SPYRAL Deck Breakdown

Cards Usage Statistic

Main Deck

Magicians' Souls
Magicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

SPYRAL Double Agent
SPYRAL Double Agent
SPYRAL Double Agent
LIGHT 4
SPYRAL Double Agent
  • ATK:

  • 1400

  • DEF:

  • 600


If you have a "SPYRAL" card on your field or in your GY: You can Special Summon this card from your hand to your opponent's field in Defense Position (but it cannot be Tributed, nor be used as material for a Fusion, Synchro, Xyz, or Link Summon), then both players reveal the top card of their Deck. You can only use this effect of "SPYRAL Double Agent" once per turn. All "SPYRAL" monsters on the field gain 500 ATK, also "SPYRAL Super Agent" on the field can attack directly.

SPYRAL GEAR - Drone
SPYRAL GEAR - Drone
SPYRAL GEAR - Drone
WIND 1
SPYRAL GEAR - Drone
  • ATK:

  • 100

  • DEF:

  • 100


If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. (Quick Effect): You can Tribute this card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 "SPYRAL" card from your GY, then target 1 "SPYRAL Super Agent" in your GY; add it to your hand.

SPYRAL GEAR - Last Resort
SPYRAL GEAR - Last Resort
SPYRAL GEAR - Last Resort
EARTH 4
SPYRAL GEAR - Last Resort
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 "SPYRAL" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, the equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if this card is equipped to a monster by this effect: You can send 1 other card you control to the Graveyard; the equipped monster can attack directly this turn.

SPYRAL Master Plan
SPYRAL Master Plan
SPYRAL Master Plan
DARK 7
SPYRAL Master Plan
  • ATK:

  • 1200

  • DEF:

  • 2800


Once per turn: You can add 1 "SPYRAL MISSION" card from your Deck to your hand. If this card is sent from the field to the Graveyard: You can add 1 "SPYRAL Resort" and 1 "SPYRAL" monster from your Deck to your hand, except "SPYRAL Master Plan". You can only use this effect of "SPYRAL Master Plan" once per turn.

SPYRAL Quik-Fix
SPYRAL Quik-Fix
SPYRAL Quik-Fix
EARTH 1
SPYRAL Quik-Fix
  • ATK:

  • 500

  • DEF:

  • 400


If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your GY and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field.

SPYRAL Sleeper
SPYRAL Sleeper
SPYRAL Sleeper
LIGHT 8
SPYRAL Sleeper
  • ATK:

  • 2800

  • DEF:

  • 1200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 "SPYRAL" cards from your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can target 1 "SPYRAL" card you control and up to 2 cards your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: Destroy as many cards you control as possible, and if you do, Special Summon 1 "SPYRAL Super Agent" from your hand, Deck, or Graveyard.

SPYRAL Super Agent
SPYRAL Super Agent
SPYRAL Super Agent
EARTH 4
SPYRAL Super Agent
  • ATK:

  • 1900

  • DEF:

  • 1200


If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn.

Illusion of Chaos
Illusion of Chaos
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Harpie's Feather Duster
    Harpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      Machine Duplication
      Machine Duplication
      Machine Duplication
      Spell Normal
      Machine Duplication

        Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.

        One for One
        One for One
        One for One
        Spell Normal
        One for One

          Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

          SPYRAL GEAR - Big Red
          SPYRAL GEAR - Big Red
          SPYRAL GEAR - Big Red
          Spell Equip
          SPYRAL GEAR - Big Red

            Activate this card by targeting 1 "SPYRAL" monster in your Graveyard; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 "SPYRAL GEAR - Big Red" per turn.

            SPYRAL GEAR - Fully Armed
            SPYRAL GEAR - Fully Armed
            SPYRAL GEAR - Fully Armed
            Spell Equip
            SPYRAL GEAR - Fully Armed

              Equip only to "SPYRAL Super Agent". It gains 1000 ATK. If it destroys your opponent's monster by battle: You can banish both the opponent's destroyed monster and 1 other card your opponent controls. When this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 "SPYRAL Super Agent" in your Graveyard; Special Summon it.

              SPYRAL MISSION - Assault
              SPYRAL MISSION - Assault
              SPYRAL MISSION - Assault
              Spell Continuous
              SPYRAL MISSION - Assault

                Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand.

