Toon Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Couple of Aces
N Rarity
Couple of Aces
N Rarity
Couple of Aces
EARTH 2
Couple of Aces
  • ATK:

  • 100

  • DEF:

  • 100


If this card is in your hand: You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, Special Summon this card to your opponent's field. You can only use this effect of "Couple of Aces" once per turn. If this card is Special Summoned by its effect: Draw 2 cards.

N Rarity
Royal Magical Library
N Rarity
Royal Magical Library
N Rarity
Royal Magical Library
LIGHT 4
Royal Magical Library
  • ATK:

  • 0

  • DEF:

  • 2000


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.

UR Rarity
Card Destruction
UR Rarity
Card Destruction
UR Rarity
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

    UR Rarity
    Card of Fate
    UR Rarity
    Card of Fate
    UR Rarity
    Card of Fate
    Spell Normal
    Card of Fate

      Each player chooses 1 card from their Deck, then each player combines it with 4 additional random cards chosen from their Deck by their opponent, then randomly selects 1 of those 5 cards to reveal and add to their hand. Shuffle the rest back into the Decks. You can only activate 1 "Card of Fate" per turn.

      SR Rarity
      Card Scanner
      SR Rarity
      Card Scanner
      SR Rarity
      Card Scanner
      Spell Continuous
      Card Scanner

        Once per turn: You can declare 1 card type (Monster, Spell, or Trap); both players reveal the bottom card of their Decks, and if it was the declared card type, they add it to their hand. Otherwise, they place it on top of their Deck. If this face-up card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can make your opponent place 1 card from their hand on the bottom of the Deck.

        UR Rarity
        Chicken Game
        UR Rarity
        Chicken Game
        UR Rarity
        Chicken Game
        Spell Field
        Chicken Game

          The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.

          SR Rarity
          Contract with Don Thousand
          SR Rarity
          Contract with Don Thousand
          SR Rarity
          Contract with Don Thousand
          Spell Continuous
          Contract with Don Thousand

            When this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card's effect is applied must remain revealed. While a player's Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn.

            SR Rarity
            Extra-Foolish Burial
            SR Rarity
            Extra-Foolish Burial
            SR Rarity
            Extra-Foolish Burial
            Spell Normal
            Extra-Foolish Burial

              Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card.

              SR Rarity
              Foolish Burial Goods
              SR Rarity
              Foolish Burial Goods
              SR Rarity
              Foolish Burial Goods
              Spell Normal
              Foolish Burial Goods

                Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

                SR Rarity
                Into the Void
                SR Rarity
                Into the Void
                SR Rarity
                Into the Void
                Spell Normal
                Into the Void

                  If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

                  SR Rarity
                  Pseudo Space
                  SR Rarity
                  Pseudo Space
                  SR Rarity
                  Pseudo Space
                  Spell Field
                  Pseudo Space

                    Once per turn: You can banish 1 Field Spell Card from your Graveyard; until the End Phase, this card's name becomes that card's original name, and replace this effect with that card's original effects.

                    SR Rarity
                    Rank-Up-Magic Zexal Force
                    SR Rarity
                    Rank-Up-Magic Zexal Force
                    SR Rarity
                    Rank-Up-Magic Zexal Force
                    Spell Normal
                    Rank-Up-Magic Zexal Force

                      Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Utopia" or "ZW -" monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, take 1 "ZW -" or "ZS -" monster from your Deck and place it on top of your Deck. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; draw 1 card. You can only use this effect of "Rank-Up-Magic Zexal Force" once per turn.

                      SR Rarity
                      Sky Striker Mecha - Hornet Drones
                      SR Rarity
                      Sky Striker Mecha - Hornet Drones
                      SR Rarity
                      Sky Striker Mecha - Hornet Drones
                      Spell Quick
                      Sky Striker Mecha - Hornet Drones

                        If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.

                        UR Rarity
                        Sky Striker Mobilize - Engage!
                        UR Rarity
                        Sky Striker Mobilize - Engage!
                        UR Rarity
                        Sky Striker Mobilize - Engage!
                        Spell Normal
                        Sky Striker Mobilize - Engage!

                          If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.

                          SR Rarity
                          Toon Bookmark
                          SR Rarity
                          Toon Bookmark
                          SR Rarity
                          Toon Bookmark
                          Spell Normal
                          Toon Bookmark

                            Add 1 "Toon World", or 1 card that specifically lists the card "Toon World" in its text, from your Deck to your hand, except "Toon Bookmark". If a "Toon World(s)" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Toon Bookmark" per turn.

