Icejade Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Abyss Shark
SR Rarity
Abyss Shark
SR Rarity
Abyss Shark
WATER 5
Abyss Shark
  • ATK:

  • 1200

  • DEF:

  • 700


If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.

R Rarity
Buzzsaw Shark
R Rarity
Buzzsaw Shark
R Rarity
Buzzsaw Shark
WATER 4
Buzzsaw Shark
  • ATK:

  • 1600

  • DEF:

  • 500


You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.

R Rarity
Crystal Shark
R Rarity
Crystal Shark
R Rarity
Crystal Shark
WATER 5
Crystal Shark
  • ATK:

  • 1100

  • DEF:

  • 800


If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.

 Rarity
Drake Shark
 Rarity
Drake Shark
 Rarity
Drake Shark
WATER 4
Drake Shark
  • ATK:

  • 1400

  • DEF:

  • 1050


A "Shark Drake" Xyz Monster that has this card as material gains this effect. ● Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material. You can only use each of the following effects of "Drake Shark" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon this card. This card can be treated as 2 materials for the Xyz Summon of a WATER Xyz Monster that requires 3 or more materials.

 Rarity
Hydrojet Shark
 Rarity
Hydrojet Shark
 Rarity
Hydrojet Shark
WATER 4
Hydrojet Shark
  • ATK:

  • 1000

  • DEF:

  • 0


If a WATER Xyz Monster is on the field, you can Special Summon this card (from your hand), but you cannot Special Summon "Hydrojet Shark" for the rest of this turn. You can only use 1 of the following effects of "Hydrojet Shark" per turn, and only once that turn. During your Main Phase: You can send 1 Fish "Shark" monster or 1 "Xyz" Spell/Trap from your Deck to the GY. You can banish this card from your GY; add 1 "Aqua Jet" card from your Deck or GY to your hand.

SR Rarity
Icejade Aegirine
SR Rarity
Icejade Aegirine
SR Rarity
Icejade Aegirine
WATER 3
Icejade Aegirine
  • ATK:

  • 1000

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "Icejade" Spell/Trap from your Deck to your hand. When your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can activate this effect; the next time this card would be destroyed by battle or card effect this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or GY, except "Icejade Aegirine", but return it to the hand during the End Phase. You can only use each effect of "Icejade Aegirine" once per turn.

UR Rarity
Icejade Kosmochlor
UR Rarity
Icejade Kosmochlor
UR Rarity
Icejade Kosmochlor
WATER 10
Icejade Kosmochlor
  • ATK:

  • 1500

  • DEF:

  • 3000


If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Icejade Kosmochlor" once per turn this way. While "Icejade Cenote Enion Cradle" is on the field, monsters your opponent controls can only activate their effects the turn they are Summoned. If your "Icejade" monster battles an opponent's monster, that opponent's monster loses 1000 ATK during that damage calculation only.

R Rarity
Icejade Tremora
R Rarity
Icejade Tremora
R Rarity
Icejade Tremora
WATER 5
Icejade Tremora
  • ATK:

  • 1500

  • DEF:

  • 1500


You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

 Rarity
Surfacing Big Jaws
 Rarity
Surfacing Big Jaws
 Rarity
Surfacing Big Jaws
WATER 4
Surfacing Big Jaws
  • ATK:

  • 1800

  • DEF:

  • 300


If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. You can only use each of the following effects of "Surfacing Big Jaws" once per turn. During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 Fish "Shark" monster from your Deck to your hand.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Icejade Ran Aegirine
SR Rarity
Icejade Ran Aegirine
SR Rarity
Icejade Ran Aegirine
WATER 7
Icejade Ran Aegirine
  • ATK:

  • 1500

  • DEF:

  • 2500


This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.

SR Rarity
Armored Xyz
SR Rarity
Armored Xyz
SR Rarity
Armored Xyz
Spell Normal
Armored Xyz

    Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects. ● Change the equipped monster's ATK to this card's ATK. ● The equipped monster gains this card's Attribute. ● At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; that attacking monster can make a second attack in a row.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        UR Rarity
        Icejade Cenote Enion Cradle
        UR Rarity
        Icejade Cenote Enion Cradle
        UR Rarity
        Icejade Cenote Enion Cradle
        Spell Field
        Icejade Cenote Enion Cradle

          When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. You can only activate 1 "Icejade Cenote Enion Cradle" per turn.

