Solemn Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Runick Destruction
SR Rarity
Runick Destruction
SR Rarity
Runick Destruction
Spell Quick
Runick Destruction

    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

    SR Rarity
    Runick Flashing Fire
    SR Rarity
    Runick Flashing Fire
    SR Rarity
    Runick Flashing Fire
    Spell Quick
    Runick Flashing Fire

      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

      UR Rarity
      Iron Thunder
      UR Rarity
      Iron Thunder
      UR Rarity
      Iron Thunder
      Trap Counter
      Iron Thunder

        When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.

        SR Rarity
        Rivalry of Warlords
        SR Rarity
        Rivalry of Warlords
        SR Rarity
        Rivalry of Warlords
        Trap Continuous
        Rivalry of Warlords

          Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

           Rarity
          Simultaneous Equation Cannons
           Rarity
          Simultaneous Equation Cannons
           Rarity
          Simultaneous Equation Cannons
          Trap Normal
          Simultaneous Equation Cannons

            Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.

            UR Rarity
            Solemn Judgment
            UR Rarity
            Solemn Judgment
            UR Rarity
            Solemn Judgment
            Trap Counter
            Solemn Judgment

              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



              Tag(s):

              UR Rarity
              Solemn Strike
              UR Rarity
              Solemn Strike
              UR Rarity
              Solemn Strike
              Trap Counter
              Solemn Strike

                When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                Tag(s):

                UR Rarity
                There Can Be Only One
                UR Rarity
                There Can Be Only One
                UR Rarity
                There Can Be Only One
                Trap Continuous
                There Can Be Only One

                  Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                  Extra Deck

                  SR Rarity
                  Freki the Runick Fangs
                  SR Rarity
                  Freki the Runick Fangs
                  SR Rarity
                  Freki the Runick Fangs
                  DARK 5
                  Freki the Runick Fangs
                  • ATK:

                  • 2000

                  • DEF:

                  • 0


                  2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.

                  UR Rarity
                  Garura, Wings of Resonant Life
                  UR Rarity
                  Garura, Wings of Resonant Life
                  UR Rarity
                  Garura, Wings of Resonant Life
                  DARK 6
                  Garura, Wings of Resonant Life
                  • ATK:

                  • 1500

                  • DEF:

                  • 2400


                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                  UR Rarity
                  Hugin the Runick Wings
                  UR Rarity
                  Hugin the Runick Wings
                  UR Rarity
                  Hugin the Runick Wings
                  LIGHT 2
                  Hugin the Runick Wings
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

                   Rarity
                  Infernoid Evil
                   Rarity
                  Infernoid Evil
                   Rarity
                  Infernoid Evil
                  FIRE 1
                  Infernoid Evil
                  • ATK:

                  • 1100

                  • DEF:

                  • 1100


                  2 "Infernoid" monsters If this card is Fusion Summoned: You can banish 1 "Infernoid" monster from your GY; send "Infernoid" monsters with different names from your Deck to the GY equal to the banished monster's Level. If this card is sent to the GY or banished: You can add 1 "Void" Spell/Trap from your Deck to your hand. You can only use each effect of "Infernoid Evil" once per turn.

                  UR Rarity
                  Munin the Runick Wings
                  UR Rarity
                  Munin the Runick Wings
                  UR Rarity
                  Munin the Runick Wings
                  LIGHT 3
                  Munin the Runick Wings
                  • ATK:

                  • 0

                  • DEF:

                  • 2000


                  2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.

                  Need 33 UR

                  UR Rarity
                  Archlord Kristya1 card
                  UR Rarity
                  Bystial Magnamhut1 card
                  UR Rarity
                  Honest1 card
                  UR Rarity
                  Lord of the Heavenly Prison2 card
                  UR Rarity
                  Majesty Hyperion1 card
                  UR Rarity
                  Master Hyperion1 card
                  UR Rarity
                  Maxx "C"2 card
                  UR Rarity
                  Accesscode Talker1 card
                  UR Rarity
                  Apollousa, Bow of the Goddess1 card
                  UR Rarity
                  Celestial Knightlord Parshath1 card
                  UR Rarity
                  I:P Masquerena1 card
                  UR Rarity
                  S:P Little Knight1 card
                  UR Rarity
                  Baronne de Fleur1 card
                  UR Rarity
                  Borreload Savage Dragon1 card
                  UR Rarity
                  Masterflare Hyperion1 card
                  UR Rarity
                  Ash Blossom & Joyous Spring2 card
                  UR Rarity
                  Divine Arsenal AA-ZEUS - Sky Thunder1 card
                  UR Rarity
                  Called by the Grave2 card
                  UR Rarity
                  Forbidden Droplet1 card
                  UR Rarity
                  Infinite Impermanence2 card
                  UR Rarity
                  Iron Thunder3 card
                  UR Rarity
                  Solemn Judgment3 card
                  UR Rarity
                  Solemn Strike2 card

