T.G. Deck Breakdown

Cards Usage Statistic

Main Deck

T.G. Rocket Salamander
T.G. Rocket Salamander
T.G. Rocket Salamander
FIRE 1
T.G. Rocket Salamander
  • ATK:

  • 600

  • DEF:

  • 600


You can Tribute 1 "T.G." monster; Special Summon 1 "T.G." monster from your Deck with a different original name than that Tributed monster's. If you control a Machine "T.G." monster: You can target 1 Level 4 or lower "T.G." monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "T.G. Rocket Salamander" once per turn.

T.G. Warwolf
T.G. Warwolf
T.G. Warwolf
DARK 3
T.G. Warwolf
  • ATK:

  • 1200

  • DEF:

  • 0


When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".

T.G. Tank Grub
T.G. Tank Grub
T.G. Tank Grub
EARTH 1
T.G. Tank Grub
  • ATK:

  • 0

  • DEF:

  • 0


If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn.

One for One
One for One
One for One
Spell Normal
One for One

    Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

    Gravity Collapse
    Gravity Collapse
    Gravity Collapse
    Trap Counter
    Gravity Collapse

      Activate by sending 1 face-up Synchro Monster you control to the Graveyard when your opponent Summons a monster. Negate the Summon and destroy that card. Your opponent cannot Summon a monster until the End Phase of this turn.

      Extra Deck

      Stardust Dragon
      Stardust Dragon
      Stardust Dragon
      WIND 8
      Stardust Dragon
      • ATK:

      • 2500

      • DEF:

      • 2000


      1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

      T.G. Blade Blaster
      T.G. Blade Blaster
      T.G. Blade Blaster
      EARTH 10
      T.G. Blade Blaster
      • ATK:

      • 3300

      • DEF:

      • 2200


      1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, when your opponent activates a Spell/Trap Card that targets this face-up card: You can send 1 card from your hand to the Graveyard; negate the effect. Once per turn, during your opponent's turn: You can banish 1 "T.G." monster from your Graveyard; banish this face-up card on the field (this is a Quick Effect). During the next Standby Phase after this card was banished by this effect: Special Summon this card.

      T.G. Glaive Blaster
      T.G. Glaive Blaster
      T.G. Glaive Blaster
      EARTH 12
      T.G. Glaive Blaster
      • ATK:

      • 4000

      • DEF:

      • 4000


      1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can target 1 monster on the field Special Summoned from the Extra Deck; banish it. You can use this effect a number of times per turn, up to the number of non-Tuner Synchro Monsters used as Synchro Material for this card. Once per turn, if a monster(s) is banished face-up (except during the Damage Step): You can target 1 of them; Special Summon it to your field, ignoring its Summoning conditions.

      T.G. Halberd Cannon
      T.G. Halberd Cannon
      T.G. Halberd Cannon
      EARTH 12
      T.G. Halberd Cannon
      • ATK:

      • 4000

      • DEF:

      • 4000


      1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.

      T.G. Hyper Librarian
      T.G. Hyper Librarian
      T.G. Hyper Librarian
      DARK 5
      T.G. Hyper Librarian
      • ATK:

      • 2400

      • DEF:

      • 1800


      1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

      T.G. Recipro Dragonfly
      T.G. Recipro Dragonfly
      T.G. Recipro Dragonfly
      WIND 2
      T.G. Recipro Dragonfly
      • ATK:

      • 300

      • DEF:

      • 300


      1 Tuner + 1 non-Tuner monster Once per turn: You can target 1 other "T.G." Synchro Monster you control; send it to the Graveyard, then, if all the Synchro Monsters that were used for its Synchro Summon are in your Graveyard, you can Special Summon all of them.

      Main: 54 Extra: 16

      3 cardCyber Dragon 3 cardCyber Dragon
      Cyber Dragon
      LIGHT 5
      Cyber Dragon
      • ATK:

      • 2100

      • DEF:

      • 1600


      If only your opponent controls a monster, you can Special Summon this card (from your hand).


