Blackwings Deck Breakdown

Cards Usage Statistic

Main Deck

Blackwing - Bora the Spear
Blackwing - Bora the Spear
Blackwing - Bora the Spear
DARK 4
Blackwing - Bora the Spear
  • ATK:

  • 1700

  • DEF:

  • 800


If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage.

Blackwing - Chinook the Snow Blast
Blackwing - Chinook the Snow Blast
Blackwing - Chinook the Snow Blast
DARK 2
Blackwing - Chinook the Snow Blast
  • ATK:

  • 100

  • DEF:

  • 700


You can send this card from your hand or field to the GY, then target 1 face-up monster your opponent controls; send 1 "Blackwing" Synchro Monster or 1 "Black-Winged Dragon" from your Extra Deck to the GY, and if you do, until the end of this turn, the targeted monster loses 700 ATK, also negate its effects. This is a Quick Effect if you control a DARK Synchro Monster. You can only use this effect of "Blackwing - Chinook the Snow Blast" once per turn.

Blackwing - Harmattan the Dust
Blackwing - Harmattan the Dust
Blackwing - Harmattan the Dust
DARK 2
Blackwing - Harmattan the Dust
  • ATK:

  • 800

  • DEF:

  • 800


If you control a "Blackwing" monster other than "Blackwing - Harmattan the Dust", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Harmattan the Dust" once per turn this way. When this card is Normal or Special Summoned: You can target 1 other "Blackwing" monster you control; increase this card's Level by that monster's.

Blackwing - Simoon the Poison Wind
Blackwing - Simoon the Poison Wind
Blackwing - Simoon the Poison Wind
DARK 6
Blackwing - Simoon the Poison Wind
  • ATK:

  • 1600

  • DEF:

  • 2000


If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage.

Blackwing - Sudri the Phantom Glimmer
Blackwing - Sudri the Phantom Glimmer
Blackwing - Sudri the Phantom Glimmer
DARK 4
Blackwing - Sudri the Phantom Glimmer
  • ATK:

  • 1400

  • DEF:

  • 1400


When this card is Normal Summoned: You can add 1 card that mentions "Black-Winged Dragon" from your Deck to your hand, except "Blackwing - Sudri the Phantom Glimmer". You can Tribute 1 monster; Special Summon 1 "Phantom Glimmer Token" (Winged Beast/Tuner/DARK/Level 2/ATK 700/DEF 700), then you take 700 damage. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Blackwing - Sudri the Phantom Glimmer" once per turn.

Blackwing - Zephyros the Elite
Blackwing - Zephyros the Elite
Blackwing - Zephyros the Elite
DARK 4
Blackwing - Zephyros the Elite
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.

Blackwing - Zonda the Dusk
Blackwing - Zonda the Dusk
Blackwing - Zonda the Dusk
DARK 6
Blackwing - Zonda the Dusk
  • ATK:

  • 2300

  • DEF:

  • 900


You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use 1 of the following effects of "Blackwing - Zonda the Dusk" per turn, and only once that turn. If this card is Normal or Special Summoned: You can target 1 monster on the field; return it to the hand. You can banish this card from your GY; Special Summon 1 Level 5 or higher "Blackwing" monster from your hand or Deck, then take damage equal to its ATK.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Assault Synchron
Assault Synchron
Assault Synchron
DARK 2
Assault Synchron
  • ATK:

  • 700

  • DEF:

  • 0


During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while this card is face-up in the Monster Zone. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.

Blackwing - Gale the Whirlwind
Blackwing - Gale the Whirlwind
Blackwing - Gale the Whirlwind
DARK 3
Blackwing - Gale the Whirlwind
  • ATK:

  • 1300

  • DEF:

  • 400


If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK and DEF become half its current ATK and DEF.

Blackwing - Oroshi the Squall
Blackwing - Oroshi the Squall
Blackwing - Oroshi the Squall
DARK 1
Blackwing - Oroshi the Squall
  • ATK:

  • 400

  • DEF:

  • 600


If you control a "Blackwing" monster other than "Blackwing - Oroshi the Squall", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Oroshi the Squall" once per turn this way. If this card is sent to the GY as a Synchro Material: You can target 1 monster on the field; change that target's battle position.

