Witchcrafter Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Witchcrafter Haine
SR Rarity
Witchcrafter Haine
SR Rarity
Witchcrafter Haine
DARK 7
Witchcrafter Haine
  • ATK:

  • 2400

  • DEF:

  • 1000


Your opponent cannot target other Spellcaster monsters you control with card effects. (Quick Effect): You can discard 1 Spell, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Witchcrafter Haine" once per turn.

R Rarity
Witchcrafter Schmietta
R Rarity
Witchcrafter Schmietta
R Rarity
Witchcrafter Schmietta
FIRE 4
Witchcrafter Schmietta
  • ATK:

  • 1800

  • DEF:

  • 600


During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Witchcrafter Creation
SR Rarity
Witchcrafter Creation
SR Rarity
Witchcrafter Creation
Spell Normal
Witchcrafter Creation

    Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn.

    UR Rarity
    Infinite Impermanence
    UR Rarity
    Infinite Impermanence
    UR Rarity
    Infinite Impermanence
    Trap Normal
    Infinite Impermanence

      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

      Extra Deck

      UR Rarity
      Witchcrafter Vice-Madame
      UR Rarity
      Witchcrafter Vice-Madame
      UR Rarity
      Witchcrafter Vice-Madame
      DARK 8
      Witchcrafter Vice-Madame
      • ATK:

      • 2700

      • DEF:

      • 2800


      1 "Witchcrafter" monster + 1 Spellcaster monster When a Spell Card or effect, or a non-Fusion Spellcaster monster effect, is activated (Quick Effect): You can activate 1 of these effects (but you can only use each effect of "Witchcrafter Vice-Madame" once per turn). ● Destroy 1 card on the field. ● Special Summon 1 Level 6 or lower "Witchcrafter" monster from your hand or Deck. ● Add 1 "Witchcrafter" Spell/Trap from your GY to your hand.

      SR Rarity
      Artemis, the Magistus Moon Maiden
      SR Rarity
      Artemis, the Magistus Moon Maiden
      SR Rarity
      Artemis, the Magistus Moon Maiden
      LIGHT
      Artemis, the Magistus Moon Maiden
      • ATK:

      • 800

      • LINK-1

      Link Arrow:

      Top


      1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.

      SR Rarity
      Dharc the Dark Charmer, Gloomy
      SR Rarity
      Dharc the Dark Charmer, Gloomy
      SR Rarity
      Dharc the Dark Charmer, Gloomy
      DARK
      Dharc the Dark Charmer, Gloomy
      • ATK:

      • 1850

      • LINK-2

      Link Arrow:

      Bottom-Left

      Bottom-Right


      2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

      Need 15 UR

       Rarity
      Performapal Sky Magician Girl1 card
      UR Rarity
      Spellbook Magician of Prophecy1 card
      UR Rarity
      Witchcrafter Vice-Madame1 card
      UR Rarity
      Crowley, the First Propheseer1 card
      UR Rarity
      Evigishki Neremanas1 card
      UR Rarity
      Despian Luluwalilith1 card
      UR Rarity
      Fortune Lady Every1 card
      UR Rarity
      Centur-Ion Primera Primus1 card
      UR Rarity
      Ash Blossom & Joyous Spring1 card
      UR Rarity
      Blazing Cartesia, the Virtuous2 card
      UR Rarity
      Spellbook of Secrets1 card
      UR Rarity
      Triple Tactics Talent1 card
      UR Rarity
      Triple Tactics Thrust1 card
      UR Rarity
      Infinite Impermanence1 card

      Main: 41 Extra: 15

      SR Rarity
      1 cardChocolate Magician Girl
      SR Rarity
      1 cardChocolate Magician Girl
      Chocolate Magician Girl
      WATER 4
      Chocolate Magician Girl
      • ATK:

      • 1600

      • DEF:

      • 1000


      Once per turn: You can discard 1 Spellcaster-Type monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster-Type monster in your Graveyard, except "Chocolate Magician Girl"; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK.


