Millennium Deck Breakdown

Cards Usage Statistic

Main Deck

Golem that Guards the Millennium Treasures
Golem that Guards the Millennium Treasures
Golem that Guards the Millennium Treasures
EARTH 6
Golem that Guards the Millennium Treasures
  • ATK:

  • 2000

  • DEF:

  • 2200


The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Sengenjin Wakes from a Millennium
Sengenjin Wakes from a Millennium
Sengenjin Wakes from a Millennium
EARTH 8
Sengenjin Wakes from a Millennium
  • ATK:

  • 2750

  • DEF:

  • 2500


Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Crossout Designator
    Crossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      Wedju Temple
      Wedju Temple
      Wedju Temple
      Spell Field
      Wedju Temple

        During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.

        Infinite Impermanence
        Infinite Impermanence
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

          Extra Deck

          Snake-Eyes Doomed Dragon
          Snake-Eyes Doomed Dragon
          Snake-Eyes Doomed Dragon
          FIRE 8
          Snake-Eyes Doomed Dragon
          • ATK:

          • 3000

          • DEF:

          • 2500


          1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.

          S:P Little Knight
          S:P Little Knight
          S:P Little Knight
          DARK
          S:P Little Knight
          • ATK:

          • 1600

          • LINK-2

          Link Arrow:

          Left

          Right


          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

          Main: 40 Extra: 15

          2 cardDoom-Z Five - Amalthe 2 cardDoom-Z Five - Amalthe
          Doom-Z Five - Amalthe
          DARK 4
          Doom-Z Five - Amalthe
          • ATK:

          • 1600

          • DEF:

          • 1200


          If this card is Normal or Special Summoned, or destroyed by card effect: You can add 1 "Doom-Z" monster from your Deck to your hand, except "Doom-Z Five - Amalthe". While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with a Rank equal to this card's Level (this is treated as an Xyz Summon), and if you do, attach this card, also all cards equipped to it, to that monster. You can only use each effect of "Doom-Z Five - Amalthe" once per turn.


          2 cardDoom-Z Seven - Elara 2 cardDoom-Z Seven - Elara
          Doom-Z Seven - Elara
          DARK 4
          Doom-Z Seven - Elara
          • ATK:

          • 1400

          • DEF:

          • 1200


          If this card is Normal or Special Summoned, or destroyed by card effect: You can Set 1 "Doom-Z" Spell/Trap from your Deck. While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with a Rank equal to this card's Level (this is treated as an Xyz Summon), and if you do, attach this card, also all cards equipped to it, to that monster. You can only use each effect of "Doom-Z Seven - Elara" once per turn.


          2 cardDoom-Z Zero - Drastia 2 cardDoom-Z Zero - Drastia
          Doom-Z Zero - Drastia
          DARK 8
          Doom-Z Zero - Drastia
          • ATK:

          • 2400

          • DEF:

          • 1500


          You can target 1 "Doom-Z" card you control; destroy it, and if you do, Special Summon this card from your hand, then you can equip 1 Equip Spell from your Deck to it. While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with a Rank equal to this card's Level (this is treated as an Xyz Summon), and if you do, attach this card, also all cards equipped to it, to that monster. You can only use each effect of "Doom-Z Zero - Drastia" once per turn.


          1 cardDuamutef, Blessing of Horus 1 cardDuamutef, Blessing of Horus
          Duamutef, Blessing of Horus
          WATER 8
          Duamutef, Blessing of Horus
          • ATK:

          • 0

          • DEF:

          • 0


          If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.


          1 cardGolem that Guards the Millennium Treasures
          1 cardGolem that Guards the Millennium Treasures
          Golem that Guards the Millennium Treasures
          EARTH 6
          Golem that Guards the Millennium Treasures
          • ATK:

          • 2000

          • DEF:

          • 2200


          The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.


          1 cardHapi, Guidance of Horus 1 cardHapi, Guidance of Horus
          Hapi, Guidance of Horus
          WIND 8
          Hapi, Guidance of Horus
          • ATK:

          • 2400

          • DEF:

          • 1600


          If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


          3 cardImsety, Glory of Horus 3 cardImsety, Glory of Horus
          Imsety, Glory of Horus
          DARK 8
          Imsety, Glory of Horus
          • ATK:

          • 3000

          • DEF:

          • 1800


          If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


          1 cardMitsurugi no Mikoto, Aramasa 1 cardMitsurugi no Mikoto, Aramasa
          Mitsurugi no Mikoto, Aramasa
          DARK 4
          Mitsurugi no Mikoto, Aramasa
          • ATK:

          • 1200

          • DEF:

          • 900


          If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" monster from your Deck to your hand, except "Mitsurugi no Mikoto, Aramasa". If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Aramasa" once per turn.


