Artmage Deck Breakdown

Cards Usage Statistic

Main Deck

Artmegia Finemelt
Artmegia Finemelt
Artmegia Finemelt
LIGHT 7
Artmegia Finemelt
  • ATK:

  • 2400

  • DEF:

  • 1500


Your opponent cannot target Level 6 or lower "Artmegia" monsters you control with card effects. You can only use each of the following effects of "Artmegia Finemelt" once per turn. If you control an "Artmegia" card: You can Special Summon this card from your hand, then you can draw 1 card. During the Main Phase, if you control 3 or more different Monster Types (Quick Effect): You can negate the effects of all face-up monsters your opponent currently controls, also their current ATK become halved until the end of this turn.

Artmegia Graphlare
Artmegia Graphlare
Artmegia Graphlare
LIGHT 5
Artmegia Graphlare
  • ATK:

  • 2100

  • DEF:

  • 1500


The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Artmegia Graphlare" once per turn. If you control an "Artmegia" card: You can Special Summon this card from your hand, then you can Set 1 "Artmegia" Spell from your Deck. You can target 1 Spell/Trap your opponent controls; destroy it. This is a Quick Effect if you control 3 or more different Monster Types.

Artmegia Litera
Artmegia Litera
Artmegia Litera
LIGHT 3
Artmegia Litera
  • ATK:

  • 400

  • DEF:

  • 1800


You take no battle damage from battles involving this card. You can only use each of the following effects of "Artmegia Litera" once per turn. If you control an "Artmegia" card: You can Special Summon this card from your hand, then you can add 1 "Artmegia" card from your GY to your hand. During your opponent's Main Phase (Quick Effect): You can Special Summon 1 "Artmegia" monster from your hand or GY, except "Artmegia Litera", then return this card from the field to the hand.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Imprisoned Deity Beast of Artmegia
Imprisoned Deity Beast of Artmegia
Imprisoned Deity Beast of Artmegia
EARTH 1
Imprisoned Deity Beast of Artmegia
  • ATK:

  • 300

  • DEF:

  • 200


You cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use each of the following effects of "Imprisoned Deity Beast of Artmegia" once per turn. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Artmegia" Fusion Monster or "Nerva the Imprisoned Deity of Creation" from your Extra Deck, using monsters from your hand or field, including this card you control. If this card is sent from the hand or field to the GY: You can add 1 "Artmegia" Spell/Trap from your Deck to your hand with a different name from the cards in your GY.

Medius the Innocent
Medius the Innocent
Medius the Innocent
DARK 4
Medius the Innocent
  • ATK:

  • 1800

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can take 1 "Imprisoned Deity" monster from your Deck and either add it to your hand or Special Summon it. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Innocent" once per turn.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Artmegia Banish - Change
Artmegia Banish - Change
Artmegia Banish - Change
Spell Normal
Artmegia Banish - Change

    Place 1 "Artmegia the Academy City of Divine Arts" from your Deck or GY face-up in your Field Zone, or, if you control "Artmegia the Academy City of Divine Arts", you can add 1 "Artmegia" card from your Deck to your hand instead, except "Artmegia Banish - Change". When your "Artmegia" monster is targeted for an attack: You can banish this card from your GY; negate that attack, then you can Special Summon 1 "Medius the Innocent" from your hand. You can only use each effect of "Artmegia Banish - Change" once per turn.

    Artmegia Masterwork - Succession
    Artmegia Masterwork - Succession
    Artmegia Masterwork - Succession
    Spell Quick
    Artmegia Masterwork - Succession

      During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including an "Artmegia" monster, then, if a card is in the Field Zone, the Summoned monster gains 500 ATK. During your Main Phase: You can banish this card from your GY, then target 3 "Artmegia" cards in your GY with different names; shuffle them into the Deck. You can only use each effect of "Artmegia Masterwork - Succession" once per turn.

      Artmegia the Academy City of Divine Arts
      Artmegia the Academy City of Divine Arts
      Artmegia the Academy City of Divine Arts
      Spell Field
      Artmegia the Academy City of Divine Arts

        During your Main Phase, you can Normal Summon 1 "Medius the Innocent" in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can discard 1 Spell/Trap and declare the name of 1 "Artmegia" monster you do not control; add 1 declared monster from your Deck to your hand, also you cannot Special Summon from outside the Extra Deck for the rest of this turn, except "Artmegia" monsters and "Medius the Innocent". (You can only declare each card name once per turn to activate this effect of "Artmegia the Academy City of Divine Arts".)

