Scareclaw Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Fiendsmith Engraver
UR Rarity
Fiendsmith Engraver
UR Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Scareclaw Reichheart
UR Rarity
Scareclaw Reichheart
UR Rarity
Scareclaw Reichheart
DARK 4
Scareclaw Reichheart
  • ATK:

  • 1500

  • DEF:

  • 2100


You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Reichheart" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Scareclaw" Spell/Trap from your Deck to your hand, then, if 3 or more Defense Position monsters are on the field, you can draw 1 card. You can only use this effect of "Scareclaw Reichheart" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Fiendsmith's Tract
    UR Rarity
    Fiendsmith's Tract
    UR Rarity
    Fiendsmith's Tract
    Spell Normal
    Fiendsmith's Tract

      Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

      UR Rarity
      Primitive Planet Reichphobia
      UR Rarity
      Primitive Planet Reichphobia
      UR Rarity
      Primitive Planet Reichphobia
      Spell Field
      Primitive Planet Reichphobia

        When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Primitive Planet Reichphobia" once per turn. You can only activate 1 "Primitive Planet Reichphobia" per turn.

        UR Rarity
        Reinforcement of the Army
        UR Rarity
        Reinforcement of the Army
        UR Rarity
        Reinforcement of the Army
        Spell Normal
        Reinforcement of the Army

          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

          R Rarity
          Scareclaw Arrival
          R Rarity
          Scareclaw Arrival
          R Rarity
          Scareclaw Arrival
          Spell Normal
          Scareclaw Arrival

            Target 1 "Scareclaw" monster or "Visas Starfrost" in your GY; Special Summon it in Defense Position. If a "Scareclaw" Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Scareclaw Arrival" once per turn.

            Extra Deck

            UR Rarity
            Fiendsmith's Lacrima
            UR Rarity
            Fiendsmith's Lacrima
            UR Rarity
            Fiendsmith's Lacrima
            LIGHT 6
            Fiendsmith's Lacrima
            • ATK:

            • 2400

            • DEF:

            • 2400


            2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

            UR Rarity
            Vicious Astraloud
            UR Rarity
            Vicious Astraloud
            UR Rarity
            Vicious Astraloud
            DARK 8
            Vicious Astraloud
            • ATK:

            • 3000

            • DEF:

            • 3000


            "Visas Starfrost" + 1 monster with 1500 ATK/2100 DEF Must be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Cannot be destroyed by battle. If this card is Special Summoned: You can target 1 other monster on the field; destroy it, and if you do, this card gains ATK equal to half of that monster's original ATK or DEF (whichever is higher).

            R Rarity
            Cross-Sheep
            R Rarity
            Cross-Sheep
            R Rarity
            Cross-Sheep
            EARTH
            Cross-Sheep
            • ATK:

            • 700

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

            SR Rarity
            Fiendsmith's Requiem
            SR Rarity
            Fiendsmith's Requiem
            SR Rarity
            Fiendsmith's Requiem
            LIGHT
            Fiendsmith's Requiem
            • ATK:

            • 600

            • LINK-1

            Link Arrow:

            Bottom


            1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

            SR Rarity
            Fiendsmith's Sequence
            SR Rarity
            Fiendsmith's Sequence
            SR Rarity
            Fiendsmith's Sequence
            LIGHT
            Fiendsmith's Sequence
            • ATK:

            • 1200

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

            UR Rarity
            Moon of the Closed Heaven
            UR Rarity
            Moon of the Closed Heaven
            UR Rarity
            Moon of the Closed Heaven
            LIGHT
            Moon of the Closed Heaven
            • ATK:

            • 1200

            • LINK-2

            Link Arrow:

            Top

            Top-Right


            2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.

            UR Rarity
            S:P Little Knight
            UR Rarity
            S:P Little Knight
            UR Rarity
            S:P Little Knight
            DARK
            S:P Little Knight
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Left

            Right


            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

            UR Rarity
            Scareclaw Light-Heart
            UR Rarity
            Scareclaw Light-Heart
            UR Rarity
            Scareclaw Light-Heart
            DARK
            Scareclaw Light-Heart
            • ATK:

            • 500

            • LINK-1

            Link Arrow:

            Left


            1 "Scareclaw" monster or 1 "Visas Starfrost" For this card's Link Summon, you can only use monsters in your Main Monster Zone as material. If this card is Link Summoned in the Extra Monster Zone: You can add 1 "Primitive Planet Reichphobia" from your Deck to your hand. If you control "Visas Starfrost": You can Special Summon this card from your GY. You can only use this effect of "Scareclaw Light-Heart" once per Duel.