Blackwing - Shamal the Sandstorm
Blackwing - Shamal the Sandstorm
Blackwing - Shamal the Sandstorm
DARK 4
Blackwing - Shamal the Sandstorm
  • ATK:

  • 1600

  • DEF:

  • 0


You can send this card from your hand or field to the GY; place 1 "Black Feather Whirlwind" from your Deck face-up in your Spell & Trap Zone. If a "Blackwing" Synchro Monster(s) or "Black-Winged Dragon" is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Blackwing" monster in your GY; add it to your hand, then take 700 damage. You can only use each effect of "Blackwing - Shamal the Sandstorm" once per turn.

Blackwing - Sharnga the Waning Moon
Blackwing - Sharnga the Waning Moon
Blackwing - Sharnga the Waning Moon
DARK 2
Blackwing - Sharnga the Waning Moon
  • ATK:

  • 500

  • DEF:

  • 500


If a monster with 2000 or more ATK is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Sharnga the Waning Moon" once per turn this way. If you control a "Blackwing" Synchro Monster (Quick Effect): You can banish this card from your GY, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Blackwing - Sharnga the Waning Moon" once per Duel.

Blackwing - Vata the Emblem of Wandering
Blackwing - Vata the Emblem of Wandering
Blackwing - Vata the Emblem of Wandering
DARK 2
Blackwing - Vata the Emblem of Wandering
  • ATK:

  • 800

  • DEF:

  • 0


If you control a "Blackwing" monster other than "Blackwing - Vata the Emblem of Wandering", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Vata the Emblem of Wandering" once per turn this way. During your Main Phase: You can send this card on the field to the GY along with 1 or more non-Tuner "Blackwing" monsters from your Deck, so that the total Levels sent equal exactly 8, and if you do, Special Summon 1 "Black-Winged Dragon" from your Extra Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Vata the Emblem of Wandering" once per turn.

Black Feather Whirlwind
Black Feather Whirlwind
Black Feather Whirlwind
Spell Continuous
Black Feather Whirlwind

    Once per turn, if you Special Summon a DARK Synchro Monster from the Extra Deck (except during the Damage Step): You can target 1 of your "Blackwing" monsters, or "Black-Winged Dragon", that is banished or in your GY, with less ATK than that Special Summoned monster; Special Summon it. Once per turn, if a DARK monster you control would be destroyed by battle or card effect, you can remove 1 Black Feather Counter from your field instead.

    Black Whirlwind
    Black Whirlwind
    Black Whirlwind
    Spell Continuous
    Black Whirlwind

      When a "Blackwing" monster is Normal Summoned to your field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster.

      Called by the Grave
      Called by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



        Tag(s):

        Harpie's Feather Duster
        Harpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          Phantom Knights' Rank-Up-Magic Force
          Phantom Knights' Rank-Up-Magic Force
          Phantom Knights' Rank-Up-Magic Force
          Spell Quick
          Phantom Knights' Rank-Up-Magic Force

            During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn.

            Small World
            Small World
            Small World
            Spell Normal
            Small World

              Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.

              Blackbird Close
              Blackbird Close
              Blackbird Close
              Trap Counter
              Blackbird Close

                When a monster your opponent controls activates its effect: You can send 1 face-up "Blackwing" monster you control to the GY; negate the activation, and if you do, destroy it, then, you can Special Summon 1 "Black-Winged Dragon" from your Extra Deck. If you control a "Blackwing" Synchro Monster or "Black-Winged Dragon", you can activate this card from your hand.

