Cyberse Deck Breakdown

Cards Usage Statistic

Main Deck

Cyber Dragon
Cyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

Cyber Dragon Core
Cyber Dragon Core
Cyber Dragon Core
LIGHT 2
Cyber Dragon Core
  • ATK:

  • 400

  • DEF:

  • 1500


When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.

Cyber Dragon Herz
Cyber Dragon Herz
Cyber Dragon Herz
LIGHT 1
Cyber Dragon Herz
  • ATK:

  • 100

  • DEF:

  • 100


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.

Cyber Dragon Nachster
Cyber Dragon Nachster
Cyber Dragon Nachster
LIGHT 1
Cyber Dragon Nachster
  • ATK:

  • 200

  • DEF:

  • 200


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.

Cyber Jormungardr
Cyber Jormungardr
Cyber Jormungardr
LIGHT 5
Cyber Jormungardr
  • ATK:

  • 1000

  • DEF:

  • 2100


Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If your opponent controls a monster: You can Special Summon this card from your hand, then take 1 "Cyber Dragon" from your Deck, and either Special Summon it or equip it to this card as an Equip Spell, also you cannot Special Summon for the rest of this turn, except Machine monsters. You can return 1 "Cyber Dragon" you control to the hand; add 1 "Polymerization" from your Deck or GY to your hand. You can only use each effect of "Cyber Jormungardr" once per turn.

Cyberdark Chimera
Cyberdark Chimera
Cyberdark Chimera
DARK 4
Cyberdark Chimera
  • ATK:

  • 800

  • DEF:

  • 2100


You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.

Cyberdark Wurm
Cyberdark Wurm
Cyberdark Wurm
DARK 5
Cyberdark Wurm
  • ATK:

  • 800

  • DEF:

  • 2100


This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is in your hand or GY, and you have another Machine "Cyber" monster in your field or GY: You can send 1 "Cyber Dragon" monster from your hand or Deck to the GY; Special Summon this card, then you can add 1 "Cyber" Spell/Trap from your GY to your hand. You can only use this effect of "Cyberdark Wurm" once per Duel.

Jizukiru, the Star Destroying Kaiju
Jizukiru, the Star Destroying Kaiju
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Therion "King" Regulus
Therion "King" Regulus
Therion "King" Regulus
EARTH 8
Therion "King" Regulus
  • ATK:

  • 2800

  • DEF:

  • 1600


You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Clockwork Night
    Clockwork Night
    Clockwork Night
    Spell Continuous
    Clockwork Night

      All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.

      Cyber Emergency
      Cyber Emergency
      Cyber Emergency
      Spell Normal
      Cyber Emergency

        Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.

        Cyberdark Realm
        Cyberdark Realm
        Cyberdark Realm
        Spell Continuous
        Cyberdark Realm

          When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.

          Harpie's Feather Duster
          Harpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.



            Tag(s):

            Lightning Storm
            Lightning Storm
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



              Tag(s):

              Power Bond
              Power Bond
              Power Bond
              Spell Normal
              Power Bond

                Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.

                Extra Deck

                Chimeratech Fortress Dragon
                Chimeratech Fortress Dragon
                Chimeratech Fortress Dragon
                DARK 8
                Chimeratech Fortress Dragon
                • ATK:

                • 0

                • DEF:

                • 0


                "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.

                Chimeratech Megafleet Dragon
                Chimeratech Megafleet Dragon
                Chimeratech Megafleet Dragon
                DARK 10
                Chimeratech Megafleet Dragon
                • ATK:

                • 0

                • DEF:

                • 0


                1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.

                Chimeratech Rampage Dragon
                Chimeratech Rampage Dragon
                Chimeratech Rampage Dragon
                DARK 5
                Chimeratech Rampage Dragon
                • ATK:

                • 2100

                • DEF:

                • 1600


                2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.

                Cyber End Dragon
                Cyber End Dragon
                Cyber End Dragon
                LIGHT 10
                Cyber End Dragon
                • ATK:

                • 4000

                • DEF:

                • 2800


                "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.

                Clockwork Knight
                Clockwork Knight
                Clockwork Knight
                EARTH
                Clockwork Knight
                • ATK:

                • 500

                • LINK-1

                Link Arrow:

                Left


                1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.

