Prank-Kids Deck Breakdown

Cards Usage Statistic

Main Deck

Gameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.

Lava Golem
Lava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Prank-Kids Dropsies
Prank-Kids Dropsies
Prank-Kids Dropsies
WATER 2
Prank-Kids Dropsies
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.

Prank-Kids Fansies
Prank-Kids Fansies
Prank-Kids Fansies
WIND 1
Prank-Kids Fansies
  • ATK:

  • 0

  • DEF:

  • 2000


If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.

Prank-Kids Lampsies
Prank-Kids Lampsies
Prank-Kids Lampsies
FIRE 3
Prank-Kids Lampsies
  • ATK:

  • 1500

  • DEF:

  • 500


If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.

Prank-Kids Rocksies
Prank-Kids Rocksies
Prank-Kids Rocksies
EARTH 4
Prank-Kids Rocksies
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Cosmic Cyclone
    Cosmic Cyclone
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

      Crossout Designator
      Crossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        Dark Ruler No More
        Dark Ruler No More
        Dark Ruler No More
        Spell Normal
        Dark Ruler No More

          Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.



          Tag(s):

          Forbidden Droplet
          Forbidden Droplet
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



            Tag(s):

            Harpie's Feather Duster
            Harpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.



              Tag(s):

              Instant Fusion
              Instant Fusion
              Instant Fusion
              Spell Normal
              Instant Fusion

                Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

                Prank-Kids Pandemonium
                Prank-Kids Pandemonium
                Prank-Kids Pandemonium
                Spell Quick
                Prank-Kids Pandemonium

                  During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.

                  Prank-Kids Place
                  Prank-Kids Place
                  Prank-Kids Place
                  Spell Field
                  Prank-Kids Place

                    When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.

                    Prank-Kids Pranks
                    Prank-Kids Pranks
                    Prank-Kids Pranks
                    Spell Continuous
                    Prank-Kids Pranks

                      You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.

                      Raigeki
                      Raigeki
                      Raigeki
                      Spell Normal
                      Raigeki

                        Destroy all monsters your opponent controls.



                        Tag(s):

                        Triple Tactics Talent
                        Triple Tactics Talent
                        Triple Tactics Talent
                        Spell Normal
                        Triple Tactics Talent

                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                          Tag(s):

                          Angel Statue - Azurune
                          Angel Statue - Azurune
                          Angel Statue - Azurune
                          Trap Continuous
                          Angel Statue - Azurune

                            Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.

                            Apophis the Swamp Deity
                            Apophis the Swamp Deity
                            Apophis the Swamp Deity
                            Trap Continuous
                            Apophis the Swamp Deity

                              During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.

                              Prank-Kids Plan
                              Prank-Kids Plan
                              Prank-Kids Plan
                              Trap Continuous
                              Prank-Kids Plan

                                During the Main Phase: You can activate this effect; immediately after this effect resolves, Link Summon 1 "Prank-Kids" Link Monster using "Prank-Kids" monsters you control as material. When an opponent's monster declares an attack: You can banish this card from your GY; shuffle any number of "Prank-Kids" cards from your GY into the Deck, and if you do, that attacking monster loses 100 ATK for each card shuffled, until the end of this turn. You can only use each effect of "Prank-Kids Plan" once per turn.

                                Red Reboot
                                Red Reboot
                                Red Reboot
                                Trap Counter
                                Red Reboot

                                  When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

                                  Silhouhatte Trick
                                  Silhouhatte Trick
                                  Silhouhatte Trick
                                  Trap Continuous
                                  Silhouhatte Trick

                                    Special Summon this card as an Effect Monster (Illusion/DARK/Level 4/ATK 1500/DEF 600) with the following effects (this card is also still a Trap). ● If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Illusion monsters you control; negate their effects until the end of this turn. ● If this card battles a monster, neither can be destroyed by that battle. You can only activate 1 "Silhouhatte Trick" per turn.

                                    There Can Be Only One
                                    There Can Be Only One
                                    There Can Be Only One
                                    Trap Continuous
                                    There Can Be Only One

                                      Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                                      Transaction Rollback
                                      Transaction Rollback
                                      Transaction Rollback
                                      Trap Normal
                                      Transaction Rollback

                                        Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                        Extra Deck

                                        Millennium-Eyes Restrict
                                        Millennium-Eyes Restrict
                                        Millennium-Eyes Restrict
                                        DARK 1
                                        Millennium-Eyes Restrict
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        "Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.

