Seventh Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Seventh Ascension
UR Rarity
Seventh Ascension
UR Rarity
Seventh Ascension
Spell Normal
Seventh Ascension

    Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.

     Rarity
    Seventh Tachyon
     Rarity
    Seventh Tachyon
     Rarity
    Seventh Tachyon
    Spell Normal
    Seventh Tachyon

      Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.

      UR Rarity
      Infinite Impermanence
      UR Rarity
      Infinite Impermanence
      UR Rarity
      Infinite Impermanence
      Trap Normal
      Infinite Impermanence

        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

        Extra Deck

        UR Rarity
        Divine Arsenal AA-ZEUS - Sky Thunder
        UR Rarity
        Divine Arsenal AA-ZEUS - Sky Thunder
        UR Rarity
        Divine Arsenal AA-ZEUS - Sky Thunder
        LIGHT
        Divine Arsenal AA-ZEUS - Sky Thunder
        • ATK:

        • 3000

        • DEF:

        • 3000


        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



        Tag(s):

        Need 35 UR

         Rarity
        Battlin' Boxer Promoter3 card
        UR Rarity
        Maxx "C"2 card
        UR Rarity
        Mulcharmy Fuwalos3 card
        UR Rarity
        Ash Blossom & Joyous Spring3 card
        UR Rarity
        Battlin' Boxer King Dempsey3 card
        UR Rarity
        Divine Arsenal AA-ZEUS - Sky Thunder1 card
        UR Rarity
        Number C105: Battlin' Boxer Comet Cestus1 card
        UR Rarity
        Number C79: Battlin' Boxer General Kaiser3 card
        UR Rarity
        Super Starslayer TY-PHON - Sky Crisis1 card
        UR Rarity
        Called by the Grave2 card
        UR Rarity
        Crossout Designator1 card
        UR Rarity
        Rank-Up-Magic - The Seventh One1 card
        UR Rarity
        Reinforcement of the Army1 card
        UR Rarity
        Seventh Ascension3 card
         Rarity
        Seventh Tachyon3 card
         Rarity
        Battlin' Boxing Cross Counter1 card
        UR Rarity
        Infinite Impermanence3 card

        Main: 40 Extra: 15

        N Rarity
        3 cardBattlin' Boxer Chief Second
        N Rarity
        3 cardBattlin' Boxer Chief Second
        Battlin' Boxer Chief Second
        FIRE 4
        Battlin' Boxer Chief Second
        • ATK:

        • 500

        • DEF:

        • 2000


        During your Main Phase, you can Normal Summon 1 "Battlin' Boxer" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When an opponent's monster declares an attack, while you control a Warrior or FIRE monster: You can Special Summon this card from your hand, and if you do, negate that attack, then banish 1 monster on the field until the End Phase. You can only use this effect of "Battlin' Boxer Chief Second" once per turn.


         Rarity
        3 cardBattlin' Boxer Promoter
         Rarity
        3 cardBattlin' Boxer Promoter
        Battlin' Boxer Promoter
        FIRE 4
        Battlin' Boxer Promoter
        • ATK:

        • 1700

        • DEF:

        • 800


        If your opponent controls a monster: You can Special Summon this card from your hand. You can Tribute this card; Special Summon up to 2 "Battlin' Boxer" monsters with different names from your Deck, except "Battlin' Boxer Promoter". You can banish this card from your GY; increase or decrease the Levels of all "Battlin' Boxer" monsters you currently control by 1. You can only use each effect of "Battlin' Boxer Promoter" once per turn, also you cannot Special Summon monsters during the turn you activate any of this card's effects, except "Battlin' Boxer" monsters.


        N Rarity
        1 cardBattlin' Boxer Shadow
        N Rarity
        1 cardBattlin' Boxer Shadow
        Battlin' Boxer Shadow
        FIRE 4
        Battlin' Boxer Shadow
        • ATK:

        • 1800

        • DEF:

        • 1400


        During your Main Phase: You can detach 1 Xyz Material from a "Battlin' Boxer" Xyz Monster you control, and if you do, Special Summon this card from your hand. You can only use this effect of "Battlin' Boxer Shadow" once per turn.