          SR Rarity
          Icejade Cradle
          SR Rarity
          Icejade Cradle
          SR Rarity
          Icejade Cradle
          Spell Normal
          Icejade Cradle

            Add 1 "Icejade" monster from your Deck to your hand with a different name from the cards you control or in your GY.

            SR Rarity
            Icejade Curse
            SR Rarity
            Icejade Curse
            SR Rarity
            Icejade Curse
            Spell Continuous
            Icejade Curse

              While an "Icejade" monster and "Icejade Cenote Enion Cradle" are on the field, your opponent cannot activate the effects of monsters that were Summoned that turn. When a monster is destroyed by battle involving your "Icejade" monster: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Icejade Curse" once per turn.

              SR Rarity
              Icejade Manifestation
              SR Rarity
              Icejade Manifestation
              SR Rarity
              Icejade Manifestation
              Spell Normal
              Icejade Manifestation

                If you control a WATER monster and your opponent has a monster on their field or GY: Take 1 "Icejade" monster from your Deck, and either send it to the GY or Special Summon it. If a face-up "Icejade" monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; banish it. You can only use each effect of "Icejade Manifestation" once per turn.

                UR Rarity
                Rank-Up-Magic - The Seventh One
                UR Rarity
                Rank-Up-Magic - The Seventh One
                UR Rarity
                Rank-Up-Magic - The Seventh One
                Spell Normal
                Rank-Up-Magic - The Seventh One

                  To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel.

                  UR Rarity
                  Seventh Ascension
                  UR Rarity
                  Seventh Ascension
                  UR Rarity
                  Seventh Ascension
                  Spell Normal
                  Seventh Ascension

                    Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.

                     Rarity
                    Seventh Tachyon
                     Rarity
                    Seventh Tachyon
                     Rarity
                    Seventh Tachyon
                    Spell Normal
                    Seventh Tachyon

                      Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.

                      N Rarity
                      Full-Armored Xyz
                      N Rarity
                      Full-Armored Xyz
                      N Rarity
                      Full-Armored Xyz
                      Trap Normal
                      Full-Armored Xyz

                        If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

                        R Rarity
                        Icejade Erosion
                        R Rarity
                        Icejade Erosion
                        R Rarity
                        Icejade Erosion
                        Trap Continuous
                        Icejade Erosion

                          You can target 1 face-up card your opponent controls; destroy 1 "Icejade" monster you control, and if you do, negate the targeted card's effects until the end of this turn. If a face-up WATER monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can add to your hand or Special Summon, 1 "Icejade" monster from your Deck. You can only use each effect of "Icejade Erosion" once per turn.

                          UR Rarity
                          Infinite Impermanence
                          UR Rarity
                          Infinite Impermanence
                          UR Rarity
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                            N Rarity
                            Xyz Revive Splash
                            N Rarity
                            Xyz Revive Splash
                            N Rarity
                            Xyz Revive Splash
                            Trap Normal
                            Xyz Revive Splash

                              Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it. Its Attribute becomes WATER. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck, 1 WATER Xyz Monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use 1 "Xyz Revive Splash" effect per turn, and only once that turn.

                              Extra Deck

                              UR Rarity
                              Baronne de Fleur
                              UR Rarity
                              Baronne de Fleur
                              UR Rarity
                              Baronne de Fleur
                              WIND 10
                              Baronne de Fleur
                              • ATK:

                              • 3000

                              • DEF:

                              • 2400


                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                              UR Rarity
                              Icejade Gymir Aegirine
                              UR Rarity
                              Icejade Gymir Aegirine
                              UR Rarity
                              Icejade Gymir Aegirine
                              WATER 10
                              Icejade Gymir Aegirine
                              • ATK:

                              • 3000

                              • DEF:

                              • 1500


                              1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.

