Gadgets Deck Breakdown

Main Deck

Green Gadget
Green Gadget
Green Gadget
EARTH 4
Green Gadget
  • ATK:

  • 1400

  • DEF:

  • 600


When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.

Red Gadget
Red Gadget
Red Gadget
EARTH 4
Red Gadget
  • ATK:

  • 1300

  • DEF:

  • 1500


When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.

Yellow Gadget
Yellow Gadget
Yellow Gadget
EARTH 4
Yellow Gadget
  • ATK:

  • 1200

  • DEF:

  • 1200


When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.

Lightning Vortex
Lightning Vortex
Lightning Vortex
Spell Normal
Lightning Vortex

    Discard 1 card; destroy all face-up monsters your opponent controls.

    Limiter Removal
    Limiter Removal
    Limiter Removal
    Spell Quick
    Limiter Removal

      Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.

      Pot of Avarice
      Pot of Avarice
      Pot of Avarice
      Spell Normal
      Pot of Avarice

        Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.



        Tag(s):

        Mirror Force
        Mirror Force
        Mirror Force
        Trap Normal
        Mirror Force

          When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

          Main: 58 Extra: 5

          3 cardCyber Dragon 3 cardCyber Dragon
          Cyber Dragon
          LIGHT 5
          Cyber Dragon
          • ATK:

          • 2100

          • DEF:

          • 1600


          If only your opponent controls a monster, you can Special Summon this card (from your hand).


          3 cardCyber Phoenix 3 cardCyber Phoenix
          Cyber Phoenix
          FIRE 4
          Cyber Phoenix
          • ATK:

          • 1200

          • DEF:

          • 1600


          While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.


          2 cardD.D. Assailant 2 cardD.D. Assailant
          D.D. Assailant
          EARTH 4
          D.D. Assailant
          • ATK:

          • 1700

          • DEF:

          • 1600


          After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.


          3 cardD.D. Survivor 3 cardD.D. Survivor
          D.D. Survivor
          DARK 4
          D.D. Survivor
          • ATK:

          • 1800

          • DEF:

          • 200


          During the End Phase, if this card was banished while face-up, on your side of the field, this turn: Special Summon this banished card. This effect can only activate once per turn.


          2 cardExiled Force
          2 cardExiled Force
          Exiled Force
          EARTH 4
          Exiled Force
          • ATK:

          • 1000

          • DEF:

          • 1000


          You can Tribute this card to target 1 monster on the field; destroy that target.


          2 cardGreen Gadget 2 cardGreen Gadget
          Green Gadget
          EARTH 4
          Green Gadget
          • ATK:

          • 1400

          • DEF:

          • 600


          When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.


          1 cardNeo-Spacian Grand Mole 1 cardNeo-Spacian Grand Mole
          Neo-Spacian Grand Mole
          EARTH 3
          Neo-Spacian Grand Mole
          • ATK:

          • 900

          • DEF:

          • 300


          At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


          2 cardRed Gadget 2 cardRed Gadget
          Red Gadget
          EARTH 4
          Red Gadget
          • ATK:

          • 1300

          • DEF:

          • 1500


          When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.


          2 cardSnipe Hunter 2 cardSnipe Hunter
          Snipe Hunter
          DARK 4
          Snipe Hunter
          • ATK:

          • 1500

          • DEF:

          • 600


          You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.


          2 cardYellow Gadget 2 cardYellow Gadget
          Yellow Gadget
          EARTH 4
          Yellow Gadget
          • ATK:

          • 1200

          • DEF:

          • 1200


          When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.


          1 cardConfiscation
          1 cardConfiscation
          Confiscation
          Spell Normal
          Confiscation

            Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.


            3 cardDimensional Fissure 3 cardDimensional Fissure
            Dimensional Fissure
            Spell Continuous
            Dimensional Fissure

              Any monster sent to the Graveyard is banished instead.


              2 cardEnemy Controller
              2 cardEnemy Controller
              Enemy Controller
              Spell Quick
              Enemy Controller

                Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                1 cardHeavy Storm
                1 cardHeavy Storm
                Heavy Storm
                Spell Normal
                Heavy Storm

                  Destroy all Spell and Trap Cards on the field.


                  1 cardLightning Vortex
                  1 cardLightning Vortex
                  Lightning Vortex
                  Spell Normal
                  Lightning Vortex

                    Discard 1 card; destroy all face-up monsters your opponent controls.


