Goblin Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


When this card is discarded to the Graveyard, Special Summon it.

 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

 Rarity
Goblin Biker Boom Mach
 Rarity
Goblin Biker Boom Mach
 Rarity
Goblin Biker Boom Mach
WIND 3
Goblin Biker Boom Mach
  • ATK:

  • 1300

  • DEF:

  • 0


Once per Chain, during the Main Phase, if this card is in your hand or GY (Quick Effect): You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card, also you cannot Special Summon "Goblin Biker Boom Mach" until the end of the next turn.

 Rarity
Goblin Biker Clatter Sploder
 Rarity
Goblin Biker Clatter Sploder
 Rarity
Goblin Biker Clatter Sploder
FIRE 3
Goblin Biker Clatter Sploder
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can target 1 "Goblin" monster in your GY, except "Goblin Biker Clatter Sploder"; Special Summon it. During your opponent's Main Phase, if this card is in your GY (Quick Effect): You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Goblin Biker Clatter Sploder" once per turn.

 Rarity
Goblin Biker Dugg Charger
 Rarity
Goblin Biker Dugg Charger
 Rarity
Goblin Biker Dugg Charger
EARTH 3
Goblin Biker Dugg Charger
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is in your hand: You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Goblin Biker" Spell/Trap from your Deck to your hand. You can only use each effect of "Goblin Biker Dugg Charger" once per turn.

 Rarity
Goblin Biker Mean Merciless
 Rarity
Goblin Biker Mean Merciless
 Rarity
Goblin Biker Mean Merciless
WATER 3
Goblin Biker Mean Merciless
  • ATK:

  • 1300

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Special Summon 1 "Goblin" monster from your hand, except "Goblin Biker Mean Merciless". During your Main Phase, if this card is in your GY: You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Goblin Biker Mean Merciless" once per turn.

 Rarity
Goblin Bikers Gone Wild
 Rarity
Goblin Bikers Gone Wild
 Rarity
Goblin Bikers Gone Wild
DARK 6
Goblin Bikers Gone Wild
  • ATK:

  • 2400

  • DEF:

  • 0


If you control no monsters, or all monsters you control are "Goblin" monsters, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Goblin Bikers Gone Wild" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Goblin" monster from your Deck. If this card is sent to the GY: You can target 1 card on the field; attach it to 1 "Goblin" Xyz Monster you control.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

R Rarity
Speedroid Taketomborg
R Rarity
Speedroid Taketomborg
R Rarity
Speedroid Taketomborg
WIND 3
Speedroid Taketomborg
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.

SR Rarity
Speedroid Terrortop
SR Rarity
Speedroid Terrortop
SR Rarity
Speedroid Terrortop
WIND 3
Speedroid Terrortop
  • ATK:

  • 1200

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.

UR Rarity
Tour Guide From the Underworld
UR Rarity
Tour Guide From the Underworld
UR Rarity
Tour Guide From the Underworld
DARK 3
Tour Guide From the Underworld
  • ATK:

  • 1000

  • DEF:

  • 600


When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      SR Rarity
      Emergency Teleport
      SR Rarity
      Emergency Teleport
      SR Rarity
      Emergency Teleport
      Spell Quick
      Emergency Teleport

        Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.



        Tag(s):

         Rarity
        Fiendsmith's Tract
         Rarity
        Fiendsmith's Tract
         Rarity
        Fiendsmith's Tract
        Spell Normal
        Fiendsmith's Tract

          Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

           Rarity
          Goblin Biker Grand Breakout
           Rarity
          Goblin Biker Grand Breakout
           Rarity
          Goblin Biker Grand Breakout
          Spell Quick
          Goblin Biker Grand Breakout

            Tribute 1 monster; Special Summon 1 "Goblin" monster from your Deck, but it cannot attack this turn. When a monster declares an attack: You can banish this card from your GY and detach any number of materials from "Goblin" Xyz Monsters you control; all monsters your opponent currently controls lose 1000 ATK for each material detached, until the end of this turn. You can only use each effect of "Goblin Biker Grand Breakout" once per turn.