                Blackwing - Twin Shadow
                Blackwing - Twin Shadow
                Blackwing - Twin Shadow
                Trap Normal
                Blackwing - Twin Shadow

                  Shuffle 2 of your "Blackwing" monsters (1 Tuner and 1 non-Tuner) that are banished and/or in your GY into the Deck/Extra Deck; Special Summon 1 "Blackwing" Synchro Monster or "Black-Winged Dragon" from your Extra Deck whose Level equals the total Levels of those 2 monsters. (This is treated as a Synchro Summon.) If you control 2 or more "Blackwing" monsters, you can activate this card from your hand. You can only activate 1 "Blackwing - Twin Shadow" per turn.

                  Infinite Impermanence
                  Infinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                    Extra Deck

                    Raidraptor - Wise Strix
                    Raidraptor - Wise Strix
                    Raidraptor - Wise Strix
                    DARK
                    Raidraptor - Wise Strix
                    • ATK:

                    • 1400

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 DARK Winged Beast monsters If this card is Link Summoned: You can Special Summon 1 Level 4 DARK Winged Beast monster from your Deck in Defense Position, but negate its effects, also it cannot be used as Link Material. If your "Raidraptor" Xyz Monster's effect is activated: Set 1 "Rank-Up-Magic" Spell directly from your Deck, and if it is a Quick-Play Spell, it can be activated this turn. You can only use each effect of "Raidraptor - Wise Strix" once per turn.

                    Black-Winged Assault Dragon
                    Black-Winged Assault Dragon
                    Black-Winged Assault Dragon
                    DARK 10
                    Black-Winged Assault Dragon
                    • ATK:

                    • 3200

                    • DEF:

                    • 2800


                    1 Tuner Synchro Monster + 1+ non-Tuner monsters Must be either Synchro Summoned, or Special Summoned from your Extra Deck by banishing 1 Tuner Synchro Monster and 1 "Black-Winged Dragon" from your face-up field and/or GY. Each time your opponent activates a monster effect, place 1 Black Feather Counter on this card when that effect resolves, and if you do, inflict 700 damage to your opponent. During your opponent's turn (Quick Effect): You can Tribute this card with 4 or more Black Feather Counters on it; destroy all cards on the field.

                    Black-Winged Dragon
                    Black-Winged Dragon
                    Black-Winged Dragon
                    DARK 8
                    Black-Winged Dragon
                    • ATK:

                    • 2800

                    • DEF:

                    • 1600


                    1 Tuner + 1+ non-Tuner monsters If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters on this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter you removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect.

                    Blackwing - Nothung the Starlight
                    Blackwing - Nothung the Starlight
                    Blackwing - Nothung the Starlight
                    DARK 6
                    Blackwing - Nothung the Starlight
                    • ATK:

                    • 2400

                    • DEF:

                    • 1600


                    1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned: Inflict 800 damage to your opponent, then 1 face-up monster your opponent controls loses 800 ATK and DEF. You can only use this effect of "Blackwing - Nothung the Starlight" once per turn. During your Main Phase, you can Normal Summon 1 "Blackwing" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

                    Blackwing - Silverwind the Ascendant
                    Blackwing - Silverwind the Ascendant
                    Blackwing - Silverwind the Ascendant
                    DARK 8
                    Blackwing - Silverwind the Ascendant
                    • ATK:

                    • 2800

                    • DEF:

                    • 2000


                    1 "Blackwing" Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned: You can target up to 2 face-up monsters on the field with DEF lower than this card's ATK; destroy those targets. You cannot conduct your Battle Phase the turn you activate this effect. During each of your opponent's turns, the first "Blackwing" monster you control that would be destroyed by battle, is not destroyed.

                    Blackwing Armor Master
                    Blackwing Armor Master
                    Blackwing Armor Master
                    DARK 7
                    Blackwing Armor Master
                    • ATK:

                    • 2500

                    • DEF:

                    • 1500


                    1 "Blackwing" Tuner + 1 or more non-Tuner monsters Cannot be destroyed by battle, and you take no battle damage from attacks involving this card. At the end of the Damage Step, if this card attacked a monster: You can place 1 Wedge Counter on that monster (max. 1). You can remove all Wedge Counters from your opponent's monsters; the ATK and DEF of those monsters that had Wedge Counters become 0 until the end of this turn.