                              UR Rarity
                              Swordsoul Supreme Sovereign - Chengying
                              UR Rarity
                              Swordsoul Supreme Sovereign - Chengying
                              UR Rarity
                              Swordsoul Supreme Sovereign - Chengying
                              WATER 10
                              Swordsoul Supreme Sovereign - Chengying
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

                              UR Rarity
                              Abyss Dweller
                              UR Rarity
                              Abyss Dweller
                              UR Rarity
                              Abyss Dweller
                              WATER
                              Abyss Dweller
                              • ATK:

                              • 1700

                              • DEF:

                              • 1400


                              2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

                              UR Rarity
                              CXyz N.As.Ch. Knight
                              UR Rarity
                              CXyz N.As.Ch. Knight
                              UR Rarity
                              CXyz N.As.Ch. Knight
                              WATER
                              CXyz N.As.Ch. Knight
                              • ATK:

                              • 2000

                              • DEF:

                              • 3000


                              3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.

                              UR Rarity
                              Full Armored Dark Knight Lancer
                              UR Rarity
                              Full Armored Dark Knight Lancer
                              UR Rarity
                              Full Armored Dark Knight Lancer
                              WATER
                              Full Armored Dark Knight Lancer
                              • ATK:

                              • 2800

                              • DEF:

                              • 1500


                              3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.

                              UR Rarity
                              N.As.H. Knight
                              UR Rarity
                              N.As.H. Knight
                              UR Rarity
                              N.As.H. Knight
                              WATER
                              N.As.H. Knight
                              • ATK:

                              • 1700

                              • DEF:

                              • 2700


                              2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.

                              UR Rarity
                              Number 101: Silent Honor ARK
                              UR Rarity
                              Number 101: Silent Honor ARK
                              UR Rarity
                              Number 101: Silent Honor ARK
                              WATER
                              Number 101: Silent Honor ARK
                              • ATK:

                              • 2100

                              • DEF:

                              • 1000


                              2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

                              SR Rarity
                              Number 32: Shark Drake
                              SR Rarity
                              Number 32: Shark Drake
                              SR Rarity
                              Number 32: Shark Drake
                              WATER
                              Number 32: Shark Drake
                              • ATK:

                              • 2800

                              • DEF:

                              • 2100


                              3 Level 4 monsters Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, also it loses 1000 ATK, and if you do Summon this way, this card can make a second attack during this Battle Phase.

                              UR Rarity
                              Number 4: Stealth Kragen
                              UR Rarity
                              Number 4: Stealth Kragen
                              UR Rarity
                              Number 4: Stealth Kragen
                              WATER
                              Number 4: Stealth Kragen
                              • ATK:

                              • 1900

                              • DEF:

                              • 1500


                              2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.

                              UR Rarity
                              Number C101: Silent Honor DARK
                              UR Rarity
                              Number C101: Silent Honor DARK
                              UR Rarity
                              Number C101: Silent Honor DARK
                              WATER
                              Number C101: Silent Honor DARK
                              • ATK:

                              • 2800

                              • DEF:

                              • 1500


                              3 Level 5 monsters Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.

                               Rarity
                              Number C32: Shark Drake LeVeiss
                               Rarity
                              Number C32: Shark Drake LeVeiss
                               Rarity
                              Number C32: Shark Drake LeVeiss
                              WATER
                              Number C32: Shark Drake LeVeiss
                              • ATK:

                              • 3100

                              • DEF:

                              • 2600


                              4 Level 5 monsters You can also Xyz Summon this card by discarding 1 Spell, and using a Rank 4 "Shark Drake" Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, its ATK/DEF become 0. This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                              SR Rarity
                              Stealth Kragen Spawn
                              SR Rarity
                              Stealth Kragen Spawn
                              SR Rarity
                              Stealth Kragen Spawn
                              WATER
                              Stealth Kragen Spawn
                              • ATK:

                              • 1900

                              • DEF:

                              • 1500


                              2 Level 4 WATER monsters Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.

                              SR Rarity
                              Xyz Armor Fortress
                              SR Rarity
                              Xyz Armor Fortress
                              SR Rarity
                              Xyz Armor Fortress
                              WATER
                              Xyz Armor Fortress
                              • ATK:

                              • 2500

                              • DEF:

                              • 1800


                              2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.

                              R Rarity
                              Xyz Armor Torpedo
                              R Rarity
                              Xyz Armor Torpedo
                              R Rarity
                              Xyz Armor Torpedo
                              WATER
                              Xyz Armor Torpedo
                              • ATK:

                              • 2500

                              • DEF:

                              • 800


                              2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.

