Labrynth Deck Breakdown

Cards Usage Statistic

Main Deck

Arianna the Labrynth Servant
Arianna the Labrynth Servant
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.

Arias the Labrynth Butler
Arias the Labrynth Butler
Arias the Labrynth Butler
DARK 6
Arias the Labrynth Butler
  • ATK:

  • 1500

  • DEF:

  • 2500


During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.

Labrynth Cooclock
Labrynth Cooclock
Labrynth Cooclock
DARK 1
Labrynth Cooclock
  • ATK:

  • 0

  • DEF:

  • 0


(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.

Labrynth Stovie Torbie
Labrynth Stovie Torbie
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.

Lady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.

Lovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.

Labrynth Labyrinth
Labrynth Labyrinth
Labrynth Labyrinth
Spell Field
Labrynth Labyrinth

    If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.

    Big Welcome Labrynth
    Big Welcome Labrynth
    Big Welcome Labrynth
    Trap Normal
    Big Welcome Labrynth

      Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.

      Destructive Daruma Karma Cannon
      Destructive Daruma Karma Cannon
      Destructive Daruma Karma Cannon
      Trap Normal
      Destructive Daruma Karma Cannon

        Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

        Dimensional Barrier
        Dimensional Barrier
        Dimensional Barrier
        Trap Normal
        Dimensional Barrier

          Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

          Dominus Impulse
          Dominus Impulse
          Dominus Impulse
          Trap Normal
          Dominus Impulse

            If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

            Infinite Impermanence
            Infinite Impermanence
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

              Trap Trick
              Trap Trick
              Trap Trick
              Trap Normal
              Trap Trick

                Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                Welcome Labrynth
                Welcome Labrynth
                Welcome Labrynth
                Trap Normal
                Welcome Labrynth

                  Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.

                  Extra Deck

                  Muckraker From the Underworld
                  Muckraker From the Underworld
                  Muckraker From the Underworld
                  DARK
                  Muckraker From the Underworld
                  • ATK:

                  • 1000

                  • LINK-2

                  Link Arrow:

                  Left

                  Bottom


                  2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.

                  S:P Little Knight
                  S:P Little Knight
                  S:P Little Knight
                  DARK
                  S:P Little Knight
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                  Chaos Angel
                  Chaos Angel
                  Chaos Angel
                  DARK 10
                  Chaos Angel
                  • ATK:

                  • 3500

                  • DEF:

                  • 2800


                  1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                  Super Starslayer TY-PHON - Sky Crisis
                  Super Starslayer TY-PHON - Sky Crisis
                  Super Starslayer TY-PHON - Sky Crisis
                  DARK
                  Super Starslayer TY-PHON - Sky Crisis
                  • ATK:

                  • 2900

                  • DEF:

                  • 2900


                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                  Main: 56 Extra: 15

                  3 cardArianna the Labrynth Servant 3 cardArianna the Labrynth Servant
                  Arianna the Labrynth Servant
                  DARK 4
                  Arianna the Labrynth Servant
                  • ATK:

                  • 1600

                  • DEF:

                  • 2100


                  If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


                  1 cardArias the Labrynth Butler 1 cardArias the Labrynth Butler
                  Arias the Labrynth Butler
                  DARK 6
                  Arias the Labrynth Butler
                  • ATK:

                  • 1500

                  • DEF:

                  • 2500


                  During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.


                  2 cardArtifact Lancea 2 cardArtifact Lancea
                  Artifact Lancea
                  LIGHT 5
                  Artifact Lancea
                  • ATK:

                  • 1700

                  • DEF:

                  • 2300


                  You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                  2 cardChaos Hunter 2 cardChaos Hunter
                  Chaos Hunter
                  DARK 7
                  Chaos Hunter
                  • ATK:

                  • 2500

                  • DEF:

                  • 1600


                  When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.


                  1 cardDogmatika Ecclesia, the Virtuous 1 cardDogmatika Ecclesia, the Virtuous
                  Dogmatika Ecclesia, the Virtuous
                  LIGHT 4
                  Dogmatika Ecclesia, the Virtuous
                  • ATK:

                  • 1500

                  • DEF:

                  • 1500


                  Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                  2 cardFantastical Dragon Phantazmay 2 cardFantastical Dragon Phantazmay
                  Fantastical Dragon Phantazmay
                  DARK 7
                  Fantastical Dragon Phantazmay
                  • ATK:

                  • 2400

                  • DEF:

                  • 1800


                  If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.


