Marincess Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Marincess Blue Tang
SR Rarity
Marincess Blue Tang
SR Rarity
Marincess Blue Tang
WATER 4
Marincess Blue Tang
  • ATK:

  • 1500

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.

N Rarity
Marincess Mandarin
N Rarity
Marincess Mandarin
N Rarity
Marincess Mandarin
WATER 1
Marincess Mandarin
  • ATK:

  • 100

  • DEF:

  • 100


If you control 2 or more "Marincess" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of "Marincess Mandarin" once per turn.

SR Rarity
Marincess Pascalus
SR Rarity
Marincess Pascalus
SR Rarity
Marincess Pascalus
WATER 4
Marincess Pascalus
  • ATK:

  • 1200

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn.

R Rarity
Marincess Sea Horse
R Rarity
Marincess Sea Horse
R Rarity
Marincess Sea Horse
WATER 3
Marincess Sea Horse
  • ATK:

  • 1400

  • DEF:

  • 1000


You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.

SR Rarity
Marincess Springirl
SR Rarity
Marincess Springirl
SR Rarity
Marincess Springirl
WATER 4
Marincess Springirl
  • ATK:

  • 1200

  • DEF:

  • 1000


You can banish 1 "Marincess" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of "Marincess" monsters you control, then, if a "Marincess" card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each "Marincess" card sent. You can only use each effect of "Marincess Springirl" once per turn.

SR Rarity
Trickstar Aqua Angel
SR Rarity
Trickstar Aqua Angel
SR Rarity
Trickstar Aqua Angel
WATER 4
Trickstar Aqua Angel
  • ATK:

  • 0

  • DEF:

  • 0


(This card is always treated as a "Marincess" card.) Link Monsters that point to this card cannot be destroyed by battle. You can only use each of the following effects of "Trickstar Aqua Angel" once per Duel. If you control a "Trickstar" or "Marincess" monster: You can Special Summon this card from your hand or GY. If this card is sent to the GY as Link Material: You can look at all cards in your opponent's hand and all Set cards they control.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      N Rarity
      Marincess Battle Ocean
      N Rarity
      Marincess Battle Ocean
      N Rarity
      Marincess Battle Ocean
      Spell Field
      Marincess Battle Ocean

        All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster.

        SR Rarity
        Marincess Dive
        SR Rarity
        Marincess Dive
        SR Rarity
        Marincess Dive
        Spell Normal
        Marincess Dive

          Activate 1 of the following effects. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. ● Target 1 non-Link "Marincess" monster in your GY; Special Summon it. ● If "Marincess Battle Ocean" is in your Field Zone: Special Summon 1 "Marincess" monster from your Deck. You can only activate 1 "Marincess Dive" per turn.

           Rarity
          Dominus Impulse
           Rarity
          Dominus Impulse
           Rarity
          Dominus Impulse
          Trap Normal
          Dominus Impulse

            If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

              R Rarity
              Marincess Wave
              R Rarity
              Marincess Wave
              R Rarity
              Marincess Wave
              Trap Normal
              Marincess Wave

                If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.

                Extra Deck

                UR Rarity
                Marincess Aqua Argonaut
                UR Rarity
                Marincess Aqua Argonaut
                UR Rarity
                Marincess Aqua Argonaut
                WATER
                Marincess Aqua Argonaut
                • ATK:

                • 2300

                • LINK-4

                Link Arrow:

                Top

                Left

                Right

                Bottom


                2+ WATER monsters While this card is in the Extra Monster Zone, your opponent's monsters cannot attack any monsters, except this one. You can only use each of the following effects of "Marincess Aqua Argonaut" once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. During your opponent's turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, and if you do, negate that activated effect.

                R Rarity
                Marincess Blue Slug
                R Rarity
                Marincess Blue Slug
                R Rarity
                Marincess Blue Slug
                WATER
                Marincess Blue Slug
                • ATK:

                • 1500

                • LINK-1

                Link Arrow:

                Bottom


                1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.

