Greed Deck Breakdown

Main Deck

UR Rarity
Monster Reborn
UR Rarity
Monster Reborn
UR Rarity
Monster Reborn
Spell Normal
Monster Reborn

    Target 1 monster in either GY; Special Summon it.



    Tag(s):

    UR Rarity
    Infinite Impermanence
    UR Rarity
    Infinite Impermanence
    UR Rarity
    Infinite Impermanence
    Trap Normal
    Infinite Impermanence

      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

      Need 17 UR

      UR Rarity
      Curse Necrofear3 card
      UR Rarity
      Superheavy Samurai Beast Kyubi1 card
      UR Rarity
      Change of Heart1 card
      UR Rarity
      Dark Ruler No More1 card
      UR Rarity
      Dark Sanctuary2 card
      UR Rarity
      Dark Spirit's Mastery2 card
      UR Rarity
      Harpie's Feather Duster1 card
      UR Rarity
      Monster Reborn1 card
      UR Rarity
      One Day of Peace1 card
      UR Rarity
      Infinite Impermanence3 card
      UR Rarity
      Metaverse1 card

      Main: 40 Extra: 6

      SR Rarity
      2 cardChaos Hunter
      SR Rarity
      2 cardChaos Hunter
      Chaos Hunter
      DARK 7
      Chaos Hunter
      • ATK:

      • 2500

      • DEF:

      • 1600


      When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.


      UR Rarity
      3 cardCurse Necrofear
      UR Rarity
      3 cardCurse Necrofear
      Curse Necrofear
      DARK 8
      Curse Necrofear
      • ATK:

      • 2800

      • DEF:

      • 2200


      Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can target 3 of your banished Fiend monsters; Special Summon this card from your hand, and if you do, shuffle those banished monsters into the Deck. During the End Phase, if this card is in the GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Special Summon this card from your GY, then, you can destroy cards your opponent controls, up to the number of face-up Spells/Traps you control with different names. You can only use each effect of "Curse Necrofear" once per turn.


      SR Rarity
      1 cardDark Necrofear
      SR Rarity
      1 cardDark Necrofear
      Dark Necrofear
      DARK 8
      Dark Necrofear
      • ATK:

      • 2200

      • DEF:

      • 2800


      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.


      SR Rarity
      2 cardDark Spirit of Banishment
      SR Rarity
      2 cardDark Spirit of Banishment
      Dark Spirit of Banishment
      DARK 3
      Dark Spirit of Banishment
      • ATK:

      • 1600

      • DEF:

      • 0


      If your opponent's monster attacks, at the start of the Damage Step: You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated, and if you do, change the attack target to it and perform damage calculation. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Banishment" once per turn.


      SR Rarity
      2 cardDark Spirit of Malice
      SR Rarity
      2 cardDark Spirit of Malice
      Dark Spirit of Malice
      DARK 3
      Dark Spirit of Malice
      • ATK:

      • 1600

      • DEF:

      • 0


      When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Malice" once per turn.


      R Rarity
      1 cardDiabound Kernel
      R Rarity
      1 cardDiabound Kernel
      Diabound Kernel
      DARK 5
      Diabound Kernel
      • ATK:

      • 1800

      • DEF:

      • 1200


      When this card declares an attack: It gains 600 ATK. (Quick Effect): You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's current ATK until the end of this turn, then banish this card until the Standby Phase of the next turn. You can only use this effect of "Diabound Kernel" once per turn.


      SR Rarity
      1 cardLava Golem
      SR Rarity
      1 cardLava Golem
      Lava Golem
      FIRE 8
      Lava Golem
      • ATK:

      • 3000

      • DEF:

      • 2500


      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


      SR Rarity
      1 cardSwift Scarecrow
      SR Rarity
      1 cardSwift Scarecrow
      Swift Scarecrow
      EARTH 1
      Swift Scarecrow
      • ATK:

      • 0

      • DEF:

      • 0


      When an opponent's monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase.


      R Rarity
      1 cardMorphing Jar
      R Rarity
      1 cardMorphing Jar
      Morphing Jar
      EARTH 2
      Morphing Jar
      • ATK:

      • 700

      • DEF:

      • 600


      FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


      UR Rarity
      1 cardChange of Heart
      UR Rarity
      1 cardChange of Heart
      Change of Heart
      Spell Normal
      Change of Heart

        Target 1 monster your opponent controls; take control of it until the End Phase.


        UR Rarity
        1 cardDark Ruler No More
        UR Rarity
        1 cardDark Ruler No More
        Dark Ruler No More
        Spell Normal
        Dark Ruler No More

          Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




          Tag(s):

          UR Rarity
          2 cardDark Sanctuary
          UR Rarity
          2 cardDark Sanctuary
          Dark Sanctuary
          Spell Field
          Dark Sanctuary

            If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that opponent's monster.


            UR Rarity
            2 cardDark Spirit's Mastery
            UR Rarity
            2 cardDark Spirit's Mastery
            Dark Spirit's Mastery
            Spell Normal
            Dark Spirit's Mastery

              Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn.


              UR Rarity
              1 cardHarpie's Feather Duster
              UR Rarity
              1 cardHarpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.




                Tag(s):

                SR Rarity
                1 cardMessenger of Peace
                SR Rarity
                1 cardMessenger of Peace
                Messenger of Peace
                Spell Continuous
                Messenger of Peace

                  Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


                  UR Rarity
                  1 cardMonster Reborn
                  UR Rarity
                  1 cardMonster Reborn
                  Monster Reborn
                  Spell Normal
                  Monster Reborn

                    Target 1 monster in either GY; Special Summon it.