                  Main: 60 Extra: 15

                  UR Rarity
                  1 cardArchlord Kristya
                  UR Rarity
                  1 cardArchlord Kristya
                  Archlord Kristya
                  LIGHT 8
                  Archlord Kristya
                  • ATK:

                  • 2800

                  • DEF:

                  • 2300


                  If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.


                  SR Rarity
                  1 cardBarrier Statue of the Heavens
                  SR Rarity
                  1 cardBarrier Statue of the Heavens
                  Barrier Statue of the Heavens
                  LIGHT 4
                  Barrier Statue of the Heavens
                  • ATK:

                  • 1000

                  • DEF:

                  • 1000


                  No monsters can be Special Summoned, except for LIGHT monsters.




                  Tag(s):

                  N Rarity
                  1 cardBountiful Artemis
                  N Rarity
                  1 cardBountiful Artemis
                  Bountiful Artemis
                  LIGHT 4
                  Bountiful Artemis
                  • ATK:

                  • 1600

                  • DEF:

                  • 1700


                  Each time a Counter Trap Card is activated, immediately after it resolves, draw 1 card.


                  SR Rarity
                  2 cardBystial Druiswurm
                  SR Rarity
                  2 cardBystial Druiswurm
                  Bystial Druiswurm
                  DARK 6
                  Bystial Druiswurm
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                  UR Rarity
                  1 cardBystial Magnamhut
                  UR Rarity
                  1 cardBystial Magnamhut
                  Bystial Magnamhut
                  DARK 6
                  Bystial Magnamhut
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                  R Rarity
                  2 cardCondemned Witch
                  R Rarity
                  2 cardCondemned Witch
                  Condemned Witch
                  DARK 4
                  Condemned Witch
                  • ATK:

                  • 100

                  • DEF:

                  • 2000


                  When this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except "Condemned Witch". You can only use each effect of "Condemned Witch" once per turn.


                  UR Rarity
                  1 cardHonest
                  UR Rarity
                  1 cardHonest
                  Honest
                  LIGHT 4
                  Honest
                  • ATK:

                  • 1100

                  • DEF:

                  • 1900


                  During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


                  UR Rarity
                  2 cardLord of the Heavenly Prison
                  UR Rarity
                  2 cardLord of the Heavenly Prison
                  Lord of the Heavenly Prison
                  DARK 10
                  Lord of the Heavenly Prison
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                  UR Rarity
                  1 cardMajesty Hyperion
                  UR Rarity
                  1 cardMajesty Hyperion
                  Majesty Hyperion
                  DARK 8
                  Majesty Hyperion
                  • ATK:

                  • 2100

                  • DEF:

                  • 2700


                  You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn.


                  UR Rarity
                  1 cardMaster Hyperion
                  UR Rarity
                  1 cardMaster Hyperion
                  Master Hyperion
                  LIGHT 8
                  Master Hyperion
                  • ATK:

                  • 2700

                  • DEF:

                  • 2100


                  You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.


                  UR Rarity
                  2 cardMaxx "C"
                  UR Rarity
                  2 cardMaxx "C"
                  Maxx "C"
                  EARTH 2
                  Maxx "C"
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                  SR Rarity
                  1 cardSacred Arch-Airknight Parshath
                  SR Rarity
                  1 cardSacred Arch-Airknight Parshath
                  Sacred Arch-Airknight Parshath
                  LIGHT 9
                  Sacred Arch-Airknight Parshath
                  • ATK:

                  • 2800

                  • DEF:

                  • 2300


                  If you activate a Counter Trap Card, OR if you negate the activation of a Spell/Trap Card, or monster effect (except during the Damage Step): You can banish 2 other Fairy monsters from your hand, field and/or GY; Special Summon this card from the GY (if it was there when you activated/negated) or hand (even if not). If this card attacks a Defense Position monster, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can add 1 "Parshath" card or 1 Counter Trap from your Deck to your hand.