                SR Rarity
                Marincess Coral Anemone
                SR Rarity
                Marincess Coral Anemone
                SR Rarity
                Marincess Coral Anemone
                WATER
                Marincess Coral Anemone
                • ATK:

                • 2000

                • LINK-2

                Link Arrow:

                Left

                Bottom


                2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

                UR Rarity
                Marincess Coral Triangle
                UR Rarity
                Marincess Coral Triangle
                UR Rarity
                Marincess Coral Triangle
                WATER
                Marincess Coral Triangle
                • ATK:

                • 1500

                • LINK-3

                Link Arrow:

                Top

                Bottom-Left

                Bottom-Right


                2+ "Marincess" monsters You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.

                R Rarity
                Marincess Crystal Heart
                R Rarity
                Marincess Crystal Heart
                R Rarity
                Marincess Crystal Heart
                WATER
                Marincess Crystal Heart
                • ATK:

                • 0

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 WATER monsters Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle and you take no battle damage.

                SR Rarity
                Marincess Great Bubble Reef
                SR Rarity
                Marincess Great Bubble Reef
                SR Rarity
                Marincess Great Bubble Reef
                WATER
                Marincess Great Bubble Reef
                • ATK:

                • 2600

                • LINK-4

                Link Arrow:

                Left

                Right

                Bottom

                Bottom-Right


                2+ WATER monsters Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.

                R Rarity
                Marincess Marbled Rock
                R Rarity
                Marincess Marbled Rock
                R Rarity
                Marincess Marbled Rock
                WATER
                Marincess Marbled Rock
                • ATK:

                • 2500

                • LINK-3

                Link Arrow:

                Left

                Right

                Bottom


                2+ WATER monsters You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.

                R Rarity
                Marincess Sea Angel
                R Rarity
                Marincess Sea Angel
                R Rarity
                Marincess Sea Angel
                WATER
                Marincess Sea Angel
                • ATK:

                • 1000

                • LINK-1

                Link Arrow:

                Left


                1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.

                SR Rarity
                Splash Mage
                SR Rarity
                Splash Mage
                SR Rarity
                Splash Mage
                WATER
                Splash Mage
                • ATK:

                • 1100

                • LINK-2

                Link Arrow:

                Top-Right

                Bottom-Right


                2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.

                UR Rarity
                Worldsea Dragon Zealantis
                UR Rarity
                Worldsea Dragon Zealantis
                UR Rarity
                Worldsea Dragon Zealantis
                WATER
                Worldsea Dragon Zealantis
                • ATK:

                • 2500

                • LINK-4

                Link Arrow:

                Top

                Left

                Right

                Bottom


                1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.

                Need 27 UR

                UR Rarity
                Eria the Water Channeler1 card
                UR Rarity
                Mermail Shadow Squad2 card
                UR Rarity
                Mulcharmy Fuwalos2 card
                UR Rarity
                Neptabyss, the Atlantean Prince2 card
                UR Rarity
                Nibiru, the Primal Being1 card
                UR Rarity
                Tidal, Dragon Ruler of Waterfalls1 card
                UR Rarity
                Marincess Aqua Argonaut1 card
                UR Rarity
                Marincess Coral Triangle1 card
                UR Rarity
                Worldsea Dragon Zealantis2 card
                UR Rarity
                Ash Blossom & Joyous Spring1 card
                UR Rarity
                Effect Veiler1 card
                UR Rarity
                Ghost Ogre & Snow Rabbit1 card
                UR Rarity
                Poseidra Abyss, the Atlantean Dragon Lord1 card
                UR Rarity
                Called by the Grave2 card
                UR Rarity
                Crossout Designator1 card
                UR Rarity
                Dark Ruler No More1 card
                UR Rarity
                Harpie's Feather Duster1 card
                UR Rarity
                Trickstar Light Stage1 card
                UR Rarity
                Triple Tactics Talent1 card
                 Rarity
                Dominus Impulse2 card
                UR Rarity
                Infinite Impermanence1 card

                Main: 60 Extra: 15

                SR Rarity
                1 cardAbyssrhine, the Atlantean Spirit
                SR Rarity
                1 cardAbyssrhine, the Atlantean Spirit
                Abyssrhine, the Atlantean Spirit
                WATER 3
                Abyssrhine, the Atlantean Spirit
                • ATK:

                • 1600

                • DEF:

                • 1600


                (This card is always treated as a "Mermail" card.) You can Tribute this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of "Abyssrhine, the Atlantean Spirit" once per turn.


