Gem-Knights Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Block Dragon
SR Rarity
Block Dragon
SR Rarity
Block Dragon
EARTH 8
Block Dragon
  • ATK:

  • 2500

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.

R Rarity
Gem-Knight Lazuli
R Rarity
Gem-Knight Lazuli
R Rarity
Gem-Knight Lazuli
EARTH 1
Gem-Knight Lazuli
  • ATK:

  • 600

  • DEF:

  • 100


If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.

R Rarity
Gem-Knight Obsidian
R Rarity
Gem-Knight Obsidian
R Rarity
Gem-Knight Obsidian
EARTH 3
Gem-Knight Obsidian
  • ATK:

  • 1500

  • DEF:

  • 1200


If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.

N Rarity
Gem-Knight Lapis
N Rarity
Gem-Knight Lapis
N Rarity
Gem-Knight Lapis
EARTH 3
Gem-Knight Lapis
  • ATK:

  • 1200

  • DEF:

  • 100


The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends.

UR Rarity
Brilliant Fusion
UR Rarity
Brilliant Fusion
UR Rarity
Brilliant Fusion
Spell Continuous
Brilliant Fusion

    When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.

    UR Rarity
    Foolish Burial
    UR Rarity
    Foolish Burial
    UR Rarity
    Foolish Burial
    Spell Normal
    Foolish Burial

      Send 1 monster from your Deck to the GY.



      Tag(s):

      SR Rarity
      Gem-Knight Fusion
      SR Rarity
      Gem-Knight Fusion
      SR Rarity
      Gem-Knight Fusion
      Spell Normal
      Gem-Knight Fusion

        Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.

        Extra Deck

        R Rarity
        Gem-Knight Lady Lapis Lazuli
        R Rarity
        Gem-Knight Lady Lapis Lazuli
        R Rarity
        Gem-Knight Lady Lapis Lazuli
        EARTH 5
        Gem-Knight Lady Lapis Lazuli
        • ATK:

        • 2400

        • DEF:

        • 1000


        "Gem-Knight Lapis" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.

        UR Rarity
        Gem-Knight Master Diamond
        UR Rarity
        Gem-Knight Master Diamond
        UR Rarity
        Gem-Knight Master Diamond
        EARTH 9
        Gem-Knight Master Diamond
        • ATK:

        • 2900

        • DEF:

        • 2500


        3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.

        SR Rarity
        Gem-Knight Seraphinite
        SR Rarity
        Gem-Knight Seraphinite
        SR Rarity
        Gem-Knight Seraphinite
        EARTH 5
        Gem-Knight Seraphinite
        • ATK:

        • 2300

        • DEF:

        • 1400


        1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

        SR Rarity
        Gem-Knight Phantom Quartz
        SR Rarity
        Gem-Knight Phantom Quartz
        SR Rarity
        Gem-Knight Phantom Quartz
        EARTH
        Gem-Knight Phantom Quartz
        • ATK:

        • 1450

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.

        Need 13 UR

        UR Rarity
        Wandering Gryphon Rider1 card
        UR Rarity
        Water Enchantress of the Temple2 card
        UR Rarity
        Gem-Knight Lady Brilliant Diamond1 card
        UR Rarity
        Gem-Knight Master Diamond2 card
        UR Rarity
        Curious, the Lightsworn Dominion1 card
        UR Rarity
        Brilliant Fusion1 card
        UR Rarity
        Foolish Burial1 card
        UR Rarity
        Rite of Aramesir2 card
        UR Rarity
        Triple Tactics Talent2 card

        Main: 42 Extra: 15

        SR Rarity
        1 cardBlock Dragon
        SR Rarity
        1 cardBlock Dragon
        Block Dragon
        EARTH 8
        Block Dragon
        • ATK:

        • 2500

        • DEF:

        • 3000


        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.


        N Rarity
        1 cardCrystal Rose
        N Rarity
        1 cardCrystal Rose
        Crystal Rose
        LIGHT 2
        Crystal Rose
        • ATK:

        • 500

        • DEF:

        • 500


        Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.