                              Need 33 UR

                               Rarity
                              Drake Shark1 card
                               Rarity
                              Hydrojet Shark1 card
                              UR Rarity
                              Icejade Kosmochlor1 card
                              UR Rarity
                              Maxx "C"2 card
                               Rarity
                              Surfacing Big Jaws3 card
                              UR Rarity
                              Baronne de Fleur1 card
                              UR Rarity
                              Icejade Gymir Aegirine1 card
                              UR Rarity
                              Swordsoul Supreme Sovereign - Chengying1 card
                              UR Rarity
                              Ash Blossom & Joyous Spring3 card
                              UR Rarity
                              Abyss Dweller1 card
                              UR Rarity
                              CXyz N.As.Ch. Knight1 card
                              UR Rarity
                              Full Armored Dark Knight Lancer1 card
                              UR Rarity
                              N.As.H. Knight1 card
                              UR Rarity
                              Number 101: Silent Honor ARK1 card
                              UR Rarity
                              Number 4: Stealth Kragen1 card
                              UR Rarity
                              Number C101: Silent Honor DARK1 card
                               Rarity
                              Number C32: Shark Drake LeVeiss1 card
                              UR Rarity
                              Called by the Grave2 card
                              UR Rarity
                              Crossout Designator1 card
                              UR Rarity
                              Icejade Cenote Enion Cradle2 card
                              UR Rarity
                              Rank-Up-Magic - The Seventh One1 card
                              UR Rarity
                              Seventh Ascension1 card
                               Rarity
                              Seventh Tachyon1 card
                              UR Rarity
                              Infinite Impermanence3 card

                              Main: 44 Extra: 15

                              SR Rarity
                              3 cardAbyss Shark
                              SR Rarity
                              3 cardAbyss Shark
                              Abyss Shark
                              WATER 5
                              Abyss Shark
                              • ATK:

                              • 1200

                              • DEF:

                              • 700


                              If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.


                              R Rarity
                              1 cardBuzzsaw Shark
                              R Rarity
                              1 cardBuzzsaw Shark
                              Buzzsaw Shark
                              WATER 4
                              Buzzsaw Shark
                              • ATK:

                              • 1600

                              • DEF:

                              • 500


                              You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


                              R Rarity
                              1 cardCrystal Shark
                              R Rarity
                              1 cardCrystal Shark
                              Crystal Shark
                              WATER 5
                              Crystal Shark
                              • ATK:

                              • 1100

                              • DEF:

                              • 800


                              If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.


                               Rarity
                              1 cardDrake Shark
                               Rarity
                              1 cardDrake Shark
                              Drake Shark
                              WATER 4
                              Drake Shark
                              • ATK:

                              • 1400

                              • DEF:

                              • 1050


                              A "Shark Drake" Xyz Monster that has this card as material gains this effect. ● Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material. You can only use each of the following effects of "Drake Shark" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon this card. This card can be treated as 2 materials for the Xyz Summon of a WATER Xyz Monster that requires 3 or more materials.


                               Rarity
                              1 cardHydrojet Shark
                               Rarity
                              1 cardHydrojet Shark
                              Hydrojet Shark
                              WATER 4
                              Hydrojet Shark
                              • ATK:

                              • 1000

                              • DEF:

                              • 0


                              If a WATER Xyz Monster is on the field, you can Special Summon this card (from your hand), but you cannot Special Summon "Hydrojet Shark" for the rest of this turn. You can only use 1 of the following effects of "Hydrojet Shark" per turn, and only once that turn. During your Main Phase: You can send 1 Fish "Shark" monster or 1 "Xyz" Spell/Trap from your Deck to the GY. You can banish this card from your GY; add 1 "Aqua Jet" card from your Deck or GY to your hand.


                              SR Rarity
                              3 cardIcejade Aegirine
                              SR Rarity
                              3 cardIcejade Aegirine
                              Icejade Aegirine
                              WATER 3
                              Icejade Aegirine
                              • ATK:

                              • 1000

                              • DEF:

                              • 2000


                              If this card is Normal or Special Summoned: You can add 1 "Icejade" Spell/Trap from your Deck to your hand. When your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can activate this effect; the next time this card would be destroyed by battle or card effect this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or GY, except "Icejade Aegirine", but return it to the hand during the End Phase. You can only use each effect of "Icejade Aegirine" once per turn.


