How to Play Doll Monster

How to Play Doll Monster

Doll Monster is a meme deck, play if you're happy


This deck locks Xyz, the playstyle is quite weak, because the deck has Normal Monster, it can be mixed with Primite and other normal monster and Xyz cards to increase the deck's strength, the deck has the ability to thin the deck itself to easily find handtrap & staple pieces but does not have draw cards :/

Sections covered in this guide:




uhm... CORE ?

 

Box of Friends (x1)

R Rarity
Box of Friends
R Rarity
Box of Friends
Box of Friends
LIGHT 1
Box of Friends
  • ATK:

  • 0

  • DEF:

  • 0


If this card is destroyed and sent to the GY: You can Special Summon from your Deck, 2 Normal Monsters with different names whose ATK or DEF is 0, in face-up Defense Position, but they cannot be used as Synchro Material, also they are destroyed during your next End Phase. You can only use this effect of "Box of Friends" once per turn.


When destroyed and sent to the Graveyard, it will Special Summon 2 Normal Monsters with ATK or DEF 0 in Defense Position that cannot be used for Synchro Summon and will be destroyed in the next End Phase.



This is an extremely important card because it pulls 2 bodies onto the field for Xyz, however, because it can be searched, as well as held in hand, without a card to destroy this card, this will also be a brick.

Grandpa Demetto (x1)

R Rarity
Grandpa Demetto
R Rarity
Grandpa Demetto
Grandpa Demetto
DARK 1
Grandpa Demetto
  • ATK:

  • 0

  • DEF:

  • 0


You can detach 1 material from "Princess Cologne" you control; Special Summon up to 2 Normal Monsters with 0 ATK or DEF from your GY, each as a Level 8 DARK monster in Defense Position. If an Xyz Monster you control activates its effect by detaching a Normal Monster: You can target that Xyz Monster and 1 monster your opponent controls; destroy your opponent's monster, and if you do, inflict damage to your opponent equal to that Xyz Monster's Rank x 300. You can only use each effect of "Grandpa Demetto" once per turn.


searched by another card, detact the Xyz Monster Material of the deck "Princess Cologne" to uniquely Summon 2 Normal Monsters with 0 ATK or DEF from the Graveyard, those 2 monsters are considered Level 8 DARK monsters (Xyz Rank 8 go brrrrrrrr)


If there is an Xyz monster that detacts a Normal Monster, you can shoot that Xyz monster and 1 card your opponent controls, then deal damage to the enemy equal to the Rank of the Xyz monster that was just shot x300

It can be seen that this is a strong card, but depending on the situation and search, it is better to play x1

Doll Happiness (x3)

SR Rarity
Doll Happiness
SR Rarity
Doll Happiness
Doll Happiness
Spell Continuous
Doll Happiness

    When this card is activated: Add 1 "Grandpa Demetto" or "Box of Friends" from your Deck to your hand. While you control "Princess Cologne", your opponent's monsters cannot target monsters with 0 ATK or DEF for attacks. Once per turn: You can destroy 1 monster in your hand or field, and if you do, send 1 "Doll Monster" card from your Deck to the GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only activate "Doll Happiness" once per turn.


    Search both Grandpa Demetto and Box of Friends from deck to hand


    can throw Doll Monster from deck to graveyard ( Grandpa will pull it up later) and shoot 1 card from hand or field (to activate Box of Friends effect)

    Has the ability to protect all 0 ATK or DEF monsters from being attacked, if you are controlling Princess Cologne


    This card locks Xyz

    Doll House (x0)

    N Rarity
    Doll House
    N Rarity
    Doll House
    Doll House
    Spell Field
    Doll House

      You can target 1 Normal Monster in your GY with 0 ATK or DEF, or, if you control "Princess Cologne", you can target 2 such monsters instead; Special Summon 1 monster from your Deck with the same name as each target, as a Level 6 DARK monster. You can only use this effect of "Doll House" once per turn. When an opponent's monster declares an attack: You can attach 1 "Grandpa Demetto" you control to "Princess Cologne" you control as material, then end the Battle Phase.


      uhmmmmm


      This card is a bit tough if you peel it off your hand. In general, pull the body up to Xyz Rank 6.

      Princess Cologne (x1)

      SR Rarity
      Princess Cologne
      SR Rarity
      Princess Cologne
      Princess Cologne
      LIGHT
      Princess Cologne
      • ATK:

      • 500

      • DEF:

      • 2200


      2 Level 4 monsters When this card is Xyz Summoned: You can target 1 "Box of Friends" in your Graveyard; Special Summon that target. If you control another monster, your opponent cannot target this card with cards, effects, or for attacks. If a face-up Normal Monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon 1 Normal Monster from your Deck or Graveyard in face-up Defense Position.


