Magikey Deck Breakdown

Cards Usage Statistic

Main Deck

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

D.D. Crow
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Manju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Alligator's Sword
Alligator's Sword
Alligator's Sword
EARTH 4
Alligator's Sword
  • ATK:

  • 1500

  • DEF:

  • 1200


ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!

Clavkiys, the Magikey Skyblaster
Clavkiys, the Magikey Skyblaster
Clavkiys, the Magikey Skyblaster
DARK 4
Clavkiys, the Magikey Skyblaster
  • ATK:

  • 1900

  • DEF:

  • 1900


''Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands. There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.''

Harpie Lady
Harpie Lady
Harpie Lady
WIND 4
Harpie Lady
  • ATK:

  • 1300

  • DEF:

  • 1400


This human-shaped animal with wings is beautiful to watch but deadly in battle.

Robotic Knight
Robotic Knight
Robotic Knight
FIRE 4
Robotic Knight
  • ATK:

  • 1600

  • DEF:

  • 1800


The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.

Water Magician
Water Magician
Water Magician
WATER 4
Water Magician
  • ATK:

  • 1400

  • DEF:

  • 1000


This monster swamps an opponent with an almost endless supply of water.

Magikey Mechmortar - Garesglasser
Magikey Mechmortar - Garesglasser
Magikey Mechmortar - Garesglasser
EARTH 8
Magikey Mechmortar - Garesglasser
  • ATK:

  • 2000

  • DEF:

  • 2800


You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand.

Magikey Mechmusket - Batosbuster
Magikey Mechmusket - Batosbuster
Magikey Mechmusket - Batosbuster
DARK 4
Magikey Mechmusket - Batosbuster
  • ATK:

  • 2000

  • DEF:

  • 2200


You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.

Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Maginificent Magikey Mafteal
Maginificent Magikey Mafteal
Maginificent Magikey Mafteal
LIGHT 4
Maginificent Magikey Mafteal
  • ATK:

  • 1600

  • DEF:

  • 1600


Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.

Advanced Ritual Art
Advanced Ritual Art
Advanced Ritual Art
Spell Normal
Advanced Ritual Art

    This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Cosmic Cyclone
      Cosmic Cyclone
      Cosmic Cyclone
      Spell Quick
      Cosmic Cyclone

        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

        Dragon's Mirror
        Dragon's Mirror
        Dragon's Mirror
        Spell Normal
        Dragon's Mirror

          Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.

          Harpie's Feather Duster
          Harpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.



            Tag(s):

            High Ritual Art
            High Ritual Art
            High Ritual Art
            Spell Normal
            High Ritual Art

              This card can be used to Ritual Summon any Ritual Monster from your Deck. You must also Tribute Normal Monsters from your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Shuffle that Ritual Monster into the Deck during your opponent's End Phase. You can only activate 1 "High Ritual Art" per turn.

              Magikey Maftea
              Magikey Maftea
              Magikey Maftea
              Spell Normal
              Magikey Maftea

                Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.

                Magikey World
                Magikey World
                Magikey World
                Spell Field
                Magikey World

                  When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.

                  Preparation of Rites
                  Preparation of Rites
                  Preparation of Rites
                  Spell Normal
                  Preparation of Rites

                    Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

                    Raigeki
                    Raigeki
                    Raigeki
                    Spell Normal
                    Raigeki

                      Destroy all monsters your opponent controls.



                      Tag(s):

                      Reinforcement of the Army
                      Reinforcement of the Army
                      Reinforcement of the Army
                      Spell Normal
                      Reinforcement of the Army

                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                        Terraforming
                        Terraforming
                        Terraforming
                        Spell Normal
                        Terraforming

                          Add 1 Field Spell from your Deck to your hand.



                          Tag(s):

                          Unexpected Dai
                          Unexpected Dai
                          Unexpected Dai
                          Spell Normal
                          Unexpected Dai

                            If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

                            Dimensional Barrier
                            Dimensional Barrier
                            Dimensional Barrier
                            Trap Normal
                            Dimensional Barrier

                              Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

                              Magikey Duo
                              Magikey Duo
                              Magikey Duo
                              Trap Normal
                              Magikey Duo

                                You can target 1 Normal Monster or 1 "Magikey" monster in your GY; add it to your hand, then you can apply 1 of these effects. ● Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck in Defense Position, using monsters from your hand or field as Fusion Material. ● Ritual Summon 1 "Magikey" Ritual Monster from your hand in Defense Position, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level.

