Kozmo Deck Breakdown

Main Deck

Kozmo Dark Destroyer
Kozmo Dark Destroyer
Kozmo Dark Destroyer
DARK 8
Kozmo Dark Destroyer
  • ATK:

  • 3000

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Cannot be targeted by an opponent's card effects. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck.

Kozmo Sliprider
Kozmo Sliprider
Kozmo Sliprider
LIGHT 5
Kozmo Sliprider
  • ATK:

  • 2300

  • DEF:

  • 800


If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck.

Kozmo Strawman
Kozmo Strawman
Kozmo Strawman
LIGHT 2
Kozmo Strawman
  • ATK:

  • 500

  • DEF:

  • 1800


During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase.

Kozmo Tincan
Kozmo Tincan
Kozmo Tincan
LIGHT 1
Kozmo Tincan
  • ATK:

  • 0

  • DEF:

  • 0


During either player's turn: You can banish this card; Special Summon 1 Level 2 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Tincan" once per turn. Once per turn, during the End Phase: You can pay 500 LP; reveal 3 "Kozmo" cards with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you send the rest to the Graveyard.

Kozmoll Dark Lady
Kozmoll Dark Lady
Kozmoll Dark Lady
DARK 5
Kozmoll Dark Lady
  • ATK:

  • 2200

  • DEF:

  • 1800


During either player's turn: You can banish this card; Special Summon 1 Level 6 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Dark Lady" once per turn. Once per turn, during either player's turn, when another monster's effect is activated: You can pay 1000 LP; negate the activation, and if you do, destroy that monster.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Emergency Teleport
Emergency Teleport
Emergency Teleport
Spell Quick
Emergency Teleport

    Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.



    Tag(s):

    Kozmotown
    Kozmotown
    Kozmotown
    Spell Field
    Kozmotown

      Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand.

      Terraforming
      Terraforming
      Terraforming
      Spell Normal
      Terraforming

        Add 1 Field Spell from your Deck to your hand.



        Tag(s):

        Main: 40 Extra: 15

        3 cardD.D. Crow 3 cardD.D. Crow
        D.D. Crow
        DARK 1
        D.D. Crow
        • ATK:

        • 100

        • DEF:

        • 100


        (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


        1 cardFire King Avatar Garunix 1 cardFire King Avatar Garunix
        Fire King Avatar Garunix
        FIRE 3
        Fire King Avatar Garunix
        • ATK:

        • 700

        • DEF:

        • 1700


        If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Fire King Avatar" monster from your Deck.


        1 cardFire King Avatar Yaksha 1 cardFire King Avatar Yaksha
        Fire King Avatar Yaksha
        FIRE 4
        Fire King Avatar Yaksha
        • ATK:

        • 1800

        • DEF:

        • 200


        If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of "Fire King Avatar Yaksha" once per turn.


        3 cardKozmo Dark Destroyer 3 cardKozmo Dark Destroyer
        Kozmo Dark Destroyer
        DARK 8
        Kozmo Dark Destroyer
        • ATK:

        • 3000

        • DEF:

        • 1800


        If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Cannot be targeted by an opponent's card effects. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck.


        1 cardKozmo Dark Eclipser 1 cardKozmo Dark Eclipser
        Kozmo Dark Eclipser
        DARK 9
        Kozmo Dark Eclipser
        • ATK:

        • 3000

        • DEF:

        • 2600


        Cannot be targeted by an opponent's card effects. During either player's turn, when a Trap Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 8 or lower "Kozmo" monster from your Deck to your hand.


        3 cardKozmo Dark Planet 3 cardKozmo Dark Planet
        Kozmo Dark Planet
        DARK 10
        Kozmo Dark Planet
        • ATK:

        • 4000

        • DEF:

        • 4000


        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing "Kozmo" monsters from your hand whose total Levels equal 10 or more, and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. During either player's turn, when a Spell Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 9 or lower "Kozmo" monster from your Deck to your hand.


        3 cardKozmo Farmgirl 3 cardKozmo Farmgirl
        Kozmo Farmgirl
        LIGHT 3
        Kozmo Farmgirl
        • ATK:

        • 1500

        • DEF:

        • 1000


        During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Farmgirl" once per turn. When this card inflicts battle damage to your opponent: You can pay 500 LP; add 1 "Kozmo" card from your Deck to your hand.