                SR Rarity
                1 cardArtifact Lancea
                SR Rarity
                1 cardArtifact Lancea
                Artifact Lancea
                LIGHT 5
                Artifact Lancea
                • ATK:

                • 1700

                • DEF:

                • 2300


                You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                SR Rarity
                3 cardAtlantean Dragoons
                SR Rarity
                3 cardAtlantean Dragoons
                Atlantean Dragoons
                WATER 4
                Atlantean Dragoons
                • ATK:

                • 1800

                • DEF:

                • 0


                All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".


                SR Rarity
                1 cardAtlantean Heavy Infantry
                SR Rarity
                1 cardAtlantean Heavy Infantry
                Atlantean Heavy Infantry
                WATER 2
                Atlantean Heavy Infantry
                • ATK:

                • 0

                • DEF:

                • 1600


                During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.


                SR Rarity
                1 cardBarrier Statue of the Torrent
                SR Rarity
                1 cardBarrier Statue of the Torrent
                Barrier Statue of the Torrent
                WATER 4
                Barrier Statue of the Torrent
                • ATK:

                • 1000

                • DEF:

                • 1000


                Neither player can Special Summon monsters, except WATER monsters.




                Tag(s):

                SR Rarity
                1 cardDroll & Lock Bird
                SR Rarity
                1 cardDroll & Lock Bird
                Droll & Lock Bird
                WIND 1
                Droll & Lock Bird
                • ATK:

                • 0

                • DEF:

                • 0


                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                UR Rarity
                1 cardEria the Water Channeler
                UR Rarity
                1 cardEria the Water Channeler
                Eria the Water Channeler
                WATER 5
                Eria the Water Channeler
                • ATK:

                • 1850

                • DEF:

                • 1500


                (This card is always treated as a "Charmer" card.) You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with an equal or higher Level than the other discarded monster, also you cannot activate non-WATER monster effects for the rest of this turn. When your WATER monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Eria the Water Channeler" once per turn.


                SR Rarity
                1 cardGameciel, the Sea Turtle Kaiju
                SR Rarity
                1 cardGameciel, the Sea Turtle Kaiju
                Gameciel, the Sea Turtle Kaiju
                WATER 8
                Gameciel, the Sea Turtle Kaiju
                • ATK:

                • 2200

                • DEF:

                • 3000


                You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                N Rarity
                2 cardMarincess Basilalima
                N Rarity
                2 cardMarincess Basilalima
                Marincess Basilalima
                WATER 4
                Marincess Basilalima
                • ATK:

                • 600

                • DEF:

                • 2100


                If a monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each of the following effects of "Marincess Basilalima" once per turn. ● You can banish 1 "Marincess" Trap from your GY; add 1 "Marincess" Trap with a different name from your Deck to your hand. ● If this card is banished: You can target 1 face-up monster you control; it gains 600 ATK.


                SR Rarity
                2 cardMarincess Blue Tang
                SR Rarity
                2 cardMarincess Blue Tang
                Marincess Blue Tang
                WATER 4
                Marincess Blue Tang
                • ATK:

                • 1500

                • DEF:

                • 1200


                If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.


                N Rarity
                1 cardMarincess Mandarin
                N Rarity
                1 cardMarincess Mandarin
                Marincess Mandarin
                WATER 1
                Marincess Mandarin
                • ATK:

                • 100

                • DEF:

                • 100


                If you control 2 or more "Marincess" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of "Marincess Mandarin" once per turn.


                SR Rarity
                1 cardMarincess Pascalus
                SR Rarity
                1 cardMarincess Pascalus
                Marincess Pascalus
                WATER 4
                Marincess Pascalus
                • ATK:

                • 1200

                • DEF:

                • 2000


                If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn.


                R Rarity
                2 cardMarincess Sea Horse
                R Rarity
                2 cardMarincess Sea Horse
                Marincess Sea Horse
                WATER 3
                Marincess Sea Horse
                • ATK:

                • 1400

                • DEF:

                • 1000


                You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.