                    Blackwing Full Armor Master
                    Blackwing Full Armor Master
                    Blackwing Full Armor Master
                    DARK 10
                    Blackwing Full Armor Master
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    1 "Blackwing" Tuner + 1+ non-Tuner monsters Unaffected by other cards' effects. Each time a monster your opponent controls activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter.

                    Hot Red Dragon Archfiend Abyss
                    Hot Red Dragon Archfiend Abyss
                    Hot Red Dragon Archfiend Abyss
                    DARK 9
                    Hot Red Dragon Archfiend Abyss
                    • ATK:

                    • 3200

                    • DEF:

                    • 2500


                    1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.

                    Blackwing - Boreastorm the Wicked Wind
                    Blackwing - Boreastorm the Wicked Wind
                    Blackwing - Boreastorm the Wicked Wind
                    DARK 6
                    Blackwing - Boreastorm the Wicked Wind
                    • ATK:

                    • 2400

                    • DEF:

                    • 1600


                    1 DARK Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send 1 "Blackwing" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's. When this card destroys a monster by battle and sends it to the GY: You can banish 1 "Blackwing" monster from your GY or face-up field, except the destroyed monster; Special Summon the destroyed monster to your field in Defense Position. You can only use each effect of "Blackwing - Boreastorm the Wicked Wind" once per turn.

                    Arc Rebellion Xyz Dragon
                    Arc Rebellion Xyz Dragon
                    Arc Rebellion Xyz Dragon
                    DARK
                    Arc Rebellion Xyz Dragon
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.

                    Raider's Knight
                    Raider's Knight
                    Raider's Knight
                    DARK
                    Raider's Knight
                    • ATK:

                    • 2000

                    • DEF:

                    • 0


                    2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.

                    Raidraptor - Ultimate Falcon
                    Raidraptor - Ultimate Falcon
                    Raidraptor - Ultimate Falcon
                    DARK
                    Raidraptor - Ultimate Falcon
                    • ATK:

                    • 3500

                    • DEF:

                    • 2000


                    3 Level 10 Winged Beast-Type monsters Unaffected by other cards' effects. You can detach 1 Xyz Material from this card; for the rest of this turn, all monsters your opponent controls will lose 1000 ATK, also your opponent's cards and effects cannot be activated. If this card has a "Raidraptor" monster as Xyz Material, it gains this effect. ● Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK. If your opponent controls no face-up monsters, inflict 1000 damage to your opponent.

                    The Phantom Knights of Cursed Javelin
                    The Phantom Knights of Cursed Javelin
                    The Phantom Knights of Cursed Javelin
                    DARK
                    The Phantom Knights of Cursed Javelin
                    • ATK:

                    • 1600

                    • DEF:

                    • 0


                    2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.

                    Main: 55 Extra: 15

                    3 cardBlackwing - Bora the Spear 3 cardBlackwing - Bora the Spear
                    Blackwing - Bora the Spear
                    DARK 4
                    Blackwing - Bora the Spear
                    • ATK:

                    • 1700

                    • DEF:

                    • 800


                    If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage.


                    3 cardBlackwing - Kalut the Moon Shadow 3 cardBlackwing - Kalut the Moon Shadow
                    Blackwing - Kalut the Moon Shadow
                    DARK 3
                    Blackwing - Kalut the Moon Shadow
                    • ATK:

                    • 1400

                    • DEF:

                    • 1000


                    During either player's Damage Step, when a "Blackwing" monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 1400 ATK until the end of this turn.


                    3 cardBlackwing - Shura the Blue Flame 3 cardBlackwing - Shura the Blue Flame
                    Blackwing - Shura the Blue Flame
                    DARK 4
                    Blackwing - Shura the Blue Flame
                    • ATK:

                    • 1800

                    • DEF:

                    • 1200


                    When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck, but its effects are negated.