      1 cardGameciel, the Sea Turtle Kaiju 1 cardGameciel, the Sea Turtle Kaiju
      Gameciel, the Sea Turtle Kaiju
      WATER 8
      Gameciel, the Sea Turtle Kaiju
      • ATK:

      • 2200

      • DEF:

      • 3000


      You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


      2 cardT.G. Booster Raptor 2 cardT.G. Booster Raptor
      T.G. Booster Raptor
      WIND 1
      T.G. Booster Raptor
      • ATK:

      • 400

      • DEF:

      • 300


      If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


      3 cardT.G. Drill Fish 3 cardT.G. Drill Fish
      T.G. Drill Fish
      WATER 1
      T.G. Drill Fish
      • ATK:

      • 100

      • DEF:

      • 800


      This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn. ● If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand. ● When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.


      2 cardT.G. Metal Skeleton 2 cardT.G. Metal Skeleton
      T.G. Metal Skeleton
      DARK 2
      T.G. Metal Skeleton
      • ATK:

      • 1100

      • DEF:

      • 0


      If a monster(s) on the field is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If a "T.G." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use each effect of "T.G. Metal Skeleton" once per turn.


      3 cardT.G. Rocket Salamander 3 cardT.G. Rocket Salamander
      T.G. Rocket Salamander
      FIRE 1
      T.G. Rocket Salamander
      • ATK:

      • 600

      • DEF:

      • 600


      You can Tribute 1 "T.G." monster; Special Summon 1 "T.G." monster from your Deck with a different original name than that Tributed monster's. If you control a Machine "T.G." monster: You can target 1 Level 4 or lower "T.G." monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "T.G. Rocket Salamander" once per turn.


      1 cardT.G. Rush Rhino 1 cardT.G. Rush Rhino
      T.G. Rush Rhino
      EARTH 4
      T.G. Rush Rhino
      • ATK:

      • 1600

      • DEF:

      • 800


      If this card attacks, it gains 400 ATK during the Damage Step only. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".


      2 cardT.G. Warwolf 2 cardT.G. Warwolf
      T.G. Warwolf
      DARK 3
      T.G. Warwolf
      • ATK:

      • 1200

      • DEF:

      • 0


      When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


      3 cardGhost Sister & Spooky Dogwood 3 cardGhost Sister & Spooky Dogwood
      Ghost Sister & Spooky Dogwood
      WATER 3
      Ghost Sister & Spooky Dogwood
      • ATK:

      • 0

      • DEF:

      • 1800


      During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ● Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.


      2 cardT.G. Cyber Magician 2 cardT.G. Cyber Magician
      T.G. Cyber Magician
      LIGHT 1
      T.G. Cyber Magician
      • ATK:

      • 0

      • DEF:

      • 0


      If this card you control would be used as Synchro Material for a "T.G." monster, "T.G." monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".


      2 cardT.G. Gear Zombie 2 cardT.G. Gear Zombie
      T.G. Gear Zombie
      DARK 1
      T.G. Gear Zombie
      • ATK:

      • 600

      • DEF:

      • 0


      You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.


      1 cardT.G. Jet Falcon 1 cardT.G. Jet Falcon
      T.G. Jet Falcon
      WIND 3
      T.G. Jet Falcon
      • ATK:

      • 1400

      • DEF:

      • 1200


      If this card is sent to the Graveyard as a Synchro Material: Inflict 500 damage to your opponent.


      3 cardT.G. Screw Serpent 3 cardT.G. Screw Serpent
      T.G. Screw Serpent
      WATER 4
      T.G. Screw Serpent
      • ATK:

      • 1300

      • DEF:

      • 500


      If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


      1 cardT.G. Striker 1 cardT.G. Striker
      T.G. Striker
      EARTH 2
      T.G. Striker
      • ATK:

      • 800

      • DEF:

      • 0


      If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".


      1 cardT.G. Tank Grub 1 cardT.G. Tank Grub
      T.G. Tank Grub
      EARTH 1
      T.G. Tank Grub
      • ATK:

      • 0

      • DEF:

      • 0


      If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn.


      1 cardClockwork Night 1 cardClockwork Night
      Clockwork Night
      Spell Continuous
      Clockwork Night

        All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


        1 cardCreature Swap
        1 cardCreature Swap
        Creature Swap
        Spell Normal
        Creature Swap

          Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.