                                        Prank-Kids Battle Butler
                                        Prank-Kids Battle Butler
                                        Prank-Kids Battle Butler
                                        WIND 10
                                        Prank-Kids Battle Butler
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 3000


                                        "Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies" Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.

                                        Prank-Kids Rocket Ride
                                        Prank-Kids Rocket Ride
                                        Prank-Kids Rocket Ride
                                        FIRE 5
                                        Prank-Kids Rocket Ride
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 0


                                        2 "Prank-Kids" monsters If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn.

                                        Prank-Kids Weather Washer
                                        Prank-Kids Weather Washer
                                        Prank-Kids Weather Washer
                                        WATER 5
                                        Prank-Kids Weather Washer
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 0


                                        2 "Prank-Kids" monsters If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn.

                                        Cross-Sheep
                                        Cross-Sheep
                                        Cross-Sheep
                                        EARTH
                                        Cross-Sheep
                                        • ATK:

                                        • 700

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

                                        I:P Masquerena
                                        I:P Masquerena
                                        I:P Masquerena
                                        DARK
                                        I:P Masquerena
                                        • ATK:

                                        • 800

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                                        Prank-Kids Bow-Wow-Bark
                                        Prank-Kids Bow-Wow-Bark
                                        Prank-Kids Bow-Wow-Bark
                                        FIRE
                                        Prank-Kids Bow-Wow-Bark
                                        • ATK:

                                        • 2000

                                        • LINK-2

                                        Link Arrow:

                                        Right

                                        Bottom


                                        2 "Prank-Kids" monsters A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.

                                        Prank-Kids Dodo-Doodle-Doo
                                        Prank-Kids Dodo-Doodle-Doo
                                        Prank-Kids Dodo-Doodle-Doo
                                        WIND
                                        Prank-Kids Dodo-Doodle-Doo
                                        • ATK:

                                        • 2000

                                        • LINK-2

                                        Link Arrow:

                                        Left

                                        Bottom


                                        2 "Prank-Kids" monsters If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.

                                        Prank-Kids Meow-Meow-Mu
                                        Prank-Kids Meow-Meow-Mu
                                        Prank-Kids Meow-Meow-Mu
                                        EARTH
                                        Prank-Kids Meow-Meow-Mu
                                        • ATK:

                                        • 1000

                                        • LINK-1

                                        Link Arrow:

                                        Bottom


                                        1 Level 4 or lower "Prank-Kids" monster You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.

                                        Prank-Kids Rip-Roarin-Roaster
                                        Prank-Kids Rip-Roarin-Roaster
                                        Prank-Kids Rip-Roarin-Roaster
                                        WATER
                                        Prank-Kids Rip-Roarin-Roaster
                                        • ATK:

                                        • 3000

                                        • LINK-4

                                        Link Arrow:

                                        Top

                                        Left

                                        Right

                                        Bottom


                                        2+ "Prank-Kids" monsters Must be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spells and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of "Prank-Kids Rip-Roarin-Roaster" once per turn.

                                        S:P Little Knight
                                        S:P Little Knight
                                        S:P Little Knight
                                        DARK
                                        S:P Little Knight
                                        • ATK:

                                        • 1600

                                        • LINK-2

                                        Link Arrow:

                                        Left

                                        Right


                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                        Saryuja Skull Dread
                                        Saryuja Skull Dread
                                        Saryuja Skull Dread
                                        EARTH
                                        Saryuja Skull Dread
                                        • ATK:

                                        • 2800

                                        • LINK-4

                                        Link Arrow:

                                        Top

                                        Bottom-Left

                                        Bottom

                                        Bottom-Right


                                        2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

                                        Silhouhatte Rabbit
                                        Silhouhatte Rabbit
                                        Silhouhatte Rabbit
                                        LIGHT
                                        Silhouhatte Rabbit
                                        • ATK:

                                        • 1500

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                                        Main: 55 Extra: 15