                            SR Rarity
                            Toon Table of Contents
                            SR Rarity
                            Toon Table of Contents
                            SR Rarity
                            Toon Table of Contents
                            Spell Normal
                            Toon Table of Contents

                              Add 1 "Toon" card from your Deck to your hand.

                              N Rarity
                              Toon World
                              N Rarity
                              Toon World
                              N Rarity
                              Toon World
                              Spell Continuous
                              Toon World

                                Activate this card by paying 1000 LP.

                                R Rarity
                                Top Share
                                R Rarity
                                Top Share
                                R Rarity
                                Top Share
                                Spell Normal
                                Top Share

                                  Reveal 1 card from your Deck and place it on top of your Deck, then your opponent reveals 1 card from their Deck and places it on top of their Deck. You can only activate 1 "Top Share" per turn.

                                  UR Rarity
                                  Upstart Goblin
                                  UR Rarity
                                  Upstart Goblin
                                  UR Rarity
                                  Upstart Goblin
                                  Spell Normal
                                  Upstart Goblin

                                    Draw 1 card, then your opponent gains 1000 LP.

                                    Extra Deck

                                    UR Rarity
                                    Garura, Wings of Resonant Life
                                    UR Rarity
                                    Garura, Wings of Resonant Life
                                    UR Rarity
                                    Garura, Wings of Resonant Life
                                    DARK 6
                                    Garura, Wings of Resonant Life
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 2400


                                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                     Rarity
                                    Infernoid Evil
                                     Rarity
                                    Infernoid Evil
                                     Rarity
                                    Infernoid Evil
                                    FIRE 1
                                    Infernoid Evil
                                    • ATK:

                                    • 1100

                                    • DEF:

                                    • 1100


                                    2 "Infernoid" monsters If this card is Fusion Summoned: You can banish 1 "Infernoid" monster from your GY; send "Infernoid" monsters with different names from your Deck to the GY equal to the banished monster's Level. If this card is sent to the GY or banished: You can add 1 "Void" Spell/Trap from your Deck to your hand. You can only use each effect of "Infernoid Evil" once per turn.

                                    UR Rarity
                                    Accesscode Talker
                                    UR Rarity
                                    Accesscode Talker
                                    UR Rarity
                                    Accesscode Talker
                                    DARK
                                    Accesscode Talker
                                    • ATK:

                                    • 2300

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Left

                                    Right

                                    Bottom


                                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                                    Tag(s):

                                    SR Rarity
                                    Barricadeborg Blocker
                                    SR Rarity
                                    Barricadeborg Blocker
                                    SR Rarity
                                    Barricadeborg Blocker
                                    DARK
                                    Barricadeborg Blocker
                                    • ATK:

                                    • 1000

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Bottom


                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.

                                    UR Rarity
                                    Knightmare Unicorn
                                    UR Rarity
                                    Knightmare Unicorn
                                    UR Rarity
                                    Knightmare Unicorn
                                    DARK
                                    Knightmare Unicorn
                                    • ATK:

                                    • 2200

                                    • LINK-3

                                    Link Arrow:

                                    Left

                                    Right

                                    Bottom


                                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                                    UR Rarity
                                    Linkuriboh
                                    UR Rarity
                                    Linkuriboh
                                    UR Rarity
                                    Linkuriboh
                                    DARK
                                    Linkuriboh
                                    • ATK:

                                    • 300

                                    • LINK-1

                                    Link Arrow:

                                    Bottom


                                    1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

                                    UR Rarity
                                    Salamangreat Almiraj
                                    UR Rarity
                                    Salamangreat Almiraj
                                    UR Rarity
                                    Salamangreat Almiraj
                                    FIRE
                                    Salamangreat Almiraj
                                    • ATK:

                                    • 0

                                    • LINK-1

                                    Link Arrow:

                                    Bottom-Right


                                    1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.