                    Tag(s):

                    UR Rarity
                    1 cardOne Day of Peace
                    UR Rarity
                    1 cardOne Day of Peace
                    One Day of Peace
                    Spell Normal
                    One Day of Peace

                      Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                      SR Rarity
                      1 cardPot of Extravagance
                      SR Rarity
                      1 cardPot of Extravagance
                      Pot of Extravagance
                      Spell Normal
                      Pot of Extravagance

                        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                        Tag(s):

                        SR Rarity
                        1 cardPot of Prosperity
                        SR Rarity
                        1 cardPot of Prosperity
                        Pot of Prosperity
                        Spell Normal
                        Pot of Prosperity

                          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                          Tag(s):

                          N Rarity
                          1 cardSpirit Message "A"
                          N Rarity
                          1 cardSpirit Message "A"
                          Spirit Message "A"
                          Spell Continuous
                          Spirit Message "A"

                            This card can only be placed on the field by the effect of "Destiny Board".


                            N Rarity
                            1 cardSpirit Message "I"
                            N Rarity
                            1 cardSpirit Message "I"
                            Spirit Message "I"
                            Spell Continuous
                            Spirit Message "I"

                              This card can only be placed on the field by the effect of "Destiny Board".


                              N Rarity
                              1 cardSpirit Message "L"
                              N Rarity
                              1 cardSpirit Message "L"
                              Spirit Message "L"
                              Spell Continuous
                              Spirit Message "L"

                                This card can only be placed on the field by the effect of "Destiny Board".


                                N Rarity
                                1 cardSpirit Message "N"
                                N Rarity
                                1 cardSpirit Message "N"
                                Spirit Message "N"
                                Spell Continuous
                                Spirit Message "N"

                                  This card can only be placed on the field by the effect of "Destiny Board".


                                  SR Rarity
                                  3 cardSwords of Revealing Light
                                  SR Rarity
                                  3 cardSwords of Revealing Light
                                  Swords of Revealing Light
                                  Spell Normal
                                  Swords of Revealing Light

                                    After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                    SR Rarity
                                    1 cardDestiny Board
                                    SR Rarity
                                    1 cardDestiny Board
                                    Destiny Board
                                    Trap Continuous
                                    Destiny Board

                                      When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "I", "N", "A", and "L". When any "Spirit Message" card or "Destiny Board" you control leaves the field, send all "Spirit Message" cards and "Destiny Board" you control to the Graveyard.


                                      UR Rarity
                                      3 cardInfinite Impermanence
                                      UR Rarity
                                      3 cardInfinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                        UR Rarity
                                        1 cardMetaverse
                                        UR Rarity
                                        1 cardMetaverse
                                        Metaverse
                                        Trap Normal
                                        Metaverse

                                          Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                          Tag(s):

                                          R Rarity
                                          1 cardSentence of Doom
                                          R Rarity
                                          1 cardSentence of Doom
                                          Sentence of Doom
                                          Trap Continuous
                                          Sentence of Doom

                                            You can target any number of your Fiend monsters that are banished or in your GY, up to the number of "Destiny Board" and/or "Spirit Message" cards you control; add them to your hand. You can send this card from your Spell & Trap Zone to the GY; place 1 "Spirit Message" card from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of "Destiny Board".) You can only use 1 "Sentence of Doom" effect per turn, and only once that turn.


                                            SR Rarity
                                            1 cardSkill Drain
                                            SR Rarity
                                            1 cardSkill Drain
                                            Skill Drain
                                            Trap Continuous
                                            Skill Drain

                                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                              R Rarity
                                              1 cardArchfiend Zombie-Skull
                                              R Rarity
                                              1 cardArchfiend Zombie-Skull
                                              Archfiend Zombie-Skull
                                              DARK 6
                                              Archfiend Zombie-Skull
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 1200


                                              "Plaguespreader Zombie" + 2+ non-Tuner Zombie monsters Zombie monsters you control cannot be destroyed by card effects.


                                              R Rarity
                                              1 cardCloudcastle
                                              R Rarity
                                              1 cardCloudcastle
                                              Cloudcastle
                                              WIND 9
                                              Cloudcastle
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 3000


                                              1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.


                                              SR Rarity
                                              1 cardFrozen Fitzgerald
                                              SR Rarity
                                              1 cardFrozen Fitzgerald
                                              Frozen Fitzgerald
                                              WATER 5
                                              Frozen Fitzgerald
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2500


                                              1 DARK Tuner + 1 non-Tuner Beast-Type monster If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card is destroyed by battle and sent to the Graveyard, while you control no monsters, you can discard 1 card to Special Summon this card from the Graveyard in face-up Defense Position.


                                              R Rarity
                                              1 cardShiranui Samuraisaga
                                              R Rarity
                                              1 cardShiranui Samuraisaga
                                              Shiranui Samuraisaga
                                              FIRE 6
                                              Shiranui Samuraisaga
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 0


                                              1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn.


                                              UR Rarity
                                              1 cardSuperheavy Samurai Beast Kyubi
                                              UR Rarity
                                              1 cardSuperheavy Samurai Beast Kyubi
                                              Superheavy Samurai Beast Kyubi
                                              EARTH 9
                                              Superheavy Samurai Beast Kyubi
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 2500


                                              1 Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard, this card gains 900 DEF for each Special Summoned monster your opponent controls.


                                              SR Rarity
                                              1 cardZeman the Ape King
                                              SR Rarity
                                              1 cardZeman the Ape King
                                              Zeman the Ape King
                                              EARTH 7
                                              Zeman the Ape King
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 1800


                                              1 DARK Tuner + 1 non-Tuner Beast-Type monster If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When an opponent's monster declares an attack, you can select that monster and send 1 monster from your hand or your side of the field to the Graveyard to negate the attack.



                                              GREED Decks in MASTER DUEL








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