                                        2 cardGameciel, the Sea Turtle Kaiju 2 cardGameciel, the Sea Turtle Kaiju
                                        Gameciel, the Sea Turtle Kaiju
                                        WATER 8
                                        Gameciel, the Sea Turtle Kaiju
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 3000


                                        You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                                        1 cardLava Golem 1 cardLava Golem
                                        Lava Golem
                                        FIRE 8
                                        Lava Golem
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                        1 cardMaxx "C"
                                        1 cardMaxx "C"
                                        Maxx "C"
                                        EARTH 2
                                        Maxx "C"
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 200


                                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                        2 cardMulcharmy Fuwalos 2 cardMulcharmy Fuwalos
                                        Mulcharmy Fuwalos
                                        WIND 4
                                        Mulcharmy Fuwalos
                                        • ATK:

                                        • 100

                                        • DEF:

                                        • 600


                                        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                        1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
                                        Nibiru, the Primal Being
                                        LIGHT 11
                                        Nibiru, the Primal Being
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 600


                                        During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                        2 cardPrank-Kids Dropsies 2 cardPrank-Kids Dropsies
                                        Prank-Kids Dropsies
                                        WATER 2
                                        Prank-Kids Dropsies
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 1000


                                        If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.


                                        2 cardPrank-Kids Fansies 2 cardPrank-Kids Fansies
                                        Prank-Kids Fansies
                                        WIND 1
                                        Prank-Kids Fansies
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 2000


                                        If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.


                                        2 cardPrank-Kids Lampsies 2 cardPrank-Kids Lampsies
                                        Prank-Kids Lampsies
                                        FIRE 3
                                        Prank-Kids Lampsies
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 500


                                        If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.


                                        2 cardPrank-Kids Rocksies 2 cardPrank-Kids Rocksies
                                        Prank-Kids Rocksies
                                        EARTH 4
                                        Prank-Kids Rocksies
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 1500


                                        If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.


                                        2 cardAsh Blossom & Joyous Spring
                                        2 cardAsh Blossom & Joyous Spring
                                        Ash Blossom & Joyous Spring
                                        FIRE 3
                                        Ash Blossom & Joyous Spring
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 1800


                                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                        2 cardEffect Veiler 2 cardEffect Veiler
                                        Effect Veiler
                                        LIGHT 1
                                        Effect Veiler
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                        1 cardGhost Belle & Haunted Mansion 1 cardGhost Belle & Haunted Mansion
                                        Ghost Belle & Haunted Mansion
                                        EARTH 3
                                        Ghost Belle & Haunted Mansion
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 1800


                                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                        1 cardCalled by the Grave
                                        1 cardCalled by the Grave
                                        Called by the Grave
                                        Spell Quick
                                        Called by the Grave

                                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                          Tag(s):

                                          3 cardCosmic Cyclone 3 cardCosmic Cyclone
                                          Cosmic Cyclone
                                          Spell Quick
                                          Cosmic Cyclone

                                            Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                            1 cardCrossout Designator
                                            1 cardCrossout Designator
                                            Crossout Designator
                                            Spell Quick
                                            Crossout Designator

                                              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                              Tag(s):

                                              3 cardDark Ruler No More 3 cardDark Ruler No More
                                              Dark Ruler No More
                                              Spell Normal
                                              Dark Ruler No More

                                                Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                                Tag(s):

                                                2 cardForbidden Droplet 2 cardForbidden Droplet
                                                Forbidden Droplet
                                                Spell Quick
                                                Forbidden Droplet

                                                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                  Tag(s):

                                                  1 cardHarpie's Feather Duster
                                                  1 cardHarpie's Feather Duster
                                                  Harpie's Feather Duster
                                                  Spell Normal
                                                  Harpie's Feather Duster

                                                    Destroy all Spell and Trap Cards your opponent controls.




                                                    Tag(s):

                                                    1 cardInstant Fusion
                                                    1 cardInstant Fusion
                                                    Instant Fusion
                                                    Spell Normal
                                                    Instant Fusion

                                                      Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                                                      3 cardPrank-Kids Pandemonium 3 cardPrank-Kids Pandemonium
                                                      Prank-Kids Pandemonium
                                                      Spell Quick
                                                      Prank-Kids Pandemonium

                                                        During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.