        Artmegia Vandalism - Assault
        Artmegia Vandalism - Assault
        Artmegia Vandalism - Assault
        Spell Continuous
        Artmegia Vandalism - Assault

          When this card is activated: You can add 1 "Medius the Innocent" from your Deck to your hand. You can target 1 face-up monster you control; that face-up monster can be treated as an "Artmegia" monster if used as Fusion Material this turn. You can only use this effect of "Artmegia Vandalism - Assault" once per turn. If "Artmegia the Academy City of Divine Arts" you control would be destroyed by card effect, you can send this card you control to the GY instead. You can only activate 1 "Artmegia Vandalism - Assault" per turn.

          Called by the Grave
          Called by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



            Tag(s):

            Triple Tactics Talent
            Triple Tactics Talent
            Triple Tactics Talent
            Spell Normal
            Triple Tactics Talent

              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



              Tag(s):

              Triple Tactics Thrust
              Triple Tactics Thrust
              Triple Tactics Thrust
              Spell Normal
              Triple Tactics Thrust

                If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                Artmegia Messena - Awakening
                Artmegia Messena - Awakening
                Artmegia Messena - Awakening
                Trap Normal
                Artmegia Messena - Awakening

                  Special Summon 1 "Artmegia" monster or "Medius the Innocent" from your Deck, also, this turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can banish this card from your GY, then target 1 "Artmegia" monster you control; return it to the hand/Extra Deck, and if you do, destroy 1 card your opponent controls. You can only use 1 "Artmegia Messena - Awakening" effect per turn, and only once that turn.

                  Infinite Impermanence
                  Infinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                    Extra Deck

                    Artmegia Diaktoros
                    Artmegia Diaktoros
                    Artmegia Diaktoros
                    LIGHT 8
                    Artmegia Diaktoros
                    • ATK:

                    • 2800

                    • DEF:

                    • 2500


                    "Medius the Innocent" + 1 "Artmegia" monster You can target 1 monster on the field; change its battle position. When your opponent activates a card or effect on the field and you control 3 or more different Monster Types (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Fusion Summoned card is destroyed: You can Special Summon 1 "Medius the Innocent" from your hand, Deck, or banishment. You can only use each effect of "Artmegia Diaktoros" once per turn.

                    Guardian Chimera
                    Guardian Chimera
                    Guardian Chimera
                    DARK 9
                    Guardian Chimera
                    • ATK:

                    • 3300

                    • DEF:

                    • 3300


                    3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.

                    Nerva the Imprisoned Deity of Creation
                    Nerva the Imprisoned Deity of Creation
                    Nerva the Imprisoned Deity of Creation
                    EARTH 10
                    Nerva the Imprisoned Deity of Creation
                    • ATK:

                    • 3300

                    • DEF:

                    • 3300


                    3 "Artmegia" monsters Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) in Defense Position by Tributing 3 monsters with different Types. You can only Special Summon "Nerva the Imprisoned Deity of Creation" once per turn. Cannot be destroyed by card effects while a card is in the Field Zone. Once per turn, when you activate an "Artmegia" monster's effect (Quick Effect): You can make the activated effect become "Destroy all cards your opponent controls".

                    Sacramentum Dragoon
                    Sacramentum Dragoon
                    Sacramentum Dragoon
                    LIGHT 8
                    Sacramentum Dragoon
                    • ATK:

                    • 3000

                    • DEF:

                    • 1500


                    1 Dragon monster + 1 Spellcaster monster Loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon and Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1 of them, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Sacramentum Dragoon" once per turn.

