Familiar-Possessed Deck Breakdown

Cards Usage Statistic

Main Deck

Familiar-Possessed - Hiita
Familiar-Possessed - Hiita
Familiar-Possessed - Hiita
FIRE 4
Familiar-Possessed - Hiita
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

Dharc the Dark Charmer
Dharc the Dark Charmer
Dharc the Dark Charmer
DARK 3
Dharc the Dark Charmer
  • ATK:

  • 500

  • DEF:

  • 1500


FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field.

Lyna the Light Charmer
Lyna the Light Charmer
Lyna the Light Charmer
LIGHT 3
Lyna the Light Charmer
  • ATK:

  • 500

  • DEF:

  • 1500


FLIP: Take control of 1 LIGHT monster your opponent controls, while this card is face-up on the field.

Awakening of the Possessed
Awakening of the Possessed
Awakening of the Possessed
Spell Continuous
Awakening of the Possessed

    Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.

    Spirit Charmers
    Spirit Charmers
    Spirit Charmers
    Spell Quick
    Spirit Charmers

      Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.

      Possessed Partnerships
      Possessed Partnerships
      Possessed Partnerships
      Trap Normal
      Possessed Partnerships

        Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.

        Extra Deck

        Aussa the Earth Charmer, Immovable
        Aussa the Earth Charmer, Immovable
        Aussa the Earth Charmer, Immovable
        EARTH
        Aussa the Earth Charmer, Immovable
        • ATK:

        • 1850

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.

        Dharc the Dark Charmer, Gloomy
        Dharc the Dark Charmer, Gloomy
        Dharc the Dark Charmer, Gloomy
        DARK
        Dharc the Dark Charmer, Gloomy
        • ATK:

        • 1850

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

        Eria the Water Charmer, Gentle
        Eria the Water Charmer, Gentle
        Eria the Water Charmer, Gentle
        WATER
        Eria the Water Charmer, Gentle
        • ATK:

        • 1850

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.

        Hiita the Fire Charmer, Ablaze
        Hiita the Fire Charmer, Ablaze
        Hiita the Fire Charmer, Ablaze
        FIRE
        Hiita the Fire Charmer, Ablaze
        • ATK:

        • 1850

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.

        Lyna the Light Charmer, Lustrous
        Lyna the Light Charmer, Lustrous
        Lyna the Light Charmer, Lustrous
        LIGHT
        Lyna the Light Charmer, Lustrous
        • ATK:

        • 1850

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.

        Wynn the Wind Charmer, Verdant
        Wynn the Wind Charmer, Verdant
        Wynn the Wind Charmer, Verdant
        WIND
        Wynn the Wind Charmer, Verdant
        • ATK:

        • 1850

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.

        Main: 40 Extra: 15

        3 cardDroll & Lock Bird
        3 cardDroll & Lock Bird
        Droll & Lock Bird
        WIND 1
        Droll & Lock Bird
        • ATK:

        • 0

        • DEF:

        • 0


        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


        1 cardFamiliar-Possessed - Eria 1 cardFamiliar-Possessed - Eria
        Familiar-Possessed - Eria
        WATER 4
        Familiar-Possessed - Eria
        • ATK:

        • 1850

        • DEF:

        • 1500


        You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Eria the Water Charmer" and 1 face-up WATER monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


        1 cardFamiliar-Possessed - Wynn 1 cardFamiliar-Possessed - Wynn
        Familiar-Possessed - Wynn
        WIND 4
        Familiar-Possessed - Wynn
        • ATK:

        • 1850

        • DEF:

        • 1500


        You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Wynn the Wind Charmer" and 1 face-up WIND monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


        1 cardMaxx "C"
        1 cardMaxx "C"
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


        1 cardAussa the Earth Charmer 1 cardAussa the Earth Charmer
        Aussa the Earth Charmer
        EARTH 3
        Aussa the Earth Charmer
        • ATK:

        • 500

        • DEF:

        • 1500


        FLIP: While this card is face-up on the field, take control of 1 EARTH monster your opponent controls.


        1 cardEria the Water Charmer 1 cardEria the Water Charmer
        Eria the Water Charmer
        WATER 3
        Eria the Water Charmer
        • ATK:

        • 500

        • DEF:

        • 1500


        FLIP: Target 1 face-up WATER monster your opponent controls; take control of that target while this card is face-up on the field.