                Cyber Dragon Sieger
                Cyber Dragon Sieger
                Cyber Dragon Sieger
                LIGHT
                Cyber Dragon Sieger
                • ATK:

                • 2100

                • LINK-2

                Link Arrow:

                Left

                Bottom


                2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.

                S:P Little Knight
                S:P Little Knight
                S:P Little Knight
                DARK
                S:P Little Knight
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                Cyber Dragon Infinity
                Cyber Dragon Infinity
                Cyber Dragon Infinity
                LIGHT
                Cyber Dragon Infinity
                • ATK:

                • 2100

                • DEF:

                • 1600


                3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.

                Cyber Dragon Nova
                Cyber Dragon Nova
                Cyber Dragon Nova
                LIGHT
                Cyber Dragon Nova
                • ATK:

                • 2100

                • DEF:

                • 1600


                2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.

                Main: 55 Extra: 14

                1 cardBreaker the Magical Warrior
                1 cardBreaker the Magical Warrior
                Breaker the Magical Warrior
                DARK 4
                Breaker the Magical Warrior
                • ATK:

                • 1600

                • DEF:

                • 1000


                If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


                2 cardChaos Sorcerer 2 cardChaos Sorcerer
                Chaos Sorcerer
                DARK 6
                Chaos Sorcerer
                • ATK:

                • 2300

                • DEF:

                • 2000


                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


                2 cardCyber Dragon 2 cardCyber Dragon
                Cyber Dragon
                LIGHT 5
                Cyber Dragon
                • ATK:

                • 2100

                • DEF:

                • 1600


                If only your opponent controls a monster, you can Special Summon this card (from your hand).


                1 cardCyber-Stein
                1 cardCyber-Stein
                Cyber-Stein
                DARK 2
                Cyber-Stein
                • ATK:

                • 700

                • DEF:

                • 500


                You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.


                1 cardD.D. Warrior Lady
                1 cardD.D. Warrior Lady
                D.D. Warrior Lady
                LIGHT 4
                D.D. Warrior Lady
                • ATK:

                • 1500

                • DEF:

                • 1600


                After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


                1 cardExiled Force
                1 cardExiled Force
                Exiled Force
                EARTH 4
                Exiled Force
                • ATK:

                • 1000

                • DEF:

                • 1000


                You can Tribute this card to target 1 monster on the field; destroy that target.


                1 cardGoldd, Wu-Lord of Dark World 1 cardGoldd, Wu-Lord of Dark World
                Goldd, Wu-Lord of Dark World
                DARK 5
                Goldd, Wu-Lord of Dark World
                • ATK:

                • 2300

                • DEF:

                • 1400


                If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card from the Graveyard, then destroy those targets (if any).


                2 cardKuriboh 2 cardKuriboh
                Kuriboh
                DARK 1
                Kuriboh
                • ATK:

                • 300

                • DEF:

                • 200


                During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


                2 cardMobius the Frost Monarch 2 cardMobius the Frost Monarch
                Mobius the Frost Monarch
                WATER 6
                Mobius the Frost Monarch
                • ATK:

                • 2400

                • DEF:

                • 1000


                When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.


                1 cardMystic Swordsman LV2 1 cardMystic Swordsman LV2
                Mystic Swordsman LV2
                EARTH 2
                Mystic Swordsman LV2
                • ATK:

                • 900

                • DEF:

                • 0


                At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.


                2 cardMystic Tomato 2 cardMystic Tomato
                Mystic Tomato
                DARK 4
                Mystic Tomato
                • ATK:

                • 1400

                • DEF:

                • 1100


                When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.


                1 cardSangan
                1 cardSangan
                Sangan
                DARK 3
                Sangan
                • ATK:

                • 1000

                • DEF:

                • 600


                If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                2 cardSpirit Reaper 2 cardSpirit Reaper
                Spirit Reaper
                DARK 3
                Spirit Reaper
                • ATK:

                • 300

                • DEF:

                • 200


                Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


                1 cardTreeborn Frog 1 cardTreeborn Frog
                Treeborn Frog
                WATER 1
                Treeborn Frog
                • ATK:

                • 100

                • DEF:

                • 100


                Once per turn, during your Standby Phase, if this card is in your Graveyard and you do not control "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.