                              UR Rarity
                              1 cardIcejade Kosmochlor
                              UR Rarity
                              1 cardIcejade Kosmochlor
                              Icejade Kosmochlor
                              WATER 10
                              Icejade Kosmochlor
                              • ATK:

                              • 1500

                              • DEF:

                              • 3000


                              If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Icejade Kosmochlor" once per turn this way. While "Icejade Cenote Enion Cradle" is on the field, monsters your opponent controls can only activate their effects the turn they are Summoned. If your "Icejade" monster battles an opponent's monster, that opponent's monster loses 1000 ATK during that damage calculation only.


                              R Rarity
                              2 cardIcejade Tremora
                              R Rarity
                              2 cardIcejade Tremora
                              Icejade Tremora
                              WATER 5
                              Icejade Tremora
                              • ATK:

                              • 1500

                              • DEF:

                              • 1500


                              You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.


                              UR Rarity
                              2 cardMaxx "C"
                              UR Rarity
                              2 cardMaxx "C"
                              Maxx "C"
                              EARTH 2
                              Maxx "C"
                              • ATK:

                              • 500

                              • DEF:

                              • 200


                              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                               Rarity
                              3 cardSurfacing Big Jaws
                               Rarity
                              3 cardSurfacing Big Jaws
                              Surfacing Big Jaws
                              WATER 4
                              Surfacing Big Jaws
                              • ATK:

                              • 1800

                              • DEF:

                              • 300


                              If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. You can only use each of the following effects of "Surfacing Big Jaws" once per turn. During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 Fish "Shark" monster from your Deck to your hand.


                              UR Rarity
                              3 cardAsh Blossom & Joyous Spring
                              UR Rarity
                              3 cardAsh Blossom & Joyous Spring
                              Ash Blossom & Joyous Spring
                              FIRE 3
                              Ash Blossom & Joyous Spring
                              • ATK:

                              • 0

                              • DEF:

                              • 1800


                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                              SR Rarity
                              3 cardIcejade Ran Aegirine
                              SR Rarity
                              3 cardIcejade Ran Aegirine
                              Icejade Ran Aegirine
                              WATER 7
                              Icejade Ran Aegirine
                              • ATK:

                              • 1500

                              • DEF:

                              • 2500


                              This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.


                              SR Rarity
                              1 cardArmored Xyz
                              SR Rarity
                              1 cardArmored Xyz
                              Armored Xyz
                              Spell Normal
                              Armored Xyz

                                Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects. ● Change the equipped monster's ATK to this card's ATK. ● The equipped monster gains this card's Attribute. ● At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; that attacking monster can make a second attack in a row.


                                UR Rarity
                                2 cardCalled by the Grave
                                UR Rarity
                                2 cardCalled by the Grave
                                Called by the Grave
                                Spell Quick
                                Called by the Grave

                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                  Tag(s):

                                  UR Rarity
                                  1 cardCrossout Designator
                                  UR Rarity
                                  1 cardCrossout Designator
                                  Crossout Designator
                                  Spell Quick
                                  Crossout Designator

                                    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                    Tag(s):

                                    UR Rarity
                                    2 cardIcejade Cenote Enion Cradle
                                    UR Rarity
                                    2 cardIcejade Cenote Enion Cradle
                                    Icejade Cenote Enion Cradle
                                    Spell Field
                                    Icejade Cenote Enion Cradle

                                      When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. You can only activate 1 "Icejade Cenote Enion Cradle" per turn.


                                      SR Rarity
                                      3 cardIcejade Cradle
                                      SR Rarity
                                      3 cardIcejade Cradle
                                      Icejade Cradle
                                      Spell Normal
                                      Icejade Cradle

                                        Add 1 "Icejade" monster from your Deck to your hand with a different name from the cards you control or in your GY.


                                        SR Rarity
                                        1 cardIcejade Curse
                                        SR Rarity
                                        1 cardIcejade Curse
                                        Icejade Curse
                                        Spell Continuous
                                        Icejade Curse

                                          While an "Icejade" monster and "Icejade Cenote Enion Cradle" are on the field, your opponent cannot activate the effects of monsters that were Summoned that turn. When a monster is destroyed by battle involving your "Icejade" monster: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Icejade Curse" once per turn.