                SPYRAL Resort
                SPYRAL Resort
                SPYRAL Resort
                Spell Field
                SPYRAL Resort

                  Your opponent cannot target other "SPYRAL" cards you control with card effects. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card.

                  Terraforming
                  Terraforming
                  Terraforming
                  Spell Normal
                  Terraforming

                    Add 1 Field Spell from your Deck to your hand.



                    Tag(s):

                    Where Arf Thou?
                    Where Arf Thou?
                    Where Arf Thou?
                    Spell Normal
                    Where Arf Thou?

                      If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.

                      SPYRAL GEAR - Utility Wire
                      SPYRAL GEAR - Utility Wire
                      SPYRAL GEAR - Utility Wire
                      Trap Normal
                      SPYRAL GEAR - Utility Wire

                        If you control "SPYRAL Super Agent": Target 1 face-up card your opponent controls; place it on top of the Deck. You can only activate 1 "SPYRAL GEAR - Utility Wire" per turn.

                        SPYRAL MISSION - Rescue
                        SPYRAL MISSION - Rescue
                        SPYRAL MISSION - Rescue
                        Trap Continuous
                        SPYRAL MISSION - Rescue

                          Destroy this card during your 3rd End Phase after activation. Once per turn: You can target 1 "SPYRAL" monster in your GY; add it to your hand. You can banish this card from your GY, then target 1 "SPYRAL" monster in your GY; Special Summon it. You can only control 1 "SPYRAL MISSION - Rescue".

                          Extra Deck

                          Accesscode Talker
                          Accesscode Talker
                          Accesscode Talker
                          DARK
                          Accesscode Talker
                          • ATK:

                          • 2300

                          • LINK-4

                          Link Arrow:

                          Top

                          Left

                          Right

                          Bottom


                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                          Tag(s):

                          Barricadeborg Blocker
                          Barricadeborg Blocker
                          Barricadeborg Blocker
                          DARK
                          Barricadeborg Blocker
                          • ATK:

                          • 1000

                          • LINK-2

                          Link Arrow:

                          Left

                          Bottom


                          2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.

                          Clockwork Knight
                          Clockwork Knight
                          Clockwork Knight
                          EARTH
                          Clockwork Knight
                          • ATK:

                          • 500

                          • LINK-1

                          Link Arrow:

                          Left


                          1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.

                          I:P Masquerena
                          I:P Masquerena
                          I:P Masquerena
                          DARK
                          I:P Masquerena
                          • ATK:

                          • 800

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                          Knightmare Cerberus
                          Knightmare Cerberus
                          Knightmare Cerberus
                          EARTH
                          Knightmare Cerberus
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Top

                          Left


                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.

                          Knightmare Gryphon
                          Knightmare Gryphon
                          Knightmare Gryphon
                          LIGHT
                          Knightmare Gryphon
                          • ATK:

                          • 2500

                          • LINK-4

                          Link Arrow:

                          Top

                          Left

                          Right

                          Bottom


                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.

                          Knightmare Phoenix
                          Knightmare Phoenix
                          Knightmare Phoenix
                          FIRE
                          Knightmare Phoenix
                          • ATK:

                          • 1900

                          • LINK-2

                          Link Arrow:

                          Top

                          Right


                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                          Knightmare Unicorn
                          Knightmare Unicorn
                          Knightmare Unicorn
                          DARK
                          Knightmare Unicorn
                          • ATK:

                          • 2200

                          • LINK-3

                          Link Arrow:

                          Left

                          Right

                          Bottom


                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                          Mekk-Knight Crusadia Avramax
                          Mekk-Knight Crusadia Avramax
                          Mekk-Knight Crusadia Avramax
                          LIGHT
                          Mekk-Knight Crusadia Avramax
                          • ATK:

                          • 3000

                          • LINK-4

                          Link Arrow:

                          Left

                          Right

                          Bottom-Left

                          Bottom-Right


                          2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.