        N Rarity
        2 cardBattlin' Boxer Sparrer
        N Rarity
        2 cardBattlin' Boxer Sparrer
        Battlin' Boxer Sparrer
        FIRE 4
        Battlin' Boxer Sparrer
        • ATK:

        • 1200

        • DEF:

        • 1400


        If you control a "Battlin' Boxer" monster, you can Special Summon this card (from your hand). If you do, you cannot conduct your Battle Phase for the rest of this turn.


        R Rarity
        1 cardBattlin' Boxer Switchitter
        R Rarity
        1 cardBattlin' Boxer Switchitter
        Battlin' Boxer Switchitter
        FIRE 4
        Battlin' Boxer Switchitter
        • ATK:

        • 1500

        • DEF:

        • 1400


        When this card is Normal Summoned: You can target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target. You cannot Special Summon any monsters during the turn you activate this effect, except "Battlin' Boxer" monsters.


        R Rarity
        3 cardBattlin' Boxer Uppercutter
        R Rarity
        3 cardBattlin' Boxer Uppercutter
        Battlin' Boxer Uppercutter
        FIRE 4
        Battlin' Boxer Uppercutter
        • ATK:

        • 1600

        • DEF:

        • 200


        If this card is Normal or Special Summoned: You can add 1 "Battlin' Boxer" monster or 1 "Counter" Counter Trap from your Deck to your hand, except "Battlin' Boxer Uppercutter". If this card is sent to the GY by card effect: You can activate 1 of these effects; ● Special Summon 1 "Battlin' Boxer" monster from your GY, except "Battlin' Boxer Uppercutter". ● Set 1 "Counter" Counter Trap from your GY to your field. You can only use 1 "Battlin' Boxer Uppercutter" effect per turn, and only once that turn.


        UR Rarity
        2 cardMaxx "C"
        UR Rarity
        2 cardMaxx "C"
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


        UR Rarity
        3 cardMulcharmy Fuwalos
        UR Rarity
        3 cardMulcharmy Fuwalos
        Mulcharmy Fuwalos
        WIND 4
        Mulcharmy Fuwalos
        • ATK:

        • 100

        • DEF:

        • 600


        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        UR Rarity
        2 cardCalled by the Grave
        UR Rarity
        2 cardCalled by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          UR Rarity
          1 cardCrossout Designator
          UR Rarity
          1 cardCrossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




            Tag(s):

            UR Rarity
            1 cardRank-Up-Magic - The Seventh One
            UR Rarity
            1 cardRank-Up-Magic - The Seventh One
            Rank-Up-Magic - The Seventh One
            Spell Normal
            Rank-Up-Magic - The Seventh One

              To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel.


              UR Rarity
              1 cardReinforcement of the Army
              UR Rarity
              1 cardReinforcement of the Army
              Reinforcement of the Army
              Spell Normal
              Reinforcement of the Army

                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                SR Rarity
                1 cardRing Announcer
                SR Rarity
                1 cardRing Announcer
                Ring Announcer
                Spell Normal
                Ring Announcer

                  (This card is always treated as a "Battlin' Boxing" card.) Special Summon 1 "Battlin' Boxer" monster from your hand, then you can destroy Spells/Traps on the field, up to the number of Xyz Monsters you control. You can only activate 1 "Ring Announcer" per turn.


                  UR Rarity
                  3 cardSeventh Ascension
                  UR Rarity
                  3 cardSeventh Ascension
                  Seventh Ascension
                  Spell Normal
                  Seventh Ascension

                    Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.


                     Rarity
                    3 cardSeventh Tachyon
                     Rarity
                    3 cardSeventh Tachyon
                    Seventh Tachyon
                    Spell Normal
                    Seventh Tachyon

                      Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                       Rarity
                      1 cardBattlin' Boxing Cross Counter
                       Rarity
                      1 cardBattlin' Boxing Cross Counter
                      Battlin' Boxing Cross Counter
                      Trap Counter
                      Battlin' Boxing Cross Counter

                        When your opponent activates a monster effect: Destroy 1 "Battlin' Boxer" or "Number" Xyz Monster you control, and if you do, negate the activation, and if you do that, destroy that monster, then you can apply the following effect. ● Special Summon 1 "Battlin' Boxer" Xyz Monster from your Extra Deck with a different name than the first monster, and if you do, attach this card to it as material. You can only activate 1 "Battlin' Boxing Cross Counter" per turn.