                                          SR Rarity
                                          1 cardIcejade Manifestation
                                          SR Rarity
                                          1 cardIcejade Manifestation
                                          Icejade Manifestation
                                          Spell Normal
                                          Icejade Manifestation

                                            If you control a WATER monster and your opponent has a monster on their field or GY: Take 1 "Icejade" monster from your Deck, and either send it to the GY or Special Summon it. If a face-up "Icejade" monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; banish it. You can only use each effect of "Icejade Manifestation" once per turn.


                                            UR Rarity
                                            1 cardRank-Up-Magic - The Seventh One
                                            UR Rarity
                                            1 cardRank-Up-Magic - The Seventh One
                                            Rank-Up-Magic - The Seventh One
                                            Spell Normal
                                            Rank-Up-Magic - The Seventh One

                                              To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel.


                                              UR Rarity
                                              1 cardSeventh Ascension
                                              UR Rarity
                                              1 cardSeventh Ascension
                                              Seventh Ascension
                                              Spell Normal
                                              Seventh Ascension

                                                Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.


                                                 Rarity
                                                1 cardSeventh Tachyon
                                                 Rarity
                                                1 cardSeventh Tachyon
                                                Seventh Tachyon
                                                Spell Normal
                                                Seventh Tachyon

                                                  Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                                                  N Rarity
                                                  1 cardFull-Armored Xyz
                                                  N Rarity
                                                  1 cardFull-Armored Xyz
                                                  Full-Armored Xyz
                                                  Trap Normal
                                                  Full-Armored Xyz

                                                    If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                                                    R Rarity
                                                    1 cardIcejade Erosion
                                                    R Rarity
                                                    1 cardIcejade Erosion
                                                    Icejade Erosion
                                                    Trap Continuous
                                                    Icejade Erosion

                                                      You can target 1 face-up card your opponent controls; destroy 1 "Icejade" monster you control, and if you do, negate the targeted card's effects until the end of this turn. If a face-up WATER monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can add to your hand or Special Summon, 1 "Icejade" monster from your Deck. You can only use each effect of "Icejade Erosion" once per turn.


                                                      UR Rarity
                                                      3 cardInfinite Impermanence
                                                      UR Rarity
                                                      3 cardInfinite Impermanence
                                                      Infinite Impermanence
                                                      Trap Normal
                                                      Infinite Impermanence

                                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                        N Rarity
                                                        1 cardXyz Revive Splash
                                                        N Rarity
                                                        1 cardXyz Revive Splash
                                                        Xyz Revive Splash
                                                        Trap Normal
                                                        Xyz Revive Splash

                                                          Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it. Its Attribute becomes WATER. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck, 1 WATER Xyz Monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use 1 "Xyz Revive Splash" effect per turn, and only once that turn.


                                                          UR Rarity
                                                          1 cardBaronne de Fleur
                                                          UR Rarity
                                                          1 cardBaronne de Fleur
                                                          Baronne de Fleur
                                                          WIND 10
                                                          Baronne de Fleur
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 2400


                                                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                          UR Rarity
                                                          1 cardIcejade Gymir Aegirine
                                                          UR Rarity
                                                          1 cardIcejade Gymir Aegirine
                                                          Icejade Gymir Aegirine
                                                          WATER 10
                                                          Icejade Gymir Aegirine
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 1500


                                                          1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                                                          UR Rarity
                                                          1 cardSwordsoul Supreme Sovereign - Chengying
                                                          UR Rarity
                                                          1 cardSwordsoul Supreme Sovereign - Chengying
                                                          Swordsoul Supreme Sovereign - Chengying
                                                          WATER 10
                                                          Swordsoul Supreme Sovereign - Chengying
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 3000


                                                          1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                                          UR Rarity
                                                          1 cardAbyss Dweller
                                                          UR Rarity
                                                          1 cardAbyss Dweller
                                                          Abyss Dweller
                                                          WATER
                                                          Abyss Dweller
                                                          • ATK:

                                                          • 1700

                                                          • DEF:

                                                          • 1400


                                                          2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                          UR Rarity
                                                          1 cardCXyz N.As.Ch. Knight
                                                          UR Rarity
                                                          1 cardCXyz N.As.Ch. Knight
                                                          CXyz N.As.Ch. Knight
                                                          WATER
                                                          CXyz N.As.Ch. Knight
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 3000


                                                          3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.


