Umi Deck Breakdown

Main Deck

Gameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.

Ice Barrier
Ice Barrier
Ice Barrier
Trap Normal
Ice Barrier

    When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.

    Sea Stealth Attack
    Sea Stealth Attack
    Sea Stealth Attack
    Trap Continuous
    Sea Stealth Attack

      When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.

      Main: 40

      2 cardAbyss Soldier
      2 cardAbyss Soldier
      Abyss Soldier
      WATER 4
      Abyss Soldier
      • ATK:

      • 1800

      • DEF:

      • 1300


      Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.


      2 cardAqua Spirit 2 cardAqua Spirit
      Aqua Spirit
      WATER 4
      Aqua Spirit
      • ATK:

      • 1600

      • DEF:

      • 1200


      This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.


      1 cardBreaker the Magical Warrior
      1 cardBreaker the Magical Warrior
      Breaker the Magical Warrior
      DARK 4
      Breaker the Magical Warrior
      • ATK:

      • 1600

      • DEF:

      • 1000


      If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


      1 cardLevia-Dragon - Daedalus 1 cardLevia-Dragon - Daedalus
      Levia-Dragon - Daedalus
      WATER 7
      Levia-Dragon - Daedalus
      • ATK:

      • 2600

      • DEF:

      • 1500


      You can send 1 face-up "Umi" you control to the GY; destroy all other cards on the field.


      1 cardMermaid Knight 1 cardMermaid Knight
      Mermaid Knight
      WATER 4
      Mermaid Knight
      • ATK:

      • 1500

      • DEF:

      • 700


      While "Umi" is face-up on the field, this card can attack twice during the same Battle Phase.


      1 cardMobius the Frost Monarch 1 cardMobius the Frost Monarch
      Mobius the Frost Monarch
      WATER 6
      Mobius the Frost Monarch
      • ATK:

      • 2400

      • DEF:

      • 1000


      When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.


      3 cardMother Grizzly 3 cardMother Grizzly
      Mother Grizzly
      WATER 4
      Mother Grizzly
      • ATK:

      • 1400

      • DEF:

      • 1000


      When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in face-up Attack Position.


      1 cardSangan
      1 cardSangan
      Sangan
      DARK 3
      Sangan
      • ATK:

      • 1000

      • DEF:

      • 600


      If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


      1 cardSinister Serpent
      1 cardSinister Serpent
      Sinister Serpent
      WATER 1
      Sinister Serpent
      • ATK:

      • 300

      • DEF:

      • 250


      During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.


      1 cardTribe-Infecting Virus
      1 cardTribe-Infecting Virus
      Tribe-Infecting Virus
      WATER 4
      Tribe-Infecting Virus
      • ATK:

      • 1600

      • DEF:

      • 1000


      Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.


      1 cardYomi Ship 1 cardYomi Ship
      Yomi Ship
      WATER 3
      Yomi Ship
      • ATK:

      • 800

      • DEF:

      • 1400


      If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed this card.


      3 cardGravekeeper's Spy 3 cardGravekeeper's Spy
      Gravekeeper's Spy
      DARK 4
      Gravekeeper's Spy
      • ATK:

      • 1200

      • DEF:

      • 2000


      FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.


      1 cardMagician of Faith 1 cardMagician of Faith
      Magician of Faith
      LIGHT 1
      Magician of Faith
      • ATK:

      • 300

      • DEF:

      • 400


      FLIP: Target 1 Spell in your GY; add that target to your hand.


      2 cardGagagigo 2 cardGagagigo
      Gagagigo
      WATER 4
      Gagagigo
      • ATK:

      • 1850

      • DEF:

      • 1000


      This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.


      2 cardA Legendary Ocean 2 cardA Legendary Ocean
      A Legendary Ocean
      Spell Field
      A Legendary Ocean

        (This card's name is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.


        1 cardBook of Moon 1 cardBook of Moon
        Book of Moon
        Spell Quick
        Book of Moon

          Target 1 face-up monster on the field; change that target to face-down Defense Position.


          1 cardCreature Swap
          1 cardCreature Swap
          Creature Swap
          Spell Normal
          Creature Swap

            Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.


            1 cardDelinquent Duo
            1 cardDelinquent Duo
            Delinquent Duo
            Spell Normal
            Delinquent Duo

              Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


              1 cardGraceful Charity
              1 cardGraceful Charity
              Graceful Charity
              Spell Normal
              Graceful Charity

                Draw 3 cards, then discard 2 cards.


                1 cardHeavy Storm
                1 cardHeavy Storm
                Heavy Storm
                Spell Normal
                Heavy Storm

                  Destroy all Spell and Trap Cards on the field.


                  1 cardMystical Space Typhoon
                  1 cardMystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.


                    2 cardNobleman of Crossout
                    2 cardNobleman of Crossout
                    Nobleman of Crossout
                    Spell Normal
                    Nobleman of Crossout

                      Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                      1 cardPot of Greed
                      1 cardPot of Greed
                      Pot of Greed
                      Spell Normal
                      Pot of Greed

                        Draw 2 cards.




                        Tag(s):

                        1 cardPremature Burial
                        1 cardPremature Burial
                        Premature Burial
                        Spell Equip
                        Premature Burial

                          Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                          1 cardSalvage 1 cardSalvage
                          Salvage
                          Spell Normal
                          Salvage

                            Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.


                            1 cardSnatch Steal
                            1 cardSnatch Steal
                            Snatch Steal
                            Spell Equip
                            Snatch Steal

                              Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                              1 cardTerraforming
                              1 cardTerraforming
                              Terraforming
                              Spell Normal
                              Terraforming

                                Add 1 Field Spell from your Deck to your hand.




                                Tag(s):

                                1 cardMirror Force
                                1 cardMirror Force
                                Mirror Force
                                Trap Normal
                                Mirror Force

                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                  1 cardRing of Destruction
                                  1 cardRing of Destruction
                                  Ring of Destruction
                                  Trap Normal
                                  Ring of Destruction

                                    During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                    2 cardRoyal Decree 2 cardRoyal Decree
                                    Royal Decree
                                    Trap Continuous
                                    Royal Decree

                                      Negate all other Trap effects on the field.


                                      ocg
                                      Umi
                                      5







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