                SR Rarity
                2 cardMarincess Springirl
                SR Rarity
                2 cardMarincess Springirl
                Marincess Springirl
                WATER 4
                Marincess Springirl
                • ATK:

                • 1200

                • DEF:

                • 1000


                You can banish 1 "Marincess" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of "Marincess" monsters you control, then, if a "Marincess" card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each "Marincess" card sent. You can only use each effect of "Marincess Springirl" once per turn.


                R Rarity
                1 cardMermail Abyssdine
                R Rarity
                1 cardMermail Abyssdine
                Mermail Abyssdine
                WATER 3
                Mermail Abyssdine
                • ATK:

                • 1000

                • DEF:

                • 200


                When this card is added from your Deck or Graveyard to your hand by a card effect: You can Special Summon this card from your hand. You must control a "Mermail" monster to activate and to resolve this effect. When this card is Special Summoned by the effect of a "Mermail" monster: You can target 1 Level 3 or lower "Mermail" monster in your Graveyard; Special Summon that target. You can only use 1 "Mermail Abyssdine" effect per turn, and only once that turn.


                N Rarity
                1 cardMermail Abysspike
                N Rarity
                1 cardMermail Abysspike
                Mermail Abysspike
                WATER 4
                Mermail Abysspike
                • ATK:

                • 1600

                • DEF:

                • 800


                When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of "Mermail Abysspike" once per turn.


                SR Rarity
                1 cardMermail Abyssteus
                SR Rarity
                1 cardMermail Abyssteus
                Mermail Abyssteus
                WATER 7
                Mermail Abyssteus
                • ATK:

                • 1700

                • DEF:

                • 2400


                You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.


                UR Rarity
                2 cardMermail Shadow Squad
                UR Rarity
                2 cardMermail Shadow Squad
                Mermail Shadow Squad
                WATER 3
                Mermail Shadow Squad
                • ATK:

                • 0

                • DEF:

                • 1900


                (This card is always treated as an "Atlantean" card.) You can discard 1 card to the GY; WATER monsters you currently control become Level 7 until the end of this turn. If this card is sent to the GY to activate a WATER monster's effect: Special Summon 1 Level 4 or lower "Atlantean" or "Mermail" monster from your Deck, except "Mermail Shadow Squad", also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use each effect of "Mermail Shadow Squad" once per turn.


                UR Rarity
                2 cardMulcharmy Fuwalos
                UR Rarity
                2 cardMulcharmy Fuwalos
                Mulcharmy Fuwalos
                WIND 4
                Mulcharmy Fuwalos
                • ATK:

                • 100

                • DEF:

                • 600


                If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                UR Rarity
                2 cardNeptabyss, the Atlantean Prince
                UR Rarity
                2 cardNeptabyss, the Atlantean Prince
                Neptabyss, the Atlantean Prince
                WATER 1
                Neptabyss, the Atlantean Prince
                • ATK:

                • 800

                • DEF:

                • 0


                You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.


                UR Rarity
                1 cardNibiru, the Primal Being
                UR Rarity
                1 cardNibiru, the Primal Being
                Nibiru, the Primal Being
                LIGHT 11
                Nibiru, the Primal Being
                • ATK:

                • 3000

                • DEF:

                • 600


                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                R Rarity
                2 cardPoseidra, the Storming Atlantean
                R Rarity
                2 cardPoseidra, the Storming Atlantean
                Poseidra, the Storming Atlantean
                WATER 7
                Poseidra, the Storming Atlantean
                • ATK:

                • 2800

                • DEF:

                • 1600


                While you control a monster, except "Poseidra, the Storming Atlantean", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Poseidra, the Storming Atlantean" once per turn. You can send 1 other WATER monster from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Atlantean" or "Mermail" monster from your Deck to the GY, then target 1 card your opponent controls; return it to the hand.


                UR Rarity
                1 cardTidal, Dragon Ruler of Waterfalls
                UR Rarity
                1 cardTidal, Dragon Ruler of Waterfalls
                Tidal, Dragon Ruler of Waterfalls
                WATER 7
                Tidal, Dragon Ruler of Waterfalls
                • ATK:

                • 2600

                • DEF:

                • 2000


                If this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.