                                    UR Rarity
                                    Saryuja Skull Dread
                                    UR Rarity
                                    Saryuja Skull Dread
                                    UR Rarity
                                    Saryuja Skull Dread
                                    EARTH
                                    Saryuja Skull Dread
                                    • ATK:

                                    • 2800

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Bottom-Left

                                    Bottom

                                    Bottom-Right


                                    2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

                                    UR Rarity
                                    Sky Striker Ace - Azalea
                                    UR Rarity
                                    Sky Striker Ace - Azalea
                                    UR Rarity
                                    Sky Striker Ace - Azalea
                                    DARK
                                    Sky Striker Ace - Azalea
                                    • ATK:

                                    • 1500

                                    • LINK-2

                                    Link Arrow:

                                    Top-Left

                                    Bottom-Right


                                    2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.

                                    R Rarity
                                    Sky Striker Ace - Hayate
                                    R Rarity
                                    Sky Striker Ace - Hayate
                                    R Rarity
                                    Sky Striker Ace - Hayate
                                    WIND
                                    Sky Striker Ace - Hayate
                                    • ATK:

                                    • 1500

                                    • LINK-1

                                    Link Arrow:

                                    Bottom-Left


                                    1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.

                                    UR Rarity
                                    Sky Striker Ace - Kagari
                                    UR Rarity
                                    Sky Striker Ace - Kagari
                                    UR Rarity
                                    Sky Striker Ace - Kagari
                                    FIRE
                                    Sky Striker Ace - Kagari
                                    • ATK:

                                    • 1500

                                    • LINK-1

                                    Link Arrow:

                                    Top-Left


                                    1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.

                                    R Rarity
                                    Sky Striker Ace - Kaina
                                    R Rarity
                                    Sky Striker Ace - Kaina
                                    R Rarity
                                    Sky Striker Ace - Kaina
                                    EARTH
                                    Sky Striker Ace - Kaina
                                    • ATK:

                                    • 1500

                                    • LINK-1

                                    Link Arrow:

                                    Bottom-Right


                                    1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.

                                    SR Rarity
                                    Sky Striker Ace - Shizuku
                                    SR Rarity
                                    Sky Striker Ace - Shizuku
                                    SR Rarity
                                    Sky Striker Ace - Shizuku
                                    WATER
                                    Sky Striker Ace - Shizuku
                                    • ATK:

                                    • 1500

                                    • LINK-1

                                    Link Arrow:

                                    Top-Right


                                    1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.

                                    Need 12 UR

                                    UR Rarity
                                    Code of Soul1 card
                                    UR Rarity
                                    Mathmech Circular2 card
                                    UR Rarity
                                    Cyberse Clock Dragon1 card
                                    UR Rarity
                                    Accesscode Talker1 card
                                    UR Rarity
                                    Decode Talker Heatsoul1 card
                                    UR Rarity
                                    Firewall Dragon1 card
                                    UR Rarity
                                    Primathmech Alembertian1 card
                                    UR Rarity
                                    Cynet Mining3 card
                                    UR Rarity
                                    Transaction Rollback1 card

                                    Main: 42 Extra: 15

                                    N Rarity
                                    1 cardBackup Secretary
                                    N Rarity
                                    1 cardBackup Secretary
                                    Backup Secretary
                                    LIGHT 3
                                    Backup Secretary
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 800


                                    If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.


                                    R Rarity
                                    1 cardClock Wyvern
                                    R Rarity
                                    1 cardClock Wyvern
                                    Clock Wyvern
                                    WIND 4
                                    Clock Wyvern
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 1000


                                    If this card is Normal or Special Summoned: You can halve this card's ATK, and if you do, Special Summon 1 "Clock Token" (Cyberse/WIND/Level 1/ATK 0/DEF 0). You can only use this effect of "Clock Wyvern" once per turn.


                                    R Rarity
                                    1 cardCode Generator
                                    R Rarity
                                    1 cardCode Generator
                                    Code Generator
                                    EARTH 3
                                    Code Generator
                                    • ATK:

                                    • 1300

                                    • DEF:

                                    • 500


                                    If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.


                                    UR Rarity
                                    1 cardCode of Soul
                                    UR Rarity
                                    1 cardCode of Soul
                                    Code of Soul
                                    FIRE 3
                                    Code of Soul
                                    • ATK:

                                    • 500

                                    • DEF:

                                    • 500


                                    If you control a Link Monster: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect; once this turn, if you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During your opponent's Main Phase (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Link Summon 1 Link-3 or higher Cyberse Link Monster. You can only use each effect of "Code of Soul" once per turn.