        1 cardHiita the Fire Charmer 1 cardHiita the Fire Charmer
        Hiita the Fire Charmer
        FIRE 3
        Hiita the Fire Charmer
        • ATK:

        • 500

        • DEF:

        • 1500


        FLIP: Target 1 face-up FIRE monster your opponent controls; take control of that target while this card is face-up on the field.


        1 cardWynn the Wind Charmer 1 cardWynn the Wind Charmer
        Wynn the Wind Charmer
        WIND 3
        Wynn the Wind Charmer
        • ATK:

        • 500

        • DEF:

        • 1500


        FLIP: While this card is face-up on the field, take control of 1 WIND monster your opponent controls.


        2 cardAsh Blossom & Joyous Spring
        2 cardAsh Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        2 cardEffect Veiler 2 cardEffect Veiler
        Effect Veiler
        LIGHT 1
        Effect Veiler
        • ATK:

        • 0

        • DEF:

        • 0


        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


        1 cardAwakening of the Possessed 1 cardAwakening of the Possessed
        Awakening of the Possessed
        Spell Continuous
        Awakening of the Possessed

          Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.


          1 cardCalled by the Grave
          1 cardCalled by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            3 cardForbidden Crown 3 cardForbidden Crown
            Forbidden Crown
            Spell Quick
            Forbidden Crown

              Apply these effects to 1 face-up monster on the field, until the end of this turn. ● Negate its effects. ● Cannot attack. ● Cannot be destroyed by battle or card effects. ● Unaffected by activated card effects, except its own. ● Cannot be Tributed. ● Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn.


              3 cardForbidden Droplet 3 cardForbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                1 cardGrand Spiritual Art - Ichirin 1 cardGrand Spiritual Art - Ichirin
                Grand Spiritual Art - Ichirin
                Spell Field
                Grand Spiritual Art - Ichirin

                  Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn.


                  3 cardHeavy Polymerization 3 cardHeavy Polymerization
                  Heavy Polymerization
                  Spell Normal
                  Heavy Polymerization

                    Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as material. You can also banish monsters from your Extra Deck as material, up to the number of monsters your opponent controls, but you lose LP equal to the total ATK of monsters banished this way, when the monster is Fusion Summoned.


                    1 cardMagicalized Fusion 1 cardMagicalized Fusion
                    Magicalized Fusion
                    Spell Normal
                    Magicalized Fusion

                      Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. You can only activate 1 "Magicalized Fusion" per turn.


                      1 cardMystical Space Typhoon
                      1 cardMystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.


                        3 cardRadiant Typhoon Vision 3 cardRadiant Typhoon Vision
                        Radiant Typhoon Vision
                        Spell Quick
                        Radiant Typhoon Vision

                          If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


                          1 cardSecret Village of the Spellcasters
                          1 cardSecret Village of the Spellcasters
                          Secret Village of the Spellcasters
                          Spell Field
                          Secret Village of the Spellcasters

                            If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                            3 cardSpellbook of Knowledge 3 cardSpellbook of Knowledge
                            Spellbook of Knowledge
                            Spell Normal
                            Spellbook of Knowledge

                              Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                              1 cardSpellbook of Secrets 1 cardSpellbook of Secrets
                              Spellbook of Secrets
                              Spell Normal
                              Spellbook of Secrets

                                Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                                3 cardSpirit Charmers 3 cardSpirit Charmers
                                Spirit Charmers
                                Spell Quick
                                Spirit Charmers

                                  Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.


                                  1 cardTerraforming
                                  1 cardTerraforming
                                  Terraforming
                                  Spell Normal
                                  Terraforming

                                    Add 1 Field Spell from your Deck to your hand.




                                    Tag(s):

                                    1 cardGuardian Chimera 1 cardGuardian Chimera
                                    Guardian Chimera
                                    DARK 9
                                    Guardian Chimera
                                    • ATK:

                                    • 3300

                                    • DEF:

                                    • 3300


                                    3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                    1 cardQuintet Magician 1 cardQuintet Magician
                                    Quintet Magician
                                    DARK 12
                                    Quintet Magician
                                    • ATK:

                                    • 4500

                                    • DEF:

                                    • 4500


                                    5 Spellcaster monsters Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.


                                    2 cardWitchcrafter Vice-Madame 2 cardWitchcrafter Vice-Madame
                                    Witchcrafter Vice-Madame
                                    DARK 8
                                    Witchcrafter Vice-Madame
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 2800


                                    1 "Witchcrafter" monster + 1 Spellcaster monster When a Spell Card or effect, or a non-Fusion Spellcaster monster effect, is activated (Quick Effect): You can activate 1 of these effects (but you can only use each effect of "Witchcrafter Vice-Madame" once per turn). ● Destroy 1 card on the field. ● Special Summon 1 Level 6 or lower "Witchcrafter" monster from your hand or Deck. ● Add 1 "Witchcrafter" Spell/Trap from your GY to your hand.