                          S:P Little Knight
                          S:P Little Knight
                          S:P Little Knight
                          DARK
                          S:P Little Knight
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Right


                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                          Selene, Queen of the Master Magicians
                          Selene, Queen of the Master Magicians
                          Selene, Queen of the Master Magicians
                          LIGHT
                          Selene, Queen of the Master Magicians
                          • ATK:

                          • 1850

                          • LINK-3

                          Link Arrow:

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

                          SPYRAL Double Helix
                          SPYRAL Double Helix
                          SPYRAL Double Helix
                          EARTH
                          SPYRAL Double Helix
                          • ATK:

                          • 1900

                          • LINK-2

                          Link Arrow:

                          Left

                          Bottom


                          2 "SPYRAL" monsters This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn.

                          Underworld Goddess of the Closed World
                          Underworld Goddess of the Closed World
                          Underworld Goddess of the Closed World
                          LIGHT
                          Underworld Goddess of the Closed World
                          • ATK:

                          • 3000

                          • LINK-5

                          Link Arrow:

                          Top

                          Top-Right

                          Right

                          Bottom

                          Bottom-Right


                          4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                          Kikinagashi Fucho
                          Kikinagashi Fucho
                          Kikinagashi Fucho
                          WIND
                          Kikinagashi Fucho
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          2 Level 1 monsters Unaffected by other cards' effects. Once per turn (Quick Effect): You can detach 2 materials from this card; for the rest of this turn, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card.

                          Main: 55 Extra: 15

                          1 cardDinowrestler Pankratops 1 cardDinowrestler Pankratops
                          Dinowrestler Pankratops
                          EARTH 7
                          Dinowrestler Pankratops
                          • ATK:

                          • 2600

                          • DEF:

                          • 0


                          If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                          1 cardDroll & Lock Bird
                          1 cardDroll & Lock Bird
                          Droll & Lock Bird
                          WIND 1
                          Droll & Lock Bird
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                          2 cardGameciel, the Sea Turtle Kaiju 2 cardGameciel, the Sea Turtle Kaiju
                          Gameciel, the Sea Turtle Kaiju
                          WATER 8
                          Gameciel, the Sea Turtle Kaiju
                          • ATK:

                          • 2200

                          • DEF:

                          • 3000


                          You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                          3 cardMagicians' Souls 3 cardMagicians' Souls
                          Magicians' Souls
                          DARK 1
                          Magicians' Souls
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                          1 cardMaxx "C"
                          1 cardMaxx "C"
                          Maxx "C"
                          EARTH 2
                          Maxx "C"
                          • ATK:

                          • 500

                          • DEF:

                          • 200


                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                          2 cardSPYRAL Double Agent 2 cardSPYRAL Double Agent
                          SPYRAL Double Agent
                          LIGHT 4
                          SPYRAL Double Agent
                          • ATK:

                          • 1400

                          • DEF:

                          • 600


                          If you have a "SPYRAL" card on your field or in your GY: You can Special Summon this card from your hand to your opponent's field in Defense Position (but it cannot be Tributed, nor be used as material for a Fusion, Synchro, Xyz, or Link Summon), then both players reveal the top card of their Deck. You can only use this effect of "SPYRAL Double Agent" once per turn. All "SPYRAL" monsters on the field gain 500 ATK, also "SPYRAL Super Agent" on the field can attack directly.


                          3 cardSPYRAL GEAR - Drone 3 cardSPYRAL GEAR - Drone
                          SPYRAL GEAR - Drone
                          WIND 1
                          SPYRAL GEAR - Drone
                          • ATK:

                          • 100

                          • DEF:

                          • 100


                          If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. (Quick Effect): You can Tribute this card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 "SPYRAL" card from your GY, then target 1 "SPYRAL Super Agent" in your GY; add it to your hand.


                          1 cardSPYRAL GEAR - Last Resort 1 cardSPYRAL GEAR - Last Resort
                          SPYRAL GEAR - Last Resort
                          EARTH 4
                          SPYRAL GEAR - Last Resort
                          • ATK:

                          • 1000

                          • DEF:

                          • 1000


                          You can target 1 "SPYRAL" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, the equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if this card is equipped to a monster by this effect: You can send 1 other card you control to the Graveyard; the equipped monster can attack directly this turn.