                  1 cardKeldo the Sacred Protector
                  1 cardKeldo the Sacred Protector
                  Keldo the Sacred Protector
                  EARTH 4
                  Keldo the Sacred Protector
                  • ATK:

                  • 1200

                  • DEF:

                  • 1600


                  You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.


                  2 cardLabrynth Chandraglier
                  2 cardLabrynth Chandraglier
                  Labrynth Chandraglier
                  DARK 3
                  Labrynth Chandraglier
                  • ATK:

                  • 1500

                  • DEF:

                  • 0


                  (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


                  1 cardLabrynth Cooclock 1 cardLabrynth Cooclock
                  Labrynth Cooclock
                  DARK 1
                  Labrynth Cooclock
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  (Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.


                  3 cardLabrynth Stovie Torbie
                  3 cardLabrynth Stovie Torbie
                  Labrynth Stovie Torbie
                  DARK 2
                  Labrynth Stovie Torbie
                  • ATK:

                  • 0

                  • DEF:

                  • 2000


                  (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


                  2 cardLady Labrynth of the Silver Castle 2 cardLady Labrynth of the Silver Castle
                  Lady Labrynth of the Silver Castle
                  DARK 8
                  Lady Labrynth of the Silver Castle
                  • ATK:

                  • 3000

                  • DEF:

                  • 2900


                  While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


                  1 cardLovely Labrynth of the Silver Castle 1 cardLovely Labrynth of the Silver Castle
                  Lovely Labrynth of the Silver Castle
                  DARK 8
                  Lovely Labrynth of the Silver Castle
                  • ATK:

                  • 2900

                  • DEF:

                  • 1900


                  Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


                  2 cardMaxx "C"
                  2 cardMaxx "C"
                  Maxx "C"
                  EARTH 2
                  Maxx "C"
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                  1 cardMudora the Sword Oracle
                  1 cardMudora the Sword Oracle
                  Mudora the Sword Oracle
                  EARTH 4
                  Mudora the Sword Oracle
                  • ATK:

                  • 1500

                  • DEF:

                  • 1800


                  You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


                  3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  1 cardLabrynth Labyrinth 1 cardLabrynth Labyrinth
                  Labrynth Labyrinth
                  Spell Field
                  Labrynth Labyrinth

                    If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


                    3 cardNadir Servant
                    3 cardNadir Servant
                    Nadir Servant
                    Spell Normal
                    Nadir Servant

                      Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


                      1 cardPot of Extravagance
                      1 cardPot of Extravagance
                      Pot of Extravagance
                      Spell Normal
                      Pot of Extravagance

                        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                        Tag(s):

                        2 cardUltimate Slayer 2 cardUltimate Slayer
                        Ultimate Slayer
                        Spell Normal
                        Ultimate Slayer

                          Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                          1 cardArchfiend's Ghastly Glitch 1 cardArchfiend's Ghastly Glitch
                          Archfiend's Ghastly Glitch
                          Trap Normal
                          Archfiend's Ghastly Glitch

                            If you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck to the GY.


                            2 cardBig Welcome Labrynth
                            2 cardBig Welcome Labrynth
                            Big Welcome Labrynth
                            Trap Normal
                            Big Welcome Labrynth

                              Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                              2 cardDestructive Daruma Karma Cannon 2 cardDestructive Daruma Karma Cannon
                              Destructive Daruma Karma Cannon
                              Trap Normal
                              Destructive Daruma Karma Cannon

                                Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                1 cardDimensional Barrier 1 cardDimensional Barrier
                                Dimensional Barrier
                                Trap Normal
                                Dimensional Barrier

                                  Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                  2 cardDogmatika Punishment 2 cardDogmatika Punishment
                                  Dogmatika Punishment
                                  Trap Normal
                                  Dogmatika Punishment

                                    Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                    3 cardDominus Impulse 3 cardDominus Impulse
                                    Dominus Impulse
                                    Trap Normal
                                    Dominus Impulse

                                      If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                      3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                        2 cardSolemn Judgment 2 cardSolemn Judgment
                                        Solemn Judgment
                                        Trap Counter
                                        Solemn Judgment

                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                          Tag(s):