          1 cardMitsurugi no Mikoto, Kusanagi 1 cardMitsurugi no Mikoto, Kusanagi
          Mitsurugi no Mikoto, Kusanagi
          DARK 4
          Mitsurugi no Mikoto, Kusanagi
          • ATK:

          • 1600

          • DEF:

          • 400


          If this card is Normal or Special Summoned, or if this card is Tributed: You can target 1 "Mitsurugi" card in your GY or banishment, except "Mitsurugi no Mikoto, Kusanagi"; add it to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Kusanagi" once per turn.


          1 cardMitsurugi no Mikoto, Saji 1 cardMitsurugi no Mikoto, Saji
          Mitsurugi no Mikoto, Saji
          DARK 4
          Mitsurugi no Mikoto, Saji
          • ATK:

          • 1000

          • DEF:

          • 1700


          If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" Spell/Trap from your Deck to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Saji" once per turn.


          1 cardPower Patron Machine Doom-Z 1 cardPower Patron Machine Doom-Z
          Power Patron Machine Doom-Z
          WIND 1
          Power Patron Machine Doom-Z
          • ATK:

          • 300

          • DEF:

          • 200


          You cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only use each of the following effects of "Power Patron Machine Doom-Z" once per turn. You can target 1 other Effect Monster you control; Special Summon from your Extra Deck, 1 "Doom-Z" Xyz Monster or "Jupiter the Power Patron of Destruction" with a Rank equal to the Level of that monster you control, by using it as material (this is treated as an Xyz Summon), and if you do, equip this card you control to it. If this card is destroyed: You can add 1 "Doom-Z" card from your Deck to your hand.


          1 cardQebehsenuef, Protection of Horus 1 cardQebehsenuef, Protection of Horus
          Qebehsenuef, Protection of Horus
          EARTH 8
          Qebehsenuef, Protection of Horus
          • ATK:

          • 2500

          • DEF:

          • 2000


          If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.


          3 cardSengenjin Wakes from a Millennium 3 cardSengenjin Wakes from a Millennium
          Sengenjin Wakes from a Millennium
          EARTH 8
          Sengenjin Wakes from a Millennium
          • ATK:

          • 2750

          • DEF:

          • 2500


          Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


          3 cardAme no Habakiri no Mitsurugi 3 cardAme no Habakiri no Mitsurugi
          Ame no Habakiri no Mitsurugi
          DARK 8
          Ame no Habakiri no Mitsurugi
          • ATK:

          • 2400

          • DEF:

          • 1800


          You can Ritual Summon this card with "Mitsurugi Ritual". Monsters your opponent controls lose 800 ATK. You can reveal this card in your hand; Special Summon 1 "Mitsurugi" monster from your Deck, then Tribute 1 monster you control. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per Duel. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Habakiri no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per turn.


          1 cardAme no Murakumo no Mitsurugi 1 cardAme no Murakumo no Mitsurugi
          Ame no Murakumo no Mitsurugi
          DARK 8
          Ame no Murakumo no Mitsurugi
          • ATK:

          • 3200

          • DEF:

          • 800


          You can Ritual Summon this card with "Mitsurugi Ritual". If this card is Special Summoned: You can destroy all monsters your opponent controls. When your opponent activates a card or effect (Quick Effect): You can activate this effect; your opponent can discard 1 card, or that effect is negated. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Murakumo no Mitsurugi", then you can Special Summon this card. You can only use each effect of "Ame no Murakumo no Mitsurugi" once per turn.


          1 cardDogmatikacism 1 cardDogmatikacism
          Dogmatikacism
          Spell Equip
          Dogmatikacism

            If the equipped monster is a "Dogmatika" monster, it gains ATK equal to its Level x 100. If not, it loses 200 ATK for each "Dogmatika" monster you control. If this card is sent to the GY because the equipped monster is destroyed: You can send 1 monster from your Extra Deck to the GY. You can only use this effect of "Dogmatikacism" once per turn.