            UR Rarity
            Baronne de Fleur
            UR Rarity
            Baronne de Fleur
            UR Rarity
            Baronne de Fleur
            WIND 10
            Baronne de Fleur
            • ATK:

            • 3000

            • DEF:

            • 2400


            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

            Need 34 UR

            UR Rarity
            Fiendsmith Engraver2 card
            UR Rarity
            Legendary Fire King Ponix1 card
            UR Rarity
            Magical Scientist3 card
            UR Rarity
            Rescue Cat1 card
            UR Rarity
            Scareclaw Reichheart1 card
            UR Rarity
            Tour Guide From the Underworld1 card
            UR Rarity
            Unchained Soul of Sharvara1 card
            UR Rarity
            Fiendsmith's Desirae1 card
            UR Rarity
            Fiendsmith's Lacrima1 card
            UR Rarity
            Cherubini, Ebon Angel of the Burning Abyss1 card
            UR Rarity
            Moon of the Closed Heaven1 card
            UR Rarity
            Scareclaw Light-Heart1 card
            UR Rarity
            Unchained Soul Lord of Yama1 card
            UR Rarity
            Blue-Eyes White Dragon1 card
            UR Rarity
            Beatrice, Lady of the Eternal1 card
            UR Rarity
            Wind-Up Carrier Zenmaity1 card
             Rarity
            Confiscation3 card
             Rarity
            Delinquent Duo3 card
            UR Rarity
            Fiendsmith's Tract1 card
            UR Rarity
            Pot of Greed3 card
            UR Rarity
            Primitive Planet Reichphobia1 card
             Rarity
            The Forceful Sentry3 card
            UR Rarity
            Transaction Rollback1 card

            Main: 47 Extra: 12

            SR Rarity
            1 cardArchfiend Heiress
            SR Rarity
            1 cardArchfiend Heiress
            Archfiend Heiress
            DARK 3
            Archfiend Heiress
            • ATK:

            • 1000

            • DEF:

            • 0


            If this card is sent to the GY by card effect, or by being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use this effect of "Archfiend Heiress" once per turn.


            R Rarity
            1 cardCir, Malebranche of the Burning Abyss
            R Rarity
            1 cardCir, Malebranche of the Burning Abyss
            Cir, Malebranche of the Burning Abyss
            DARK 3
            Cir, Malebranche of the Burning Abyss
            • ATK:

            • 1600

            • DEF:

            • 1200


            If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.


            N Rarity
            1 cardCrusadia Leonis
            N Rarity
            1 cardCrusadia Leonis
            Crusadia Leonis
            EARTH 3
            Crusadia Leonis
            • ATK:

            • 1200

            • DEF:

            • 1600


            You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Leonis" once per turn this way. You can target 1 "Crusadia" Link Monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use this effect of "Crusadia Leonis" once per turn.


            SR Rarity
            1 cardDanger!? Jackalope?
            SR Rarity
            1 cardDanger!? Jackalope?
            Danger!? Jackalope?
            DARK 3
            Danger!? Jackalope?
            • ATK:

            • 500

            • DEF:

            • 2000


            You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.


            R Rarity
            1 cardFiendish Rhino Warrior
            R Rarity
            1 cardFiendish Rhino Warrior
            Fiendish Rhino Warrior
            EARTH 3
            Fiendish Rhino Warrior
            • ATK:

            • 1400

            • DEF:

            • 900


            Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.


            UR Rarity
            2 cardFiendsmith Engraver
            UR Rarity
            2 cardFiendsmith Engraver
            Fiendsmith Engraver
            LIGHT 6
            Fiendsmith Engraver
            • ATK:

            • 1800

            • DEF:

            • 2400


            You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


            SR Rarity
            1 cardGallis the Star Beast
            SR Rarity
            1 cardGallis the Star Beast
            Gallis the Star Beast
            EARTH 3
            Gallis the Star Beast
            • ATK:

            • 800

            • DEF:

            • 800


            You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card.


            SR Rarity
            1 cardGraff, Malebranche of the Burning Abyss
            SR Rarity
            1 cardGraff, Malebranche of the Burning Abyss
            Graff, Malebranche of the Burning Abyss
            DARK 3
            Graff, Malebranche of the Burning Abyss
            • ATK:

            • 1000

            • DEF:

            • 1500


            If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".


