Jinzo Deck Breakdown

Main Deck

Jinzo
Jinzo
Jinzo
DARK 6
Jinzo
  • ATK:

  • 2400

  • DEF:

  • 1500


Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.

Monster Reborn
Monster Reborn
Monster Reborn
Spell Normal
Monster Reborn

    Target 1 monster in either GY; Special Summon it.



    Tag(s):

    Psychic Wave
    Psychic Wave
    Psychic Wave
    Spell Quick
    Psychic Wave

      If you control a Machine monster: Send 1 "Jinzo" from your hand or Deck to the GY; inflict 600 damage to your opponent. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Machine monster in your GY; send 1 "Jinzo" monster from your Deck to the GY, and if you do, add that targeted monster to your hand. You can only use this effect of "Psychic Wave" once per turn.

      Psychic Shockwave
      Psychic Shockwave
      Psychic Shockwave
      Trap Normal
      Psychic Shockwave

        Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck.

        Main: 55 Extra: 15

        1 cardBlowback Dragon 1 cardBlowback Dragon
        Blowback Dragon
        DARK 6
        Blowback Dragon
        • ATK:

        • 2300

        • DEF:

        • 1200


        Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads.


        1 cardByser Shock 1 cardByser Shock
        Byser Shock
        DARK 5
        Byser Shock
        • ATK:

        • 800

        • DEF:

        • 600


        If this card is Summoned: Return all Set cards on the field to the hand.


        1 cardCannon Soldier
        1 cardCannon Soldier
        Cannon Soldier
        DARK 4
        Cannon Soldier
        • ATK:

        • 1400

        • DEF:

        • 1300


        You can Tribute 1 monster; inflict 500 damage to your opponent.


        2 cardCyber-Stein
        2 cardCyber-Stein
        Cyber-Stein
        DARK 2
        Cyber-Stein
        • ATK:

        • 700

        • DEF:

        • 500


        You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.


        1 cardDark Magician of Chaos
        1 cardDark Magician of Chaos
        Dark Magician of Chaos
        DARK 8
        Dark Magician of Chaos
        • ATK:

        • 2800

        • DEF:

        • 2600


        During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.


        2 cardFusilier Dragon, the Dual-Mode Beast 2 cardFusilier Dragon, the Dual-Mode Beast
        Fusilier Dragon, the Dual-Mode Beast
        DARK 7
        Fusilier Dragon, the Dual-Mode Beast
        • ATK:

        • 2800

        • DEF:

        • 2000


        You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become halved.


        1 cardJinzo
        1 cardJinzo
        Jinzo
        DARK 6
        Jinzo
        • ATK:

        • 2400

        • DEF:

        • 1500


        Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


        1 cardNeedle Burrower 1 cardNeedle Burrower
        Needle Burrower
        DARK 5
        Needle Burrower
        • ATK:

        • 1700

        • DEF:

        • 1700


        When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.


        1 cardSpell Canceller 1 cardSpell Canceller
        Spell Canceller
        WIND 5
        Spell Canceller
        • ATK:

        • 1800

        • DEF:

        • 1600


        Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field.


        1 cardBig Bang Shot 1 cardBig Bang Shot
        Big Bang Shot
        Spell Equip
        Big Bang Shot

          The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card leaves the field, banish the equipped monster.


          1 cardBrain Control 1 cardBrain Control
          Brain Control
          Spell Normal
          Brain Control

            Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


            1 cardCard Destruction
            1 cardCard Destruction
            Card Destruction
            Spell Normal
            Card Destruction

              Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


              3 cardGiant Trunade
              3 cardGiant Trunade
              Giant Trunade
              Spell Normal
              Giant Trunade

                Return all Spell and Trap Cards on the field to the hand.


                1 cardGraceful Charity
                1 cardGraceful Charity
                Graceful Charity
                Spell Normal
                Graceful Charity

                  Draw 3 cards, then discard 2 cards.


                  1 cardHeavy Storm
                  1 cardHeavy Storm
                  Heavy Storm
                  Spell Normal
                  Heavy Storm

                    Destroy all Spell and Trap Cards on the field.