      SR Rarity
      1 cardDroll & Lock Bird
      SR Rarity
      1 cardDroll & Lock Bird
      Droll & Lock Bird
      WIND 1
      Droll & Lock Bird
      • ATK:

      • 0

      • DEF:

      • 0


      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


      SR Rarity
      1 cardGishki Shadow
      SR Rarity
      1 cardGishki Shadow
      Gishki Shadow
      WATER 4
      Gishki Shadow
      • ATK:

      • 1200

      • DEF:

      • 1000


      If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand.


      SR Rarity
      1 cardGishki Vision
      SR Rarity
      1 cardGishki Vision
      Gishki Vision
      WATER 2
      Gishki Vision
      • ATK:

      • 700

      • DEF:

      • 500


      If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand.


      N Rarity
      1 cardMagical Exemplar
      N Rarity
      1 cardMagical Exemplar
      Magical Exemplar
      EARTH 4
      Magical Exemplar
      • ATK:

      • 1700

      • DEF:

      • 1400


      Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn: You can remove any number of Spell Counters from this card; Special Summon 1 Spellcaster monster from your hand or GY whose Level is equal to the number of Spell Counters you removed.


      N Rarity
      1 cardMedium of the Ice Barrier
      N Rarity
      1 cardMedium of the Ice Barrier
      Medium of the Ice Barrier
      WATER 7
      Medium of the Ice Barrier
      • ATK:

      • 2200

      • DEF:

      • 1600


      If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn.


       Rarity
      1 cardPerformapal Sky Magician Girl
       Rarity
      1 cardPerformapal Sky Magician Girl
      Performapal Sky Magician Girl
      WIND 5
      Performapal Sky Magician Girl
      • ATK:

      • 2000

      • DEF:

      • 1500


      If you control a Continuous Spell: You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can send 1 Level 4 or lower LIGHT Spellcaster monster from your Deck to the GY. If this face-up card leaves the field: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Performapal Sky Magician Girl" once per turn.


      SR Rarity
      1 cardRevealer of the Ice Barrier
      SR Rarity
      1 cardRevealer of the Ice Barrier
      Revealer of the Ice Barrier
      WATER 4
      Revealer of the Ice Barrier
      • ATK:

      • 1700

      • DEF:

      • 1000


      While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.


      R Rarity
      1 cardRilliona, the Magistus of Verre
      R Rarity
      1 cardRilliona, the Magistus of Verre
      Rilliona, the Magistus of Verre
      LIGHT 4
      Rilliona, the Magistus of Verre
      • ATK:

      • 800

      • DEF:

      • 1800


      If this card is Normal or Special Summoned: You can activate 1 of these effects; ● Add 1 "Magistus" Spell/Trap from your Deck to your hand. ● Return 1 of your banished Level 4 or lower Spellcaster monsters to your GY. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Rilliona, the Magistus of Verre" once per turn.


      SR Rarity
      1 cardSpeaker for the Ice Barriers
      SR Rarity
      1 cardSpeaker for the Ice Barriers
      Speaker for the Ice Barriers
      WATER 4
      Speaker for the Ice Barriers
      • ATK:

      • 1000

      • DEF:

      • 1800


      While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).


      UR Rarity
      1 cardSpellbook Magician of Prophecy
      UR Rarity
      1 cardSpellbook Magician of Prophecy
      Spellbook Magician of Prophecy
      WATER 2
      Spellbook Magician of Prophecy
      • ATK:

      • 500

      • DEF:

      • 400


      If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


      SR Rarity
      1 cardWitch of the Black Forest
      SR Rarity
      1 cardWitch of the Black Forest
      Witch of the Black Forest
      DARK 4
      Witch of the Black Forest
      • ATK:

      • 1100

      • DEF:

      • 1200


      If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.


      SR Rarity
      1 cardWitchcrafter Haine
      SR Rarity
      1 cardWitchcrafter Haine
      Witchcrafter Haine
      DARK 7
      Witchcrafter Haine
      • ATK:

      • 2400

      • DEF:

      • 1000


      Your opponent cannot target other Spellcaster monsters you control with card effects. (Quick Effect): You can discard 1 Spell, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Witchcrafter Haine" once per turn.