            SR Rarity
            1 cardHorse of the Floral Knights
            SR Rarity
            1 cardHorse of the Floral Knights
            Horse of the Floral Knights
            WIND 3
            Horse of the Floral Knights
            • ATK:

            • 400

            • DEF:

            • 800


            If this card is Normal or Special Summoned: You can add 1 LIGHT "Noble Knight" monster from your Deck to your hand. You can only use this effect of "Horse of the Floral Knights" once per turn. Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material.


            UR Rarity
            1 cardLegendary Fire King Ponix
            UR Rarity
            1 cardLegendary Fire King Ponix
            Legendary Fire King Ponix
            FIRE 1
            Legendary Fire King Ponix
            • ATK:

            • 500

            • DEF:

            • 200


            If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Fire King" Spell/Trap from your Deck to your hand. During the next Standby Phase after this card was destroyed and sent to the GY: Add this card from the GY to your hand. You can only use each effect of "Legendary Fire King Ponix" once per turn.


            UR Rarity
            3 cardMagical Scientist
            UR Rarity
            3 cardMagical Scientist
            Magical Scientist
            DARK 1
            Magical Scientist
            • ATK:

            • 300

            • DEF:

            • 300


            Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Extra Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Extra Deck at the end of the turn.


            UR Rarity
            1 cardRescue Cat
            UR Rarity
            1 cardRescue Cat
            Rescue Cat
            EARTH 4
            Rescue Cat
            • ATK:

            • 300

            • DEF:

            • 100


            You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.


            N Rarity
            1 cardScareclaw Acro
            N Rarity
            1 cardScareclaw Acro
            Scareclaw Acro
            EARTH 3
            Scareclaw Acro
            • ATK:

            • 0

            • DEF:

            • 2000


            You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Acro" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) gain 300 ATK for each Defense Position monster you control.


            N Rarity
            1 cardScareclaw Astra
            N Rarity
            1 cardScareclaw Astra
            Scareclaw Astra
            EARTH 3
            Scareclaw Astra
            • ATK:

            • 0

            • DEF:

            • 1300


            You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Astra" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) can attack a number of times each Battle Phase, up to the number of Defense Position "Scareclaw" monsters you control with different names.


            N Rarity
            1 cardScareclaw Belone
            N Rarity
            1 cardScareclaw Belone
            Scareclaw Belone
            EARTH 3
            Scareclaw Belone
            • ATK:

            • 0

            • DEF:

            • 1700


            You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Belone" once per turn this way. If your "Scareclaw" monster in the Extra Monster Zone attacks a Defense Position monster, inflict piercing battle damage to your opponent.


            UR Rarity
            1 cardScareclaw Reichheart
            UR Rarity
            1 cardScareclaw Reichheart
            Scareclaw Reichheart
            DARK 4
            Scareclaw Reichheart
            • ATK:

            • 1500

            • DEF:

            • 2100


            You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Reichheart" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Scareclaw" Spell/Trap from your Deck to your hand, then, if 3 or more Defense Position monsters are on the field, you can draw 1 card. You can only use this effect of "Scareclaw Reichheart" once per turn.


            UR Rarity
            1 cardTour Guide From the Underworld
            UR Rarity
            1 cardTour Guide From the Underworld
            Tour Guide From the Underworld
            DARK 3
            Tour Guide From the Underworld
            • ATK:

            • 1000

            • DEF:

            • 600


            When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


            UR Rarity
            1 cardUnchained Soul of Sharvara
            UR Rarity
            1 cardUnchained Soul of Sharvara
            Unchained Soul of Sharvara
            FIRE 6
            Unchained Soul of Sharvara
            • ATK:

            • 2000

            • DEF:

            • 1500


            During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Fiend monsters. If this card is sent to the GY: You can Set 1 "Unchained" Spell/Trap directly from your Deck. You can only use each effect of "Unchained Soul of Sharvara" once per turn.


            SR Rarity
            1 cardUnchained Soul of Shyama
            SR Rarity
            1 cardUnchained Soul of Shyama
            Unchained Soul of Shyama
            WATER 6
            Unchained Soul of Shyama
            • ATK:

            • 2000

            • DEF:

            • 1500


            You can target 1 card you control; destroy it, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Unchained Soul of Shyama" once per turn.