      When summoned Xyz will pull Box of Friends from the grave => can shoot Box of Friends to pull 2 bodies up for the next combo (note Box of Friends is once per turn, so if you use it on turn 1 and go to the grave, you can use this card to pull it up and shoot the next combo)


      has the ability to protect itself, as well as when a Normal Monster is destroyed, you can detact 1 Xyz Material and pull 1 Normal Monster from the Deck or Graveyard onto the field, this can help you adjust the Level or Type/Attribute needed for Xyz Summon

      Doll Monster Miss Mädchen and Doll Monster Bear-Bear (Doll Monsters)

      N Rarity
      Doll Monster Miss Mädchen
      N Rarity
      Doll Monster Miss Mädchen
      Doll Monster Miss Mädchen
      LIGHT 4
      Doll Monster Miss Mädchen
      • ATK:

      • 0

      • DEF:

      • 0


      ''Welcome to our house! Here I live with Cologne, Grandpa Demetto, and all the other dolls!''


      N Rarity
      Doll Monster Bear-Bear
      N Rarity
      Doll Monster Bear-Bear
      Doll Monster Bear-Bear
      WIND 4
      Doll Monster Bear-Bear
      • ATK:

      • 0

      • DEF:

      • 0


      ''Even if we get damaged, it's okay. Grandpa Demetto can patch us up!''


      Body Level 4 for Xyz, bring x1-2 depending on you



      Staple

       

      Megalosmasher X, Evolzar Laggia and Evolzar Dolkka (Evolzar)

      R Rarity
      Megalosmasher X
      R Rarity
      Megalosmasher X
      Megalosmasher X
      WATER 4
      Megalosmasher X
      • ATK:

      • 2000

      • DEF:

      • 0


      With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.


      UR Rarity
      Evolzar Laggia
      UR Rarity
      Evolzar Laggia
      Evolzar Laggia
      FIRE
      Evolzar Laggia
      • ATK:

      • 2400

      • DEF:

      • 2000


      2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.


      UR Rarity
      Evolzar Dolkka
      UR Rarity
      Evolzar Dolkka
      Evolzar Dolkka
      FIRE
      Evolzar Dolkka
      • ATK:

      • 2300

      • DEF:

      • 1700


      2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.


      Evolzar is very easy to build, has all kinds of negates but requires 2 Level 4 Dinosaur monsters, you can bring 2 Megalosmasher X , both are Normal Monster Primite that can be used, and also have 0 DEF for Doll Monster cards to be drawn.

      Jongleur-Ghoul Illusionist and Heretical Phobos Covos (Illusion)

      N Rarity
      Jongleur-Ghoul Illusionist
      N Rarity
      Jongleur-Ghoul Illusionist
      Jongleur-Ghoul Illusionist
      DARK 4
      Jongleur-Ghoul Illusionist
      • ATK:

      • 2000

      • DEF:

      • 0


      ''A captivating street performer, who'll catch you off guard with his song and dance and hocus pocus attacks. Once his eyes start spinning, danger is impending, so make a run for it!''


       Rarity
      Heretical Phobos Covos
       Rarity
      Heretical Phobos Covos
      Heretical Phobos Covos
      DARK
      Heretical Phobos Covos
      • ATK:

      • 2100

      • DEF:

      • 1500


      2 Level 4 monsters You can target 1 Effect Monster your opponent controls; negate its effects, then if it battled this turn, you can take control of it until the End Phase. This is a Quick Effect if this card has an Illusion monster as material. You can only use this effect of "Heretical Phobos Covos" once per turn. If this card battles a monster, neither can be destroyed by that battle.


      level up with 2 Level 4 monsters, however if you level up with an Illusion monster, you will use the negate effect and steal this card's monster as a quick effect



      If this card fights with an enemy monster, neither card is destroyed => this will help you build this card to defend the field in case both are exhausted when fighting in the long run

      Inbox

       Rarity
      Primite Roar
       Rarity
      Primite Roar
      Primite Roar
      Spell Quick
      Primite Roar

        Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


         Rarity
        Primite Scream
         Rarity
        Primite Scream
        Primite Scream
        Trap Counter
        Primite Scream

          When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.


           Rarity
          Primite Howl
           Rarity
          Primite Howl
          Primite Howl
          Trap Normal
          Primite Howl

            Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


             Rarity
            Primite Lordly Lode
             Rarity
            Primite Lordly Lode
            Primite Lordly Lode
            Spell Continuous
            Primite Lordly Lode

              When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


               Rarity
              Primite Dragon Ether Beryl
               Rarity
              Primite Dragon Ether Beryl
              Primite Dragon Ether Beryl
              EARTH 4
              Primite Dragon Ether Beryl
              • ATK:

              • 1600

              • DEF:

              • 0


              If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


               Rarity
              Primite Drillbeam
               Rarity
              Primite Drillbeam
              Primite Drillbeam
              Spell Quick
              Primite Drillbeam

                Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                Primite provides full support for Normal Monsters, including search, special summoning normal monsters, protection, even some cards to harass the opponent and the ability to self-heal.