                    3 cardBlackwing - Sirocco the Dawn 3 cardBlackwing - Sirocco the Dawn
                    Blackwing - Sirocco the Dawn
                    DARK 5
                    Blackwing - Sirocco the Dawn
                    • ATK:

                    • 2000

                    • DEF:

                    • 900


                    If your opponent controls a monster and you control no monsters, you can Normal Summon/Set this card without Tributing. Once per turn, during your Main Phase 1: You can target 1 "Blackwing" monster you control; until the end of this turn, it gains ATK equal to the total ATK of all "Blackwing" monsters currently on the field, except itself. Monsters other than the targeted monster cannot attack during the turn you activate this effect.


                    1 cardCyber Dragon 1 cardCyber Dragon
                    Cyber Dragon
                    LIGHT 5
                    Cyber Dragon
                    • ATK:

                    • 2100

                    • DEF:

                    • 1600


                    If only your opponent controls a monster, you can Special Summon this card (from your hand).


                    2 cardD.D. Crow 2 cardD.D. Crow
                    D.D. Crow
                    DARK 1
                    D.D. Crow
                    • ATK:

                    • 100

                    • DEF:

                    • 100


                    (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                    1 cardDark Armed Dragon 1 cardDark Armed Dragon
                    Dark Armed Dragon
                    DARK 7
                    Dark Armed Dragon
                    • ATK:

                    • 2800

                    • DEF:

                    • 1000


                    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.


                    1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
                    Gorz the Emissary of Darkness
                    DARK 7
                    Gorz the Emissary of Darkness
                    • ATK:

                    • 2700

                    • DEF:

                    • 2500


                    When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


                    2 cardKycoo the Ghost Destroyer 2 cardKycoo the Ghost Destroyer
                    Kycoo the Ghost Destroyer
                    DARK 4
                    Kycoo the Ghost Destroyer
                    • ATK:

                    • 1800

                    • DEF:

                    • 700


                    When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


                    3 cardBlackwing - Blizzard the Far North 3 cardBlackwing - Blizzard the Far North
                    Blackwing - Blizzard the Far North
                    DARK 2
                    Blackwing - Blizzard the Far North
                    • ATK:

                    • 1300

                    • DEF:

                    • 0


                    Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 Level 4 or lower "Blackwing" monster in your Graveyard; Special Summon that target in Defense Position.


                    1 cardBlackwing - Gale the Whirlwind 1 cardBlackwing - Gale the Whirlwind
                    Blackwing - Gale the Whirlwind
                    DARK 3
                    Blackwing - Gale the Whirlwind
                    • ATK:

                    • 1300

                    • DEF:

                    • 400


                    If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK and DEF become half its current ATK and DEF.


                    1 cardBlackwing - Vayu the Emblem of Honor 1 cardBlackwing - Vayu the Emblem of Honor
                    Blackwing - Vayu the Emblem of Honor
                    DARK 1
                    Blackwing - Vayu the Emblem of Honor
                    • ATK:

                    • 800

                    • DEF:

                    • 0


                    This face-up card on the field cannot be used as a Synchro Material. If this card is in the Graveyard: You can target 1 non-Tuner "Blackwing" monster in your Graveyard; banish both this card and that target, and if you do, Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the banished monsters, but its effects are negated.


                    1 cardAllure of Darkness
                    1 cardAllure of Darkness
                    Allure of Darkness
                    Spell Normal
                    Allure of Darkness

                      Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                      2 cardBlack Whirlwind 2 cardBlack Whirlwind
                      Black Whirlwind
                      Spell Continuous
                      Black Whirlwind

                        When a "Blackwing" monster is Normal Summoned to your field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster.


                        1 cardBook of Moon 1 cardBook of Moon
                        Book of Moon
                        Spell Quick
                        Book of Moon

                          Target 1 face-up monster on the field; change that target to face-down Defense Position.


                          1 cardBrain Control 1 cardBrain Control
                          Brain Control
                          Spell Normal
                          Brain Control

                            Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


                            2 cardFissure 2 cardFissure
                            Fissure
                            Spell Normal
                            Fissure

                              Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).


                              1 cardHeavy Storm
                              1 cardHeavy Storm
                              Heavy Storm
                              Spell Normal
                              Heavy Storm

                                Destroy all Spell and Trap Cards on the field.