            SR Rarity
            1 cardXX-Saber Darksoul
            SR Rarity
            1 cardXX-Saber Darksoul
            XX-Saber Darksoul
            EARTH 3
            XX-Saber Darksoul
            • ATK:

            • 100

            • DEF:

            • 100


            During the End Phase, if this card was sent from your side of the field to your Graveyard this turn: You can add 1 "X-Saber" monster from your Deck to your hand.


            UR Rarity
            1 cardBlue-Eyes White Dragon
            UR Rarity
            1 cardBlue-Eyes White Dragon
            Blue-Eyes White Dragon
            LIGHT 8
            Blue-Eyes White Dragon
            • ATK:

            • 3000

            • DEF:

            • 2500


            This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


             Rarity
            3 cardConfiscation
             Rarity
            3 cardConfiscation
            Confiscation
            Spell Normal
            Confiscation

              Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.


               Rarity
              3 cardDelinquent Duo
               Rarity
              3 cardDelinquent Duo
              Delinquent Duo
              Spell Normal
              Delinquent Duo

                Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


                R Rarity
                1 cardFiendsmith's Sanct
                R Rarity
                1 cardFiendsmith's Sanct
                Fiendsmith's Sanct
                Spell Quick
                Fiendsmith's Sanct

                  If you control no face-up monsters, or the only face-up monsters you control are LIGHT Fiend monsters: Special Summon 1 "Fiendsmith Token" (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters. If a face-up "Fiendsmith" monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "Fiendsmith's Sanct" once per turn.


                  UR Rarity
                  1 cardFiendsmith's Tract
                  UR Rarity
                  1 cardFiendsmith's Tract
                  Fiendsmith's Tract
                  Spell Normal
                  Fiendsmith's Tract

                    Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                    UR Rarity
                    3 cardPot of Greed
                    UR Rarity
                    3 cardPot of Greed
                    Pot of Greed
                    Spell Normal
                    Pot of Greed

                      Draw 2 cards.




                      Tag(s):

                      UR Rarity
                      1 cardPrimitive Planet Reichphobia
                      UR Rarity
                      1 cardPrimitive Planet Reichphobia
                      Primitive Planet Reichphobia
                      Spell Field
                      Primitive Planet Reichphobia

                        When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Primitive Planet Reichphobia" once per turn. You can only activate 1 "Primitive Planet Reichphobia" per turn.


                        R Rarity
                        1 cardScareclaw Arrival
                        R Rarity
                        1 cardScareclaw Arrival
                        Scareclaw Arrival
                        Spell Normal
                        Scareclaw Arrival

                          Target 1 "Scareclaw" monster or "Visas Starfrost" in your GY; Special Summon it in Defense Position. If a "Scareclaw" Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Scareclaw Arrival" once per turn.


                          SR Rarity
                          3 cardSoul Charge
                          SR Rarity
                          3 cardSoul Charge
                          Soul Charge
                          Spell Normal
                          Soul Charge

                            Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.


                             Rarity
                            3 cardThe Forceful Sentry
                             Rarity
                            3 cardThe Forceful Sentry
                            The Forceful Sentry
                            Spell Normal
                            The Forceful Sentry

                              Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.


                              R Rarity
                              1 cardEarthbound Release
                              R Rarity
                              1 cardEarthbound Release
                              Earthbound Release
                              Trap Normal
                              Earthbound Release

                                When a Level 6 or higher monster(s) is Normal or Special Summoned: Tribute 1 Level 10 "Earthbound" monster; destroy as many monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).


                                N Rarity
                                1 cardEscape of the Unchained
                                N Rarity
                                1 cardEscape of the Unchained
                                Escape of the Unchained
                                Trap Normal
                                Escape of the Unchained

                                  Target 1 "Unchained" monster you control and 1 card on the field; destroy both. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Escape of the Unchained" once per turn.


                                  SR Rarity
                                  1 cardNightmare Archfiends
                                  SR Rarity
                                  1 cardNightmare Archfiends
                                  Nightmare Archfiends
                                  Trap Normal
                                  Nightmare Archfiends

                                    Tribute 1 monster; Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/DARK/Level 6/ATK 2000/DEF 2000) to your opponent's field in Attack Position. Each time 1 is destroyed, its controller takes 800 damage.


                                    UR Rarity
                                    1 cardTransaction Rollback
                                    UR Rarity
                                    1 cardTransaction Rollback
                                    Transaction Rollback
                                    Trap Normal
                                    Transaction Rollback

                                      Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                      SR Rarity
                                      1 cardBerfomet the Mythical King of Phantom Beasts
                                      SR Rarity
                                      1 cardBerfomet the Mythical King of Phantom Beasts
                                      Berfomet the Mythical King of Phantom Beasts
                                      WIND 6
                                      Berfomet the Mythical King of Phantom Beasts
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 600


                                      2 monsters with different Types (Beast, Fiend, or Illusion) This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it.