                1 cardZaborg the Thunder Monarch 1 cardZaborg the Thunder Monarch
                Zaborg the Thunder Monarch
                LIGHT 5
                Zaborg the Thunder Monarch
                • ATK:

                • 2400

                • DEF:

                • 1000


                If this card is Tribute Summoned: Target 1 monster on the field; destroy that target.


                2 cardMagician of Faith 2 cardMagician of Faith
                Magician of Faith
                LIGHT 1
                Magician of Faith
                • ATK:

                • 300

                • DEF:

                • 400


                FLIP: Target 1 Spell in your GY; add that target to your hand.


                2 cardAsura Priest 2 cardAsura Priest
                Asura Priest
                LIGHT 4
                Asura Priest
                • ATK:

                • 1700

                • DEF:

                • 1200


                Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.


                1 cardTsukuyomi 1 cardTsukuyomi
                Tsukuyomi
                DARK 4
                Tsukuyomi
                • ATK:

                • 1100

                • DEF:

                • 1400


                Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


                1 cardBook of Moon 1 cardBook of Moon
                Book of Moon
                Spell Quick
                Book of Moon

                  Target 1 face-up monster on the field; change that target to face-down Defense Position.


                  1 cardConfiscation
                  1 cardConfiscation
                  Confiscation
                  Spell Normal
                  Confiscation

                    Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.


                    2 cardCreature Swap
                    2 cardCreature Swap
                    Creature Swap
                    Spell Normal
                    Creature Swap

                      Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.


                      1 cardEmergency Provisions
                      1 cardEmergency Provisions
                      Emergency Provisions
                      Spell Quick
                      Emergency Provisions

                        Send any number of other Spell/Trap Cards you control to the Graveyard; gain 1000 LP for each card sent to the Graveyard this way.


                        3 cardEnemy Controller
                        3 cardEnemy Controller
                        Enemy Controller
                        Spell Quick
                        Enemy Controller

                          Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                          1 cardGraceful Charity
                          1 cardGraceful Charity
                          Graceful Charity
                          Spell Normal
                          Graceful Charity

                            Draw 3 cards, then discard 2 cards.


                            1 cardHeavy Storm
                            1 cardHeavy Storm
                            Heavy Storm
                            Spell Normal
                            Heavy Storm

                              Destroy all Spell and Trap Cards on the field.


                              1 cardLast Will
                              1 cardLast Will
                              Last Will
                              Spell Normal
                              Last Will

                                If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.


                                1 cardMetamorphosis
                                1 cardMetamorphosis
                                Metamorphosis
                                Spell Normal
                                Metamorphosis

                                  Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


                                  1 cardMystical Space Typhoon
                                  1 cardMystical Space Typhoon
                                  Mystical Space Typhoon
                                  Spell Quick
                                  Mystical Space Typhoon

                                    Target 1 Spell/Trap on the field; destroy that target.


                                    2 cardNobleman of Crossout
                                    2 cardNobleman of Crossout
                                    Nobleman of Crossout
                                    Spell Normal
                                    Nobleman of Crossout

                                      Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                      3 cardPoison of the Old Man 3 cardPoison of the Old Man
                                      Poison of the Old Man
                                      Spell Quick
                                      Poison of the Old Man

                                        Activate 1 of these effects; ● Gain 1200 LP. ● Inflict 800 damage to your opponent.


                                        1 cardReinforcement of the Army
                                        1 cardReinforcement of the Army
                                        Reinforcement of the Army
                                        Spell Normal
                                        Reinforcement of the Army

                                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                          1 cardScapegoat 1 cardScapegoat
                                          Scapegoat
                                          Spell Quick
                                          Scapegoat

                                            Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                                            1 cardSmashing Ground 1 cardSmashing Ground
                                            Smashing Ground
                                            Spell Normal
                                            Smashing Ground

                                              Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


                                              1 cardSnatch Steal
                                              1 cardSnatch Steal
                                              Snatch Steal
                                              Spell Equip
                                              Snatch Steal

                                                Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                                1 cardCeasefire
                                                1 cardCeasefire
                                                Ceasefire
                                                Trap Normal
                                                Ceasefire

                                                  If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.