             Rarity
            Goblin Biker Grand Entrance
             Rarity
            Goblin Biker Grand Entrance
             Rarity
            Goblin Biker Grand Entrance
            Spell Normal
            Goblin Biker Grand Entrance

              Add 1 "Goblin" monster from your Deck to your hand, then you can apply the following effect. ● Detach 1 Xyz Material from a monster on either field, and if you do, Special Summon 1 Level 4 or lower "Goblin" monster from your hand. You can banish this card from your GY; detach 1 Xyz Material from a monster on either field, then you can add 1 "Goblin" monster from your GY to your hand. You can only use each effect of "Goblin Biker Grand Entrance" once per turn.

              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                Extra Deck

                 Rarity
                Fiendsmith's Desirae
                 Rarity
                Fiendsmith's Desirae
                 Rarity
                Fiendsmith's Desirae
                LIGHT 9
                Fiendsmith's Desirae
                • ATK:

                • 2800

                • DEF:

                • 2400


                "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.

                 Rarity
                Fiendsmith's Lacrima
                 Rarity
                Fiendsmith's Lacrima
                 Rarity
                Fiendsmith's Lacrima
                LIGHT 6
                Fiendsmith's Lacrima
                • ATK:

                • 2400

                • DEF:

                • 2400


                2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

                UR Rarity
                Apollousa, Bow of the Goddess
                UR Rarity
                Apollousa, Bow of the Goddess
                UR Rarity
                Apollousa, Bow of the Goddess
                WIND
                Apollousa, Bow of the Goddess
                • ATK:

                • -1

                • LINK-4

                Link Arrow:

                Top

                Bottom-Left

                Bottom

                Bottom-Right


                2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

                 Rarity
                Fiendsmith's Requiem
                 Rarity
                Fiendsmith's Requiem
                 Rarity
                Fiendsmith's Requiem
                LIGHT
                Fiendsmith's Requiem
                • ATK:

                • 600

                • LINK-1

                Link Arrow:

                Bottom


                1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

                 Rarity
                Fiendsmith's Sequence
                 Rarity
                Fiendsmith's Sequence
                 Rarity
                Fiendsmith's Sequence
                LIGHT
                Fiendsmith's Sequence
                • ATK:

                • 1200

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

                UR Rarity
                I:P Masquerena
                UR Rarity
                I:P Masquerena
                UR Rarity
                I:P Masquerena
                DARK
                I:P Masquerena
                • ATK:

                • 800

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                UR Rarity
                Moon of the Closed Heaven
                UR Rarity
                Moon of the Closed Heaven
                UR Rarity
                Moon of the Closed Heaven
                LIGHT
                Moon of the Closed Heaven
                • ATK:

                • 1200

                • LINK-2

                Link Arrow:

                Top

                Top-Right


                2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.

                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                DARK
                S:P Little Knight
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                R Rarity
                D/D/D Wave High King Caesar
                R Rarity
                D/D/D Wave High King Caesar
                R Rarity
                D/D/D Wave High King Caesar
                WATER
                D/D/D Wave High King Caesar
                • ATK:

                • 2800

                • DEF:

                • 1800


                2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.

                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                LIGHT
                Divine Arsenal AA-ZEUS - Sky Thunder
                • ATK:

                • 3000

                • DEF:

                • 3000


                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                Tag(s):

                 Rarity
                Goblin Biker Big Gabonga
                 Rarity
                Goblin Biker Big Gabonga
                 Rarity
                Goblin Biker Big Gabonga
                LIGHT
                Goblin Biker Big Gabonga
                • ATK:

                • 2100

                • DEF:

                • 0


                2 Level 3 monsters If this card is Xyz Summoned: You can add 1 "Goblin" monster from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 face-up monster on the field, except this card; attach it to this card as material. During the End Phase: You can attach 1 "Goblin" monster from your Deck to this card as material. You can only use each effect of "Goblin Biker Big Gabonga" once per turn.