                                Magikey Locking
                                Magikey Locking
                                Magikey Locking
                                Trap Normal
                                Magikey Locking

                                  Tribute 1 Normal Monster or "Magikey" monster (except a Token), then target up to 2 Normal Monsters and/or "Magikey" monsters in your GY whose total Levels equal 8 or less; Special Summon those monsters in Defense Position, then you can apply 1 of the following effects immediately after this effect resolves. ● Synchro Summon 1 "Magikey" Synchro Monster using monsters you control. ● Xyz Summon 1 "Magikey" Xyz Monster using monsters you control.

                                  Magikey Unlocking
                                  Magikey Unlocking
                                  Magikey Unlocking
                                  Trap Counter
                                  Magikey Unlocking

                                    When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.

                                    Extra Deck

                                    First of the Dragons
                                    First of the Dragons
                                    First of the Dragons
                                    DARK 9
                                    First of the Dragons
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 2000


                                    2 Normal Monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 "First of the Dragons". This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters' effects.

                                    Garura, Wings of Resonant Life
                                    Garura, Wings of Resonant Life
                                    Garura, Wings of Resonant Life
                                    DARK 6
                                    Garura, Wings of Resonant Life
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 2400


                                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                    Magikey Beast - Ansyalabolas
                                    Magikey Beast - Ansyalabolas
                                    Magikey Beast - Ansyalabolas
                                    DARK 4
                                    Magikey Beast - Ansyalabolas
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 2000


                                    1 "Magikey" monster + 1 Normal Monster, except a Token If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.

                                    Magikey Dragon - Andrabime
                                    Magikey Dragon - Andrabime
                                    Magikey Dragon - Andrabime
                                    WIND 8
                                    Magikey Dragon - Andrabime
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2000


                                    1 "Magikey" Effect Monster + 1 Normal Monster, except a Token When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card.

                                    Mudragon of the Swamp
                                    Mudragon of the Swamp
                                    Mudragon of the Swamp
                                    WATER 4
                                    Mudragon of the Swamp
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 1600


                                    2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                                    Adamancipator Risen - Dragite
                                    Adamancipator Risen - Dragite
                                    Adamancipator Risen - Dragite
                                    WATER 8
                                    Adamancipator Risen - Dragite
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2200


                                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

                                    Draco Berserker of the Tenyi
                                    Draco Berserker of the Tenyi
                                    Draco Berserker of the Tenyi
                                    DARK 8
                                    Draco Berserker of the Tenyi
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 0


                                    1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.

                                    Magikey Fiend - Transfurlmine
                                    Magikey Fiend - Transfurlmine
                                    Magikey Fiend - Transfurlmine
                                    FIRE 8
                                    Magikey Fiend - Transfurlmine
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2800


                                    1 "Magikey" Tuner + 1+ non-Tuner Normal Monsters This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey Fiend - Transfurlmine" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s).

                                    Transcendosaurus Glaciasaurus
                                    Transcendosaurus Glaciasaurus
                                    Transcendosaurus Glaciasaurus
                                    WATER 12
                                    Transcendosaurus Glaciasaurus
                                    • ATK:

                                    • 3600

                                    • DEF:

                                    • 2700


                                    1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle. Dinosaur monsters you control that were Special Summoned from the GY cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use this effect of "Transcendosaurus Glaciasaurus" once per turn.

                                    Magikey Deity - Ashtartu
                                    Magikey Deity - Ashtartu
                                    Magikey Deity - Ashtartu
                                    LIGHT
                                    Magikey Deity - Ashtartu
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    2 Level 8 monsters Once per turn, when your Normal Monster or "Magikey" monster destroys an opponent's monster by battle: You can detach 1 material from this card; inflict damage to your opponent equal to the destroyed monster's original ATK. Once per turn, during your opponent's Main Phase (Quick Effect): You can target 1 monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster you control or is in your GY; detach 1 material from this card, and if you do, banish that monster.

                                    Magikey Spirit - Vepartu
                                    Magikey Spirit - Vepartu
                                    Magikey Spirit - Vepartu
                                    WATER
                                    Magikey Spirit - Vepartu
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2000


                                    2 Level 4 monsters If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect. ● At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can detach 1 material from this card; your opponent must send that monster to the GY.

                                    Number 38: Hope Harbinger Dragon Titanic Galaxy
                                    Number 38: Hope Harbinger Dragon Titanic Galaxy
                                    Number 38: Hope Harbinger Dragon Titanic Galaxy
                                    LIGHT
                                    Number 38: Hope Harbinger Dragon Titanic Galaxy
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.