                                    SR Rarity
                                    1 cardDotscaper
                                    SR Rarity
                                    1 cardDotscaper
                                    Dotscaper
                                    EARTH 1
                                    Dotscaper
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 2100


                                    If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


                                    R Rarity
                                    3 cardFirewall Defenser
                                    R Rarity
                                    3 cardFirewall Defenser
                                    Firewall Defenser
                                    DARK 4
                                    Firewall Defenser
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 1500


                                    If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.


                                    SR Rarity
                                    2 cardFirewall Phantom
                                    SR Rarity
                                    2 cardFirewall Phantom
                                    Firewall Phantom
                                    DARK 5
                                    Firewall Phantom
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1300


                                    If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of "Firewall Phantom" once per turn.


                                    SR Rarity
                                    3 cardFormud Skipper
                                    SR Rarity
                                    3 cardFormud Skipper
                                    Formud Skipper
                                    LIGHT 1
                                    Formud Skipper
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn.


                                    R Rarity
                                    1 cardGatchiri @Ignister
                                    R Rarity
                                    1 cardGatchiri @Ignister
                                    Gatchiri @Ignister
                                    EARTH 8
                                    Gatchiri @Ignister
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 3000


                                    The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn. ● You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand. ● If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn.


                                    R Rarity
                                    1 cardMathmech Addition
                                    R Rarity
                                    1 cardMathmech Addition
                                    Mathmech Addition
                                    FIRE 4
                                    Mathmech Addition
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 1000


                                    You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.


                                    UR Rarity
                                    2 cardMathmech Circular
                                    UR Rarity
                                    2 cardMathmech Circular
                                    Mathmech Circular
                                    LIGHT 4
                                    Mathmech Circular
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 1500


                                    You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.


                                    R Rarity
                                    1 cardMathmech Subtraction
                                    R Rarity
                                    1 cardMathmech Subtraction
                                    Mathmech Subtraction
                                    FIRE 4
                                    Mathmech Subtraction
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 1000


                                    You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.


                                    SR Rarity
                                    3 cardMicro Coder
                                    SR Rarity
                                    3 cardMicro Coder
                                    Micro Coder
                                    DARK 1
                                    Micro Coder
                                    • ATK:

                                    • 300

                                    • DEF:

                                    • 0


                                    If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.


                                    SR Rarity
                                    1 cardMudora the Sword Oracle
                                    SR Rarity
                                    1 cardMudora the Sword Oracle
                                    Mudora the Sword Oracle
                                    EARTH 4
                                    Mudora the Sword Oracle
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 1800


                                    You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


                                    N Rarity
                                    3 cardParallel eXceed
                                    N Rarity
                                    3 cardParallel eXceed
                                    Parallel eXceed
                                    WIND 8
                                    Parallel eXceed
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2000


                                    If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


                                    R Rarity
                                    1 cardMathmech Diameter
                                    R Rarity
                                    1 cardMathmech Diameter
                                    Mathmech Diameter
                                    LIGHT 4
                                    Mathmech Diameter
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 1500


                                    When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect. ● Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect. You can only use each effect of "Mathmech Diameter" once per turn.


                                    SR Rarity
                                    2 cardMathmech Sigma
                                    SR Rarity
                                    2 cardMathmech Sigma
                                    Mathmech Sigma
                                    LIGHT 4
                                    Mathmech Sigma
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 1500


                                    If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.


                                    SR Rarity
                                    3 cardCynet Codec
                                    SR Rarity
                                    3 cardCynet Codec
                                    Cynet Codec
                                    Spell Continuous
                                    Cynet Codec

                                      If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain.


                                      UR Rarity
                                      3 cardCynet Mining
                                      UR Rarity
                                      3 cardCynet Mining
                                      Cynet Mining
                                      Spell Normal
                                      Cynet Mining

                                        Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                                        N Rarity
                                        1 cardCynet Rollback
                                        N Rarity
                                        1 cardCynet Rollback
                                        Cynet Rollback
                                        Spell Quick
                                        Cynet Rollback

                                          Target 1 of your banished Cyberse monsters; Special Summon it. During your Main Phase, if your LP are 2000 or less: You can banish this card from your GY, then target 2 of your banished Cyberse monsters; add them to your hand. You can only use each effect of "Cynet Rollback" once per turn.


                                          N Rarity
                                          1 cardMathmech Equation
                                          N Rarity
                                          1 cardMathmech Equation
                                          Mathmech Equation
                                          Spell Normal
                                          Mathmech Equation

                                            Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.