                Since Primite can special summon any Normal monster, you can use it to jump Jongleur or Megalosmasher X to get the Type needed for Xyz

                handtrap & staple

                SR Rarity
                Droll & Lock Bird
                SR Rarity
                Droll & Lock Bird
                Droll & Lock Bird
                WIND 1
                Droll & Lock Bird
                • ATK:

                • 0

                • DEF:

                • 0


                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                UR Rarity
                Maxx "C"
                UR Rarity
                Maxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                UR Rarity
                Infinite Impermanence
                UR Rarity
                Infinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                  UR Rarity
                  Ash Blossom & Joyous Spring
                  UR Rarity
                  Ash Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  SR Rarity
                  Bystial Baldrake
                  SR Rarity
                  Bystial Baldrake
                  Bystial Baldrake
                  DARK 6
                  Bystial Baldrake
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


                  SR Rarity
                  Bystial Druiswurm
                  SR Rarity
                  Bystial Druiswurm
                  Bystial Druiswurm
                  DARK 6
                  Bystial Druiswurm
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                  UR Rarity
                  Bystial Magnamhut
                  UR Rarity
                  Bystial Magnamhut
                  Bystial Magnamhut
                  DARK 6
                  Bystial Magnamhut
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                  UR Rarity
                  Called by the Grave
                  UR Rarity
                  Called by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    Play anything, you will brick anyway :>

                    Number F0: Utopic Draco Future and Number F0: Utopic Future (2 monsters of the same rank)

                    UR Rarity
                    Number F0: Utopic Draco Future
                    UR Rarity
                    Number F0: Utopic Draco Future
                    Number F0: Utopic Draco Future
                    LIGHT
                    Number F0: Utopic Draco Future
                    • ATK:

                    • 3000

                    • DEF:

                    • 2000


                    3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


                    SR Rarity
                    Number F0: Utopic Future
                    SR Rarity
                    Number F0: Utopic Future
                    Number F0: Utopic Future
                    LIGHT
                    Number F0: Utopic Future
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


                    2 monsters of the same Rank (deck is quite biased towards Rank 4), can produce 1 boss that cannot be destroyed, 3000 attack, can negate and NTR monsters

                    stamping machine and zoodiac

                    UR Rarity
                    Zoodiac Drident
                    UR Rarity
                    Zoodiac Drident
                    Zoodiac Drident
                    EARTH
                    Zoodiac Drident
                    • ATK:

                    • -1

                    • DEF:

                    • -1


                    4 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it.


                    N Rarity
                    Zoodiac Chakanine
                    N Rarity
                    Zoodiac Chakanine
                    Zoodiac Chakanine
                    EARTH
                    Zoodiac Chakanine
                    • ATK:

                    • -1

                    • DEF:

                    • -1


                    2 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.


                    R Rarity
                    Zoodiac Boarbow
                    R Rarity
                    Zoodiac Boarbow
                    Zoodiac Boarbow
                    EARTH
                    Zoodiac Boarbow
                    • ATK:

                    • -1

                    • DEF:

                    • -1


                    5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.


                    UR Rarity
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    UR Rarity
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    LIGHT
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                    Tag(s):

                    Zoodiacs: continuously step on each other's heads to get another Zoodiac card, Chakanine can pull another Zoodiac onto the field to get F0. Boarbow allows you to punch LP straight to get Zeus , Drident can shoot cards as quick effects



                    Zeus : the more Xyz materials the better, Zoodiacs can stomp on each other's heads to satisfy this, the effect of no once per turn clearing the entire field is extremely annoying, but getting on the field is easy, just need Xyz monsters to punch

                    Other Xyz Monsters

                    UR Rarity
                    Abyss Dweller
                    UR Rarity
                    Abyss Dweller
                    Abyss Dweller
                    WATER
                    Abyss Dweller
                    • ATK:

                    • 1700

                    • DEF:

                    • 1400


                    2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                    SR Rarity
                    Number 41: Bagooska the Terribly Tired Tapir
                    SR Rarity
                    Number 41: Bagooska the Terribly Tired Tapir
                    Number 41: Bagooska the Terribly Tired Tapir
                    EARTH
                    Number 41: Bagooska the Terribly Tired Tapir
                    • ATK:

                    • 2100

                    • DEF:

                    • 2000


                    2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                    UR Rarity
                    Lyrilusc - Ensemblue Robin
                    UR Rarity
                    Lyrilusc - Ensemblue Robin
                    Lyrilusc - Ensemblue Robin
                    WIND
                    Lyrilusc - Ensemblue Robin
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    2+ Level 1 monsters Gains 500 ATK for each material attached to it. If your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card, then target 1 of those Special Summoned monsters; return it to the hand. If this card in your possession is sent to your GY by an opponent's card: You can target 1 other "Lyrilusc" monster in your GY; add it to your hand.


                    UR Rarity
                    Number 22: Zombiestein
                    UR Rarity
                    Number 22: Zombiestein
                    Number 22: Zombiestein
                    DARK
                    Number 22: Zombiestein
                    • ATK:

                    • 4500

                    • DEF:

                    • 1000


                    2 Level 8 DARK monsters Must be Xyz Summoned and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard, then target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, that face-up card has its effects negated until the end of this turn.


                    Use whatever you like, like sleeping, locking graves, pushing cards or negate, it's all there




                    Companion unit:

                    - Yu-Gi-Oh! Guidance Vietnam





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