent
                                                                  Spell Normal
                                                                  Triple Tactics Talent

                                                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                    Tag(s):

                                                                    1 cardTriple Tactics Thrust 1 cardTriple Tactics Thrust
                                                                    Triple Tactics Thrust
                                                                    Spell Normal
                                                                    Triple Tactics Thrust

                                                                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                      1 cardAnti-Spell Fragrance
                                                                      1 cardAnti-Spell Fragrance
                                                                      Anti-Spell Fragrance
                                                                      Trap Continuous
                                                                      Anti-Spell Fragrance

                                                                        Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                                                        1 cardCONTAIN! 1 cardCONTAIN!
                                                                        CONTAIN!
                                                                        Trap Normal
                                                                        CONTAIN!

                                                                          (This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control "Rescue-ACE Hydrant" at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn.


                                                                          3 cardDominus Impulse
                                                                          3 cardDominus Impulse
                                                                          Dominus Impulse
                                                                          Trap Normal
                                                                          Dominus Impulse

                                                                            If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                                                            1 cardREINFORCE! 1 cardREINFORCE!
                                                                            REINFORCE!
                                                                            Trap Normal
                                                                            REINFORCE!

                                                                              (This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster you control; for the rest of this turn, that monster you control gains 1500 ATK/DEF, is unaffected by your opponent's monster effects, and the next time it would be destroyed by battle, it is not destroyed. You can banish this card from your GY, then target 1 "Rescue-ACE" Spell in your GY; Set that card. You can only use this effect of "REINFORCE!" once per turn.


                                                                              2 cardSolemn Accusation 2 cardSolemn Accusation
                                                                              Solemn Accusation
                                                                              Trap Counter
                                                                              Solemn Accusation

                                                                                You can activate this card the turn it was Set, by revealing 1 other face-down Trap you control. When a Spell/Trap Card is activated: You can activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy it, and if you do that, neither player can activate cards, or the effects of cards, with the same original name as that destroyed card for the rest of this turn. ● Pay 3000 LP; negate the activation, and if you do, banish it, then your opponent banishes all cards from their hand and Deck with the same original name as that banished card.


                                                                                1 cardSolemn Judgment
                                                                                1 cardSolemn Judgment
                                                                                Solemn Judgment
                                                                                Trap Counter
                                                                                Solemn Judgment

                                                                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                  Tag(s):

                                                                                  1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                                                  Garura, Wings of Resonant Life
                                                                                  DARK 6
                                                                                  Garura, Wings of Resonant Life
                                                                                  • ATK:

                                                                                  • 1500

                                                                                  • DEF:

                                                                                  • 2400


                                                                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                                  1 cardMagistus Chorozo 1 cardMagistus Chorozo
                                                                                  Magistus Chorozo
                                                                                  DARK 4
                                                                                  Magistus Chorozo
                                                                                  • ATK:

                                                                                  • 1000

                                                                                  • DEF:

                                                                                  • 2800


                                                                                  1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.


                                                                                  1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                                                                  Mudragon of the Swamp
                                                                                  WATER 4
                                                                                  Mudragon of the Swamp
                                                                                  • ATK:

                                                                                  • 1900

                                                                                  • DEF:

                                                                                  • 1600


                                                                                  2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                                                  1 cardSecreterion Dragon 1 cardSecreterion Dragon
                                                                                  Secreterion Dragon
                                                                                  LIGHT 8
                                                                                  Secreterion Dragon
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 1500


                                                                                  1 Dragon monster + 1 Spellcaster monster This card loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon or Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Secreterion Dragon" once per turn.


                                                                                  1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                                                                  Dharc the Dark Charmer, Gloomy
                                                                                  DARK
                                                                                  Dharc the Dark Charmer, Gloomy
                                                                                  • ATK:

                                                                                  • 1850

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Bottom-Left

                                                                                  Bottom-Right


                                                                                  2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                                                  1 cardHiita the Fire Charmer, Ablaze 1 cardHiita the Fire Charmer, Ablaze
                                                                                  Hiita the Fire Charmer, Ablaze
                                                                                  FIRE
                                                                                  Hiita the Fire Charmer, Ablaze
                                                                                  • ATK:

                                                                                  • 1850

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Bottom-Left

                                                                                  Bottom-Right


                                                                                  2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                                                                  1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                                                  Knightmare Phoenix
                                                                                  FIRE
                                                                                  Knightmare Phoenix
                                                                                  • ATK:

                                                                                  • 1900

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Top

                                                                                  Right


                                                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                                  1 cardLaevateinn the Burning Blade 1 cardLaevateinn the Burning Blade
                                                                                  Laevateinn the Burning Blade
                                                                                  FIRE
                                                                                  Laevateinn the Burning Blade
                                                                                  • ATK:

                                                                                  • 1000

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Bottom-Left

                                                                                  Bottom-Right


                                                                                  2 FIRE monsters During the Main Phase (Quick Effect): You can Tribute 1 other FIRE monster, then target 1 FIRE monster in your GY with the same original Type but a lower original Level than that monster; Special Summon it in Defense Position. If a face-down card(s) in your Spell & Trap Zone would be destroyed by an opponent's card effect, you can banish this card you control instead. You can only use each effect of "Laevateinn the Burning Blade" once per turn.


                                                                                  1 cardLinkuriboh
                                                                                  1 cardLinkuriboh
                                                                                  Linkuriboh
                                                                                  DARK
                                                                                  Linkuriboh
                                                                                  • ATK:

                                                                                  • 300

                                                                                  • LINK-1

                                                                                  Link Arrow:

                                                                                  Bottom


                                                                                  1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                                                  1 cardPromethean Princess, Bestower of Flames 1 cardPromethean Princess, Bestower of Flames
                                                                                  Promethean Princess, Bestower of Flames
                                                                                  FIRE
                                                                                  Promethean Princess, Bestower of Flames
                                                                                  • ATK:

                                                                                  • 2700

                                                                                  • LINK-3

                                                                                  Link Arrow:

                                                                                  Left

                                                                                  Right

                                                                                  Bottom


                                                                                  2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                                                                  1 cardRescue-ACE Arbitrator 1 cardRescue-ACE Arbitrator
                                                                                  Rescue-ACE Arbitrator
                                                                                  FIRE
                                                                                  Rescue-ACE Arbitrator
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • LINK-4

                                                                                  Link Arrow:

                                                                                  Left

                                                                                  Right

                                                                                  Bottom-Left

                                                                                  Bottom


                                                                                  2+ FIRE monsters You can only Special Summon "Rescue-ACE Arbitrator(s)" once per turn. If this card is Link Summoned: You can add 1 "Rescue-ACE Hydrant" or "Rescue-ACE HQ" from your Deck or GY to your hand. If you activate a "Rescue-ACE" Quick-Play Spell Card or a "Rescue-ACE" Normal Trap Card (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Rescue-ACE Arbitrator" twice per turn.


                                                                                  1 cardS:P Little Knight
                                                                                  1 cardS:P Little Knight
                                                                                  S:P Little Knight
                                                                                  DARK
                                                                                  S:P Little Knight
                                                                                  • ATK:

                                                                                  • 1600

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Left

                                                                                  Right


                                                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                  1 cardSalamangreat Raging Phoenix 1 cardSalamangreat Raging Phoenix
                                                                                  Salamangreat Raging Phoenix
                                                                                  FIRE
                                                                                  Salamangreat Raging Phoenix
                                                                                  • ATK:

                                                                                  • 2800

                                                                                  • LINK-4

                                                                                  Link Arrow:

                                                                                  Top

                                                                                  Bottom-Left

                                                                                  Bottom

                                                                                  Bottom-Right


                                                                                  2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.


                                                                                  1 cardWorldsea Dragon Zealantis 1 cardWorldsea Dragon Zealantis
                                                                                  Worldsea Dragon Zealantis
                                                                                  WATER
                                                                                  Worldsea Dragon Zealantis
                                                                                  • ATK:

                                                                                  • 2500

                                                                                  • LINK-4

                                                                                  Link Arrow:

                                                                                  Top

                                                                                  Left

                                                                                  Right

                                                                                  Bottom


                                                                                  1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                                  DARK
                                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                                  • ATK:

                                                                                  • 2900

                                                                                  • DEF:

                                                                                  • 2900


                                                                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                                  tcg
                                                                                  Rescue-ACE
                                                                                  5







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