      R Rarity
      1 cardWitchcrafter Schmietta
      R Rarity
      1 cardWitchcrafter Schmietta
      Witchcrafter Schmietta
      FIRE 4
      Witchcrafter Schmietta
      • ATK:

      • 1800

      • DEF:

      • 600


      During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.


      N Rarity
      1 cardGishki Ariel
      N Rarity
      1 cardGishki Ariel
      Gishki Ariel
      WATER 4
      Gishki Ariel
      • ATK:

      • 1000

      • DEF:

      • 1800


      FLIP: You can add 1 "Gishki" monster from your Deck to your hand.


      R Rarity
      1 cardDark Doriado
      R Rarity
      1 cardDark Doriado
      Dark Doriado
      DARK 45
      Dark Doriado
      • ATK:

      • 1800

      • DEF:

      • 1400


      [ Pendulum Effect ] All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK/DEF for every different Attribute among the monsters you control. [ Monster Effect ] If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on top of the Deck in any order.


      UR Rarity
      1 cardEvigishki Neremanas
      UR Rarity
      1 cardEvigishki Neremanas
      Evigishki Neremanas
      WATER 10
      Evigishki Neremanas
      • ATK:

      • 3000

      • DEF:

      • 1800


      You can Ritual Summon this card with any "Gishki" Ritual Spell. If this card is Ritual Summoned: You can target 1 WATER monster in your GY; Special Summon it. Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. Once per turn, when your opponent activates a monster effect (Quick Effect): You can return 1 "Gishki" Ritual Monster you control to the hand, and if you do, negate the activation, and if you do that, shuffle it into the Deck.


      UR Rarity
      1 cardAsh Blossom & Joyous Spring
      UR Rarity
      1 cardAsh Blossom & Joyous Spring
      Ash Blossom & Joyous Spring
      FIRE 3
      Ash Blossom & Joyous Spring
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


      UR Rarity
      2 cardBlazing Cartesia, the Virtuous
      UR Rarity
      2 cardBlazing Cartesia, the Virtuous
      Blazing Cartesia, the Virtuous
      LIGHT 4
      Blazing Cartesia, the Virtuous
      • ATK:

      • 1500

      • DEF:

      • 1500


      If you control "Fallen of Albaz" or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of "Blazing Cartesia, the Virtuous" once per turn.


      R Rarity
      1 cardZoroa, the Magistus of Flame
      R Rarity
      1 cardZoroa, the Magistus of Flame
      Zoroa, the Magistus of Flame
      FIRE 4
      Zoroa, the Magistus of Flame
      • ATK:

      • 1500

      • DEF:

      • 1500


      You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. If this card becomes equipped with a "Magistus" Monster Card: You can Special Summon 1 Level 4 Spellcaster monster from your hand or GY in Defense Position, except "Zoroa, the Magistus of Flame", but its effects are negated. You can only use each effect of "Zoroa, the Magistus of Flame" once per turn.


      N Rarity
      1 cardChaos Scepter Blast
      N Rarity
      1 cardChaos Scepter Blast
      Chaos Scepter Blast
      Spell Quick
      Chaos Scepter Blast

        If you control a Level 8 or higher Spellcaster-Type monster: Banish 1 card on the field face-down. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 "Magician of Black Chaos" or "Dark Magician of Chaos" from your Deck, ignoring its Summoning conditions.


        R Rarity
        1 cardDark Magic Veil
        R Rarity
        1 cardDark Magic Veil
        Dark Magic Veil
        Spell Normal
        Dark Magic Veil

          Pay 1000 LP; Special Summon 1 DARK Spellcaster-Type monster from your hand or Graveyard.


          SR Rarity
          1 cardFreezing Chains of the Ice Barrier
          SR Rarity
          1 cardFreezing Chains of the Ice Barrier
          Freezing Chains of the Ice Barrier
          Spell Continuous
          Freezing Chains of the Ice Barrier

            When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.