          1 cardRaigeki
          1 cardRaigeki
          Raigeki
          Spell Normal
          Raigeki

            Destroy all monsters your opponent controls.




            Tag(s):

            1 cardSynchro Creed 1 cardSynchro Creed
            Synchro Creed
            Spell Normal
            Synchro Creed

              If a Synchro Monster is on the field: Draw 1 card, then, if 3 or more Synchro Monsters are on the field, you can draw 1 more card. You can only activate 1 "Synchro Creed" per turn.


              2 cardSynchronized Realm 2 cardSynchronized Realm
              Synchronized Realm
              Spell Continuous
              Synchronized Realm

                Each time you Synchro Summon a Synchro Monster, inflict 500 damage to your opponent.


                2 cardT.G. All Clear 2 cardT.G. All Clear
                T.G. All Clear
                Spell Continuous
                T.G. All Clear

                  All "T.G." monsters on the field become Machine monsters. During your Main Phase, you can Normal Summon 1 "T.G." monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your Main Phase: You can destroy 1 "T.G." monster in your hand or field, and if you do, add 1 "T.G." monster with a different name from your Deck or GY to your hand. You can only use this effect of "T.G. All Clear" once per turn.


                  3 cardT.G. Limiter Removal 3 cardT.G. Limiter Removal
                  T.G. Limiter Removal
                  Spell Normal
                  T.G. Limiter Removal

                    Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.


                    2 cardTime-Tearing Morganite 2 cardTime-Tearing Morganite
                    Time-Tearing Morganite
                    Spell Normal
                    Time-Tearing Morganite

                      For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                      1 cardTwin Twisters 1 cardTwin Twisters
                      Twin Twisters
                      Spell Quick
                      Twin Twisters

                        Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                        1 cardE.M.R. 1 cardE.M.R.
                        E.M.R.
                        Trap Normal
                        E.M.R.

                          Tribute 1 Machine monster, then target 1 card on the field for every 1000 original ATK of the Tributed monster; destroy those cards.


                          3 cardGravity Collapse 3 cardGravity Collapse
                          Gravity Collapse
                          Trap Counter
                          Gravity Collapse

                            Activate by sending 1 face-up Synchro Monster you control to the Graveyard when your opponent Summons a monster. Negate the Summon and destroy that card. Your opponent cannot Summon a monster until the End Phase of this turn.


                            2 cardInfinite Impermanence 2 cardInfinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              2 cardIron Thunder 2 cardIron Thunder
                              Iron Thunder
                              Trap Counter
                              Iron Thunder

                                When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                                1 cardSynchro Forceback 1 cardSynchro Forceback
                                Synchro Forceback
                                Trap Normal
                                Synchro Forceback

                                  Target monsters on the field, up to the number of Synchro Monsters with different names you control; return them to the hand. You can only activate 1 "Synchro Forceback" per turn.


                                  1 cardT.G. Close 1 cardT.G. Close
                                  T.G. Close
                                  Trap Counter
                                  T.G. Close

                                    When a Spell/Trap Card, or monster effect, is activated while you control a Machine "T.G." monster: Negate the activation, and if you do, destroy that card. If a Synchro Monster(s) is banished while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "T.G. Close" effect per turn, and only once that turn.


                                    1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                    Chimeratech Fortress Dragon
                                    DARK 8
                                    Chimeratech Fortress Dragon
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                    1 cardChaos Angel 1 cardChaos Angel
                                    Chaos Angel
                                    DARK 10
                                    Chaos Angel
                                    • ATK:

                                    • 3500

                                    • DEF:

                                    • 2800


                                    1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                    1 cardSatellite Warrior 1 cardSatellite Warrior
                                    Satellite Warrior
                                    DARK 10
                                    Satellite Warrior
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.


                                    1 cardShooting Star Dragon T.G. EX 1 cardShooting Star Dragon T.G. EX
                                    Shooting Star Dragon T.G. EX
                                    WIND 10
                                    Shooting Star Dragon T.G. EX
                                    • ATK:

                                    • 3300

                                    • DEF:

                                    • 2500


                                    1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn. ● When an opponent's monster declares an attack: You can negate the attack. ● During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card.