                    1 cardLightning Vortex
                    1 cardLightning Vortex
                    Lightning Vortex
                    Spell Normal
                    Lightning Vortex

                      Discard 1 card; destroy all face-up monsters your opponent controls.


                      3 cardLimiter Removal 3 cardLimiter Removal
                      Limiter Removal
                      Spell Quick
                      Limiter Removal

                        Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                        1 cardMegamorph 1 cardMegamorph
                        Megamorph
                        Spell Equip
                        Megamorph

                          While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.


                          2 cardMind Control 2 cardMind Control
                          Mind Control
                          Spell Normal
                          Mind Control

                            Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                            3 cardMonster Gate
                            3 cardMonster Gate
                            Monster Gate
                            Spell Normal
                            Monster Gate

                              Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                              2 cardNobleman of Crossout
                              2 cardNobleman of Crossout
                              Nobleman of Crossout
                              Spell Normal
                              Nobleman of Crossout

                                Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                1 cardPot of Greed
                                1 cardPot of Greed
                                Pot of Greed
                                Spell Normal
                                Pot of Greed

                                  Draw 2 cards.




                                  Tag(s):

                                  1 cardPremature Burial
                                  1 cardPremature Burial
                                  Premature Burial
                                  Spell Equip
                                  Premature Burial

                                    Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                                    3 cardReasoning
                                    3 cardReasoning
                                    Reasoning
                                    Spell Normal
                                    Reasoning

                                      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                      3 cardScapegoat 3 cardScapegoat
                                      Scapegoat
                                      Spell Quick
                                      Scapegoat

                                        Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                                        1 cardSnatch Steal
                                        1 cardSnatch Steal
                                        Snatch Steal
                                        Spell Equip
                                        Snatch Steal

                                          Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                          1 cardSwords of Revealing Light
                                          1 cardSwords of Revealing Light
                                          Swords of Revealing Light
                                          Spell Normal
                                          Swords of Revealing Light

                                            After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                            2 cardToken Thanksgiving 2 cardToken Thanksgiving
                                            Token Thanksgiving
                                            Spell Normal
                                            Token Thanksgiving

                                              Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.


                                              1 cardTwin Swords of Flashing Light - Tryce 1 cardTwin Swords of Flashing Light - Tryce
                                              Twin Swords of Flashing Light - Tryce
                                              Spell Equip
                                              Twin Swords of Flashing Light - Tryce

                                                Send 1 card from your hand to the Graveyard; equip this card to a monster. It loses 500 ATK, but it can make a second attack during each Battle Phase.


                                                1 cardUnited We Stand
                                                1 cardUnited We Stand
                                                United We Stand
                                                Spell Equip
                                                United We Stand

                                                  The equipped monster gains 800 ATK/DEF for each face-up monster you control.


                                                  2 cardUpstart Goblin
                                                  2 cardUpstart Goblin
                                                  Upstart Goblin
                                                  Spell Normal
                                                  Upstart Goblin

                                                    Draw 1 card, then your opponent gains 1000 LP.


                                                    1 cardCall of the Haunted
                                                    1 cardCall of the Haunted
                                                    Call of the Haunted
                                                    Trap Continuous
                                                    Call of the Haunted

                                                      Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                      2 cardJar of Greed 2 cardJar of Greed
                                                      Jar of Greed
                                                      Trap Normal
                                                      Jar of Greed

                                                        Draw 1 card.


                                                        1 cardMirror Force
                                                        1 cardMirror Force
                                                        Mirror Force
                                                        Trap Normal
                                                        Mirror Force

                                                          When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                          1 cardReckless Greed
                                                          1 cardReckless Greed
                                                          Reckless Greed
                                                          Trap Normal
                                                          Reckless Greed

                                                            Draw 2 cards and skip your next 2 Draw Phases.


                                                            2 cardRoyal Decree 2 cardRoyal Decree
                                                            Royal Decree
                                                            Trap Continuous
                                                            Royal Decree

                                                              Negate all other Trap effects on the field.