                Need 53 UR

                UR Rarity
                Ashoka Pillar2 card
                 Rarity
                Goblin Biker Clatter Sploder1 card
                 Rarity
                Goblin Biker Dugg Charger1 card
                 Rarity
                Goblin Bikers Gone Wild1 card
                 Rarity
                Golem that Guards the Millennium Treasures1 card
                UR Rarity
                Maxx "C"2 card
                 Rarity
                Sengenjin Wakes from a Millennium3 card
                 Rarity
                Shield of the Millennium Dynasty1 card
                UR Rarity
                The Winged Dragon of Ra - Sphere Mode3 card
                 Rarity
                Snake-Eyes Doomed Dragon1 card
                UR Rarity
                Apollousa, Bow of the Goddess1 card
                UR Rarity
                Emperor Charles the Great1 card
                UR Rarity
                Isolde, Two Tales of the Noble Knights1 card
                UR Rarity
                Promethean Princess, Bestower of Flames1 card
                UR Rarity
                S:P Little Knight1 card
                UR Rarity
                Ohime the Manifested Mikanko3 card
                UR Rarity
                Baronne de Fleur1 card
                UR Rarity
                Infernoble Knight Emperor Charles1 card
                UR Rarity
                Power Tool Braver Dragon1 card
                UR Rarity
                Ash Blossom & Joyous Spring3 card
                UR Rarity
                Battlin' Boxer King Dempsey1 card
                 Rarity
                Goblin Biker Big Gabonga1 card
                UR Rarity
                M-X-Saber Invoker1 card
                UR Rarity
                Number 90: Galaxy-Eyes Photon Lord1 card
                UR Rarity
                Called by the Grave2 card
                 Rarity
                Goblin Biker Grand Breakout3 card
                 Rarity
                Goblin Biker Grand Entrance1 card
                 Rarity
                Grief Tablet1 card
                UR Rarity
                Harpie's Feather Duster1 card
                UR Rarity
                Heroic Call1 card
                UR Rarity
                Mikanko Fire Dance1 card
                UR Rarity
                Mikanko Water Arabesque2 card
                UR Rarity
                Reinforcement of the Army1 card
                UR Rarity
                Triple Tactics Talent1 card
                UR Rarity
                Triple Tactics Thrust3 card
                 Rarity
                Wedju Temple1 card
                UR Rarity
                Mikanko Spiritwalk1 card

                Main: 60 Extra: 15

                UR Rarity
                2 cardAshoka Pillar
                UR Rarity
                2 cardAshoka Pillar
                Ashoka Pillar
                EARTH 3
                Ashoka Pillar
                • ATK:

                • 0

                • DEF:

                • 2200


                If this card is Summoned: You can add 1 Equip Spell from your Deck to your hand, then if this card is in Attack Position, change it to Defense Position. You can only use this effect of "Ashoka Pillar" once per turn. If this card is destroyed by battle or card effect: Take 2000 damage.


                R Rarity
                1 cardFire Flint Lady
                R Rarity
                1 cardFire Flint Lady
                Fire Flint Lady
                FIRE 1
                Fire Flint Lady
                • ATK:

                • 100

                • DEF:

                • 100


                If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


                 Rarity
                1 cardGoblin Biker Clatter Sploder
                 Rarity
                1 cardGoblin Biker Clatter Sploder
                Goblin Biker Clatter Sploder
                FIRE 3
                Goblin Biker Clatter Sploder
                • ATK:

                • 1500

                • DEF:

                • 0


                If this card is Normal or Special Summoned: You can target 1 "Goblin" monster in your GY, except "Goblin Biker Clatter Sploder"; Special Summon it. During your opponent's Main Phase, if this card is in your GY (Quick Effect): You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Goblin Biker Clatter Sploder" once per turn.


                 Rarity
                1 cardGoblin Biker Dugg Charger
                 Rarity
                1 cardGoblin Biker Dugg Charger
                Goblin Biker Dugg Charger
                EARTH 3
                Goblin Biker Dugg Charger
                • ATK:

                • 1600

                • DEF:

                • 0


                If this card is in your hand: You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Goblin Biker" Spell/Trap from your Deck to your hand. You can only use each effect of "Goblin Biker Dugg Charger" once per turn.


                 Rarity
                1 cardGoblin Bikers Gone Wild
                 Rarity
                1 cardGoblin Bikers Gone Wild
                Goblin Bikers Gone Wild
                DARK 6
                Goblin Bikers Gone Wild
                • ATK:

                • 2400

                • DEF:

                • 0


                If you control no monsters, or all monsters you control are "Goblin" monsters, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Goblin Bikers Gone Wild" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Goblin" monster from your Deck. If this card is sent to the GY: You can target 1 card on the field; attach it to 1 "Goblin" Xyz Monster you control.


                 Rarity
                1 cardGolem that Guards the Millennium Treasures
                 Rarity
                1 cardGolem that Guards the Millennium Treasures
                Golem that Guards the Millennium Treasures
                EARTH 6
                Golem that Guards the Millennium Treasures
                • ATK:

                • 2000

                • DEF:

                • 2200


                The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.