            SR Rarity
            1 cardGishki Nekromirror
            SR Rarity
            1 cardGishki Nekromirror
            Gishki Nekromirror
            Spell Normal
            Gishki Nekromirror

              This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, OR Tribute 1 face-up monster your opponent controls. If you Ritual Summon using this card, you lose LP equal to the original ATK of the Ritual Summoned monster. If this card is in your GY: You can target 1 "Gishki" monster in your GY; place that card on top of the Deck, and if you do, place this card on the bottom of the Deck.


              R Rarity
              1 cardMagic Gate of Miracles
              R Rarity
              1 cardMagic Gate of Miracles
              Magic Gate of Miracles
              Spell Normal
              Magic Gate of Miracles

                If you control 2 or more Spellcaster monsters: Change 1 Attack Position monster your opponent controls to Defense Position, then take control of it, and if you do, it cannot be destroyed by battle.


                SR Rarity
                2 cardMedallion of the Ice Barrier
                SR Rarity
                2 cardMedallion of the Ice Barrier
                Medallion of the Ice Barrier
                Spell Normal
                Medallion of the Ice Barrier

                  Add 1 "Ice Barrier" monster from your Deck to your hand.


                  SR Rarity
                  1 cardSmall World
                  SR Rarity
                  1 cardSmall World
                  Small World
                  Spell Normal
                  Small World

                    Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                    SR Rarity
                    1 cardSpellbook of Knowledge
                    SR Rarity
                    1 cardSpellbook of Knowledge
                    Spellbook of Knowledge
                    Spell Normal
                    Spellbook of Knowledge

                      Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                      UR Rarity
                      1 cardSpellbook of Secrets
                      UR Rarity
                      1 cardSpellbook of Secrets
                      Spellbook of Secrets
                      Spell Normal
                      Spellbook of Secrets

                        Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                        UR Rarity
                        1 cardTriple Tactics Talent
                        UR Rarity
                        1 cardTriple Tactics Talent
                        Triple Tactics Talent
                        Spell Normal
                        Triple Tactics Talent

                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                          Tag(s):

                          UR Rarity
                          1 cardTriple Tactics Thrust
                          UR Rarity
                          1 cardTriple Tactics Thrust
                          Triple Tactics Thrust
                          Spell Normal
                          Triple Tactics Thrust

                            If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                            N Rarity
                            1 cardTrismagistus
                            N Rarity
                            1 cardTrismagistus
                            Trismagistus
                            Spell Continuous
                            Trismagistus

                              The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn. ● During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand. ● You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand.


                              SR Rarity
                              1 cardWitchcrafter Creation
                              SR Rarity
                              1 cardWitchcrafter Creation
                              Witchcrafter Creation
                              Spell Normal
                              Witchcrafter Creation

                                Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn.


                                N Rarity
                                1 cardWitchcrafter Scroll
                                N Rarity
                                1 cardWitchcrafter Scroll
                                Witchcrafter Scroll
                                Spell Continuous
                                Witchcrafter Scroll

                                  Once per turn, when your Spellcaster monster destroys a monster by battle: You can draw 1 card. You can only use 1 of the following effects of "Witchcrafter Scroll" per turn, and only once that turn. ● If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead. ● During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone.


                                  SR Rarity
                                  1 cardIce Barrier
                                  SR Rarity
                                  1 cardIce Barrier
                                  Ice Barrier
                                  Trap Normal
                                  Ice Barrier

                                    When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


                                    UR Rarity
                                    1 cardInfinite Impermanence
                                    UR Rarity
                                    1 cardInfinite Impermanence
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                      SR Rarity
                                      1 cardJar of Avarice
                                      SR Rarity
                                      1 cardJar of Avarice
                                      Jar of Avarice
                                      Trap Normal
                                      Jar of Avarice

                                        Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                                        SR Rarity
                                        1 cardQuaking Mirror Force
                                        SR Rarity
                                        1 cardQuaking Mirror Force
                                        Quaking Mirror Force
                                        Trap Normal
                                        Quaking Mirror Force

                                          When an opponent's monster declares an attack: Change all your opponent's Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                                          R Rarity
                                          1 cardTorrential Tribute
                                          R Rarity
                                          1 cardTorrential Tribute
                                          Torrential Tribute
                                          Trap Normal
                                          Torrential Tribute

                                            When a monster(s) is Summoned: Destroy all monsters on the field.