                                                              1 cardTorrential Tribute
                                                              1 cardTorrential Tribute
                                                              Torrential Tribute
                                                              Trap Normal
                                                              Torrential Tribute

                                                                When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                                Dark Balter the Terrible
                                                                DARK 5
                                                                Dark Balter the Terrible
                                                                • ATK:

                                                                • 2000

                                                                • DEF:

                                                                • 1200


                                                                "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                                1 cardDark Blade the Dragon Knight 1 cardDark Blade the Dragon Knight
                                                                Dark Blade the Dragon Knight
                                                                DARK 6
                                                                Dark Blade the Dragon Knight
                                                                • ATK:

                                                                • 2200

                                                                • DEF:

                                                                • 1500


                                                                "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


                                                                1 cardDark Flare Knight 1 cardDark Flare Knight
                                                                Dark Flare Knight
                                                                DARK 6
                                                                Dark Flare Knight
                                                                • ATK:

                                                                • 2200

                                                                • DEF:

                                                                • 800


                                                                "Dark Magician" + "Flame Swordsman" You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.


                                                                1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                                Fiend Skull Dragon
                                                                WIND 5
                                                                Fiend Skull Dragon
                                                                • ATK:

                                                                • 2000

                                                                • DEF:

                                                                • 1200


                                                                "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                                2 cardGatling Dragon 2 cardGatling Dragon
                                                                Gatling Dragon
                                                                DARK 8
                                                                Gatling Dragon
                                                                • ATK:

                                                                • 2600

                                                                • DEF:

                                                                • 1200


                                                                "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                                                1 cardKing Dragun 1 cardKing Dragun
                                                                King Dragun
                                                                DARK 7
                                                                King Dragun
                                                                • ATK:

                                                                • 2400

                                                                • DEF:

                                                                • 1100


                                                                "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                                                1 cardMaster of Oz 1 cardMaster of Oz
                                                                Master of Oz
                                                                EARTH 9
                                                                Master of Oz
                                                                • ATK:

                                                                • 4200

                                                                • DEF:

                                                                • 3700


                                                                "Big Koala" + "Des Kangaroo"


                                                                1 cardOjama King 1 cardOjama King
                                                                Ojama King
                                                                LIGHT 6
                                                                Ojama King
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 3000


                                                                "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                                                1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                                                Reaper on the Nightmare
                                                                DARK 5
                                                                Reaper on the Nightmare
                                                                • ATK:

                                                                • 800

                                                                • DEF:

                                                                • 600


                                                                "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                                                1 cardRyu Senshi 1 cardRyu Senshi
                                                                Ryu Senshi
                                                                EARTH 6
                                                                Ryu Senshi
                                                                • ATK:

                                                                • 2000

                                                                • DEF:

                                                                • 1200


                                                                "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                                1 cardSt. Joan 1 cardSt. Joan
                                                                St. Joan
                                                                LIGHT 7
                                                                St. Joan
                                                                • ATK:

                                                                • 2800

                                                                • DEF:

                                                                • 2000


                                                                "The Forgiving Maiden" + "Darklord Marie"


                                                                1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                                The Last Warrior from Another Planet
                                                                EARTH 7
                                                                The Last Warrior from Another Planet
                                                                • ATK:

                                                                • 2350

                                                                • DEF:

                                                                • 2300


                                                                "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                                1 cardThousand-Eyes Restrict 1 cardThousand-Eyes Restrict
                                                                Thousand-Eyes Restrict
                                                                DARK 1
                                                                Thousand-Eyes Restrict
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 0


                                                                "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                                1 cardTwin-Headed Thunder Dragon 1 cardTwin-Headed Thunder Dragon
                                                                Twin-Headed Thunder Dragon
                                                                LIGHT 7
                                                                Twin-Headed Thunder Dragon
                                                                • ATK:

                                                                • 2800

                                                                • DEF:

                                                                • 2100


                                                                "Thunder Dragon" + "Thunder Dragon"


                                                                ocg
                                                                Jinzo
                                                                5







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