                          2 cardSPYRAL Master Plan
                          2 cardSPYRAL Master Plan
                          SPYRAL Master Plan
                          DARK 7
                          SPYRAL Master Plan
                          • ATK:

                          • 1200

                          • DEF:

                          • 2800


                          Once per turn: You can add 1 "SPYRAL MISSION" card from your Deck to your hand. If this card is sent from the field to the Graveyard: You can add 1 "SPYRAL Resort" and 1 "SPYRAL" monster from your Deck to your hand, except "SPYRAL Master Plan". You can only use this effect of "SPYRAL Master Plan" once per turn.


                          3 cardSPYRAL Quik-Fix 3 cardSPYRAL Quik-Fix
                          SPYRAL Quik-Fix
                          EARTH 1
                          SPYRAL Quik-Fix
                          • ATK:

                          • 500

                          • DEF:

                          • 400


                          If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your GY and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field.


                          1 cardSPYRAL Sleeper 1 cardSPYRAL Sleeper
                          SPYRAL Sleeper
                          LIGHT 8
                          SPYRAL Sleeper
                          • ATK:

                          • 2800

                          • DEF:

                          • 1200


                          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 "SPYRAL" cards from your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can target 1 "SPYRAL" card you control and up to 2 cards your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: Destroy as many cards you control as possible, and if you do, Special Summon 1 "SPYRAL Super Agent" from your hand, Deck, or Graveyard.


                          3 cardSPYRAL Super Agent 3 cardSPYRAL Super Agent
                          SPYRAL Super Agent
                          EARTH 4
                          SPYRAL Super Agent
                          • ATK:

                          • 1900

                          • DEF:

                          • 1200


                          If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn.


                          1 cardIllusion of Chaos 1 cardIllusion of Chaos
                          Illusion of Chaos
                          DARK 7
                          Illusion of Chaos
                          • ATK:

                          • 2100

                          • DEF:

                          • 2500


                          You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                          2 cardAsh Blossom & Joyous Spring
                          2 cardAsh Blossom & Joyous Spring
                          Ash Blossom & Joyous Spring
                          FIRE 3
                          Ash Blossom & Joyous Spring
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                          1 cardGlow-Up Bulb 1 cardGlow-Up Bulb
                          Glow-Up Bulb
                          EARTH 1
                          Glow-Up Bulb
                          • ATK:

                          • 100

                          • DEF:

                          • 100


                          If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


                          1 cardCalled by the Grave
                          1 cardCalled by the Grave
                          Called by the Grave
                          Spell Quick
                          Called by the Grave

                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                            Tag(s):

                            2 cardCosmic Cyclone 2 cardCosmic Cyclone
                            Cosmic Cyclone
                            Spell Quick
                            Cosmic Cyclone

                              Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                              1 cardCrossout Designator
                              1 cardCrossout Designator
                              Crossout Designator
                              Spell Quick
                              Crossout Designator

                                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                Tag(s):

                                1 cardHarpie's Feather Duster
                                1 cardHarpie's Feather Duster
                                Harpie's Feather Duster
                                Spell Normal
                                Harpie's Feather Duster

                                  Destroy all Spell and Trap Cards your opponent controls.




                                  Tag(s):

                                  1 cardHerald of the Abyss 1 cardHerald of the Abyss
                                  Herald of the Abyss
                                  Spell Normal
                                  Herald of the Abyss

                                    Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 "Herald of the Abyss" per turn.


                                    1 cardOne for One
                                    1 cardOne for One
                                    One for One
                                    Spell Normal
                                    One for One

                                      Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                      1 cardPot of Prosperity
                                      1 cardPot of Prosperity
                                      Pot of Prosperity
                                      Spell Normal
                                      Pot of Prosperity

                                        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                        Tag(s):

                                        2 cardRaigeki
                                        2 cardRaigeki
                                        Raigeki
                                        Spell Normal
                                        Raigeki

                                          Destroy all monsters your opponent controls.




                                          Tag(s):

                                          1 cardReinforcement of the Army
                                          1 cardReinforcement of the Army
                                          Reinforcement of the Army
                                          Spell Normal
                                          Reinforcement of the Army

                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                            2 cardSPYRAL GEAR - Big Red 2 cardSPYRAL GEAR - Big Red
                                            SPYRAL GEAR - Big Red
                                            Spell Equip
                                            SPYRAL GEAR - Big Red

                                              Activate this card by targeting 1 "SPYRAL" monster in your Graveyard; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 "SPYRAL GEAR - Big Red" per turn.