                  R Rarity
                  1 cardThe Agent of Creation - Venus
                  R Rarity
                  1 cardThe Agent of Creation - Venus
                  The Agent of Creation - Venus
                  LIGHT 3
                  The Agent of Creation - Venus
                  • ATK:

                  • 1600

                  • DEF:

                  • 0


                  You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.


                  SR Rarity
                  2 cardThe Agent of Life - Neptune
                  SR Rarity
                  2 cardThe Agent of Life - Neptune
                  The Agent of Life - Neptune
                  LIGHT 1
                  The Agent of Life - Neptune
                  • ATK:

                  • 0

                  • DEF:

                  • 600


                  You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.


                  R Rarity
                  1 cardThe Agent of Miracles - Jupiter
                  R Rarity
                  1 cardThe Agent of Miracles - Jupiter
                  The Agent of Miracles - Jupiter
                  LIGHT 4
                  The Agent of Miracles - Jupiter
                  • ATK:

                  • 1800

                  • DEF:

                  • 1000


                  Once per turn, you can remove from play 1 "The Agent" monster in your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. The selected monster gains 800 ATK until the End Phase. While "The Sanctuary in the Sky" is face-up on the field, once per turn, you can discard 1 Fairy-Type monster to select 1 of your removed from play LIGHT Fairy-Type monster, and Special Summon it.


                  R Rarity
                  1 cardTrias Hierarchia
                  R Rarity
                  1 cardTrias Hierarchia
                  Trias Hierarchia
                  LIGHT 9
                  Trias Hierarchia
                  • ATK:

                  • 1900

                  • DEF:

                  • 2900


                  During the Main Phase, if this card is in your hand or GY (Quick Effect): You can Tribute up to 3 Fairy monsters; Special Summon this card (but banish it when it leaves the field), then, you can apply the following effect(s) in sequence, depending on the number of Tributed monsters. ● 2+: Destroy 1 card your opponent controls. ● 3: Draw 2 cards. You can only use this effect of "Trias Hierarchia" once per turn.


                  SR Rarity
                  1 cardVan'Dalgyon the Dark Dragon Lord
                  SR Rarity
                  1 cardVan'Dalgyon the Dark Dragon Lord
                  Van'Dalgyon the Dark Dragon Lord
                  DARK 8
                  Van'Dalgyon the Dark Dragon Lord
                  • ATK:

                  • 2800

                  • DEF:

                  • 2500


                  If you negate the activation of an opponent's Spell/Trap Card(s), or opponent's monster effect(s), with a Counter Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If Summoned this way, activate these effects and resolve in sequence, depending on the type of card(s) negated by that Counter Trap: ● Spell: Inflict 1500 damage to your opponent. ● Trap: Target 1 card your opponent controls; destroy that target. ● Monster: Target 1 monster in your Graveyard; Special Summon it.


                  N Rarity
                  3 cardMystical Shine Ball
                  N Rarity
                  3 cardMystical Shine Ball
                  Mystical Shine Ball
                  LIGHT 2
                  Mystical Shine Ball
                  • ATK:

                  • 500

                  • DEF:

                  • 500


                  A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


                  UR Rarity
                  2 cardAsh Blossom & Joyous Spring
                  UR Rarity
                  2 cardAsh Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  R Rarity
                  1 cardThe Agent of Destruction - Venus
                  R Rarity
                  1 cardThe Agent of Destruction - Venus
                  The Agent of Destruction - Venus
                  DARK 3
                  The Agent of Destruction - Venus
                  • ATK:

                  • 0

                  • DEF:

                  • 1600


                  You can banish 1 "The Agent of Creation - Venus" from your GY; Special Summon this card from your hand. You can pay LP in multiples of 500, then for every 500 LP paid, target 1 of your "Mystical Shine Ball" that is banished or in your GY; Special Summon them, but place them on the bottom of the Deck when they leave the field. You can only use 1 "The Agent of Destruction - Venus" effect per turn, and only once that turn.