                                                        3 cardPrank-Kids Place 3 cardPrank-Kids Place
                                                        Prank-Kids Place
                                                        Spell Field
                                                        Prank-Kids Place

                                                          When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.


                                                          2 cardPrank-Kids Pranks 2 cardPrank-Kids Pranks
                                                          Prank-Kids Pranks
                                                          Spell Continuous
                                                          Prank-Kids Pranks

                                                            You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.


                                                            3 cardRaigeki
                                                            3 cardRaigeki
                                                            Raigeki
                                                            Spell Normal
                                                            Raigeki

                                                              Destroy all monsters your opponent controls.




                                                              Tag(s):

                                                              2 cardTriple Tactics Talent
                                                              2 cardTriple Tactics Talent
                                                              Triple Tactics Talent
                                                              Spell Normal
                                                              Triple Tactics Talent

                                                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                Tag(s):

                                                                2 cardAngel Statue - Azurune 2 cardAngel Statue - Azurune
                                                                Angel Statue - Azurune
                                                                Trap Continuous
                                                                Angel Statue - Azurune

                                                                  Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.


                                                                  2 cardApophis the Swamp Deity 2 cardApophis the Swamp Deity
                                                                  Apophis the Swamp Deity
                                                                  Trap Continuous
                                                                  Apophis the Swamp Deity

                                                                    During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                                                                    2 cardPrank-Kids Plan 2 cardPrank-Kids Plan
                                                                    Prank-Kids Plan
                                                                    Trap Continuous
                                                                    Prank-Kids Plan

                                                                      During the Main Phase: You can activate this effect; immediately after this effect resolves, Link Summon 1 "Prank-Kids" Link Monster using "Prank-Kids" monsters you control as material. When an opponent's monster declares an attack: You can banish this card from your GY; shuffle any number of "Prank-Kids" cards from your GY into the Deck, and if you do, that attacking monster loses 100 ATK for each card shuffled, until the end of this turn. You can only use each effect of "Prank-Kids Plan" once per turn.


                                                                      1 cardRed Reboot
                                                                      1 cardRed Reboot
                                                                      Red Reboot
                                                                      Trap Counter
                                                                      Red Reboot

                                                                        When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                                        1 cardSilhouhatte Trick 1 cardSilhouhatte Trick
                                                                        Silhouhatte Trick
                                                                        Trap Continuous
                                                                        Silhouhatte Trick

                                                                          Special Summon this card as an Effect Monster (Illusion/DARK/Level 4/ATK 1500/DEF 600) with the following effects (this card is also still a Trap). ● If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Illusion monsters you control; negate their effects until the end of this turn. ● If this card battles a monster, neither can be destroyed by that battle. You can only activate 1 "Silhouhatte Trick" per turn.


                                                                          1 cardThere Can Be Only One
                                                                          1 cardThere Can Be Only One
                                                                          There Can Be Only One
                                                                          Trap Continuous
                                                                          There Can Be Only One

                                                                            Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                            1 cardTransaction Rollback 1 cardTransaction Rollback
                                                                            Transaction Rollback
                                                                            Trap Normal
                                                                            Transaction Rollback

                                                                              Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                              1 cardMillennium-Eyes Restrict 1 cardMillennium-Eyes Restrict
                                                                              Millennium-Eyes Restrict
                                                                              DARK 1
                                                                              Millennium-Eyes Restrict
                                                                              • ATK:

                                                                              • 0

                                                                              • DEF:

                                                                              • 0


                                                                              "Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.


                                                                              1 cardPrank-Kids Battle Butler 1 cardPrank-Kids Battle Butler
                                                                              Prank-Kids Battle Butler
                                                                              WIND 10
                                                                              Prank-Kids Battle Butler
                                                                              • ATK:

                                                                              • 3000

                                                                              • DEF:

                                                                              • 3000


                                                                              "Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies" Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.


                                                                              1 cardPrank-Kids Rocket Ride 1 cardPrank-Kids Rocket Ride
                                                                              Prank-Kids Rocket Ride
                                                                              FIRE 5
                                                                              Prank-Kids Rocket Ride
                                                                              • ATK:

                                                                              • 2000

                                                                              • DEF:

                                                                              • 0


                                                                              2 "Prank-Kids" monsters If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn.