                SR Rarity
                2 cardTrickstar Aqua Angel
                SR Rarity
                2 cardTrickstar Aqua Angel
                Trickstar Aqua Angel
                WATER 4
                Trickstar Aqua Angel
                • ATK:

                • 0

                • DEF:

                • 0


                (This card is always treated as a "Marincess" card.) Link Monsters that point to this card cannot be destroyed by battle. You can only use each of the following effects of "Trickstar Aqua Angel" once per Duel. If you control a "Trickstar" or "Marincess" monster: You can Special Summon this card from your hand or GY. If this card is sent to the GY as Link Material: You can look at all cards in your opponent's hand and all Set cards they control.


                UR Rarity
                1 cardAsh Blossom & Joyous Spring
                UR Rarity
                1 cardAsh Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                N Rarity
                1 cardDeep Sea Minstrel
                N Rarity
                1 cardDeep Sea Minstrel
                Deep Sea Minstrel
                WATER 3
                Deep Sea Minstrel
                • ATK:

                • 1200

                • DEF:

                • 1500


                You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.


                UR Rarity
                1 cardEffect Veiler
                UR Rarity
                1 cardEffect Veiler
                Effect Veiler
                LIGHT 1
                Effect Veiler
                • ATK:

                • 0

                • DEF:

                • 0


                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                UR Rarity
                1 cardGhost Ogre & Snow Rabbit
                UR Rarity
                1 cardGhost Ogre & Snow Rabbit
                Ghost Ogre & Snow Rabbit
                LIGHT 3
                Ghost Ogre & Snow Rabbit
                • ATK:

                • 0

                • DEF:

                • 1800


                When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                SR Rarity
                1 cardIcejade Ran Aegirine
                SR Rarity
                1 cardIcejade Ran Aegirine
                Icejade Ran Aegirine
                WATER 7
                Icejade Ran Aegirine
                • ATK:

                • 1500

                • DEF:

                • 2500


                This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.


                N Rarity
                1 cardAbyss-scale of the Mizuchi
                N Rarity
                1 cardAbyss-scale of the Mizuchi
                Abyss-scale of the Mizuchi
                Spell Equip
                Abyss-scale of the Mizuchi

                  Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.


                  R Rarity
                  1 cardAbyss-sting Triaina
                  R Rarity
                  1 cardAbyss-sting Triaina
                  Abyss-sting Triaina
                  Spell Equip
                  Abyss-sting Triaina

                    Special Summon 1 "Atlantean" or "Mermail" monster from your hand or GY, and if you do, equip it with this card. If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead. You can banish this card from your GY, then target up to 3 of your Fish, Sea Serpent, and/or Aqua monsters that are banished or in your GY; shuffle them into the Deck. You can only use this effect of "Abyss-sting Triaina" once per turn. You can only activate 1 "Abyss-sting Triaina" per turn.


                    UR Rarity
                    2 cardCalled by the Grave
                    UR Rarity
                    2 cardCalled by the Grave
                    Called by the Grave
                    Spell Quick
                    Called by the Grave

                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                      Tag(s):

                      UR Rarity
                      1 cardCrossout Designator
                      UR Rarity
                      1 cardCrossout Designator
                      Crossout Designator
                      Spell Quick
                      Crossout Designator

                        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                        Tag(s):

                        UR Rarity
                        1 cardDark Ruler No More
                        UR Rarity
                        1 cardDark Ruler No More
                        Dark Ruler No More
                        Spell Normal
                        Dark Ruler No More

                          Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                          Tag(s):

                          SR Rarity
                          1 cardFoolish Burial Goods
                          SR Rarity
                          1 cardFoolish Burial Goods
                          Foolish Burial Goods
                          Spell Normal
                          Foolish Burial Goods

                            Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                            UR Rarity
                            1 cardHarpie's Feather Duster
                            UR Rarity
                            1 cardHarpie's Feather Duster
                            Harpie's Feather Duster
                            Spell Normal
                            Harpie's Feather Duster

                              Destroy all Spell and Trap Cards your opponent controls.




                              Tag(s):

                              N Rarity
                              1 cardMarincess Battle Ocean
                              N Rarity
                              1 cardMarincess Battle Ocean
                              Marincess Battle Ocean
                              Spell Field
                              Marincess Battle Ocean

                                All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster.