                SR Rarity
                1 cardHa-Re the Sword Mikanko
                SR Rarity
                1 cardHa-Re the Sword Mikanko
                Ha-Re the Sword Mikanko
                FIRE 3
                Ha-Re the Sword Mikanko
                • ATK:

                • 0

                • DEF:

                • 0


                If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


                SR Rarity
                1 cardHeroic Challenger - Morning Star
                SR Rarity
                1 cardHeroic Challenger - Morning Star
                Heroic Challenger - Morning Star
                EARTH 4
                Heroic Challenger - Morning Star
                • ATK:

                • 1500

                • DEF:

                • 1300


                If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.


                SR Rarity
                1 cardHu-Li the Jewel Mikanko
                SR Rarity
                1 cardHu-Li the Jewel Mikanko
                Hu-Li the Jewel Mikanko
                WIND 3
                Hu-Li the Jewel Mikanko
                • ATK:

                • 0

                • DEF:

                • 0


                If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


                SR Rarity
                1 cardInfernoble Knight - Renaud
                SR Rarity
                1 cardInfernoble Knight - Renaud
                Infernoble Knight - Renaud
                FIRE 1
                Infernoble Knight - Renaud
                • ATK:

                • 500

                • DEF:

                • 500


                If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


                SR Rarity
                1 cardInfernoble Knight Ogier
                SR Rarity
                1 cardInfernoble Knight Ogier
                Infernoble Knight Ogier
                FIRE 4
                Infernoble Knight Ogier
                • ATK:

                • 1500

                • DEF:

                • 2000


                While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


                R Rarity
                1 cardInfernoble Knight Turpin
                R Rarity
                1 cardInfernoble Knight Turpin
                Infernoble Knight Turpin
                FIRE 4
                Infernoble Knight Turpin
                • ATK:

                • 1400

                • DEF:

                • 1700


                While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.


                UR Rarity
                2 cardMaxx "C"
                UR Rarity
                2 cardMaxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                 Rarity
                3 cardSengenjin Wakes from a Millennium
                 Rarity
                3 cardSengenjin Wakes from a Millennium
                Sengenjin Wakes from a Millennium
                EARTH 8
                Sengenjin Wakes from a Millennium
                • ATK:

                • 2750

                • DEF:

                • 2500


                Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


                 Rarity
                1 cardShield of the Millennium Dynasty
                 Rarity
                1 cardShield of the Millennium Dynasty
                Shield of the Millennium Dynasty
                EARTH 5
                Shield of the Millennium Dynasty
                • ATK:

                • 0

                • DEF:

                • 3000


                Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.


                R Rarity
                1 cardSpeedroid Taketomborg
                R Rarity
                1 cardSpeedroid Taketomborg
                Speedroid Taketomborg
                WIND 3
                Speedroid Taketomborg
                • ATK:

                • 600

                • DEF:

                • 1200


                If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


                SR Rarity
                3 cardSpeedroid Terrortop
                SR Rarity
                3 cardSpeedroid Terrortop
                Speedroid Terrortop
                WIND 3
                Speedroid Terrortop
                • ATK:

                • 1200

                • DEF:

                • 600


                If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


                UR Rarity
                3 cardThe Winged Dragon of Ra - Sphere Mode
                UR Rarity
                3 cardThe Winged Dragon of Ra - Sphere Mode
                The Winged Dragon of Ra - Sphere Mode
                DIVINE 10
                The Winged Dragon of Ra - Sphere Mode
                • ATK:

                • -1

                • DEF:

                • -1


                Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


                SR Rarity
                1 cardDragonox, the Empowered Warrior
                SR Rarity
                1 cardDragonox, the Empowered Warrior
                Dragonox, the Empowered Warrior
                DARK 47
                Dragonox, the Empowered Warrior
                • ATK:

                • 1500

                • DEF:

                • 1500


                [ Pendulum Effect ] When an opponent's monster declares an attack: You can destroy this card, then end the Battle Phase. [ Monster Effect ] Once per turn: You can discard 1 card, then target 1 Warrior or Spellcaster-Type monster with 2000 or less ATK in your Graveyard; Special Summon it in face-down Defense Position.


