Mimighoul Game Guide

Mimighoul Game Guide

Mimighoul is a deck that is quite fun to play (for you, but not for the enemy), the gameplay is to place floodgay (field, a floodgay that can search and buff stats) and use Flip monsters, the good and special thing is that you can flip that monster straight to the enemy's field, those monsters will deduct enemy resources or add resources to you when flipped and fly to your field.


and then these guys punched the base point to support OTK




through heaven and earth i alone am honored

 

Summoning Curse (x0-3)

R Rarity
Summoning Curse
R Rarity
Summoning Curse
Summoning Curse
Spell Continuous
Summoning Curse

    If a monster(s) is Special Summoned: The current controller of that monster(s) banishes 1 card from their hand. Once per turn, during your End Phase, pay 500 LP or destroy this card.


    When a monster is summoned, the player controlling that monster must banish 1 card from their hand.


    You can combine this with the flip monster effect to jump over the opponent's field to snatch their hand.

    The cost of this card is super cheap, only 500 LP

    Fire Sorcerer and Guard Dog (couple circumstances)

    N Rarity
    Fire Sorcerer
    N Rarity
    Fire Sorcerer
    Fire Sorcerer
    FIRE 4
    Fire Sorcerer
    • ATK:

    • 1000

    • DEF:

    • 1500


    FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of damage to your opponent's Life Points.


    N Rarity
    Guard Dog
    N Rarity
    Guard Dog
    Guard Dog
    EARTH 3
    Guard Dog
    • ATK:

    • 1500

    • DEF:

    • 500


    FLIP: Your opponent cannot Special Summon for the rest of this turn.


    Fire Sorcerer : no once per turn, this deck can throw Fire Sorcerer to the enemy's field and flip it up then face down continuously, each flip will banish 2 cards in the hand of the owner of this card (of course the enemy)


    Guard Dog : this card is on your field, every time you flip it, the enemy cannot special summon it for the entire turn. If you accidentally throw it to the enemy's field (because the card thrown to the enemy's field is 50/50), you can use Triple Tactics to benefit from this card or steal it, turn it face down and flip it up next turn.



    CORE

     

    Mimighoul Dungeon (x3)

     Rarity
    Mimighoul Dungeon
     Rarity
    Mimighoul Dungeon
    Mimighoul Dungeon
    Spell Field
    Mimighoul Dungeon

      "Mimighoul" monsters you control that were not Normal or Special Summoned this turn gain ATK equal to their original DEF. Any player who controls a face-down monster cannot Normal Summon monsters, nor declare an attack with monsters that were Special Summoned this turn. During your Main Phase: You can add 1 "Mimighoul" monster from your Deck or GY to your hand. You can only use this effect of "Mimighoul Dungeon" once per turn.


      territorial expansion!


      There are 3 effects, all of them are awesome.

      + Mimighoul monsters that are controlled and not normally or specially summoned this turn gain additional base ATK and DEF, for example dragon is 500 ATK and 2000 DEF, next turn it will increase to 2500 ATK and 2000 DEF, a number equal to high level monsters!!!

      + Players who have face-down monsters that cannot be summoned often attack with monsters specially summoned this turn: usually opp won't dare to flip the flip because it will squeeze opp, but if they don't flip them, they will be field locked

      + search 1 Mimighoul monster from deck or grave to hand, both restores stock and increases deck stability

      Mimighoul Dragon (x3)

       Rarity
      Mimighoul Dragon
       Rarity
      Mimighoul Dragon
      Mimighoul Dragon
      EARTH 1
      Mimighoul Dragon
      • ATK:

      • 500

      • DEF:

      • 2000


      FLIP: If it is the Main Phase: Apply these effects in sequence. ● Destroy all face-up monsters you control, except "Mimighoul" monsters. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can add 1 "Mimighoul" Spell/Trap from your Deck to your hand. You can only use each effect of "Mimighoul Dragon" once per turn.


      search spell/trap Mimighoul


      Has the effect of automatically jumping over the enemy's field in face down position

      When flipped: destroys all of the player's monsters, except mimighoul monsters, and transfers ownership of this card to the player's current opponent.

      => raigeki and searcher, play x3 to increase stability. Attack is buffed by field up to 2500, very good support for OTK

      Mimighoul Archfiend (x2-3)

       Rarity
      Mimighoul Archfiend
       Rarity
      Mimighoul Archfiend
      Mimighoul Archfiend
      EARTH 1
      Mimighoul Archfiend
      • ATK:

      • 0

      • DEF:

      • 1900


      FLIP: If it is the Main Phase: Apply these effects in sequence. ● Your opponent draws 1 card. ● Send 1 card from your hand to the GY. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can change 1 face-down monster on the field to face-up Attack or Defense Position. You can only use each effect of "Mimighoul Archfiend" once per turn.