                  SR Rarity
                  1 cardThe Agent of Entropy - Uranus
                  SR Rarity
                  1 cardThe Agent of Entropy - Uranus
                  The Agent of Entropy - Uranus
                  DARK 5
                  The Agent of Entropy - Uranus
                  • ATK:

                  • 2200

                  • DEF:

                  • 1200


                  If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.


                  SR Rarity
                  2 cardThe Agent of Mystery - Earth
                  SR Rarity
                  2 cardThe Agent of Mystery - Earth
                  The Agent of Mystery - Earth
                  LIGHT 2
                  The Agent of Mystery - Earth
                  • ATK:

                  • 1000

                  • DEF:

                  • 800


                  When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.


                  UR Rarity
                  2 cardCalled by the Grave
                  UR Rarity
                  2 cardCalled by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    R Rarity
                    1 cardCelestial Transformation
                    R Rarity
                    1 cardCelestial Transformation
                    Celestial Transformation
                    Spell Quick
                    Celestial Transformation

                      Special Summon 1 Fairy monster from your hand. That monster's ATK is halved, also it is destroyed during the End Phase.


                      UR Rarity
                      1 cardForbidden Droplet
                      UR Rarity
                      1 cardForbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        SR Rarity
                        1 cardHey, Trunade!
                        SR Rarity
                        1 cardHey, Trunade!
                        Hey, Trunade!
                        Spell Normal
                        Hey, Trunade!

                          Return all Set Spells and Traps on the field to the hand.


                          R Rarity
                          1 cardPhoton Lead
                          R Rarity
                          1 cardPhoton Lead
                          Photon Lead
                          Spell Quick
                          Photon Lead

                            Special Summon 1 Level 4 or lower LIGHT monster from your hand in face-up Attack Position.


                            SR Rarity
                            3 cardThe Sacred Waters in the Sky
                            SR Rarity
                            3 cardThe Sacred Waters in the Sky
                            The Sacred Waters in the Sky
                            Spell Normal
                            The Sacred Waters in the Sky

                              Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.


                              R Rarity
                              2 cardThe Sanctuary in the Sky
                              R Rarity
                              2 cardThe Sanctuary in the Sky
                              The Sanctuary in the Sky
                              Spell Field
                              The Sanctuary in the Sky

                                Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.


                                R Rarity
                                2 cardThe Sanctum of Parshath
                                R Rarity
                                2 cardThe Sanctum of Parshath
                                The Sanctum of Parshath
                                Spell Continuous
                                The Sanctum of Parshath

                                  This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be targeted by, or destroyed by, card effects. Once per turn: You can target a total of 3 Fairy monsters and/or Counter Traps with different names in your GY; place them on top of your Deck in any order.


                                  SR Rarity
                                  3 cardDivine Punishment
                                  SR Rarity
                                  3 cardDivine Punishment
                                  Divine Punishment
                                  Trap Counter
                                  Divine Punishment

                                    When a Spell/Trap Card, or monster effect, is activated, while "The Sanctuary in the Sky" is on the field: Negate the activation, and if you do, destroy it.


                                    UR Rarity
                                    2 cardInfinite Impermanence
                                    UR Rarity
                                    2 cardInfinite Impermanence
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                      UR Rarity
                                      3 cardIron Thunder
                                      UR Rarity
                                      3 cardIron Thunder
                                      Iron Thunder
                                      Trap Counter
                                      Iron Thunder

                                        When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                                        SR Rarity
                                        3 cardRebirth of Parshath
                                        SR Rarity
                                        3 cardRebirth of Parshath
                                        Rebirth of Parshath
                                        Trap Counter
                                        Rebirth of Parshath

                                          When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck.