                                                          UR Rarity
                                                          1 cardFull Armored Dark Knight Lancer
                                                          UR Rarity
                                                          1 cardFull Armored Dark Knight Lancer
                                                          Full Armored Dark Knight Lancer
                                                          WATER
                                                          Full Armored Dark Knight Lancer
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 1500


                                                          3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.


                                                          UR Rarity
                                                          1 cardN.As.H. Knight
                                                          UR Rarity
                                                          1 cardN.As.H. Knight
                                                          N.As.H. Knight
                                                          WATER
                                                          N.As.H. Knight
                                                          • ATK:

                                                          • 1700

                                                          • DEF:

                                                          • 2700


                                                          2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.


                                                          UR Rarity
                                                          1 cardNumber 101: Silent Honor ARK
                                                          UR Rarity
                                                          1 cardNumber 101: Silent Honor ARK
                                                          Number 101: Silent Honor ARK
                                                          WATER
                                                          Number 101: Silent Honor ARK
                                                          • ATK:

                                                          • 2100

                                                          • DEF:

                                                          • 1000


                                                          2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                          SR Rarity
                                                          1 cardNumber 32: Shark Drake
                                                          SR Rarity
                                                          1 cardNumber 32: Shark Drake
                                                          Number 32: Shark Drake
                                                          WATER
                                                          Number 32: Shark Drake
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 2100


                                                          3 Level 4 monsters Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, also it loses 1000 ATK, and if you do Summon this way, this card can make a second attack during this Battle Phase.


                                                          UR Rarity
                                                          1 cardNumber 4: Stealth Kragen
                                                          UR Rarity
                                                          1 cardNumber 4: Stealth Kragen
                                                          Number 4: Stealth Kragen
                                                          WATER
                                                          Number 4: Stealth Kragen
                                                          • ATK:

                                                          • 1900

                                                          • DEF:

                                                          • 1500


                                                          2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                                          UR Rarity
                                                          1 cardNumber C101: Silent Honor DARK
                                                          UR Rarity
                                                          1 cardNumber C101: Silent Honor DARK
                                                          Number C101: Silent Honor DARK
                                                          WATER
                                                          Number C101: Silent Honor DARK
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 1500


                                                          3 Level 5 monsters Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.


                                                           Rarity
                                                          1 cardNumber C32: Shark Drake LeVeiss
                                                           Rarity
                                                          1 cardNumber C32: Shark Drake LeVeiss
                                                          Number C32: Shark Drake LeVeiss
                                                          WATER
                                                          Number C32: Shark Drake LeVeiss
                                                          • ATK:

                                                          • 3100

                                                          • DEF:

                                                          • 2600


                                                          4 Level 5 monsters You can also Xyz Summon this card by discarding 1 Spell, and using a Rank 4 "Shark Drake" Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, its ATK/DEF become 0. This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                          SR Rarity
                                                          1 cardStealth Kragen Spawn
                                                          SR Rarity
                                                          1 cardStealth Kragen Spawn
                                                          Stealth Kragen Spawn
                                                          WATER
                                                          Stealth Kragen Spawn
                                                          • ATK:

                                                          • 1900

                                                          • DEF:

                                                          • 1500


                                                          2 Level 4 WATER monsters Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                                          SR Rarity
                                                          1 cardXyz Armor Fortress
                                                          SR Rarity
                                                          1 cardXyz Armor Fortress
                                                          Xyz Armor Fortress
                                                          WATER
                                                          Xyz Armor Fortress
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 1800


                                                          2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.


                                                          R Rarity
                                                          1 cardXyz Armor Torpedo
                                                          R Rarity
                                                          1 cardXyz Armor Torpedo
                                                          Xyz Armor Torpedo
                                                          WATER
                                                          Xyz Armor Torpedo
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 800


                                                          2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.



                                                          ICEJADE Decks in MASTER DUEL








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