                                          2 cardThe Black Goat Laughs 2 cardThe Black Goat Laughs
                                          The Black Goat Laughs
                                          Trap Normal
                                          The Black Goat Laughs

                                            Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                            2 cardTransaction Rollback 2 cardTransaction Rollback
                                            Transaction Rollback
                                            Trap Normal
                                            Transaction Rollback

                                              Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                              2 cardWelcome Labrynth 2 cardWelcome Labrynth
                                              Welcome Labrynth
                                              Trap Normal
                                              Welcome Labrynth

                                                Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                                1 cardChimera the King of Phantom Beasts 1 cardChimera the King of Phantom Beasts
                                                Chimera the King of Phantom Beasts
                                                WIND 6
                                                Chimera the King of Phantom Beasts
                                                • ATK:

                                                • 2100

                                                • DEF:

                                                • 1800


                                                1 Beast monster + 1 Fiend monster This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.


                                                1 cardElder Entity N'tss 1 cardElder Entity N'tss
                                                Elder Entity N'tss
                                                LIGHT 4
                                                Elder Entity N'tss
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 1200


                                                1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                2 cardGarura, Wings of Resonant Life 2 cardGarura, Wings of Resonant Life
                                                Garura, Wings of Resonant Life
                                                DARK 6
                                                Garura, Wings of Resonant Life
                                                • ATK:

                                                • 1500

                                                • DEF:

                                                • 2400


                                                2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                                Dharc the Dark Charmer, Gloomy
                                                DARK
                                                Dharc the Dark Charmer, Gloomy
                                                • ATK:

                                                • 1850

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                1 cardMuckraker From the Underworld 1 cardMuckraker From the Underworld
                                                Muckraker From the Underworld
                                                DARK
                                                Muckraker From the Underworld
                                                • ATK:

                                                • 1000

                                                • LINK-2

                                                Link Arrow:

                                                Left

                                                Bottom


                                                2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


                                                1 cardS:P Little Knight
                                                1 cardS:P Little Knight
                                                S:P Little Knight
                                                DARK
                                                S:P Little Knight
                                                • ATK:

                                                • 1600

                                                • LINK-2

                                                Link Arrow:

                                                Left

                                                Right


                                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                1 cardSky Striker Ace - Azalea 1 cardSky Striker Ace - Azalea
                                                Sky Striker Ace - Azalea
                                                DARK
                                                Sky Striker Ace - Azalea
                                                • ATK:

                                                • 1500

                                                • LINK-2

                                                Link Arrow:

                                                Top-Left

                                                Bottom-Right


                                                2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.


                                                1 cardTri-Brigade Arms Bucephalus II 1 cardTri-Brigade Arms Bucephalus II
                                                Tri-Brigade Arms Bucephalus II
                                                DARK
                                                Tri-Brigade Arms Bucephalus II
                                                • ATK:

                                                • 3500

                                                • LINK-5

                                                Link Arrow:

                                                Left

                                                Right

                                                Bottom-Left

                                                Bottom

                                                Bottom-Right


                                                3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.


                                                1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                                Underworld Goddess of the Closed World
                                                LIGHT
                                                Underworld Goddess of the Closed World
                                                • ATK:

                                                • 3000

                                                • LINK-5

                                                Link Arrow:

                                                Top

                                                Top-Right

                                                Right

                                                Bottom

                                                Bottom-Right


                                                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                2 cardChaos Angel 2 cardChaos Angel
                                                Chaos Angel
                                                DARK 10
                                                Chaos Angel
                                                • ATK:

                                                • 3500

                                                • DEF:

                                                • 2800


                                                1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                1 cardEnigmaster Packbit 1 cardEnigmaster Packbit
                                                Enigmaster Packbit
                                                WATER 8
                                                Enigmaster Packbit
                                                • ATK:

                                                • 2900

                                                • DEF:

                                                • 2500


                                                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                                                1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                                Evilswarm Exciton Knight
                                                LIGHT
                                                Evilswarm Exciton Knight
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 0


                                                2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                1 cardMereologic Aggregator 1 cardMereologic Aggregator
                                                Mereologic Aggregator
                                                DARK
                                                Mereologic Aggregator
                                                • ATK:

                                                • 2600

                                                • DEF:

                                                • 3000


                                                2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.



                                                LABRYNTH Decks in OCG








                                                https://ygovietnam.com/
                                                Top