                    1 cardLimiter Removal 1 cardLimiter Removal
                    Limiter Removal
                    Spell Quick
                    Limiter Removal

                      Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                      1 cardMystical Space Typhoon
                      1 cardMystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.


                        1 cardNobleman of Crossout
                        1 cardNobleman of Crossout
                        Nobleman of Crossout
                        Spell Normal
                        Nobleman of Crossout

                          Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                          1 cardPot of Avarice 1 cardPot of Avarice
                          Pot of Avarice
                          Spell Normal
                          Pot of Avarice

                            Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                            Tag(s):

                            2 cardReinforcement of the Army
                            2 cardReinforcement of the Army
                            Reinforcement of the Army
                            Spell Normal
                            Reinforcement of the Army

                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                              2 cardShrink 2 cardShrink
                              Shrink
                              Spell Quick
                              Shrink

                                Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.


                                3 cardSmashing Ground 3 cardSmashing Ground
                                Smashing Ground
                                Spell Normal
                                Smashing Ground

                                  Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


                                  1 cardSnatch Steal
                                  1 cardSnatch Steal
                                  Snatch Steal
                                  Spell Equip
                                  Snatch Steal

                                    Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                    1 cardSystem Down 1 cardSystem Down
                                    System Down
                                    Spell Normal
                                    System Down

                                      Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard.


                                      1 cardBottomless Trap Hole 1 cardBottomless Trap Hole
                                      Bottomless Trap Hole
                                      Trap Normal
                                      Bottomless Trap Hole

                                        When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                        3 cardDust Tornado 3 cardDust Tornado
                                        Dust Tornado
                                        Trap Normal
                                        Dust Tornado

                                          Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                          2 cardMask of Restrict 2 cardMask of Restrict
                                          Mask of Restrict
                                          Trap Continuous
                                          Mask of Restrict

                                            Neither player can Tribute cards.


                                            1 cardMind Crush 1 cardMind Crush
                                            Mind Crush
                                            Trap Normal
                                            Mind Crush

                                              Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.


                                              1 cardMirror Force
                                              1 cardMirror Force
                                              Mirror Force
                                              Trap Normal
                                              Mirror Force

                                                When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                1 cardRing of Destruction
                                                1 cardRing of Destruction
                                                Ring of Destruction
                                                Trap Normal
                                                Ring of Destruction

                                                  During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                  1 cardSpell Shield Type-8 1 cardSpell Shield Type-8
                                                  Spell Shield Type-8
                                                  Trap Counter
                                                  Spell Shield Type-8

                                                    Activate 1 of these effects. ● When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it. ● When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it.


                                                    1 cardTorrential Tribute
                                                    1 cardTorrential Tribute
                                                    Torrential Tribute
                                                    Trap Normal
                                                    Torrential Tribute

                                                      When a monster(s) is Summoned: Destroy all monsters on the field.


                                                      3 cardTrap Dustshoot
                                                      3 cardTrap Dustshoot
                                                      Trap Dustshoot
                                                      Trap Normal
                                                      Trap Dustshoot

                                                        Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                        1 cardWidespread Ruin 1 cardWidespread Ruin
                                                        Widespread Ruin
                                                        Trap Normal
                                                        Widespread Ruin

                                                          When an opponent's monster declares an attack: Destroy the Attack Position monster your opponent controls with the highest ATK (your choice, if tied).


                                                          1 cardChimeratech Overdragon 1 cardChimeratech Overdragon
                                                          Chimeratech Overdragon
                                                          DARK 9
                                                          Chimeratech Overdragon
                                                          • ATK:

                                                          • -1

                                                          • DEF:

                                                          • -1


                                                          "Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.


                                                          1 cardCyber End Dragon 1 cardCyber End Dragon
                                                          Cyber End Dragon
                                                          LIGHT 10
                                                          Cyber End Dragon
                                                          • ATK:

                                                          • 4000

                                                          • DEF:

                                                          • 2800


                                                          "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                          1 cardCyber Twin Dragon 1 cardCyber Twin Dragon
                                                          Cyber Twin Dragon
                                                          LIGHT 8
                                                          Cyber Twin Dragon
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 2100


                                                          "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                                          1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                          Dark Balter the Terrible
                                                          DARK 5
                                                          Dark Balter the Terrible
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 1200


                                                          "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                          1 cardRyu Senshi 1 cardRyu Senshi
                                                          Ryu Senshi
                                                          EARTH 6
                                                          Ryu Senshi
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 1200


                                                          "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


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                                                          Gadgets
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