                                SR Rarity
                                1 cardMarincess Dive
                                SR Rarity
                                1 cardMarincess Dive
                                Marincess Dive
                                Spell Normal
                                Marincess Dive

                                  Activate 1 of the following effects. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. ● Target 1 non-Link "Marincess" monster in your GY; Special Summon it. ● If "Marincess Battle Ocean" is in your Field Zone: Special Summon 1 "Marincess" monster from your Deck. You can only activate 1 "Marincess Dive" per turn.


                                  SR Rarity
                                  1 cardSmall World
                                  SR Rarity
                                  1 cardSmall World
                                  Small World
                                  Spell Normal
                                  Small World

                                    Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                                    UR Rarity
                                    1 cardTrickstar Light Stage
                                    UR Rarity
                                    1 cardTrickstar Light Stage
                                    Trickstar Light Stage
                                    Spell Field
                                    Trickstar Light Stage

                                      When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them.


                                      UR Rarity
                                      1 cardTriple Tactics Talent
                                      UR Rarity
                                      1 cardTriple Tactics Talent
                                      Triple Tactics Talent
                                      Spell Normal
                                      Triple Tactics Talent

                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                        Tag(s):

                                         Rarity
                                        2 cardDominus Impulse
                                         Rarity
                                        2 cardDominus Impulse
                                        Dominus Impulse
                                        Trap Normal
                                        Dominus Impulse

                                          If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                          SR Rarity
                                          1 cardEvenly Matched
                                          SR Rarity
                                          1 cardEvenly Matched
                                          Evenly Matched
                                          Trap Normal
                                          Evenly Matched

                                            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                            SR Rarity
                                            1 cardIce Barrier
                                            SR Rarity
                                            1 cardIce Barrier
                                            Ice Barrier
                                            Trap Normal
                                            Ice Barrier

                                              When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


                                              UR Rarity
                                              1 cardInfinite Impermanence
                                              UR Rarity
                                              1 cardInfinite Impermanence
                                              Infinite Impermanence
                                              Trap Normal
                                              Infinite Impermanence

                                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                R Rarity
                                                2 cardMarincess Wave
                                                R Rarity
                                                2 cardMarincess Wave
                                                Marincess Wave
                                                Trap Normal
                                                Marincess Wave

                                                  If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.


                                                  UR Rarity
                                                  1 cardMarincess Aqua Argonaut
                                                  UR Rarity
                                                  1 cardMarincess Aqua Argonaut
                                                  Marincess Aqua Argonaut
                                                  WATER
                                                  Marincess Aqua Argonaut
                                                  • ATK:

                                                  • 2300

                                                  • LINK-4

                                                  Link Arrow:

                                                  Top

                                                  Left

                                                  Right

                                                  Bottom


                                                  2+ WATER monsters While this card is in the Extra Monster Zone, your opponent's monsters cannot attack any monsters, except this one. You can only use each of the following effects of "Marincess Aqua Argonaut" once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. During your opponent's turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, and if you do, negate that activated effect.


                                                  R Rarity
                                                  2 cardMarincess Blue Slug
                                                  R Rarity
                                                  2 cardMarincess Blue Slug
                                                  Marincess Blue Slug
                                                  WATER
                                                  Marincess Blue Slug
                                                  • ATK:

                                                  • 1500

                                                  • LINK-1

                                                  Link Arrow:

                                                  Bottom


                                                  1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.


                                                  SR Rarity
                                                  2 cardMarincess Coral Anemone
                                                  SR Rarity
                                                  2 cardMarincess Coral Anemone
                                                  Marincess Coral Anemone
                                                  WATER
                                                  Marincess Coral Anemone
                                                  • ATK:

                                                  • 2000

                                                  • LINK-2

                                                  Link Arrow:

                                                  Left

                                                  Bottom


                                                  2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                                  UR Rarity
                                                  1 cardMarincess Coral Triangle
                                                  UR Rarity
                                                  1 cardMarincess Coral Triangle
                                                  Marincess Coral Triangle
                                                  WATER
                                                  Marincess Coral Triangle
                                                  • ATK:

                                                  • 1500

                                                  • LINK-3

                                                  Link Arrow:

                                                  Top

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2+ "Marincess" monsters You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.