                                                  1 cardMirror Force
                                                  1 cardMirror Force
                                                  Mirror Force
                                                  Trap Normal
                                                  Mirror Force

                                                    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                    2 cardRoyal Decree 2 cardRoyal Decree
                                                    Royal Decree
                                                    Trap Continuous
                                                    Royal Decree

                                                      Negate all other Trap effects on the field.


                                                      1 cardTorrential Tribute
                                                      1 cardTorrential Tribute
                                                      Torrential Tribute
                                                      Trap Normal
                                                      Torrential Tribute

                                                        When a monster(s) is Summoned: Destroy all monsters on the field.


                                                        2 cardWaboku 2 cardWaboku
                                                        Waboku
                                                        Trap Normal
                                                        Waboku

                                                          You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                          1 cardCyber End Dragon 1 cardCyber End Dragon
                                                          Cyber End Dragon
                                                          LIGHT 10
                                                          Cyber End Dragon
                                                          • ATK:

                                                          • 4000

                                                          • DEF:

                                                          • 2800


                                                          "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                          1 cardCyber Twin Dragon 1 cardCyber Twin Dragon
                                                          Cyber Twin Dragon
                                                          LIGHT 8
                                                          Cyber Twin Dragon
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 2100


                                                          "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                                          1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                          Dark Balter the Terrible
                                                          DARK 5
                                                          Dark Balter the Terrible
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 1200


                                                          "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                          1 cardDark Blade the Dragon Knight 1 cardDark Blade the Dragon Knight
                                                          Dark Blade the Dragon Knight
                                                          DARK 6
                                                          Dark Blade the Dragon Knight
                                                          • ATK:

                                                          • 2200

                                                          • DEF:

                                                          • 1500


                                                          "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


                                                          1 cardDark Flare Knight 1 cardDark Flare Knight
                                                          Dark Flare Knight
                                                          DARK 6
                                                          Dark Flare Knight
                                                          • ATK:

                                                          • 2200

                                                          • DEF:

                                                          • 800


                                                          "Dark Magician" + "Flame Swordsman" You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.


                                                          1 cardDarkfire Dragon 1 cardDarkfire Dragon
                                                          Darkfire Dragon
                                                          DARK 4
                                                          Darkfire Dragon
                                                          • ATK:

                                                          • 1500

                                                          • DEF:

                                                          • 1250


                                                          "Firegrass" + "Petit Dragon"


                                                          1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                          Fiend Skull Dragon
                                                          WIND 5
                                                          Fiend Skull Dragon
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 1200


                                                          "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                          1 cardGatling Dragon 1 cardGatling Dragon
                                                          Gatling Dragon
                                                          DARK 8
                                                          Gatling Dragon
                                                          • ATK:

                                                          • 2600

                                                          • DEF:

                                                          • 1200


                                                          "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                                          1 cardKing Dragun 1 cardKing Dragun
                                                          King Dragun
                                                          DARK 7
                                                          King Dragun
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 1100


                                                          "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                                          1 cardMaster of Oz 1 cardMaster of Oz
                                                          Master of Oz
                                                          EARTH 9
                                                          Master of Oz
                                                          • ATK:

                                                          • 4200

                                                          • DEF:

                                                          • 3700


                                                          "Big Koala" + "Des Kangaroo"


                                                          1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                                          Reaper on the Nightmare
                                                          DARK 5
                                                          Reaper on the Nightmare
                                                          • ATK:

                                                          • 800

                                                          • DEF:

                                                          • 600


                                                          "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                                          1 cardRyu Senshi 1 cardRyu Senshi
                                                          Ryu Senshi
                                                          EARTH 6
                                                          Ryu Senshi
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 1200


                                                          "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                          1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                          The Last Warrior from Another Planet
                                                          EARTH 7
                                                          The Last Warrior from Another Planet
                                                          • ATK:

                                                          • 2350

                                                          • DEF:

                                                          • 2300


                                                          "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                          1 cardThousand-Eyes Restrict 1 cardThousand-Eyes Restrict
                                                          Thousand-Eyes Restrict
                                                          DARK 1
                                                          Thousand-Eyes Restrict
                                                          • ATK:

                                                          • 0

                                                          • DEF:

                                                          • 0


                                                          "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.



                                                          CYBERSE Decks in OCG








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