                                            SR Rarity
                                            1 cardSalamangreat Sanctuary
                                            SR Rarity
                                            1 cardSalamangreat Sanctuary
                                            Salamangreat Sanctuary
                                            Spell Field
                                            Salamangreat Sanctuary

                                              If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.


                                              N Rarity
                                              1 cardShadow Toon
                                              N Rarity
                                              1 cardShadow Toon
                                              Shadow Toon
                                              Spell Normal
                                              Shadow Toon

                                                If you control "Toon World": Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the ATK of that face-up monster. You can only activate 1 "Shadow Toon" per turn.


                                                N Rarity
                                                1 cardShien's Spy
                                                N Rarity
                                                1 cardShien's Spy
                                                Shien's Spy
                                                Spell Normal
                                                Shien's Spy

                                                  Select 1 face-up monster you control to activate this card. Give control of the selected monster to your opponent until the End Phase of this turn.


                                                  N Rarity
                                                  1 cardToon World
                                                  N Rarity
                                                  1 cardToon World
                                                  Toon World
                                                  Spell Continuous
                                                  Toon World

                                                    Activate this card by paying 1000 LP.


                                                    SR Rarity
                                                    1 cardReckless Greed
                                                    SR Rarity
                                                    1 cardReckless Greed
                                                    Reckless Greed
                                                    Trap Normal
                                                    Reckless Greed

                                                      Draw 2 cards and skip your next 2 Draw Phases.


                                                      UR Rarity
                                                      1 cardTransaction Rollback
                                                      UR Rarity
                                                      1 cardTransaction Rollback
                                                      Transaction Rollback
                                                      Trap Normal
                                                      Transaction Rollback

                                                        Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                        UR Rarity
                                                        1 cardCyberse Clock Dragon
                                                        UR Rarity
                                                        1 cardCyberse Clock Dragon
                                                        Cyberse Clock Dragon
                                                        DARK 7
                                                        Cyberse Clock Dragon
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2000


                                                        "Clock Wyvern" + 1+ Link Monsters When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the total Link Rating of the materials used for this card's Fusion Summon, and if you do, until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. While you control a Link Monster(s), your opponent's monsters cannot target other monsters you control for attacks, also your opponent cannot target other monsters you control with card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card effect: You can add 1 Spell from your Deck to your hand.


                                                        UR Rarity
                                                        1 cardAccesscode Talker
                                                        UR Rarity
                                                        1 cardAccesscode Talker
                                                        Accesscode Talker
                                                        DARK
                                                        Accesscode Talker
                                                        • ATK:

                                                        • 2300

                                                        • LINK-4

                                                        Link Arrow:

                                                        Top

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                                                        Bottom


                                                        2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                        Tag(s):

                                                        N Rarity
                                                        1 cardClock Lizard
                                                        N Rarity
                                                        1 cardClock Lizard
                                                        Clock Lizard
                                                        DARK
                                                        Clock Lizard
                                                        • ATK:

                                                        • 1200

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom


                                                        2 Cyberse monsters You can Tribute this card; return 1 Fusion Monster from your GY to the Extra Deck, then Fusion Summon that Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY. If this card is banished from your GY: You can make Special Summoned monsters your opponent currently controls lose 400 ATK for each Cyberse monster currently in your GY, until the end of this turn.


                                                        SR Rarity
                                                        1 cardCode Talker Inverted
                                                        SR Rarity
                                                        1 cardCode Talker Inverted
                                                        Code Talker Inverted
                                                        LIGHT
                                                        Code Talker Inverted
                                                        • ATK:

                                                        • 1300

                                                        • LINK-2

                                                        Link Arrow:

                                                        Left

                                                        Right


                                                        2 Cyberse monsters If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.


                                                        UR Rarity
                                                        1 cardDecode Talker Heatsoul
                                                        UR Rarity
                                                        1 cardDecode Talker Heatsoul
                                                        Decode Talker Heatsoul
                                                        FIRE
                                                        Decode Talker Heatsoul
                                                        • ATK:

                                                        • 2300

                                                        • LINK-3

                                                        Link Arrow:

                                                        Top

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.