                                                  R Rarity
                                                  1 cardMarincess Crystal Heart
                                                  R Rarity
                                                  1 cardMarincess Crystal Heart
                                                  Marincess Crystal Heart
                                                  WATER
                                                  Marincess Crystal Heart
                                                  • ATK:

                                                  • 0

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 WATER monsters Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle and you take no battle damage.


                                                  SR Rarity
                                                  1 cardMarincess Great Bubble Reef
                                                  SR Rarity
                                                  1 cardMarincess Great Bubble Reef
                                                  Marincess Great Bubble Reef
                                                  WATER
                                                  Marincess Great Bubble Reef
                                                  • ATK:

                                                  • 2600

                                                  • LINK-4

                                                  Link Arrow:

                                                  Left

                                                  Right

                                                  Bottom

                                                  Bottom-Right


                                                  2+ WATER monsters Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.


                                                  R Rarity
                                                  1 cardMarincess Marbled Rock
                                                  R Rarity
                                                  1 cardMarincess Marbled Rock
                                                  Marincess Marbled Rock
                                                  WATER
                                                  Marincess Marbled Rock
                                                  • ATK:

                                                  • 2500

                                                  • LINK-3

                                                  Link Arrow:

                                                  Left

                                                  Right

                                                  Bottom


                                                  2+ WATER monsters You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.


                                                  R Rarity
                                                  2 cardMarincess Sea Angel
                                                  R Rarity
                                                  2 cardMarincess Sea Angel
                                                  Marincess Sea Angel
                                                  WATER
                                                  Marincess Sea Angel
                                                  • ATK:

                                                  • 1000

                                                  • LINK-1

                                                  Link Arrow:

                                                  Left


                                                  1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.


                                                  R Rarity
                                                  1 cardMermail King - Neptabyss
                                                  R Rarity
                                                  1 cardMermail King - Neptabyss
                                                  Mermail King - Neptabyss
                                                  WATER
                                                  Mermail King - Neptabyss
                                                  • ATK:

                                                  • 2300

                                                  • LINK-3

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom

                                                  Bottom-Right


                                                  2+ monsters, including a Fish, Sea Serpent, or Aqua monster Your opponent cannot target WATER monsters this card points to with card effects. You can only use each of the following effects of "Mermail King - Neptabyss" once per turn. If a WATER monster(s) is sent to the GY to activate a card or effect (except during the Damage Step): You can take 1 "Abyss-" Equip Spell from your Deck or GY and either add it to your hand or equip it to this card. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 "Atlantean" or "Mermail" monster from your Deck to your hand.


                                                  UR Rarity
                                                  2 cardWorldsea Dragon Zealantis
                                                  UR Rarity
                                                  2 cardWorldsea Dragon Zealantis
                                                  Worldsea Dragon Zealantis
                                                  WATER
                                                  Worldsea Dragon Zealantis
                                                  • ATK:

                                                  • 2500

                                                  • LINK-4

                                                  Link Arrow:

                                                  Top

                                                  Left

                                                  Right

                                                  Bottom


                                                  1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                                  UR Rarity
                                                  1 cardPoseidra Abyss, the Atlantean Dragon Lord
                                                  UR Rarity
                                                  1 cardPoseidra Abyss, the Atlantean Dragon Lord
                                                  Poseidra Abyss, the Atlantean Dragon Lord
                                                  WATER
                                                  Poseidra Abyss, the Atlantean Dragon Lord
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 1800


                                                  3 Level 7 monsters Once per turn, you can also Xyz Summon "Poseidra Abyss, the Atlantean Dragon Lord" by using 1 "Atlantean" or "Mermail" Xyz Monster you control. (Transfer its materials to this card.) Once per turn: You can detach 2 materials from this card, then send 1 WATER monster from your hand or Deck to the GY; return up to 3 cards your opponent controls to the hand. If this Xyz Summoned card is sent to the GY: You can discard 1 card to the GY; Special Summon 3 Level 3 or lower Fish, Sea Serpent, and/or Aqua monsters from your hand and/or GY.


                                                  master-duel
                                                  Marincess
                                                  5







                                                  https://ygovietnam.com/
                                                  Top