                    Accesscode Talker
                    Accesscode Talker
                    Accesscode Talker
                    DARK
                    Accesscode Talker
                    • ATK:

                    • 2300

                    • LINK-4

                    Link Arrow:

                    Top

                    Left

                    Right

                    Bottom


                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                    Tag(s):

                    Dharc the Dark Charmer, Gloomy
                    Dharc the Dark Charmer, Gloomy
                    Dharc the Dark Charmer, Gloomy
                    DARK
                    Dharc the Dark Charmer, Gloomy
                    • ATK:

                    • 1850

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

                    Knightmare Phoenix
                    Knightmare Phoenix
                    Knightmare Phoenix
                    FIRE
                    Knightmare Phoenix
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Top

                    Right


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                    Lyna the Light Charmer, Lustrous
                    Lyna the Light Charmer, Lustrous
                    Lyna the Light Charmer, Lustrous
                    LIGHT
                    Lyna the Light Charmer, Lustrous
                    • ATK:

                    • 1850

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.

                    S:P Little Knight
                    S:P Little Knight
                    S:P Little Knight
                    DARK
                    S:P Little Knight
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Left

                    Right


                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                    Selene, Queen of the Master Magicians
                    Selene, Queen of the Master Magicians
                    Selene, Queen of the Master Magicians
                    LIGHT
                    Selene, Queen of the Master Magicians
                    • ATK:

                    • 1850

                    • LINK-3

                    Link Arrow:

                    Bottom-Left

                    Bottom

                    Bottom-Right


                    2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

                    Number 41: Bagooska the Terribly Tired Tapir
                    Number 41: Bagooska the Terribly Tired Tapir
                    Number 41: Bagooska the Terribly Tired Tapir
                    EARTH
                    Number 41: Bagooska the Terribly Tired Tapir
                    • ATK:

                    • 2100

                    • DEF:

                    • 2000


                    2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                    Super Starslayer TY-PHON - Sky Crisis
                    Super Starslayer TY-PHON - Sky Crisis
                    Super Starslayer TY-PHON - Sky Crisis
                    DARK
                    Super Starslayer TY-PHON - Sky Crisis
                    • ATK:

                    • 2900

                    • DEF:

                    • 2900


                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                    Main: 40 Extra: 15

                    3 cardArtmegia Finemelt 3 cardArtmegia Finemelt
                    Artmegia Finemelt
                    LIGHT 7
                    Artmegia Finemelt
                    • ATK:

                    • 2400

                    • DEF:

                    • 1500


                    Your opponent cannot target Level 6 or lower "Artmegia" monsters you control with card effects. You can only use each of the following effects of "Artmegia Finemelt" once per turn. If you control an "Artmegia" card: You can Special Summon this card from your hand, then you can draw 1 card. During the Main Phase, if you control 3 or more different Monster Types (Quick Effect): You can negate the effects of all face-up monsters your opponent currently controls, also their current ATK become halved until the end of this turn.


                    3 cardArtmegia Graphlare 3 cardArtmegia Graphlare
                    Artmegia Graphlare
                    LIGHT 5
                    Artmegia Graphlare
                    • ATK:

                    • 2100

                    • DEF:

                    • 1500


                    The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Artmegia Graphlare" once per turn. If you control an "Artmegia" card: You can Special Summon this card from your hand, then you can Set 1 "Artmegia" Spell from your Deck. You can target 1 Spell/Trap your opponent controls; destroy it. This is a Quick Effect if you control 3 or more different Monster Types.


                    2 cardArtmegia Litera 2 cardArtmegia Litera
                    Artmegia Litera
                    LIGHT 3
                    Artmegia Litera
                    • ATK:

                    • 400

                    • DEF:

                    • 1800


                    You take no battle damage from battles involving this card. You can only use each of the following effects of "Artmegia Litera" once per turn. If you control an "Artmegia" card: You can Special Summon this card from your hand, then you can add 1 "Artmegia" card from your GY to your hand. During your opponent's Main Phase (Quick Effect): You can Special Summon 1 "Artmegia" monster from your hand or GY, except "Artmegia Litera", then return this card from the field to the hand.