                        UR Rarity
                        3 cardInfinite Impermanence
                        UR Rarity
                        3 cardInfinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          SR Rarity
                          3 cardMacro Cosmos
                          SR Rarity
                          3 cardMacro Cosmos
                          Macro Cosmos
                          Trap Continuous
                          Macro Cosmos

                            When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                            UR Rarity
                            3 cardBattlin' Boxer King Dempsey
                            UR Rarity
                            3 cardBattlin' Boxer King Dempsey
                            Battlin' Boxer King Dempsey
                            FIRE
                            Battlin' Boxer King Dempsey
                            • ATK:

                            • 2300

                            • DEF:

                            • 1800


                            2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.


                            SR Rarity
                            2 cardBattlin' Boxer Lead Yoke
                            SR Rarity
                            2 cardBattlin' Boxer Lead Yoke
                            Battlin' Boxer Lead Yoke
                            FIRE
                            Battlin' Boxer Lead Yoke
                            • ATK:

                            • 2200

                            • DEF:

                            • 2000


                            2 Level 4 "Battlin' Boxer" monsters If a "Battlin' Boxer" monster(s) you control would be destroyed by battle or by a card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. When an Xyz Material(s) is detached from this card: This card gains 800 ATK.


                            UR Rarity
                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                            UR Rarity
                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            LIGHT
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                            Tag(s):

                            SR Rarity
                            2 cardNumber 105: Battlin' Boxer Star Cestus
                            SR Rarity
                            2 cardNumber 105: Battlin' Boxer Star Cestus
                            Number 105: Battlin' Boxer Star Cestus
                            FIRE
                            Number 105: Battlin' Boxer Star Cestus
                            • ATK:

                            • 2500

                            • DEF:

                            • 1600


                            3 Level 4 monsters During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.


                            SR Rarity
                            2 cardNumber 79: Battlin' Boxer Nova Kaiser
                            SR Rarity
                            2 cardNumber 79: Battlin' Boxer Nova Kaiser
                            Number 79: Battlin' Boxer Nova Kaiser
                            FIRE
                            Number 79: Battlin' Boxer Nova Kaiser
                            • ATK:

                            • 2300

                            • DEF:

                            • 1600


                            2 Level 4 monsters Once per turn: You can attach 1 "Battlin' Boxer" monster from your hand or Graveyard to this card as an Xyz Material. This card gains 100 ATK for each Xyz Material attached to it. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target Level 4 or lower "Battlin' Boxer" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets.


                            UR Rarity
                            1 cardNumber C105: Battlin' Boxer Comet Cestus
                            UR Rarity
                            1 cardNumber C105: Battlin' Boxer Comet Cestus
                            Number C105: Battlin' Boxer Comet Cestus
                            FIRE
                            Number C105: Battlin' Boxer Comet Cestus
                            • ATK:

                            • 2800

                            • DEF:

                            • 2000


                            4 Level 5 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.


                            UR Rarity
                            3 cardNumber C79: Battlin' Boxer General Kaiser
                            UR Rarity
                            3 cardNumber C79: Battlin' Boxer General Kaiser
                            Number C79: Battlin' Boxer General Kaiser
                            FIRE
                            Number C79: Battlin' Boxer General Kaiser
                            • ATK:

                            • 2600

                            • DEF:

                            • 2000


                            3 Level 5 monsters Gains 200 ATK for each material attached to it. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can detach 2 materials from this card, and if you do, negate the Summon, and if you do that, destroy that monster(s). If this card has "Number 79: Battlin' Boxer Nova Kaiser" as material, it gains this effect. ● Once per turn, when an attack is declared involving your "Battlin' Boxer" monster and an opponent's monster: You can send 1 "Battlin' Boxer" monster from your hand or Deck to the GY, and if you do, attach that opponent's monster to this card as material.


                            UR Rarity
                            1 cardSuper Starslayer TY-PHON - Sky Crisis
                            UR Rarity
                            1 cardSuper Starslayer TY-PHON - Sky Crisis
                            Super Starslayer TY-PHON - Sky Crisis
                            DARK
                            Super Starslayer TY-PHON - Sky Crisis
                            • ATK:

                            • 2900

                            • DEF:

                            • 2900


                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                            SEVENTH Decks in MASTER DUEL








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