                                      UR Rarity
                                      1 cardFiendsmith's Desirae
                                      UR Rarity
                                      1 cardFiendsmith's Desirae
                                      Fiendsmith's Desirae
                                      LIGHT 9
                                      Fiendsmith's Desirae
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2400


                                      "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                      UR Rarity
                                      1 cardFiendsmith's Lacrima
                                      UR Rarity
                                      1 cardFiendsmith's Lacrima
                                      Fiendsmith's Lacrima
                                      LIGHT 6
                                      Fiendsmith's Lacrima
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 2400


                                      2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                      UR Rarity
                                      1 cardCherubini, Ebon Angel of the Burning Abyss
                                      UR Rarity
                                      1 cardCherubini, Ebon Angel of the Burning Abyss
                                      Cherubini, Ebon Angel of the Burning Abyss
                                      DARK
                                      Cherubini, Ebon Angel of the Burning Abyss
                                      • ATK:

                                      • 500

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 Level 3 monsters Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.


                                      SR Rarity
                                      1 cardFiendsmith's Requiem
                                      SR Rarity
                                      1 cardFiendsmith's Requiem
                                      Fiendsmith's Requiem
                                      LIGHT
                                      Fiendsmith's Requiem
                                      • ATK:

                                      • 600

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                      SR Rarity
                                      1 cardFiendsmith's Sequence
                                      SR Rarity
                                      1 cardFiendsmith's Sequence
                                      Fiendsmith's Sequence
                                      LIGHT
                                      Fiendsmith's Sequence
                                      • ATK:

                                      • 1200

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                      UR Rarity
                                      1 cardMoon of the Closed Heaven
                                      UR Rarity
                                      1 cardMoon of the Closed Heaven
                                      Moon of the Closed Heaven
                                      LIGHT
                                      Moon of the Closed Heaven
                                      • ATK:

                                      • 1200

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Top-Right


                                      2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                      UR Rarity
                                      1 cardScareclaw Light-Heart
                                      UR Rarity
                                      1 cardScareclaw Light-Heart
                                      Scareclaw Light-Heart
                                      DARK
                                      Scareclaw Light-Heart
                                      • ATK:

                                      • 500

                                      • LINK-1

                                      Link Arrow:

                                      Left


                                      1 "Scareclaw" monster or 1 "Visas Starfrost" For this card's Link Summon, you can only use monsters in your Main Monster Zone as material. If this card is Link Summoned in the Extra Monster Zone: You can add 1 "Primitive Planet Reichphobia" from your Deck to your hand. If you control "Visas Starfrost": You can Special Summon this card from your GY. You can only use this effect of "Scareclaw Light-Heart" once per Duel.


                                      UR Rarity
                                      1 cardUnchained Soul Lord of Yama
                                      UR Rarity
                                      1 cardUnchained Soul Lord of Yama
                                      Unchained Soul Lord of Yama
                                      DARK
                                      Unchained Soul Lord of Yama
                                      • ATK:

                                      • 2000

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 Fiend monsters If this card is Special Summoned: You can add 1 "Unchained" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of "Unchained Soul Lord of Yama" once per turn.


                                      SR Rarity
                                      1 cardUnchained Soul of Rage
                                      SR Rarity
                                      1 cardUnchained Soul of Rage
                                      Unchained Soul of Rage
                                      DARK
                                      Unchained Soul of Rage
                                      • ATK:

                                      • 1800

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Bottom


                                      2 monsters including an "Unchained Soul" monster During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.


                                      UR Rarity
                                      1 cardBeatrice, Lady of the Eternal
                                      UR Rarity
                                      1 cardBeatrice, Lady of the Eternal
                                      Beatrice, Lady of the Eternal
                                      LIGHT
                                      Beatrice, Lady of the Eternal
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2800


                                      2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.


                                      UR Rarity
                                      1 cardWind-Up Carrier Zenmaity
                                      UR Rarity
                                      1 cardWind-Up Carrier Zenmaity
                                      Wind-Up Carrier Zenmaity
                                      WATER
                                      Wind-Up Carrier Zenmaity
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 1500


                                      2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.


                                      master-duel
                                      Scareclaw
                                      5







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