                                    Number 39: Utopia
                                    Number 39: Utopia
                                    Number 39: Utopia
                                    LIGHT
                                    Number 39: Utopia
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.

                                    Number S39: Utopia the Lightning
                                    Number S39: Utopia the Lightning
                                    Number S39: Utopia the Lightning
                                    LIGHT
                                    Number S39: Utopia the Lightning
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.

                                    Main: 59 Extra: 15

                                    2 cardArtifact Lancea 2 cardArtifact Lancea
                                    Artifact Lancea
                                    LIGHT 5
                                    Artifact Lancea
                                    • ATK:

                                    • 1700

                                    • DEF:

                                    • 2300


                                    You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                                    2 cardD.D. Crow 2 cardD.D. Crow
                                    D.D. Crow
                                    DARK 1
                                    D.D. Crow
                                    • ATK:

                                    • 100

                                    • DEF:

                                    • 100


                                    (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                    2 cardDroll & Lock Bird 2 cardDroll & Lock Bird
                                    Droll & Lock Bird
                                    WIND 1
                                    Droll & Lock Bird
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                    3 cardManju of the Ten Thousand Hands 3 cardManju of the Ten Thousand Hands
                                    Manju of the Ten Thousand Hands
                                    LIGHT 4
                                    Manju of the Ten Thousand Hands
                                    • ATK:

                                    • 1400

                                    • DEF:

                                    • 1000


                                    When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                    2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
                                    Nibiru, the Primal Being
                                    LIGHT 11
                                    Nibiru, the Primal Being
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 600


                                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                    1 cardAlligator's Sword 1 cardAlligator's Sword
                                    Alligator's Sword
                                    EARTH 4
                                    Alligator's Sword
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 1200


                                    ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!


                                    3 cardClavkiys, the Magikey Skyblaster 3 cardClavkiys, the Magikey Skyblaster
                                    Clavkiys, the Magikey Skyblaster
                                    DARK 4
                                    Clavkiys, the Magikey Skyblaster
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 1900


                                    ''Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands. There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.''


                                    1 cardHarpie Lady 1 cardHarpie Lady
                                    Harpie Lady
                                    WIND 4
                                    Harpie Lady
                                    • ATK:

                                    • 1300

                                    • DEF:

                                    • 1400


                                    This human-shaped animal with wings is beautiful to watch but deadly in battle.


                                    1 cardRobotic Knight 1 cardRobotic Knight
                                    Robotic Knight
                                    FIRE 4
                                    Robotic Knight
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 1800


                                    The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.


                                    1 cardWater Magician 1 cardWater Magician
                                    Water Magician
                                    WATER 4
                                    Water Magician
                                    • ATK:

                                    • 1400

                                    • DEF:

                                    • 1000


                                    This monster swamps an opponent with an almost endless supply of water.


                                    1 cardMagikey Mechmortar - Garesglasser 1 cardMagikey Mechmortar - Garesglasser
                                    Magikey Mechmortar - Garesglasser
                                    EARTH 8
                                    Magikey Mechmortar - Garesglasser
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2800


                                    You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand.


                                    3 cardMagikey Mechmusket - Batosbuster 3 cardMagikey Mechmusket - Batosbuster
                                    Magikey Mechmusket - Batosbuster
                                    DARK 4
                                    Magikey Mechmusket - Batosbuster
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2200


                                    You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.


                                    2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
                                    Ghost Belle & Haunted Mansion
                                    EARTH 3
                                    Ghost Belle & Haunted Mansion
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 1800


                                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                    3 cardMaginificent Magikey Mafteal 3 cardMaginificent Magikey Mafteal
                                    Maginificent Magikey Mafteal
                                    LIGHT 4
                                    Maginificent Magikey Mafteal
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 1600


                                    Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.


                                    1 cardAdvanced Ritual Art 1 cardAdvanced Ritual Art
                                    Advanced Ritual Art
                                    Spell Normal
                                    Advanced Ritual Art

                                      This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.


                                      1 cardCalled by the Grave
                                      1 cardCalled by the Grave
                                      Called by the Grave
                                      Spell Quick
                                      Called by the Grave

                                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                        Tag(s):

                                        2 cardCosmic Cyclone 2 cardCosmic Cyclone
                                        Cosmic Cyclone
                                        Spell Quick
                                        Cosmic Cyclone

                                          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                          1 cardDragon's Mirror 1 cardDragon's Mirror
                                          Dragon's Mirror
                                          Spell Normal
                                          Dragon's Mirror

                                            Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                                            1 cardHarpie's Feather Duster
                                            1 cardHarpie's Feather Duster
                                            Harpie's Feather Duster
                                            Spell Normal
                                            Harpie's Feather Duster

                                              Destroy all Spell and Trap Cards your opponent controls.