            2 cardDoom-Z Raider 2 cardDoom-Z Raider
            Doom-Z Raider
            Spell Continuous
            Doom-Z Raider

              During your Main Phase: You can destroy 1 other "Doom-Z" card in your hand or face-up field, then add to your hand, or Special Summon, 1 "Doom-Z" monster from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is destroyed by card effect: You can target 1 face-up monster on the field; destroy it. You can only use 1 "Doom-Z Raider" effect per turn, and only once that turn.


              2 cardKing's Sarcophagus 2 cardKing's Sarcophagus
              King's Sarcophagus
              Spell Continuous
              King's Sarcophagus

                "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                1 cardMitsurugi Mirror 1 cardMitsurugi Mirror
                Mitsurugi Mirror
                Spell Normal
                Mitsurugi Mirror

                  This card can be used to Ritual Summon any Reptile Ritual Monster from your hand or GY. You must also Tribute Reptile monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If "Ame no Murakumo no Mitsurugi", "Futsu no Mitama no Mitsurugi", or "Ame no Habakiri no Mitsurugi" you control is Tributed, while this card is in your GY: You can shuffle this card into the Deck. You can only use each effect of "Mitsurugi Mirror" once per turn.


                  3 cardMitsurugi Prayers 3 cardMitsurugi Prayers
                  Mitsurugi Prayers
                  Spell Quick
                  Mitsurugi Prayers

                    When you activate this card, you can also Tribute 1 Reptile monster in your hand or field; apply 1 of these effects, or if you Tributed a monster at activation, you can apply both effects in sequence. ● Add 1 "Mitsurugi" monster from your Deck to your hand. ● Take 800 damage, then you can Special Summon 1 "Mitsurugi" monster from your hand or GY, but it cannot attack directly. You can only activate 1 "Mitsurugi Prayers" per turn.


                    1 cardMitsurugi Ritual 1 cardMitsurugi Ritual
                    Mitsurugi Ritual
                    Spell Normal
                    Mitsurugi Ritual

                      This card can be used to Ritual Summon any Reptile Ritual Monster. Activate 1 of these effects (but you can only use each effect of "Mitsurugi Ritual" once per turn); ● Ritual Summon 1 Reptile Ritual Monster from your Deck, by Tributing Reptile monsters from your hand or field whose total Levels equal the Level of the Ritual Monster. ● Ritual Summon 1 Reptile Ritual Monster from your hand, by Tributing up to 2 Reptile monsters from your hand, Deck, or field, whose total Levels equal the Level of the Ritual Monster.


                      3 cardPre-Preparation of Rites 3 cardPre-Preparation of Rites
                      Pre-Preparation of Rites
                      Spell Normal
                      Pre-Preparation of Rites

                        Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


                        1 cardWedju Temple 1 cardWedju Temple
                        Wedju Temple
                        Spell Field
                        Wedju Temple

                          During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.


                          1 cardDoom-Z Destruction 1 cardDoom-Z Destruction
                          Doom-Z Destruction
                          Trap Normal
                          Doom-Z Destruction

                            Target 1 "Doom-Z" Xyz Monster you control; equip this card to it as an Equip Card with this effect. ● Your opponent cannot add cards from the Deck to the hand, except by drawing them. If this card is destroyed by card effect: You can target 1 face-up monster on the field; equip 1 "Doom-Z" monster from your Deck to it. You can only use each effect of "Doom-Z Destruction" once per turn.


                            1 cardMitsurugi Great Purification 1 cardMitsurugi Great Purification
                            Mitsurugi Great Purification
                            Trap Normal
                            Mitsurugi Great Purification

                              When your opponent activates a card or effect: Tribute 1 Level 5 or higher Reptile monster; negate that effect, and if you do, destroy that card. You can banish this card from your GY, then target 1 Reptile monster in your GY; Special Summon it, and if you do, Tribute 1 other monster you control. You can only use 1 "Mitsurugi Great Purification" effect per turn, and only once that turn.