                                                        SR Rarity
                                                        1 cardExcode Talker
                                                        SR Rarity
                                                        1 cardExcode Talker
                                                        Excode Talker
                                                        WIND
                                                        Excode Talker
                                                        • ATK:

                                                        • 2300

                                                        • LINK-3

                                                        Link Arrow:

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                                                        Left

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                                                        2+ Cyberse monsters When this card is Link Summoned: You can choose unused Main Monster Zones equal to the number of monsters currently in the Extra Monster Zones; those zones cannot be used while this monster is face-up on the field. You can only use this effect of "Excode Talker" once per turn. Monsters this card points to gain 500 ATK, also they cannot be destroyed by card effects.


                                                        UR Rarity
                                                        1 cardFirewall Dragon
                                                        UR Rarity
                                                        1 cardFirewall Dragon
                                                        Firewall Dragon
                                                        LIGHT
                                                        Firewall Dragon
                                                        • ATK:

                                                        • 2500

                                                        • LINK-4

                                                        Link Arrow:

                                                        Top

                                                        Left

                                                        Right

                                                        Bottom


                                                        2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                                                        SR Rarity
                                                        1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz
                                                        SR Rarity
                                                        1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz
                                                        Firewall Dragon Darkfluid - Neo Tempest Terahertz
                                                        DARK
                                                        Firewall Dragon Darkfluid - Neo Tempest Terahertz
                                                        • ATK:

                                                        • 3000

                                                        • LINK-5

                                                        Link Arrow:

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                                                        Bottom-Left

                                                        Bottom-Right


                                                        3+ Cyberse monsters Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.


                                                        SR Rarity
                                                        1 cardG Golem Crystal Heart
                                                        SR Rarity
                                                        1 cardG Golem Crystal Heart
                                                        G Golem Crystal Heart
                                                        WATER
                                                        G Golem Crystal Heart
                                                        • ATK:

                                                        • 0

                                                        • LINK-2

                                                        Link Arrow:

                                                        Left

                                                        Bottom


                                                        2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.


                                                        R Rarity
                                                        1 cardProtectcode Talker
                                                        R Rarity
                                                        1 cardProtectcode Talker
                                                        Protectcode Talker
                                                        DARK
                                                        Protectcode Talker
                                                        • ATK:

                                                        • 2300

                                                        • LINK-3

                                                        Link Arrow:

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                                                        Left

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                                                        2+ Effect Monsters Your opponent cannot target Link-4 or higher monsters you control with card effects, also they cannot be destroyed by battle. If you control a "Firewall" Link Monster (Quick Effect): You can banish Link Monsters from your GY whose combined Link Ratings equal exactly 3; Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Protectcode Talker" once per turn.


                                                        SR Rarity
                                                        1 cardSalamangreat Balelynx
                                                        SR Rarity
                                                        1 cardSalamangreat Balelynx
                                                        Salamangreat Balelynx
                                                        FIRE
                                                        Salamangreat Balelynx
                                                        • ATK:

                                                        • 500

                                                        • LINK-1

                                                        Link Arrow:

                                                        Bottom


                                                        1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                                                        SR Rarity
                                                        1 cardSplash Mage
                                                        SR Rarity
                                                        1 cardSplash Mage
                                                        Splash Mage
                                                        WATER
                                                        Splash Mage
                                                        • ATK:

                                                        • 1100

                                                        • LINK-2

                                                        Link Arrow:

                                                        Top-Right

                                                        Bottom-Right


                                                        2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                                                        SR Rarity
                                                        1 cardTranscode Talker
                                                        SR Rarity
                                                        1 cardTranscode Talker
                                                        Transcode Talker
                                                        EARTH
                                                        Transcode Talker
                                                        • ATK:

                                                        • 2300

                                                        • LINK-3

                                                        Link Arrow:

                                                        Top

                                                        Right

                                                        Bottom


                                                        2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


                                                        UR Rarity
                                                        1 cardPrimathmech Alembertian
                                                        UR Rarity
                                                        1 cardPrimathmech Alembertian
                                                        Primathmech Alembertian
                                                        EARTH
                                                        Primathmech Alembertian
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 0


                                                        2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn.


                                                        SR Rarity
                                                        1 cardPrimathmech Laplacian
                                                        SR Rarity
                                                        1 cardPrimathmech Laplacian
                                                        Primathmech Laplacian
                                                        EARTH
                                                        Primathmech Laplacian
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 0


                                                        3 Level 4 monsters If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen); ● Send 1 random card from your opponent's hand to the GY. ● Send 1 monster your opponent controls to the GY. ● Send 1 Spell/Trap your opponent controls to the GY. You can only use this effect of "Primathmech Laplacian" once per turn.



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