                                    1 cardSwordsoul Supreme Sovereign - Chengying 1 cardSwordsoul Supreme Sovereign - Chengying
                                    Swordsoul Supreme Sovereign - Chengying
                                    WATER 10
                                    Swordsoul Supreme Sovereign - Chengying
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                    1 cardT.G. Blade Blaster 1 cardT.G. Blade Blaster
                                    T.G. Blade Blaster
                                    EARTH 10
                                    T.G. Blade Blaster
                                    • ATK:

                                    • 3300

                                    • DEF:

                                    • 2200


                                    1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, when your opponent activates a Spell/Trap Card that targets this face-up card: You can send 1 card from your hand to the Graveyard; negate the effect. Once per turn, during your opponent's turn: You can banish 1 "T.G." monster from your Graveyard; banish this face-up card on the field (this is a Quick Effect). During the next Standby Phase after this card was banished by this effect: Special Summon this card.


                                    1 cardT.G. Glaive Blaster 1 cardT.G. Glaive Blaster
                                    T.G. Glaive Blaster
                                    EARTH 12
                                    T.G. Glaive Blaster
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 4000


                                    1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can target 1 monster on the field Special Summoned from the Extra Deck; banish it. You can use this effect a number of times per turn, up to the number of non-Tuner Synchro Monsters used as Synchro Material for this card. Once per turn, if a monster(s) is banished face-up (except during the Damage Step): You can target 1 of them; Special Summon it to your field, ignoring its Summoning conditions.


                                    1 cardT.G. Halberd Cannon 1 cardT.G. Halberd Cannon
                                    T.G. Halberd Cannon
                                    EARTH 12
                                    T.G. Halberd Cannon
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 4000


                                    1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.


                                    1 cardT.G. Hyper Librarian
                                    1 cardT.G. Hyper Librarian
                                    T.G. Hyper Librarian
                                    DARK 5
                                    T.G. Hyper Librarian
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1800


                                    1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                    2 cardT.G. Over Dragonar 2 cardT.G. Over Dragonar
                                    T.G. Over Dragonar
                                    DARK 5
                                    T.G. Over Dragonar
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1900


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon any number of "T.G." monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Over Dragonar" once per turn. If this card on the field is destroyed: Draw 1 card.


                                    1 cardT.G. Power Gladiator 1 cardT.G. Power Gladiator
                                    T.G. Power Gladiator
                                    EARTH 5
                                    T.G. Power Gladiator
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1000


                                    1 Tuner + 1 or more non-Tuner "T.G." monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card on the field is destroyed: Draw 1 card.


                                    1 cardT.G. Recipro Dragonfly 1 cardT.G. Recipro Dragonfly
                                    T.G. Recipro Dragonfly
                                    WIND 2
                                    T.G. Recipro Dragonfly
                                    • ATK:

                                    • 300

                                    • DEF:

                                    • 300


                                    1 Tuner + 1 non-Tuner monster Once per turn: You can target 1 other "T.G." Synchro Monster you control; send it to the Graveyard, then, if all the Synchro Monsters that were used for its Synchro Summon are in your Graveyard, you can Special Summon all of them.


                                    1 cardT.G. Mighty Striker 1 cardT.G. Mighty Striker
                                    T.G. Mighty Striker
                                    EARTH 2
                                    T.G. Mighty Striker
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 0


                                    1 Tuner + 1 non-Tuner monster Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Mighty Striker" once per turn. If this card is Synchro Summoned: You can add 1 "T.G." Spell/Trap from your Deck to your hand. If this card is sent from your Monster Zone to the GY: You can send 1 "T.G." card from your Deck to the GY.


                                    1 cardT.G. Star Guardian 1 cardT.G. Star Guardian
                                    T.G. Star Guardian
                                    LIGHT 5
                                    T.G. Star Guardian
                                    • ATK:

                                    • 100

                                    • DEF:

                                    • 2200


                                    1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.


                                    1 cardT.G. Wonder Magician 1 cardT.G. Wonder Magician
                                    T.G. Wonder Magician
                                    LIGHT 5
                                    T.G. Wonder Magician
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 0


                                    1 Tuner + 1+ non-Tuner "T.G." monsters If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                    ocg
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                                    5







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