                              1 cardElder Entity N'tss 1 cardElder Entity N'tss
                              Elder Entity N'tss
                              LIGHT 4
                              Elder Entity N'tss
                              • ATK:

                              • 2500

                              • DEF:

                              • 1200


                              1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                              1 cardI:P Masquerena 1 cardI:P Masquerena
                              I:P Masquerena
                              DARK
                              I:P Masquerena
                              • ATK:

                              • 800

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                              1 cardS:P Little Knight
                              1 cardS:P Little Knight
                              S:P Little Knight
                              DARK
                              S:P Little Knight
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                              1 cardHerald of the Arc Light
                              1 cardHerald of the Arc Light
                              Herald of the Arc Light
                              LIGHT 4
                              Herald of the Arc Light
                              • ATK:

                              • 600

                              • DEF:

                              • 1000


                              1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                              1 cardCoach King Giantrainer
                              1 cardCoach King Giantrainer
                              Coach King Giantrainer
                              FIRE
                              Coach King Giantrainer
                              • ATK:

                              • 2800

                              • DEF:

                              • 2000


                              3 Level 8 monsters You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.


                              2 cardDoom-Z Break Diactorus 2 cardDoom-Z Break Diactorus
                              Doom-Z Break Diactorus
                              WIND
                              Doom-Z Break Diactorus
                              • ATK:

                              • 2400

                              • DEF:

                              • 0


                              2 Level 4 monsters If this card is Special Summoned: You can destroy 1 "Doom-Z" card in your hand or face-up field, then you can destroy 1 monster on the field. If this card is destroyed by battle or card effect while it has a "Doom-Z" monster or "Medius the Pure" as material: You can add to your hand, or send to the GY, 1 Equip Spell from your Deck. You can only use each effect of "Doom-Z Break Diactorus" once per turn.


                              2 cardDoom-Z End - Drastrius 2 cardDoom-Z End - Drastrius
                              Doom-Z End - Drastrius
                              WIND
                              Doom-Z End - Drastrius
                              • ATK:

                              • 2700

                              • DEF:

                              • 1500


                              3 Level 8 monsters The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Doom-Z End - Drastrius" once per turn. If this card is Xyz Summoned: You can equip 1 other face-up monster on the field to it. When your opponent activates a monster effect on the field or in the GY (Quick Effect): You can detach 1 material from this card; negate that effect, then you can equip 1 face-up monster your opponent controls to this card.


                              1 cardGarunix Eternity, Hyang of the Fire Kings 1 cardGarunix Eternity, Hyang of the Fire Kings
                              Garunix Eternity, Hyang of the Fire Kings
                              FIRE
                              Garunix Eternity, Hyang of the Fire Kings
                              • ATK:

                              • 3000

                              • DEF:

                              • 2000


                              2+ Level 8 monsters If this card is Xyz Summoned: You can destroy all other monsters on the field. You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it, and if you do, this card gains 500 ATK. If this card is destroyed while it has material: You can Special Summon "Fire King" monsters from your GY, up to the number of materials this card had. You can only use each effect of "Garunix Eternity, Hyang of the Fire Kings" once per turn.


                              1 cardNumber 60: Dugares the Timeless 1 cardNumber 60: Dugares the Timeless
                              Number 60: Dugares the Timeless
                              FIRE
                              Number 60: Dugares the Timeless
                              • ATK:

                              • 1200

                              • DEF:

                              • 1200


                              2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                              1 cardNumber 90: Galaxy-Eyes Photon Lord 1 cardNumber 90: Galaxy-Eyes Photon Lord
                              Number 90: Galaxy-Eyes Photon Lord
                              LIGHT
                              Number 90: Galaxy-Eyes Photon Lord
                              • ATK:

                              • 2500

                              • DEF:

                              • 3000


                              2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


                              1 cardThe Zombie Vampire 1 cardThe Zombie Vampire
                              The Zombie Vampire
                              DARK
                              The Zombie Vampire
                              • ATK:

                              • 3000

                              • DEF:

                              • 2800


                              2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


                              1 cardZoodiac Chakanine 1 cardZoodiac Chakanine
                              Zoodiac Chakanine
                              EARTH
                              Zoodiac Chakanine
                              • ATK:

                              • -1

                              • DEF:

                              • -1


                              2 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.


                              1 cardZoodiac Drident
                              1 cardZoodiac Drident
                              Zoodiac Drident
                              EARTH
                              Zoodiac Drident
                              • ATK:

                              • -1

                              • DEF:

                              • -1


                              4 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it.


                              ocg
                              Millennium
                              5







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