      When summoned, changes 1 enemy face-down monster to attack or defense position (flip the monster face-up).


      can jump over the enemy field in a defensive position

      When flipped: the opponent draws 1 (the opponent's opponent is you), the person controlling it sends 1 card from hand to grave and transfers control to the opponent

      => play x2-3, add resources and structure resources well, have the ability to flip monsters to support flip play in case you actively flip your opponent's cards to make it difficult for them

      Mimighoul Master (x1)

       Rarity
      Mimighoul Master
       Rarity
      Mimighoul Master
      Mimighoul Master
      EARTH 4
      Mimighoul Master
      • ATK:

      • 1800

      • DEF:

      • 1200


      Cannot be destroyed by battle or card effects while your opponent controls any face-down monsters or you control a "Mimighoul" monster other than "Mimighoul Master". You can only use each of the following effects of "Mimighoul Master" once per turn. If this card is Normal or Special Summoned: You can add 1 "Mimighoul" monster from your Deck to your hand, except "Mimighoul Master". During your opponent's Main Phase (Quick Effect): You can change 1 face-down monster on the field to face-up Attack or Defense Position.


      While you have another Mimighoul monster or your enemy has a set monster, this card cannot be destroyed by battle or effects.


      Field buff this card to 3000 attack!!!

      When summoned, it will search 1 Mimighoul monster from Deck to hand => if you use normal summon, it will not normal summon other monsters and search for cards, in that case, searching for backup card next turn or monster automatically jumping to your field will be reasonable. If this card is pulled to the field by another card and still normal summon, you can normal summon other monsters, search for more cards and expand the combo

      (quick effect): change the enemy's face-down monster to face-up (Attack or Defense), this will actively activate the flip monster effect to make things difficult for the enemy

      - Level 4 is a bit ugly, can't xyz ;-;

      Mimighoul Fairy (x1-3)

       Rarity
      Mimighoul Fairy
       Rarity
      Mimighoul Fairy
      Mimighoul Fairy
      EARTH 1
      Mimighoul Fairy
      • ATK:

      • 100

      • DEF:

      • 100


      FLIP: If it is the Main Phase: Apply these effects in sequence. ● This turn, you cannot activate the effects of monsters Special Summoned from your hand. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if you control a "Mimighoul" monster, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Fairy" once per turn.


      like the others but this card will automatically jump to your field !!! +1 body for Fiendsmith or Xyz rank 1 combo


      When flipped: The player controlling this card cannot special summon monsters from their hand ( Diabellstar khok') and transfers control to their opponent.

      Mimighoul Armor and Mimighoul Slime (x0-1)

       Rarity
      Mimighoul Armor
       Rarity
      Mimighoul Armor
      Mimighoul Armor
      EARTH 1
      Mimighoul Armor
      • ATK:

      • 600

      • DEF:

      • 1500


      FLIP: If it is the Main Phase: Apply these effects in sequence. ● This turn, "Mimighoul" monsters cannot be destroyed by battle. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if your opponent controls a monster, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Armor" once per turn.


       Rarity
      Mimighoul Slime
       Rarity
      Mimighoul Slime
      Mimighoul Slime
      EARTH 1
      Mimighoul Slime
      • ATK:

      • 400

      • DEF:

      • 500


      FLIP: If it is the Main Phase: Apply these effects in sequence. ● Your opponent can Special Summon 1 "Mimighoul" monster from their Deck to their field. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if your opponent controls more monsters than you do, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Slime" once per turn.


      Slime : pulls 1 Mimighoul from the enemy's deck onto the field then transfers control, helps pull cards that can flip monsters or add resources to the turn after playing.


      Armor : protects from being destroyed by combat (both players' field) then transfers control

      Mimighoul Maker (x3)

       Rarity
      Mimighoul Maker
       Rarity
      Mimighoul Maker
      Mimighoul Maker
      Spell Normal
      Mimighoul Maker

        Reveal 2 Flip monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to their field in face-down Defense Position, and you add the other to your hand, then you can Special Summon 1 "Mimighoul" monster from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 face-down monster your opponent controls; change it to face-up Attack or Defense Position. You can only use 1 "Mimighoul Maker" effect per turn, and only once that turn.


        PEAK !!!


        Take 2 Flip monsters of any name (does not have to be Mimighoul) from your deck, then randomly, 1 card flies to your opponent's field face down, 1 card goes to your hand, then you can special summon 1 Mimighoul monster from your hand

        => put some floodgay or flip monster to snatch hand to enemy field and also search for resources and jump by itself

        If your opponent special summons a monster, you can banish this card and target 1 of your opponent's face-down monsters: flip it face-up :)

        => actively handle flip monsters to make things difficult for the enemy

        is a quick play spell that also searches and supports disrupt or adds resources, too strong

        Mimighoul Room (x1-2)

         Rarity
        Mimighoul Room
         Rarity
        Mimighoul Room
        Mimighoul Room
        Trap Normal
        Mimighoul Room

          Special Summon 1 "Mimighoul" monster from your hand or Deck to your field, or in face-down Defense Position to your opponent's field, then you can change 1 face-up monster on the field to face-down Defense Position. You can banish this card from your GY, then target any number of "Mimighoul" cards you control; return them to the hand. You can only use 1 "Mimighoul Room" effect per turn, and only once that turn.