                                              Tag(s):

                                              1 cardHigh Ritual Art 1 cardHigh Ritual Art
                                              High Ritual Art
                                              Spell Normal
                                              High Ritual Art

                                                This card can be used to Ritual Summon any Ritual Monster from your Deck. You must also Tribute Normal Monsters from your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Shuffle that Ritual Monster into the Deck during your opponent's End Phase. You can only activate 1 "High Ritual Art" per turn.


                                                2 cardMagikey Battle 2 cardMagikey Battle
                                                Magikey Battle
                                                Spell Quick
                                                Magikey Battle

                                                  Target 1 Normal Monster, 1 "Magikey" monster, or 1 "Magikey Maftea" in your GY; shuffle it into the Deck, then if you activated this card in response to your opponent's card or effect activation, Normal Monsters and "Magikey" monsters you control (except Tokens) are unaffected by that opponent's card effect.


                                                  2 cardMagikey Maftea 2 cardMagikey Maftea
                                                  Magikey Maftea
                                                  Spell Normal
                                                  Magikey Maftea

                                                    Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.


                                                    3 cardMagikey World 3 cardMagikey World
                                                    Magikey World
                                                    Spell Field
                                                    Magikey World

                                                      When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.


                                                      3 cardPreparation of Rites 3 cardPreparation of Rites
                                                      Preparation of Rites
                                                      Spell Normal
                                                      Preparation of Rites

                                                        Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                                        1 cardRaigeki
                                                        1 cardRaigeki
                                                        Raigeki
                                                        Spell Normal
                                                        Raigeki

                                                          Destroy all monsters your opponent controls.




                                                          Tag(s):

                                                          1 cardReinforcement of the Army
                                                          1 cardReinforcement of the Army
                                                          Reinforcement of the Army
                                                          Spell Normal
                                                          Reinforcement of the Army

                                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                            3 cardSuper Polymerization
                                                            3 cardSuper Polymerization
                                                            Super Polymerization
                                                            Spell Quick
                                                            Super Polymerization

                                                              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                              Tag(s):

                                                              1 cardTerraforming
                                                              1 cardTerraforming
                                                              Terraforming
                                                              Spell Normal
                                                              Terraforming

                                                                Add 1 Field Spell from your Deck to your hand.




                                                                Tag(s):

                                                                3 cardUnexpected Dai 3 cardUnexpected Dai
                                                                Unexpected Dai
                                                                Spell Normal
                                                                Unexpected Dai

                                                                  If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                                                                  2 cardDimensional Barrier 2 cardDimensional Barrier
                                                                  Dimensional Barrier
                                                                  Trap Normal
                                                                  Dimensional Barrier

                                                                    Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                                    1 cardMagikey Duo 1 cardMagikey Duo
                                                                    Magikey Duo
                                                                    Trap Normal
                                                                    Magikey Duo

                                                                      You can target 1 Normal Monster or 1 "Magikey" monster in your GY; add it to your hand, then you can apply 1 of these effects. ● Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck in Defense Position, using monsters from your hand or field as Fusion Material. ● Ritual Summon 1 "Magikey" Ritual Monster from your hand in Defense Position, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level.


                                                                      1 cardMagikey Locking 1 cardMagikey Locking
                                                                      Magikey Locking
                                                                      Trap Normal
                                                                      Magikey Locking

                                                                        Tribute 1 Normal Monster or "Magikey" monster (except a Token), then target up to 2 Normal Monsters and/or "Magikey" monsters in your GY whose total Levels equal 8 or less; Special Summon those monsters in Defense Position, then you can apply 1 of the following effects immediately after this effect resolves. ● Synchro Summon 1 "Magikey" Synchro Monster using monsters you control. ● Xyz Summon 1 "Magikey" Xyz Monster using monsters you control.


                                                                        2 cardMagikey Unlocking 2 cardMagikey Unlocking
                                                                        Magikey Unlocking
                                                                        Trap Counter
                                                                        Magikey Unlocking

                                                                          When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.


                                                                          1 cardFirst of the Dragons 1 cardFirst of the Dragons
                                                                          First of the Dragons
                                                                          DARK 9
                                                                          First of the Dragons
                                                                          • ATK:

                                                                          • 2700

                                                                          • DEF:

                                                                          • 2000


                                                                          2 Normal Monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 "First of the Dragons". This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters' effects.