                    1 cardDroll & Lock Bird 1 cardDroll & Lock Bird
                    Droll & Lock Bird
                    WIND 1
                    Droll & Lock Bird
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                    2 cardImprisoned Deity Beast of Artmegia 2 cardImprisoned Deity Beast of Artmegia
                    Imprisoned Deity Beast of Artmegia
                    EARTH 1
                    Imprisoned Deity Beast of Artmegia
                    • ATK:

                    • 300

                    • DEF:

                    • 200


                    You cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use each of the following effects of "Imprisoned Deity Beast of Artmegia" once per turn. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Artmegia" Fusion Monster or "Nerva the Imprisoned Deity of Creation" from your Extra Deck, using monsters from your hand or field, including this card you control. If this card is sent from the hand or field to the GY: You can add 1 "Artmegia" Spell/Trap from your Deck to your hand with a different name from the cards in your GY.


                    3 cardMedius the Innocent 3 cardMedius the Innocent
                    Medius the Innocent
                    DARK 4
                    Medius the Innocent
                    • ATK:

                    • 1800

                    • DEF:

                    • 1800


                    If this card is Normal or Special Summoned: You can take 1 "Imprisoned Deity" monster from your Deck and either add it to your hand or Special Summon it. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Innocent" once per turn.


                    1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
                    Nibiru, the Primal Being
                    LIGHT 11
                    Nibiru, the Primal Being
                    • ATK:

                    • 3000

                    • DEF:

                    • 600


                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                    3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    3 cardEffect Veiler 3 cardEffect Veiler
                    Effect Veiler
                    LIGHT 1
                    Effect Veiler
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                    3 cardArtmegia Banish - Change 3 cardArtmegia Banish - Change
                    Artmegia Banish - Change
                    Spell Normal
                    Artmegia Banish - Change

                      Place 1 "Artmegia the Academy City of Divine Arts" from your Deck or GY face-up in your Field Zone, or, if you control "Artmegia the Academy City of Divine Arts", you can add 1 "Artmegia" card from your Deck to your hand instead, except "Artmegia Banish - Change". When your "Artmegia" monster is targeted for an attack: You can banish this card from your GY; negate that attack, then you can Special Summon 1 "Medius the Innocent" from your hand. You can only use each effect of "Artmegia Banish - Change" once per turn.


                      1 cardArtmegia Masterwork - Succession 1 cardArtmegia Masterwork - Succession
                      Artmegia Masterwork - Succession
                      Spell Quick
                      Artmegia Masterwork - Succession

                        During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including an "Artmegia" monster, then, if a card is in the Field Zone, the Summoned monster gains 500 ATK. During your Main Phase: You can banish this card from your GY, then target 3 "Artmegia" cards in your GY with different names; shuffle them into the Deck. You can only use each effect of "Artmegia Masterwork - Succession" once per turn.


                        3 cardArtmegia the Academy City of Divine Arts 3 cardArtmegia the Academy City of Divine Arts
                        Artmegia the Academy City of Divine Arts
                        Spell Field
                        Artmegia the Academy City of Divine Arts

                          During your Main Phase, you can Normal Summon 1 "Medius the Innocent" in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can discard 1 Spell/Trap and declare the name of 1 "Artmegia" monster you do not control; add 1 declared monster from your Deck to your hand, also you cannot Special Summon from outside the Extra Deck for the rest of this turn, except "Artmegia" monsters and "Medius the Innocent". (You can only declare each card name once per turn to activate this effect of "Artmegia the Academy City of Divine Arts".)


                          3 cardArtmegia Vandalism - Assault 3 cardArtmegia Vandalism - Assault
                          Artmegia Vandalism - Assault
                          Spell Continuous
                          Artmegia Vandalism - Assault

                            When this card is activated: You can add 1 "Medius the Innocent" from your Deck to your hand. You can target 1 face-up monster you control; that face-up monster can be treated as an "Artmegia" monster if used as Fusion Material this turn. You can only use this effect of "Artmegia Vandalism - Assault" once per turn. If "Artmegia the Academy City of Divine Arts" you control would be destroyed by card effect, you can send this card you control to the GY instead. You can only activate 1 "Artmegia Vandalism - Assault" per turn.