                                                                              1 cardPrank-Kids Weather Washer 1 cardPrank-Kids Weather Washer
                                                                              Prank-Kids Weather Washer
                                                                              WATER 5
                                                                              Prank-Kids Weather Washer
                                                                              • ATK:

                                                                              • 2000

                                                                              • DEF:

                                                                              • 0


                                                                              2 "Prank-Kids" monsters If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn.


                                                                              1 cardCross-Sheep 1 cardCross-Sheep
                                                                              Cross-Sheep
                                                                              EARTH
                                                                              Cross-Sheep
                                                                              • ATK:

                                                                              • 700

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Bottom-Left

                                                                              Bottom-Right


                                                                              2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                                                              1 cardI:P Masquerena 1 cardI:P Masquerena
                                                                              I:P Masquerena
                                                                              DARK
                                                                              I:P Masquerena
                                                                              • ATK:

                                                                              • 800

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Bottom-Left

                                                                              Bottom-Right


                                                                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                              1 cardPrank-Kids Bow-Wow-Bark 1 cardPrank-Kids Bow-Wow-Bark
                                                                              Prank-Kids Bow-Wow-Bark
                                                                              FIRE
                                                                              Prank-Kids Bow-Wow-Bark
                                                                              • ATK:

                                                                              • 2000

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Right

                                                                              Bottom


                                                                              2 "Prank-Kids" monsters A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.


                                                                              2 cardPrank-Kids Dodo-Doodle-Doo 2 cardPrank-Kids Dodo-Doodle-Doo
                                                                              Prank-Kids Dodo-Doodle-Doo
                                                                              WIND
                                                                              Prank-Kids Dodo-Doodle-Doo
                                                                              • ATK:

                                                                              • 2000

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Left

                                                                              Bottom


                                                                              2 "Prank-Kids" monsters If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.


                                                                              2 cardPrank-Kids Meow-Meow-Mu
                                                                              2 cardPrank-Kids Meow-Meow-Mu
                                                                              Prank-Kids Meow-Meow-Mu
                                                                              EARTH
                                                                              Prank-Kids Meow-Meow-Mu
                                                                              • ATK:

                                                                              • 1000

                                                                              • LINK-1

                                                                              Link Arrow:

                                                                              Bottom


                                                                              1 Level 4 or lower "Prank-Kids" monster You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.


                                                                              1 cardPrank-Kids Rip-Roarin-Roaster 1 cardPrank-Kids Rip-Roarin-Roaster
                                                                              Prank-Kids Rip-Roarin-Roaster
                                                                              WATER
                                                                              Prank-Kids Rip-Roarin-Roaster
                                                                              • ATK:

                                                                              • 3000

                                                                              • LINK-4

                                                                              Link Arrow:

                                                                              Top

                                                                              Left

                                                                              Right

                                                                              Bottom


                                                                              2+ "Prank-Kids" monsters Must be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spells and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of "Prank-Kids Rip-Roarin-Roaster" once per turn.


                                                                              1 cardS:P Little Knight
                                                                              1 cardS:P Little Knight
                                                                              S:P Little Knight
                                                                              DARK
                                                                              S:P Little Knight
                                                                              • ATK:

                                                                              • 1600

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Left

                                                                              Right


                                                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                              1 cardSaryuja Skull Dread 1 cardSaryuja Skull Dread
                                                                              Saryuja Skull Dread
                                                                              EARTH
                                                                              Saryuja Skull Dread
                                                                              • ATK:

                                                                              • 2800

                                                                              • LINK-4

                                                                              Link Arrow:

                                                                              Top

                                                                              Bottom-Left

                                                                              Bottom

                                                                              Bottom-Right


                                                                              2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                                              1 cardSilhouhatte Rabbit 1 cardSilhouhatte Rabbit
                                                                              Silhouhatte Rabbit
                                                                              LIGHT
                                                                              Silhouhatte Rabbit
                                                                              • ATK:

                                                                              • 1500

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Bottom-Left

                                                                              Bottom-Right


                                                                              2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                                              ocg
                                                                              Prank-Kids
                                                                              5







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