        1 cardKozmo Forerunner 1 cardKozmo Forerunner
        Kozmo Forerunner
        LIGHT 7
        Kozmo Forerunner
        • ATK:

        • 2800

        • DEF:

        • 1400


        Cannot be targeted by an opponent's card effects. During your Standby Phase: Gain 1000 LP. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 6 or lower "Kozmo" monster from your Deck.


        2 cardKozmo Sliprider 2 cardKozmo Sliprider
        Kozmo Sliprider
        LIGHT 5
        Kozmo Sliprider
        • ATK:

        • 2300

        • DEF:

        • 800


        If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck.


        1 cardKozmo Soartroopers 1 cardKozmo Soartroopers
        Kozmo Soartroopers
        DARK 3
        Kozmo Soartroopers
        • ATK:

        • 1000

        • DEF:

        • 1000


        During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Soartroopers" once per turn. Once per turn: You can pay 1000 LP, then target 1 Psychic-Type "Kozmo" monster in your Graveyard; Special Summon it.


        2 cardKozmo Strawman 2 cardKozmo Strawman
        Kozmo Strawman
        LIGHT 2
        Kozmo Strawman
        • ATK:

        • 500

        • DEF:

        • 1800


        During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase.


        3 cardKozmo Tincan 3 cardKozmo Tincan
        Kozmo Tincan
        LIGHT 1
        Kozmo Tincan
        • ATK:

        • 0

        • DEF:

        • 0


        During either player's turn: You can banish this card; Special Summon 1 Level 2 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Tincan" once per turn. Once per turn, during the End Phase: You can pay 500 LP; reveal 3 "Kozmo" cards with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you send the rest to the Graveyard.


        2 cardKozmoll Dark Lady 2 cardKozmoll Dark Lady
        Kozmoll Dark Lady
        DARK 5
        Kozmoll Dark Lady
        • ATK:

        • 2200

        • DEF:

        • 1800


        During either player's turn: You can banish this card; Special Summon 1 Level 6 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Dark Lady" once per turn. Once per turn, during either player's turn, when another monster's effect is activated: You can pay 1000 LP; negate the activation, and if you do, destroy that monster.


        1 cardAllure of Darkness
        1 cardAllure of Darkness
        Allure of Darkness
        Spell Normal
        Allure of Darkness

          Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


          2 cardDark Hole
          2 cardDark Hole
          Dark Hole
          Spell Normal
          Dark Hole

            Destroy all monsters on the field.


            3 cardFire King Island 3 cardFire King Island
            Fire King Island
            Spell Field
            Fire King Island

              If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. ● During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. ● If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand.


              3 cardKozmotown 3 cardKozmotown
              Kozmotown
              Spell Field
              Kozmotown

                Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand.


                3 cardPot of Greed
                3 cardPot of Greed
                Pot of Greed
                Spell Normal
                Pot of Greed

                  Draw 2 cards.




                  Tag(s):

                  1 cardPsychic Arsenal 1 cardPsychic Arsenal
                  Psychic Arsenal
                  Spell Normal
                  Psychic Arsenal

                    Target 1 Psychic monster you control and pay LP equal to its Level x 200; add 1 Machine monster with the same Attribute, but a higher Level, from your Deck to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 each of your banished Psychic and Machine monsters; place 1 of them on the bottom of the Deck, and if you do, add the other to your hand. You can only use each effect of "Psychic Arsenal" once per turn.


                    1 cardKozmojo 1 cardKozmojo
                    Kozmojo
                    Trap Normal
                    Kozmojo

                      Target 1 "Kozmo" monster you control; destroy it, and if you do, banish 1 card your opponent controls or in their Graveyard. You can only activate 1 "Kozmojo" per turn.


                      1 cardArtifact Durendal 1 cardArtifact Durendal
                      Artifact Durendal
                      LIGHT
                      Artifact Durendal
                      • ATK:

                      • 2400

                      • DEF:

                      • 2100


                      2 Level 5 monsters Once per turn, during either player's turn, you can activate 1 of these effects. ● When a monster effect is activated on the field OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls". ● You can detach 1 Xyz Material from this card; each player with a hand shuffles their entire hand into the Deck, then draws the same number of cards they shuffled into the Deck.


                      1 cardChronomaly Vimana 1 cardChronomaly Vimana
                      Chronomaly Vimana
                      LIGHT
                      Chronomaly Vimana
                      • ATK:

                      • 2300

                      • DEF:

                      • 2600


                      2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.