                UR Rarity
                3 cardOhime the Manifested Mikanko
                UR Rarity
                3 cardOhime the Manifested Mikanko
                Ohime the Manifested Mikanko
                LIGHT 6
                Ohime the Manifested Mikanko
                • ATK:

                • 0

                • DEF:

                • 0


                You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                R Rarity
                1 cardScrap Goblin
                R Rarity
                1 cardScrap Goblin
                Scrap Goblin
                EARTH 3
                Scrap Goblin
                • ATK:

                • 0

                • DEF:

                • 500


                This card cannot be destroyed by battle. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Goblin", and add it to your hand.


                R Rarity
                1 card"Infernoble Arms - Durendal"
                R Rarity
                1 card"Infernoble Arms - Durendal"
                "Infernoble Arms - Durendal"
                Spell Equip
                "Infernoble Arms - Durendal"

                  While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


                  SR Rarity
                  1 cardAngelica's Angelic Ring
                  SR Rarity
                  1 cardAngelica's Angelic Ring
                  Angelica's Angelic Ring
                  Spell Equip
                  Angelica's Angelic Ring

                    Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.


                    UR Rarity
                    2 cardCalled by the Grave
                    UR Rarity
                    2 cardCalled by the Grave
                    Called by the Grave
                    Spell Quick
                    Called by the Grave

                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                      Tag(s):

                       Rarity
                      3 cardGoblin Biker Grand Breakout
                       Rarity
                      3 cardGoblin Biker Grand Breakout
                      Goblin Biker Grand Breakout
                      Spell Quick
                      Goblin Biker Grand Breakout

                        Tribute 1 monster; Special Summon 1 "Goblin" monster from your Deck, but it cannot attack this turn. When a monster declares an attack: You can banish this card from your GY and detach any number of materials from "Goblin" Xyz Monsters you control; all monsters your opponent currently controls lose 1000 ATK for each material detached, until the end of this turn. You can only use each effect of "Goblin Biker Grand Breakout" once per turn.


                         Rarity
                        1 cardGoblin Biker Grand Entrance
                         Rarity
                        1 cardGoblin Biker Grand Entrance
                        Goblin Biker Grand Entrance
                        Spell Normal
                        Goblin Biker Grand Entrance

                          Add 1 "Goblin" monster from your Deck to your hand, then you can apply the following effect. ● Detach 1 Xyz Material from a monster on either field, and if you do, Special Summon 1 Level 4 or lower "Goblin" monster from your hand. You can banish this card from your GY; detach 1 Xyz Material from a monster on either field, then you can add 1 "Goblin" monster from your GY to your hand. You can only use each effect of "Goblin Biker Grand Entrance" once per turn.


                           Rarity
                          1 cardGrief Tablet
                           Rarity
                          1 cardGrief Tablet
                          Grief Tablet
                          Spell Equip
                          Grief Tablet

                            (This card is always treated as a "Wedju" card.) The equipped monster cannot attack or be Tributed, also its effects are negated. Once per turn, if you control the equipped monster: You can add 1 "Wedju" card from your Deck to your hand, except "Grief Tablet". If this card is sent to the GY because the equipped monster is destroyed: You can inflict 500 damage to your opponent. You can only activate 1 "Grief Tablet" per turn.


                            UR Rarity
                            1 cardHarpie's Feather Duster
                            UR Rarity
                            1 cardHarpie's Feather Duster
                            Harpie's Feather Duster
                            Spell Normal
                            Harpie's Feather Duster

                              Destroy all Spell and Trap Cards your opponent controls.




                              Tag(s):

                              UR Rarity
                              1 cardHeroic Call
                              UR Rarity
                              1 cardHeroic Call
                              Heroic Call
                              Spell Normal
                              Heroic Call

                                Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.


                                SR Rarity
                                1 cardMikanko Dance - Mayowashidori
                                SR Rarity
                                1 cardMikanko Dance - Mayowashidori
                                Mikanko Dance - Mayowashidori
                                Spell Equip
                                Mikanko Dance - Mayowashidori

                                  The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


                                  UR Rarity
                                  1 cardMikanko Fire Dance
                                  UR Rarity
                                  1 cardMikanko Fire Dance
                                  Mikanko Fire Dance
                                  Spell Equip
                                  Mikanko Fire Dance

                                    Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                                    UR Rarity
                                    2 cardMikanko Water Arabesque
                                    UR Rarity
                                    2 cardMikanko Water Arabesque
                                    Mikanko Water Arabesque
                                    Spell Equip
                                    Mikanko Water Arabesque

                                      The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                                      N Rarity
                                      1 cardPhoenix Gearblade
                                      N Rarity
                                      1 cardPhoenix Gearblade
                                      Phoenix Gearblade
                                      Spell Equip
                                      Phoenix Gearblade

                                        Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.