                                                                          1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                                          Garura, Wings of Resonant Life
                                                                          DARK 6
                                                                          Garura, Wings of Resonant Life
                                                                          • ATK:

                                                                          • 1500

                                                                          • DEF:

                                                                          • 2400


                                                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                          1 cardMagikey Beast - Ansyalabolas 1 cardMagikey Beast - Ansyalabolas
                                                                          Magikey Beast - Ansyalabolas
                                                                          DARK 4
                                                                          Magikey Beast - Ansyalabolas
                                                                          • ATK:

                                                                          • 2200

                                                                          • DEF:

                                                                          • 2000


                                                                          1 "Magikey" monster + 1 Normal Monster, except a Token If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.


                                                                          1 cardMagikey Dragon - Andrabime 1 cardMagikey Dragon - Andrabime
                                                                          Magikey Dragon - Andrabime
                                                                          WIND 8
                                                                          Magikey Dragon - Andrabime
                                                                          • ATK:

                                                                          • 2800

                                                                          • DEF:

                                                                          • 2000


                                                                          1 "Magikey" Effect Monster + 1 Normal Monster, except a Token When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card.


                                                                          1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                                                          Mudragon of the Swamp
                                                                          WATER 4
                                                                          Mudragon of the Swamp
                                                                          • ATK:

                                                                          • 1900

                                                                          • DEF:

                                                                          • 1600


                                                                          2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                                          1 cardAdamancipator Risen - Dragite 1 cardAdamancipator Risen - Dragite
                                                                          Adamancipator Risen - Dragite
                                                                          WATER 8
                                                                          Adamancipator Risen - Dragite
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 2200


                                                                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                                                          1 cardDraco Berserker of the Tenyi 1 cardDraco Berserker of the Tenyi
                                                                          Draco Berserker of the Tenyi
                                                                          DARK 8
                                                                          Draco Berserker of the Tenyi
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 0


                                                                          1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                                                                          2 cardMagikey Fiend - Transfurlmine 2 cardMagikey Fiend - Transfurlmine
                                                                          Magikey Fiend - Transfurlmine
                                                                          FIRE 8
                                                                          Magikey Fiend - Transfurlmine
                                                                          • ATK:

                                                                          • 2800

                                                                          • DEF:

                                                                          • 2800


                                                                          1 "Magikey" Tuner + 1+ non-Tuner Normal Monsters This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey Fiend - Transfurlmine" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s).


                                                                          1 cardTranscendosaurus Glaciasaurus 1 cardTranscendosaurus Glaciasaurus
                                                                          Transcendosaurus Glaciasaurus
                                                                          WATER 12
                                                                          Transcendosaurus Glaciasaurus
                                                                          • ATK:

                                                                          • 3600

                                                                          • DEF:

                                                                          • 2700


                                                                          1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle. Dinosaur monsters you control that were Special Summoned from the GY cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use this effect of "Transcendosaurus Glaciasaurus" once per turn.


                                                                          1 cardMagikey Deity - Ashtartu 1 cardMagikey Deity - Ashtartu
                                                                          Magikey Deity - Ashtartu
                                                                          LIGHT
                                                                          Magikey Deity - Ashtartu
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 3000


                                                                          2 Level 8 monsters Once per turn, when your Normal Monster or "Magikey" monster destroys an opponent's monster by battle: You can detach 1 material from this card; inflict damage to your opponent equal to the destroyed monster's original ATK. Once per turn, during your opponent's Main Phase (Quick Effect): You can target 1 monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster you control or is in your GY; detach 1 material from this card, and if you do, banish that monster.


                                                                          1 cardMagikey Spirit - Vepartu 1 cardMagikey Spirit - Vepartu
                                                                          Magikey Spirit - Vepartu
                                                                          WATER
                                                                          Magikey Spirit - Vepartu
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 2000


                                                                          2 Level 4 monsters If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect. ● At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can detach 1 material from this card; your opponent must send that monster to the GY.


                                                                          1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                                                          Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                                          LIGHT
                                                                          Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 2500


                                                                          2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                                                          1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                                                          Number 39: Utopia
                                                                          LIGHT
                                                                          Number 39: Utopia
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 2000


                                                                          2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                                          1 cardNumber S39: Utopia the Lightning 1 cardNumber S39: Utopia the Lightning
                                                                          Number S39: Utopia the Lightning
                                                                          LIGHT
                                                                          Number S39: Utopia the Lightning
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 2000


                                                                          3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.



                                                                          MAGIKEY Decks in OCG








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