                                1 cardMystical Space Typhoon
                                1 cardMystical Space Typhoon
                                Mystical Space Typhoon
                                Spell Quick
                                Mystical Space Typhoon

                                  Target 1 Spell/Trap on the field; destroy that target.


                                  2 cardNobleman of Crossout
                                  2 cardNobleman of Crossout
                                  Nobleman of Crossout
                                  Spell Normal
                                  Nobleman of Crossout

                                    Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                    1 cardSoul Release 1 cardSoul Release
                                    Soul Release
                                    Spell Normal
                                    Soul Release

                                      Target up to 5 cards in any GY(s); banish them.


                                      2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                                      Bottomless Trap Hole
                                      Trap Normal
                                      Bottomless Trap Hole

                                        When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                        1 cardCompulsory Evacuation Device 1 cardCompulsory Evacuation Device
                                        Compulsory Evacuation Device
                                        Trap Normal
                                        Compulsory Evacuation Device

                                          Target 1 monster on the field; return that target to the hand.


                                          2 cardDeck Devastation Virus
                                          2 cardDeck Devastation Virus
                                          Deck Devastation Virus
                                          Trap Normal
                                          Deck Devastation Virus

                                            Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.


                                            1 cardDelta Crow - Anti Reverse 1 cardDelta Crow - Anti Reverse
                                            Delta Crow - Anti Reverse
                                            Trap Normal
                                            Delta Crow - Anti Reverse

                                              If you control a "Blackwing" monster: Destroy all face-down Spells and Traps your opponent controls. If you control exactly 3 "Blackwing" monsters, you can activate this card from your hand.


                                              2 cardDimensional Prison 2 cardDimensional Prison
                                              Dimensional Prison
                                              Trap Normal
                                              Dimensional Prison

                                                When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                                                3 cardIcarus Attack 3 cardIcarus Attack
                                                Icarus Attack
                                                Trap Normal
                                                Icarus Attack

                                                  Tribute 1 Winged Beast-Type monster, then target 2 cards on the field; destroy them.


                                                  2 cardLegacy of Yata-Garasu 2 cardLegacy of Yata-Garasu
                                                  Legacy of Yata-Garasu
                                                  Trap Normal
                                                  Legacy of Yata-Garasu

                                                    Activate 1 of these effects: ● Draw 1 card. ● Activate only if your opponent controls a face-up Spirit monster. Draw 2 cards.


                                                    1 cardMask of Restrict
                                                    1 cardMask of Restrict
                                                    Mask of Restrict
                                                    Trap Continuous
                                                    Mask of Restrict

                                                      Neither player can Tribute cards.


                                                      1 cardMirror Force
                                                      1 cardMirror Force
                                                      Mirror Force
                                                      Trap Normal
                                                      Mirror Force

                                                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                        1 cardSolemn Judgment
                                                        1 cardSolemn Judgment
                                                        Solemn Judgment
                                                        Trap Counter
                                                        Solemn Judgment

                                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                          Tag(s):

                                                          1 cardStarlight Road 1 cardStarlight Road
                                                          Starlight Road
                                                          Trap Normal
                                                          Starlight Road

                                                            When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.


                                                            1 cardTorrential Tribute
                                                            1 cardTorrential Tribute
                                                            Torrential Tribute
                                                            Trap Normal
                                                            Torrential Tribute

                                                              When a monster(s) is Summoned: Destroy all monsters on the field.