                      1 cardConstellar Pleiades 1 cardConstellar Pleiades
                      Constellar Pleiades
                      LIGHT
                      Constellar Pleiades
                      • ATK:

                      • 2500

                      • DEF:

                      • 1500


                      2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                      1 cardDingirsu, the Orcust of the Evening Star 1 cardDingirsu, the Orcust of the Evening Star
                      Dingirsu, the Orcust of the Evening Star
                      DARK
                      Dingirsu, the Orcust of the Evening Star
                      • ATK:

                      • 2600

                      • DEF:

                      • 2100


                      2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                      1 cardFull Armored Black Ray Lancer 1 cardFull Armored Black Ray Lancer
                      Full Armored Black Ray Lancer
                      WATER
                      Full Armored Black Ray Lancer
                      • ATK:

                      • 2100

                      • DEF:

                      • 600


                      3 Level 4 WATER monsters You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target.


                      1 cardGalaxy-Eyes Cipher Dragon 1 cardGalaxy-Eyes Cipher Dragon
                      Galaxy-Eyes Cipher Dragon
                      LIGHT
                      Galaxy-Eyes Cipher Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".


                      1 cardGalaxy-Eyes Cipher X Dragon 1 cardGalaxy-Eyes Cipher X Dragon
                      Galaxy-Eyes Cipher X Dragon
                      LIGHT
                      Galaxy-Eyes Cipher X Dragon
                      • ATK:

                      • 4000

                      • DEF:

                      • 3000


                      2 Level 10 monsters Once per turn, you can also Xyz Summon "Galaxy-Eyes Cipher X Dragon" by using a "Cipher Dragon" monster you control as material. (Transfer its materials to this card.) You can detach 2 materials from this card; your opponent cannot target LIGHT monsters you control with card effects, until the end of your opponent's turn. Once per turn, during your Standby Phase: You can return 1 Rank 9 or lower Dragon Xyz Monster from your GY to the Extra Deck, then you can Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.)


                      1 cardGarunix Eternity, Hyang of the Fire Kings 1 cardGarunix Eternity, Hyang of the Fire Kings
                      Garunix Eternity, Hyang of the Fire Kings
                      FIRE
                      Garunix Eternity, Hyang of the Fire Kings
                      • ATK:

                      • 3000

                      • DEF:

                      • 2000


                      2+ Level 8 monsters If this card is Xyz Summoned: You can destroy all other monsters on the field. You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it, and if you do, this card gains 500 ATK. If this card is destroyed while it has material: You can Special Summon "Fire King" monsters from your GY, up to the number of materials this card had. You can only use each effect of "Garunix Eternity, Hyang of the Fire Kings" once per turn.


                      1 cardHerald of Pure Light 1 cardHerald of Pure Light
                      Herald of Pure Light
                      LIGHT
                      Herald of Pure Light
                      • ATK:

                      • 600

                      • DEF:

                      • 1000


                      2 Level 2 monsters You can detach 1 Xyz Material from this card, then target 1 monster in your Graveyard; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn.


                      1 cardLeviair the Sea Dragon 1 cardLeviair the Sea Dragon
                      Leviair the Sea Dragon
                      WIND
                      Leviair the Sea Dragon
                      • ATK:

                      • 1800

                      • DEF:

                      • 1600


                      2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                      1 cardNumber 61: Volcasaurus 1 cardNumber 61: Volcasaurus
                      Number 61: Volcasaurus
                      FIRE
                      Number 61: Volcasaurus
                      • ATK:

                      • 2500

                      • DEF:

                      • 1000


                      2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.


                      1 cardSky Cavalry Centaurea 1 cardSky Cavalry Centaurea
                      Sky Cavalry Centaurea
                      LIGHT
                      Sky Cavalry Centaurea
                      • ATK:

                      • 2000

                      • DEF:

                      • 0


                      2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.


                      1 cardSuper Quantal Mech Beast Grampulse 1 cardSuper Quantal Mech Beast Grampulse
                      Super Quantal Mech Beast Grampulse
                      WATER
                      Super Quantal Mech Beast Grampulse
                      • ATK:

                      • 1800

                      • DEF:

                      • 2800


                      2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                      1 cardThe Phantom Knights of Break Sword 1 cardThe Phantom Knights of Break Sword
                      The Phantom Knights of Break Sword
                      DARK
                      The Phantom Knights of Break Sword
                      • ATK:

                      • 2000

                      • DEF:

                      • 1000


                      2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                      1 cardXyz Armor Torpedo 1 cardXyz Armor Torpedo
                      Xyz Armor Torpedo
                      WATER
                      Xyz Armor Torpedo
                      • ATK:

                      • 2500

                      • DEF:

                      • 800


                      2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.


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