                                              1 cardSPYRAL GEAR - Fully Armed 1 cardSPYRAL GEAR - Fully Armed
                                              SPYRAL GEAR - Fully Armed
                                              Spell Equip
                                              SPYRAL GEAR - Fully Armed

                                                Equip only to "SPYRAL Super Agent". It gains 1000 ATK. If it destroys your opponent's monster by battle: You can banish both the opponent's destroyed monster and 1 other card your opponent controls. When this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 "SPYRAL Super Agent" in your Graveyard; Special Summon it.


                                                1 cardSPYRAL MISSION - Assault 1 cardSPYRAL MISSION - Assault
                                                SPYRAL MISSION - Assault
                                                Spell Continuous
                                                SPYRAL MISSION - Assault

                                                  Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand.


                                                  3 cardSPYRAL Resort 3 cardSPYRAL Resort
                                                  SPYRAL Resort
                                                  Spell Field
                                                  SPYRAL Resort

                                                    Your opponent cannot target other "SPYRAL" cards you control with card effects. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card.


                                                    1 cardTerraforming
                                                    1 cardTerraforming
                                                    Terraforming
                                                    Spell Normal
                                                    Terraforming

                                                      Add 1 Field Spell from your Deck to your hand.




                                                      Tag(s):

                                                      1 cardAnti-Spell Fragrance
                                                      1 cardAnti-Spell Fragrance
                                                      Anti-Spell Fragrance
                                                      Trap Continuous
                                                      Anti-Spell Fragrance

                                                        Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                                        2 cardEvenly Matched 2 cardEvenly Matched
                                                        Evenly Matched
                                                        Trap Normal
                                                        Evenly Matched

                                                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                          1 cardRed Reboot
                                                          1 cardRed Reboot
                                                          Red Reboot
                                                          Trap Counter
                                                          Red Reboot

                                                            When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                            1 cardSolemn Strike 1 cardSolemn Strike
                                                            Solemn Strike
                                                            Trap Counter
                                                            Solemn Strike

                                                              When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                              Tag(s):

                                                              1 cardSPYRAL MISSION - Recapture 1 cardSPYRAL MISSION - Recapture
                                                              SPYRAL MISSION - Recapture
                                                              Trap Continuous
                                                              SPYRAL MISSION - Recapture

                                                                Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster is Special Summoned to your field (except during the Damage Step): You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot attack directly this turn. If a "SPYRAL" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead of destroying 1 of those "SPYRAL" monsters.


                                                                3 cardSPYRAL MISSION - Rescue 3 cardSPYRAL MISSION - Rescue
                                                                SPYRAL MISSION - Rescue
                                                                Trap Continuous
                                                                SPYRAL MISSION - Rescue

                                                                  Destroy this card during your 3rd End Phase after activation. Once per turn: You can target 1 "SPYRAL" monster in your GY; add it to your hand. You can banish this card from your GY, then target 1 "SPYRAL" monster in your GY; Special Summon it. You can only control 1 "SPYRAL MISSION - Rescue".


                                                                  1 cardA Bao A Qu, the Lightless Shadow 1 cardA Bao A Qu, the Lightless Shadow
                                                                  A Bao A Qu, the Lightless Shadow
                                                                  DARK
                                                                  A Bao A Qu, the Lightless Shadow
                                                                  • ATK:

                                                                  • 2800

                                                                  • LINK-4

                                                                  Link Arrow:

                                                                  Left

                                                                  Right

                                                                  Bottom-Left

                                                                  Bottom-Right


                                                                  2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                                                                  1 cardAccesscode Talker 1 cardAccesscode Talker
                                                                  Accesscode Talker
                                                                  DARK
                                                                  Accesscode Talker
                                                                  • ATK:

                                                                  • 2300

                                                                  • LINK-4

                                                                  Link Arrow:

                                                                  Top

                                                                  Left

                                                                  Right

                                                                  Bottom


                                                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                  Tag(s):