                                                              1 cardTrap Dustshoot
                                                              1 cardTrap Dustshoot
                                                              Trap Dustshoot
                                                              Trap Normal
                                                              Trap Dustshoot

                                                                Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                                1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                                                Ally of Justice Catastor
                                                                DARK 5
                                                                Ally of Justice Catastor
                                                                • ATK:

                                                                • 2200

                                                                • DEF:

                                                                • 1200


                                                                1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                                                1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                                Black Rose Dragon
                                                                FIRE 7
                                                                Black Rose Dragon
                                                                • ATK:

                                                                • 2400

                                                                • DEF:

                                                                • 1800


                                                                1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                                1 cardBlackwing - Silverwind the Ascendant 1 cardBlackwing - Silverwind the Ascendant
                                                                Blackwing - Silverwind the Ascendant
                                                                DARK 8
                                                                Blackwing - Silverwind the Ascendant
                                                                • ATK:

                                                                • 2800

                                                                • DEF:

                                                                • 2000


                                                                1 "Blackwing" Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned: You can target up to 2 face-up monsters on the field with DEF lower than this card's ATK; destroy those targets. You cannot conduct your Battle Phase the turn you activate this effect. During each of your opponent's turns, the first "Blackwing" monster you control that would be destroyed by battle, is not destroyed.


                                                                2 cardBlackwing Armed Wing 2 cardBlackwing Armed Wing
                                                                Blackwing Armed Wing
                                                                DARK 6
                                                                Blackwing Armed Wing
                                                                • ATK:

                                                                • 2300

                                                                • DEF:

                                                                • 1000


                                                                1 "Blackwing" Tuner + 1 or more non-Tuner monsters If this card attacks a Defense Position monster, it gains 500 ATK during the Damage Step only, also inflict piercing battle damage to your opponent.


                                                                2 cardBlackwing Armor Master 2 cardBlackwing Armor Master
                                                                Blackwing Armor Master
                                                                DARK 7
                                                                Blackwing Armor Master
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 1500


                                                                1 "Blackwing" Tuner + 1 or more non-Tuner monsters Cannot be destroyed by battle, and you take no battle damage from attacks involving this card. At the end of the Damage Step, if this card attacked a monster: You can place 1 Wedge Counter on that monster (max. 1). You can remove all Wedge Counters from your opponent's monsters; the ATK and DEF of those monsters that had Wedge Counters become 0 until the end of this turn.


                                                                1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                                Brionac, Dragon of the Ice Barrier
                                                                WATER 6
                                                                Brionac, Dragon of the Ice Barrier
                                                                • ATK:

                                                                • 2300

                                                                • DEF:

                                                                • 1400


                                                                1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                                1 cardColossal Fighter 1 cardColossal Fighter
                                                                Colossal Fighter
                                                                DARK 8
                                                                Colossal Fighter
                                                                • ATK:

                                                                • 2800

                                                                • DEF:

                                                                • 1000


                                                                1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                                                1 cardGoyo Guardian 1 cardGoyo Guardian
                                                                Goyo Guardian
                                                                EARTH 6
                                                                Goyo Guardian
                                                                • ATK:

                                                                • 2800

                                                                • DEF:

                                                                • 2000


                                                                1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                                                                1 cardMagical Android 1 cardMagical Android
                                                                Magical Android
                                                                LIGHT 5
                                                                Magical Android
                                                                • ATK:

                                                                • 2400

                                                                • DEF:

                                                                • 1700


                                                                1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.


                                                                1 cardMist Wurm 1 cardMist Wurm
                                                                Mist Wurm
                                                                WIND 9
                                                                Mist Wurm
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 1500


                                                                1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.


                                                                1 cardRed Dragon Archfiend 1 cardRed Dragon Archfiend
                                                                Red Dragon Archfiend
                                                                DARK 8
                                                                Red Dragon Archfiend
                                                                • ATK:

                                                                • 3000

                                                                • DEF:

                                                                • 2000


                                                                1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                                                1 cardStardust Dragon 1 cardStardust Dragon
                                                                Stardust Dragon
                                                                WIND 8
                                                                Stardust Dragon
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 2000


                                                                1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                                1 cardThought Ruler Archfiend 1 cardThought Ruler Archfiend
                                                                Thought Ruler Archfiend
                                                                DARK 8
                                                                Thought Ruler Archfiend
                                                                • ATK:

                                                                • 2700

                                                                • DEF:

                                                                • 2300


                                                                1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.


                                                                tcg
                                                                Blackwings
                                                                5







                                                                https://ygovietnam.com/
                                                                Toparrow_upward