                                          UR Rarity
                                          3 cardSolemn Judgment
                                          UR Rarity
                                          3 cardSolemn Judgment
                                          Solemn Judgment
                                          Trap Counter
                                          Solemn Judgment

                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                            Tag(s):

                                            UR Rarity
                                            2 cardSolemn Strike
                                            UR Rarity
                                            2 cardSolemn Strike
                                            Solemn Strike
                                            Trap Counter
                                            Solemn Strike

                                              When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                              Tag(s):

                                              UR Rarity
                                              1 cardAccesscode Talker
                                              UR Rarity
                                              1 cardAccesscode Talker
                                              Accesscode Talker
                                              DARK
                                              Accesscode Talker
                                              • ATK:

                                              • 2300

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Left

                                              Right

                                              Bottom


                                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                              Tag(s):

                                              UR Rarity
                                              1 cardApollousa, Bow of the Goddess
                                              UR Rarity
                                              1 cardApollousa, Bow of the Goddess
                                              Apollousa, Bow of the Goddess
                                              WIND
                                              Apollousa, Bow of the Goddess
                                              • ATK:

                                              • -1

                                              • LINK-4

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                                              2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                              UR Rarity
                                              1 cardCelestial Knightlord Parshath
                                              UR Rarity
                                              1 cardCelestial Knightlord Parshath
                                              Celestial Knightlord Parshath
                                              LIGHT
                                              Celestial Knightlord Parshath
                                              • ATK:

                                              • 2400

                                              • LINK-3

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                                              2+ Fairy monsters You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.


                                              R Rarity
                                              1 cardHerald of Mirage Lights
                                              R Rarity
                                              1 cardHerald of Mirage Lights
                                              Herald of Mirage Lights
                                              LIGHT
                                              Herald of Mirage Lights
                                              • ATK:

                                              • 600

                                              • LINK-2

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                                              2 monsters with the same Type and Attribute, except Tokens When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.


                                              UR Rarity
                                              1 cardI:P Masquerena
                                              UR Rarity
                                              1 cardI:P Masquerena
                                              I:P Masquerena
                                              DARK
                                              I:P Masquerena
                                              • ATK:

                                              • 800

                                              • LINK-2

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                                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                              SR Rarity
                                              1 cardLink Spider
                                              SR Rarity
                                              1 cardLink Spider
                                              Link Spider
                                              EARTH
                                              Link Spider
                                              • ATK:

                                              • 1000

                                              • LINK-1

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                                              1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                              R Rarity
                                              2 cardProtector of The Agents - Moon
                                              R Rarity
                                              2 cardProtector of The Agents - Moon
                                              Protector of The Agents - Moon
                                              LIGHT
                                              Protector of The Agents - Moon
                                              • ATK:

                                              • 1800

                                              • LINK-2

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                                              2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.


                                              UR Rarity
                                              1 cardS:P Little Knight
                                              UR Rarity
                                              1 cardS:P Little Knight
                                              S:P Little Knight
                                              DARK
                                              S:P Little Knight
                                              • ATK:

                                              • 1600

                                              • LINK-2

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                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                              SR Rarity
                                              1 cardSecurity Dragon
                                              SR Rarity
                                              1 cardSecurity Dragon
                                              Security Dragon
                                              LIGHT
                                              Security Dragon
                                              • ATK:

                                              • 1100

                                              • LINK-2

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                                              2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.


                                              UR Rarity
                                              1 cardBaronne de Fleur
                                              UR Rarity
                                              1 cardBaronne de Fleur
                                              Baronne de Fleur
                                              WIND 10
                                              Baronne de Fleur
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2400


                                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                              UR Rarity
                                              1 cardBorreload Savage Dragon
                                              UR Rarity
                                              1 cardBorreload Savage Dragon
                                              Borreload Savage Dragon
                                              DARK 8
                                              Borreload Savage Dragon
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                                              UR Rarity
                                              1 cardMasterflare Hyperion
                                              UR Rarity
                                              1 cardMasterflare Hyperion
                                              Masterflare Hyperion
                                              LIGHT 10
                                              Masterflare Hyperion
                                              • ATK:

                                              • 3200

                                              • DEF:

                                              • 2600


                                              1 Tuner + 1+ non-Tuner Fairy monsters You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn.


                                              UR Rarity
                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                              UR Rarity
                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              LIGHT
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3000


                                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                              Tag(s):

                                              R Rarity
                                              1 cardNumber 29: Mannequin Cat
                                              R Rarity
                                              1 cardNumber 29: Mannequin Cat
                                              Number 29: Mannequin Cat
                                              LIGHT
                                              Number 29: Mannequin Cat
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 900


                                              2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.



                                              SOLEMN Decks in MASTER DUEL








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