                                                                  1 cardAussa the Earth Charmer, Immovable 1 cardAussa the Earth Charmer, Immovable
                                                                  Aussa the Earth Charmer, Immovable
                                                                  EARTH
                                                                  Aussa the Earth Charmer, Immovable
                                                                  • ATK:

                                                                  • 1850

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Bottom-Left

                                                                  Bottom-Right


                                                                  2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                                                                  1 cardBarricadeborg Blocker 1 cardBarricadeborg Blocker
                                                                  Barricadeborg Blocker
                                                                  DARK
                                                                  Barricadeborg Blocker
                                                                  • ATK:

                                                                  • 1000

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Left

                                                                  Bottom


                                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                                                                  1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                                  Knightmare Phoenix
                                                                  FIRE
                                                                  Knightmare Phoenix
                                                                  • ATK:

                                                                  • 1900

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Top

                                                                  Right


                                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                  1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                                  Knightmare Unicorn
                                                                  DARK
                                                                  Knightmare Unicorn
                                                                  • ATK:

                                                                  • 2200

                                                                  • LINK-3

                                                                  Link Arrow:

                                                                  Left

                                                                  Right

                                                                  Bottom


                                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                  2 cardLinkuriboh
                                                                  2 cardLinkuriboh
                                                                  Linkuriboh
                                                                  DARK
                                                                  Linkuriboh
                                                                  • ATK:

                                                                  • 300

                                                                  • LINK-1

                                                                  Link Arrow:

                                                                  Bottom


                                                                  1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                                  1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                                                                  Selene, Queen of the Master Magicians
                                                                  LIGHT
                                                                  Selene, Queen of the Master Magicians
                                                                  • ATK:

                                                                  • 1850

                                                                  • LINK-3

                                                                  Link Arrow:

                                                                  Bottom-Left

                                                                  Bottom

                                                                  Bottom-Right


                                                                  2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                                  2 cardSPYRAL Double Helix 2 cardSPYRAL Double Helix
                                                                  SPYRAL Double Helix
                                                                  EARTH
                                                                  SPYRAL Double Helix
                                                                  • ATK:

                                                                  • 1900

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Left

                                                                  Bottom


                                                                  2 "SPYRAL" monsters This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn.


                                                                  1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                                                  Underworld Goddess of the Closed World
                                                                  LIGHT
                                                                  Underworld Goddess of the Closed World
                                                                  • ATK:

                                                                  • 3000

                                                                  • LINK-5

                                                                  Link Arrow:

                                                                  Top

                                                                  Top-Right

                                                                  Right

                                                                  Bottom

                                                                  Bottom-Right


                                                                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                                  1 cardMorphtronic Earfon 1 cardMorphtronic Earfon
                                                                  Morphtronic Earfon
                                                                  EARTH 4
                                                                  Morphtronic Earfon
                                                                  • ATK:

                                                                  • 1200

                                                                  • DEF:

                                                                  • 1800


                                                                  1 Tuner + 1+ non-Tuner monsters While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Morphtronic Earfon" once per turn. If this card is Special Summoned: You can target 1 face-up monster on the field; treat it as a Tuner until the end of this turn. You can target 1 Synchro Monster on the field; equip this card from your field or GY to it.


                                                                  1 cardNaturia Beast 1 cardNaturia Beast
                                                                  Naturia Beast
                                                                  EARTH 5
                                                                  Naturia Beast
                                                                  • ATK:

                                                                  • 2200

                                                                  • DEF:

                                                                  • 1700


                                                                  1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                                                  1 cardSylvan Princessprite 1 cardSylvan Princessprite
                                                                  Sylvan Princessprite
                                                                  LIGHT
                                                                  Sylvan Princessprite
                                                                  • ATK:

                                                                  • 1800

                                                                  • DEF:

                                                                  • 100


                                                                  2 Level 1 monsters You can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap, add it to your hand. Otherwise, send it to the GY. You can send 1 other Plant monster from your hand or face-up from your field to the GY, then target 1 "Sylvan" monster in your GY; Special Summon it. You can only use each effect of "Sylvan Princessprite" once per turn.


                                                                  ocg
                                                                  SPYRAL
                                                                  5







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