                                            R Rarity
                                            1 cardAiwass, the Magistus Spell Spirit
                                            R Rarity
                                            1 cardAiwass, the Magistus Spell Spirit
                                            Aiwass, the Magistus Spell Spirit
                                            WIND 8
                                            Aiwass, the Magistus Spell Spirit
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 2800


                                            1 "Magistus" monster + 1 Spellcaster monster While this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of "Aiwass, the Magistus Spell Spirit" once per turn.


                                            UR Rarity
                                            1 cardWitchcrafter Vice-Madame
                                            UR Rarity
                                            1 cardWitchcrafter Vice-Madame
                                            Witchcrafter Vice-Madame
                                            DARK 8
                                            Witchcrafter Vice-Madame
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 2800


                                            1 "Witchcrafter" monster + 1 Spellcaster monster When a Spell Card or effect, or a non-Fusion Spellcaster monster effect, is activated (Quick Effect): You can activate 1 of these effects (but you can only use each effect of "Witchcrafter Vice-Madame" once per turn). ● Destroy 1 card on the field. ● Special Summon 1 Level 6 or lower "Witchcrafter" monster from your hand or Deck. ● Add 1 "Witchcrafter" Spell/Trap from your GY to your hand.


                                            SR Rarity
                                            1 cardArtemis, the Magistus Moon Maiden
                                            SR Rarity
                                            1 cardArtemis, the Magistus Moon Maiden
                                            Artemis, the Magistus Moon Maiden
                                            LIGHT
                                            Artemis, the Magistus Moon Maiden
                                            • ATK:

                                            • 800

                                            • LINK-1

                                            Link Arrow:

                                            Top


                                            1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                            UR Rarity
                                            1 cardCrowley, the First Propheseer
                                            UR Rarity
                                            1 cardCrowley, the First Propheseer
                                            Crowley, the First Propheseer
                                            DARK
                                            Crowley, the First Propheseer
                                            • ATK:

                                            • 1000

                                            • LINK-2

                                            Link Arrow:

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                                            2 Spellcaster monsters If this card is Link Summoned: You can reveal 3 "Spellbook" cards with different names from your Deck, and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. You can only use this effect of "Crowley, the First Propheseer" once per turn. Each turn, 1 Level 5 or higher Spellcaster monster you Normal Summon can be Summoned without Tributing.


                                            SR Rarity
                                            1 cardDharc the Dark Charmer, Gloomy
                                            SR Rarity
                                            1 cardDharc the Dark Charmer, Gloomy
                                            Dharc the Dark Charmer, Gloomy
                                            DARK
                                            Dharc the Dark Charmer, Gloomy
                                            • ATK:

                                            • 1850

                                            • LINK-2

                                            Link Arrow:

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                                            2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                            SR Rarity
                                            1 cardEria the Water Charmer, Gentle
                                            SR Rarity
                                            1 cardEria the Water Charmer, Gentle
                                            Eria the Water Charmer, Gentle
                                            WATER
                                            Eria the Water Charmer, Gentle
                                            • ATK:

                                            • 1850

                                            • LINK-2

                                            Link Arrow:

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                                            2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.


                                            SR Rarity
                                            1 cardLyna the Light Charmer, Lustrous
                                            SR Rarity
                                            1 cardLyna the Light Charmer, Lustrous
                                            Lyna the Light Charmer, Lustrous
                                            LIGHT
                                            Lyna the Light Charmer, Lustrous
                                            • ATK:

                                            • 1850

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                            SR Rarity
                                            1 cardWynn the Wind Charmer, Verdant
                                            SR Rarity
                                            1 cardWynn the Wind Charmer, Verdant
                                            Wynn the Wind Charmer, Verdant
                                            WIND
                                            Wynn the Wind Charmer, Verdant
                                            • ATK:

                                            • 1850

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.