          Draw 1 Mimighoul monster from your hand or deck onto your side of the field or face-down defense position, then turn 1 face-up monster face-down (allowing you to flip a non-once per turn monster and flip it face-up or face-down an enemy monster)


          You can banish this card and push all the Mimighoul cards you want into your hand (to activate or re-summon and add resources or activate effects you need, sometimes jumping to the enemy field)

          Mimighoul Throne (x1)

           Rarity
          Mimighoul Throne
           Rarity
          Mimighoul Throne
          Mimighoul Throne
          EARTH
          Mimighoul Throne
          • ATK:

          • 0

          • DEF:

          • 1000


          2 Level 1 "Mimighoul" monsters You can detach 1 material from this card; Special Summon 1 "Mimighoul Master" from your hand, Deck or GY. During the Main Phase (Quick Effect): You can target 1 "Mimighoul Master" you control; equip this card to it as an Equip Spell that gives it 1000 ATK, then you can return cards from the field to the hand, up to the number of materials this card had. You can only use 1 "Mimighoul Throne" effect per turn, and only once that turn.


          easy to level up, only with 2 Mimighoul Level 1 monsters


          Draw a Master straight from your deck/graveyard or hand - a monster with resources, a big body, self-protection, and a flip card

          Has the ability to buff 1000 ATK for Master and push cards from the field to hand

          => push your card or enemy card, your card will reactivate the field or summon to the field to add resources or create advantage, sometimes jump to the enemy field to defend. Pushing the enemy card is of course, 1 disrupt

          Giant Mimighoul (x1-2)

           Rarity
          Giant Mimighoul
           Rarity
          Giant Mimighoul
          Giant Mimighoul
          EARTH
          Giant Mimighoul
          • ATK:

          • 1300

          • DEF:

          • 2000


          2 Level 1 monsters Your non-Xyz "Mimighoul" monsters can attack directly while your opponent controls a face-down monster. You can only use each of the following effects of "Giant Mimighoul" once per turn. If this card is Xyz Summoned: You can add 1 "Mimighoul" card from your Deck to your hand. You can detach 1 material from this card, then target face-up cards on the field up to the number of face-down monsters your opponent controls; destroy them, and if you do, inflict 1000 damage to your opponent for each card destroyed.


          This mimighoul is so big that it takes up 2 slots in the display frame.


          easy to level up, use any 2 Level 1 monsters, it doesn't have to be Mimighoul, it's Fiendsmith Lurrie time

          This card allows non-Xyz Mimighoul to punch directly into the life points if the opponent has a face-down monster, greatly supporting OTK.

          When Xyz Summoned, it can search 1 Mimighoul monster/spell/trap from the deck to the hand to gain more pieces for the combo, then shoot the enemy's face-up card, up to the number of face-down cards the opponent controls.



          Staple

           

          handtrap & staple

          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


            UR Rarity
            Crossout Designator
            UR Rarity
            Crossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




              Tag(s):

              UR Rarity
              Nibiru, the Primal Being
              UR Rarity
              Nibiru, the Primal Being
              Nibiru, the Primal Being
              LIGHT 11
              Nibiru, the Primal Being
              • ATK:

              • 3000

              • DEF:

              • 600


              During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


              UR Rarity
              Ash Blossom & Joyous Spring
              UR Rarity
              Ash Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              UR Rarity
              Maxx "C"
              UR Rarity
              Maxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              UR Rarity
              Called by the Grave
              UR Rarity
              Called by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                 

                Fiendsmith

                 Rarity
                Fiendsmith's Tract
                 Rarity
                Fiendsmith's Tract
                Fiendsmith's Tract
                Spell Normal
                Fiendsmith's Tract

                  Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                   Rarity
                  Lacrima the Crimson Tears
                   Rarity
                  Lacrima the Crimson Tears
                  Lacrima the Crimson Tears
                  LIGHT 4
                  Lacrima the Crimson Tears
                  • ATK:

                  • 1200

                  • DEF:

                  • 1200


                  (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                  N Rarity
                  Fabled Lurrie
                  N Rarity
                  Fabled Lurrie
                  Fabled Lurrie
                  LIGHT 1
                  Fabled Lurrie
                  • ATK:

                  • 200

                  • DEF:

                  • 400


                  When this card is discarded to the Graveyard, Special Summon it.