                            1 cardCalled by the Grave
                            1 cardCalled by the Grave
                            Called by the Grave
                            Spell Quick
                            Called by the Grave

                              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                              Tag(s):

                              1 cardTriple Tactics Talent
                              1 cardTriple Tactics Talent
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                Tag(s):

                                2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                                Triple Tactics Thrust
                                Spell Normal
                                Triple Tactics Thrust

                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                  2 cardArtmegia Messena - Awakening 2 cardArtmegia Messena - Awakening
                                  Artmegia Messena - Awakening
                                  Trap Normal
                                  Artmegia Messena - Awakening

                                    Special Summon 1 "Artmegia" monster or "Medius the Innocent" from your Deck, also, this turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can banish this card from your GY, then target 1 "Artmegia" monster you control; return it to the hand/Extra Deck, and if you do, destroy 1 card your opponent controls. You can only use 1 "Artmegia Messena - Awakening" effect per turn, and only once that turn.


                                    3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                      3 cardArtmegia Diaktoros 3 cardArtmegia Diaktoros
                                      Artmegia Diaktoros
                                      LIGHT 8
                                      Artmegia Diaktoros
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2500


                                      "Medius the Innocent" + 1 "Artmegia" monster You can target 1 monster on the field; change its battle position. When your opponent activates a card or effect on the field and you control 3 or more different Monster Types (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Fusion Summoned card is destroyed: You can Special Summon 1 "Medius the Innocent" from your hand, Deck, or banishment. You can only use each effect of "Artmegia Diaktoros" once per turn.


                                      1 cardGuardian Chimera 1 cardGuardian Chimera
                                      Guardian Chimera
                                      DARK 9
                                      Guardian Chimera
                                      • ATK:

                                      • 3300

                                      • DEF:

                                      • 3300


                                      3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                      2 cardNerva the Imprisoned Deity of Creation 2 cardNerva the Imprisoned Deity of Creation
                                      Nerva the Imprisoned Deity of Creation
                                      EARTH 10
                                      Nerva the Imprisoned Deity of Creation
                                      • ATK:

                                      • 3300

                                      • DEF:

                                      • 3300


                                      3 "Artmegia" monsters Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) in Defense Position by Tributing 3 monsters with different Types. You can only Special Summon "Nerva the Imprisoned Deity of Creation" once per turn. Cannot be destroyed by card effects while a card is in the Field Zone. Once per turn, when you activate an "Artmegia" monster's effect (Quick Effect): You can make the activated effect become "Destroy all cards your opponent controls".


                                      1 cardSacramentum Dragoon 1 cardSacramentum Dragoon
                                      Sacramentum Dragoon
                                      LIGHT 8
                                      Sacramentum Dragoon
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 1500


                                      1 Dragon monster + 1 Spellcaster monster Loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon and Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1 of them, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Sacramentum Dragoon" once per turn.


                                      1 cardAccesscode Talker 1 cardAccesscode Talker
                                      Accesscode Talker
                                      DARK
                                      Accesscode Talker
                                      • ATK:

                                      • 2300

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Left

                                      Right

                                      Bottom


                                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                      Tag(s):

                                      1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                      Dharc the Dark Charmer, Gloomy
                                      DARK
                                      Dharc the Dark Charmer, Gloomy
                                      • ATK:

                                      • 1850

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                      1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                      Knightmare Phoenix
                                      FIRE
                                      Knightmare Phoenix
                                      • ATK:

                                      • 1900

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Right


                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                      1 cardLyna the Light Charmer, Lustrous 1 cardLyna the Light Charmer, Lustrous
                                      Lyna the Light Charmer, Lustrous
                                      LIGHT
                                      Lyna the Light Charmer, Lustrous
                                      • ATK:

                                      • 1850

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                      1 cardS:P Little Knight
                                      1 cardS:P Little Knight
                                      S:P Little Knight
                                      DARK
                                      S:P Little Knight
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Right


                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                      1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                                      Selene, Queen of the Master Magicians
                                      LIGHT
                                      Selene, Queen of the Master Magicians
                                      • ATK:

                                      • 1850

                                      • LINK-3

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom

                                      Bottom-Right


                                      2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                      1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                      Number 41: Bagooska the Terribly Tired Tapir
                                      EARTH
                                      Number 41: Bagooska the Terribly Tired Tapir
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 2000


                                      2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                      1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                      Super Starslayer TY-PHON - Sky Crisis
                                      DARK
                                      Super Starslayer TY-PHON - Sky Crisis
                                      • ATK:

                                      • 2900

                                      • DEF:

                                      • 2900


                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.









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