                                            UR Rarity
                                            1 cardDespian Luluwalilith
                                            UR Rarity
                                            1 cardDespian Luluwalilith
                                            Despian Luluwalilith
                                            LIGHT 12
                                            Despian Luluwalilith
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2500


                                            1 Level 4 Tuner + 1+ non-Tuner monsters Once per turn, if a card(s) leaves the Extra Deck (except during the Damage Step): You can make all monsters you currently control gain 500 ATK (permanently), then you can negate the effects of 1 face-up card on the field, until the end of this turn. During the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 LIGHT Spellcaster monster from your hand or Deck whose ATK equals its own DEF. You can only use this effect of "Despian Luluwalilith" once per turn.


                                            R Rarity
                                            1 cardEnlightenment Paladin
                                            R Rarity
                                            1 cardEnlightenment Paladin
                                            Enlightenment Paladin
                                            DARK 8
                                            Enlightenment Paladin
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Magician" Pendulum Monster as Material: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Enlightenment Paladin" once per turn. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.


                                            UR Rarity
                                            1 cardFortune Lady Every
                                            UR Rarity
                                            1 cardFortune Lady Every
                                            Fortune Lady Every
                                            LIGHT 7
                                            Fortune Lady Every
                                            • ATK:

                                            • -1

                                            • DEF:

                                            • -1


                                            1 Tuner + 1+ non-Tuner Spellcaster monsters This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.


                                            SR Rarity
                                            1 cardVahram, the Magistus Divinity Dragon
                                            SR Rarity
                                            1 cardVahram, the Magistus Divinity Dragon
                                            Vahram, the Magistus Divinity Dragon
                                            FIRE 8
                                            Vahram, the Magistus Divinity Dragon
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2900


                                            1 Tuner + 1+ non-Tuner monsters While this card is an Equip Card, the equipped monster cannot be destroyed by your opponent's Spell/Trap effects. You can only use each of the following effects of "Vahram, the Magistus Divinity Dragon" once per turn. If this Synchro Summoned card is destroyed: You can destroy all face-up cards your opponent controls. At the start of the Damage Step, if the monster this card is equipped to battles an opponent's monster: You can destroy that opponent's monster.


                                            UR Rarity
                                            1 cardCentur-Ion Primera Primus
                                            UR Rarity
                                            1 cardCentur-Ion Primera Primus
                                            Centur-Ion Primera Primus
                                            LIGHT 8
                                            Centur-Ion Primera Primus
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 2600


                                            1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle, unless it was Special Summoned from the Extra Deck. You can only use each of the following effects of "Centur-Ion Primera Primus" once per turn. If this card is Synchro Summoned: You can add 1 "Emblema" card from your Deck or GY to your hand, then you can destroy 2 cards (1 on each field). If a face-up "Centur-Ion" card(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card.


                                            SR Rarity
                                            1 cardSilvera, Wolf Tamer of the White Forest
                                            SR Rarity
                                            1 cardSilvera, Wolf Tamer of the White Forest
                                            Silvera, Wolf Tamer of the White Forest
                                            LIGHT 6
                                            Silvera, Wolf Tamer of the White Forest
                                            • ATK:

                                            • 1900

                                            • DEF:

                                            • 2400


                                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.


                                            R Rarity
                                            1 cardNinaruru, the Magistus Glass Goddess
                                            R Rarity
                                            1 cardNinaruru, the Magistus Glass Goddess
                                            Ninaruru, the Magistus Glass Goddess
                                            EARTH
                                            Ninaruru, the Magistus Glass Goddess
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 2400


                                            2 Level 4 Spellcaster monsters While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Ninaruru, the Magistus Glass Goddess" once per turn. You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand. While this card is equipped to a monster: You can target 1 "Magistus" card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them.


                                            master-duel
                                            Witchcrafter
                                            5







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