                                        SR Rarity
                                        1 cardPreparation of Rites
                                        SR Rarity
                                        1 cardPreparation of Rites
                                        Preparation of Rites
                                        Spell Normal
                                        Preparation of Rites

                                          Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                          UR Rarity
                                          1 cardReinforcement of the Army
                                          UR Rarity
                                          1 cardReinforcement of the Army
                                          Reinforcement of the Army
                                          Spell Normal
                                          Reinforcement of the Army

                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                            R Rarity
                                            1 cardThe Great Mikanko Ceremony
                                            R Rarity
                                            1 cardThe Great Mikanko Ceremony
                                            The Great Mikanko Ceremony
                                            Spell Quick
                                            The Great Mikanko Ceremony

                                              Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                                              UR Rarity
                                              1 cardTriple Tactics Talent
                                              UR Rarity
                                              1 cardTriple Tactics Talent
                                              Triple Tactics Talent
                                              Spell Normal
                                              Triple Tactics Talent

                                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                Tag(s):

                                                UR Rarity
                                                3 cardTriple Tactics Thrust
                                                UR Rarity
                                                3 cardTriple Tactics Thrust
                                                Triple Tactics Thrust
                                                Spell Normal
                                                Triple Tactics Thrust

                                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                   Rarity
                                                  1 cardWedju Temple
                                                   Rarity
                                                  1 cardWedju Temple
                                                  Wedju Temple
                                                  Spell Field
                                                  Wedju Temple

                                                    During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.


                                                    R Rarity
                                                    1 cardHeavy Slump
                                                    R Rarity
                                                    1 cardHeavy Slump
                                                    Heavy Slump
                                                    Trap Normal
                                                    Heavy Slump

                                                      If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.


                                                      UR Rarity
                                                      1 cardMikanko Spiritwalk
                                                      UR Rarity
                                                      1 cardMikanko Spiritwalk
                                                      Mikanko Spiritwalk
                                                      Trap Normal
                                                      Mikanko Spiritwalk

                                                        Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.


                                                         Rarity
                                                        1 cardSnake-Eyes Doomed Dragon
                                                         Rarity
                                                        1 cardSnake-Eyes Doomed Dragon
                                                        Snake-Eyes Doomed Dragon
                                                        FIRE 8
                                                        Snake-Eyes Doomed Dragon
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2500


                                                        1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                                        UR Rarity
                                                        1 cardApollousa, Bow of the Goddess
                                                        UR Rarity
                                                        1 cardApollousa, Bow of the Goddess
                                                        Apollousa, Bow of the Goddess
                                                        WIND
                                                        Apollousa, Bow of the Goddess
                                                        • ATK:

                                                        • -1

                                                        • LINK-4

                                                        Link Arrow:

                                                        Top

                                                        Bottom-Left

                                                        Bottom

                                                        Bottom-Right


                                                        2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                        UR Rarity
                                                        1 cardEmperor Charles the Great
                                                        UR Rarity
                                                        1 cardEmperor Charles the Great
                                                        Emperor Charles the Great
                                                        FIRE
                                                        Emperor Charles the Great
                                                        • ATK:

                                                        • 3000

                                                        • LINK-1

                                                        Link Arrow:

                                                        Bottom


                                                        1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.


                                                        SR Rarity
                                                        1 cardFerocious Flame Swordsman
                                                        SR Rarity
                                                        1 cardFerocious Flame Swordsman
                                                        Ferocious Flame Swordsman
                                                        FIRE
                                                        Ferocious Flame Swordsman
                                                        • ATK:

                                                        • 1300

                                                        • LINK-2

                                                        Link Arrow:

                                                        Left

                                                        Bottom-Left


                                                        2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                                                        UR Rarity
                                                        1 cardIsolde, Two Tales of the Noble Knights
                                                        UR Rarity
                                                        1 cardIsolde, Two Tales of the Noble Knights
                                                        Isolde, Two Tales of the Noble Knights
                                                        LIGHT
                                                        Isolde, Two Tales of the Noble Knights
                                                        • ATK:

                                                        • 1600

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                                        UR Rarity
                                                        1 cardPromethean Princess, Bestower of Flames
                                                        UR Rarity
                                                        1 cardPromethean Princess, Bestower of Flames
                                                        Promethean Princess, Bestower of Flames
                                                        FIRE
                                                        Promethean Princess, Bestower of Flames
                                                        • ATK:

                                                        • 2700

                                                        • LINK-3

                                                        Link Arrow:

                                                        Left

                                                        Right

                                                        Bottom


                                                        2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                                        UR Rarity
                                                        1 cardS:P Little Knight
                                                        UR Rarity
                                                        1 cardS:P Little Knight
                                                        S:P Little Knight
                                                        DARK
                                                        S:P Little Knight
                                                        • ATK:

                                                        • 1600

                                                        • LINK-2

                                                        Link Arrow:

                                                        Left

                                                        Right


                                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                        UR Rarity
                                                        1 cardBaronne de Fleur
                                                        UR Rarity
                                                        1 cardBaronne de Fleur
                                                        Baronne de Fleur
                                                        WIND 10
                                                        Baronne de Fleur
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2400


                                                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                        SR Rarity
                                                        1 cardHerald of the Arc Light
                                                        SR Rarity
                                                        1 cardHerald of the Arc Light
                                                        Herald of the Arc Light
                                                        LIGHT 4
                                                        Herald of the Arc Light
                                                        • ATK:

                                                        • 600

                                                        • DEF:

                                                        • 1000


                                                        1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                        UR Rarity
                                                        1 cardInfernoble Knight Emperor Charles
                                                        UR Rarity
                                                        1 cardInfernoble Knight Emperor Charles
                                                        Infernoble Knight Emperor Charles
                                                        FIRE 9
                                                        Infernoble Knight Emperor Charles
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 200


                                                        1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.


                                                        UR Rarity
                                                        1 cardPower Tool Braver Dragon
                                                        UR Rarity
                                                        1 cardPower Tool Braver Dragon
                                                        Power Tool Braver Dragon
                                                        EARTH 9
                                                        Power Tool Braver Dragon
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2300


                                                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can equip up to 3 Equip Spells with different names from your Deck and/or GY to this card. During the Main Phase (Quick Effect): You can send 1 of your Equip Spells equipped to this card to the GY, then target 1 Effect Monster on the field; either change its battle position, or until the end of this turn, negate its effects. You can only use each effect of "Power Tool Braver Dragon" once per turn.


                                                        UR Rarity
                                                        1 cardBattlin' Boxer King Dempsey
                                                        UR Rarity
                                                        1 cardBattlin' Boxer King Dempsey
                                                        Battlin' Boxer King Dempsey
                                                        FIRE
                                                        Battlin' Boxer King Dempsey
                                                        • ATK:

                                                        • 2300

                                                        • DEF:

                                                        • 1800


                                                        2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.


                                                         Rarity
                                                        1 cardGoblin Biker Big Gabonga
                                                         Rarity
                                                        1 cardGoblin Biker Big Gabonga
                                                        Goblin Biker Big Gabonga
                                                        LIGHT
                                                        Goblin Biker Big Gabonga
                                                        • ATK:

                                                        • 2100

                                                        • DEF:

                                                        • 0


                                                        2 Level 3 monsters If this card is Xyz Summoned: You can add 1 "Goblin" monster from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 face-up monster on the field, except this card; attach it to this card as material. During the End Phase: You can attach 1 "Goblin" monster from your Deck to this card as material. You can only use each effect of "Goblin Biker Big Gabonga" once per turn.


                                                        UR Rarity
                                                        1 cardM-X-Saber Invoker
                                                        UR Rarity
                                                        1 cardM-X-Saber Invoker
                                                        M-X-Saber Invoker
                                                        EARTH
                                                        M-X-Saber Invoker
                                                        • ATK:

                                                        • 1600

                                                        • DEF:

                                                        • 500


                                                        2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.


                                                        UR Rarity
                                                        1 cardNumber 90: Galaxy-Eyes Photon Lord
                                                        UR Rarity
                                                        1 cardNumber 90: Galaxy-Eyes Photon Lord
                                                        Number 90: Galaxy-Eyes Photon Lord
                                                        LIGHT
                                                        Number 90: Galaxy-Eyes Photon Lord
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 3000


                                                        2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.



                                                        GOBLIN Decks in MASTER DUEL








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