                                    1 cardAussa the Earth Charmer, Immovable 1 cardAussa the Earth Charmer, Immovable
                                    Aussa the Earth Charmer, Immovable
                                    EARTH
                                    Aussa the Earth Charmer, Immovable
                                    • ATK:

                                    • 1850

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                                    1 cardBorrelend Dragon 1 cardBorrelend Dragon
                                    Borrelend Dragon
                                    DARK
                                    Borrelend Dragon
                                    • ATK:

                                    • 3500

                                    • LINK-5

                                    Link Arrow:

                                    Top

                                    Left

                                    Right

                                    Bottom-Left

                                    Bottom-Right


                                    3+ Effect Monsters Cannot be destroyed by battle or card effects, also neither player can target this card with monster effects. This card can attack all monsters your opponent controls, once each. (Quick Effect): You can target 1 Effect Monster on the field and 1 "Rokket" monster in your GY; negate the effects of that monster on the field, and if you do, Special Summon that monster from your GY. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Borrelend Dragon" once per turn.


                                    1 cardBorrelsword Dragon 1 cardBorrelsword Dragon
                                    Borrelsword Dragon
                                    DARK
                                    Borrelsword Dragon
                                    • ATK:

                                    • 3000

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Left

                                    Bottom-Left

                                    Bottom


                                    3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                                    1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                    Dharc the Dark Charmer, Gloomy
                                    DARK
                                    Dharc the Dark Charmer, Gloomy
                                    • ATK:

                                    • 1850

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                    1 cardEria the Water Charmer, Gentle 1 cardEria the Water Charmer, Gentle
                                    Eria the Water Charmer, Gentle
                                    WATER
                                    Eria the Water Charmer, Gentle
                                    • ATK:

                                    • 1850

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.


                                    1 cardFive-Headed Link Dragon 1 cardFive-Headed Link Dragon
                                    Five-Headed Link Dragon
                                    DARK
                                    Five-Headed Link Dragon
                                    • ATK:

                                    • 5000

                                    • LINK-5

                                    Link Arrow:

                                    Left

                                    Right

                                    Bottom-Left

                                    Bottom

                                    Bottom-Right


                                    5 monsters Must be Link Summoned. If this card is Link Summoned using DARK, EARTH, WATER, FIRE, and WIND Attributes: You can destroy all cards your opponent controls. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster. Unaffected by other cards' effects. Once per turn, during your opponent's End Phase: You must banish 5 cards from your GY face-down (this is not optional), or send this card to the GY.


                                    1 cardHiita the Fire Charmer, Ablaze 1 cardHiita the Fire Charmer, Ablaze
                                    Hiita the Fire Charmer, Ablaze
                                    FIRE
                                    Hiita the Fire Charmer, Ablaze
                                    • ATK:

                                    • 1850

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                    1 cardLyna the Light Charmer, Lustrous 1 cardLyna the Light Charmer, Lustrous
                                    Lyna the Light Charmer, Lustrous
                                    LIGHT
                                    Lyna the Light Charmer, Lustrous
                                    • ATK:

                                    • 1850

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                    1 cardS:P Little Knight
                                    1 cardS:P Little Knight
                                    S:P Little Knight
                                    DARK
                                    S:P Little Knight
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Right


                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                    1 cardThe Arrival Cyberse @Ignister 1 cardThe Arrival Cyberse @Ignister
                                    The Arrival Cyberse @Ignister
                                    DARK
                                    The Arrival Cyberse @Ignister
                                    • ATK:

                                    • 0

                                    • LINK-6

                                    Link Arrow:

                                    Top

                                    Left

                                    Right

                                    Bottom-Left

                                    Bottom

                                    Bottom-Right


                                    3+ monsters with different Attributes You can only control 1 "The Arrival Cyberse @Ignister". The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards' effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.


                                    1 cardWynn the Wind Charmer, Verdant 1 cardWynn the Wind Charmer, Verdant
                                    Wynn the Wind Charmer, Verdant
                                    WIND
                                    Wynn the Wind Charmer, Verdant
                                    • ATK:

                                    • 1850

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.


                                    ocg
                                    Familiar-Possessed
                                    5







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