                   Rarity
                  Fiendsmith's Agnumday
                   Rarity
                  Fiendsmith's Agnumday
                  Fiendsmith's Agnumday
                  LIGHT
                  Fiendsmith's Agnumday
                  • ATK:

                  • 1800

                  • LINK-3

                  Link Arrow:

                  Top

                  Bottom-Left

                  Bottom-Right


                  2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                   Rarity
                  Fiendsmith Engraver
                   Rarity
                  Fiendsmith Engraver
                  Fiendsmith Engraver
                  LIGHT 6
                  Fiendsmith Engraver
                  • ATK:

                  • 1800

                  • DEF:

                  • 2400


                  You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                   Rarity
                  Fiendsmith's Desirae
                   Rarity
                  Fiendsmith's Desirae
                  Fiendsmith's Desirae
                  LIGHT 9
                  Fiendsmith's Desirae
                  • ATK:

                  • 2800

                  • DEF:

                  • 2400


                  "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                   Rarity
                  Fiendsmith's Sequence
                   Rarity
                  Fiendsmith's Sequence
                  Fiendsmith's Sequence
                  LIGHT
                  Fiendsmith's Sequence
                  • ATK:

                  • 1200

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                  UR Rarity
                  Moon of the Closed Heaven
                  UR Rarity
                  Moon of the Closed Heaven
                  Moon of the Closed Heaven
                  LIGHT
                  Moon of the Closed Heaven
                  • ATK:

                  • 1200

                  • LINK-2

                  Link Arrow:

                  Top

                  Top-Right


                  2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                   Rarity
                  Fiendsmith's Lacrima
                   Rarity
                  Fiendsmith's Lacrima
                  Fiendsmith's Lacrima
                  LIGHT 6
                  Fiendsmith's Lacrima
                  • ATK:

                  • 2400

                  • DEF:

                  • 2400


                  2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                  UR Rarity
                  Apollousa, Bow of the Goddess
                  UR Rarity
                  Apollousa, Bow of the Goddess
                  Apollousa, Bow of the Goddess
                  WIND
                  Apollousa, Bow of the Goddess
                  • ATK:

                  • -1

                  • LINK-4

                  Link Arrow:

                  Top

                  Bottom-Left

                  Bottom

                  Bottom-Right


                  2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                  R Rarity
                  D/D/D Wave High King Caesar
                  R Rarity
                  D/D/D Wave High King Caesar
                  D/D/D Wave High King Caesar
                  WATER
                  D/D/D Wave High King Caesar
                  • ATK:

                  • 2800

                  • DEF:

                  • 1800


                  2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                   Rarity
                  Fiendsmith's Requiem
                   Rarity
                  Fiendsmith's Requiem
                  Fiendsmith's Requiem
                  LIGHT
                  Fiendsmith's Requiem
                  • ATK:

                  • 600

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                  king of engines (behind invoked) , to eat handtrap just need to rotate fiendsmith and it's done, can even use fiendsmith to bait handtrap or negate enemy if needed


                  somehow Fiendsmith Lurr ie is level 1 so we can Xyz if needed and rotate to Mimighoul

                  S:P Little Knight and I:P Masquerena (x1)

                  UR Rarity
                  S:P Little Knight
                  UR Rarity
                  S:P Little Knight
                  S:P Little Knight
                  DARK
                  S:P Little Knight
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                  UR Rarity
                  I:P Masquerena
                  UR Rarity
                  I:P Masquerena
                  I:P Masquerena
                  DARK
                  I:P Masquerena
                  • ATK:

                  • 800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                  mainly on I:P and I:P activates eff on S:P turn enemy banishes 2 enemy cards

                  Downerd Magician, Divine Arsenal AA-ZEUS - Sky Thunder and Super Starslayer TY-PHON - Sky Crisis (Xyz)

                  SR Rarity
                  Downerd Magician
                  SR Rarity
                  Downerd Magician
                  Downerd Magician
                  DARK
                  Downerd Magician
                  • ATK:

                  • 2100

                  • DEF:

                  • 200


                  2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                  UR Rarity
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  UR Rarity
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  LIGHT
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                  Tag(s):

                  UR Rarity
                  Super Starslayer TY-PHON - Sky Crisis
                  UR Rarity
                  Super Starslayer TY-PHON - Sky Crisis
                  Super Starslayer TY-PHON - Sky Crisis
                  DARK
                  Super Starslayer TY-PHON - Sky Crisis
                  • ATK:

                  • 2900

                  • DEF:

                  • 2900


                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                  Downerd : The main purpose of this card is to get 1 more Xyz material for Zeus.


                  Zeus : send all cards (except this one) no once per turn, easy to level up, big body

                  Ty-Phon : specializes in turn 2, supports breaking boards very well




                  Companion unit:

                  - Yu-Gi-Oh! Guidance Vietnam





                  https://ygovietnam.com/
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