        R Rarity
        3 cardGem-Knight Lazuli
        R Rarity
        3 cardGem-Knight Lazuli
        Gem-Knight Lazuli
        EARTH 1
        Gem-Knight Lazuli
        • ATK:

        • 600

        • DEF:

        • 100


        If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.


        R Rarity
        3 cardGem-Knight Obsidian
        R Rarity
        3 cardGem-Knight Obsidian
        Gem-Knight Obsidian
        EARTH 3
        Gem-Knight Obsidian
        • ATK:

        • 1500

        • DEF:

        • 1200


        If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.


        SR Rarity
        2 cardGem-Knight Quartz
        SR Rarity
        2 cardGem-Knight Quartz
        Gem-Knight Quartz
        EARTH 4
        Gem-Knight Quartz
        • ATK:

        • 1500

        • DEF:

        • 1500


        If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.


        N Rarity
        2 cardParallel eXceed
        N Rarity
        2 cardParallel eXceed
        Parallel eXceed
        WIND 8
        Parallel eXceed
        • ATK:

        • 2000

        • DEF:

        • 2000


        If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


        UR Rarity
        1 cardWandering Gryphon Rider
        UR Rarity
        1 cardWandering Gryphon Rider
        Wandering Gryphon Rider
        WIND 7
        Wandering Gryphon Rider
        • ATK:

        • 2000

        • DEF:

        • 2800


        During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.


        UR Rarity
        2 cardWater Enchantress of the Temple
        UR Rarity
        2 cardWater Enchantress of the Temple
        Water Enchantress of the Temple
        WATER 3
        Water Enchantress of the Temple
        • ATK:

        • 1500

        • DEF:

        • 1200


        If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.


        N Rarity
        3 cardGem-Knight Lapis
        N Rarity
        3 cardGem-Knight Lapis
        Gem-Knight Lapis
        EARTH 3
        Gem-Knight Lapis
        • ATK:

        • 1200

        • DEF:

        • 100


        The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends.


        N Rarity
        1 cardGem-Knight Sapphire
        N Rarity
        1 cardGem-Knight Sapphire
        Gem-Knight Sapphire
        EARTH 4
        Gem-Knight Sapphire
        • ATK:

        • 0

        • DEF:

        • 2100


        His Sapphire power commands the waters to protect him from attack. His comrades trust in his silent protection.


        SR Rarity
        3 cardAdamancipator Researcher
        SR Rarity
        3 cardAdamancipator Researcher
        Adamancipator Researcher
        EARTH 2
        Adamancipator Researcher
        • ATK:

        • 100

        • DEF:

        • 2100


        If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn.


        UR Rarity
        1 cardBrilliant Fusion
        UR Rarity
        1 cardBrilliant Fusion
        Brilliant Fusion
        Spell Continuous
        Brilliant Fusion

          When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.


          R Rarity
          1 cardDracoback, the Rideable Dragon
          R Rarity
          1 cardDracoback, the Rideable Dragon
          Dracoback, the Rideable Dragon
          Spell Equip
          Dracoback, the Rideable Dragon

            Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.


            SR Rarity
            1 cardFateful Adventure
            SR Rarity
            1 cardFateful Adventure
            Fateful Adventure
            Spell Continuous
            Fateful Adventure

              Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.


              UR Rarity
              1 cardFoolish Burial
              UR Rarity
              1 cardFoolish Burial
              Foolish Burial
              Spell Normal
              Foolish Burial

                Send 1 monster from your Deck to the GY.




                Tag(s):

                SR Rarity
                3 cardGem-Knight Fusion
                SR Rarity
                3 cardGem-Knight Fusion
                Gem-Knight Fusion
                Spell Normal
                Gem-Knight Fusion

                  Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.


                  SR Rarity
                  3 cardLeft Arm Offering
                  SR Rarity
                  3 cardLeft Arm Offering
                  Left Arm Offering
                  Spell Normal
                  Left Arm Offering

                    If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card.


                    SR Rarity
                    3 cardReasoning
                    SR Rarity
                    3 cardReasoning
                    Reasoning
                    Spell Normal
                    Reasoning

                      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                      UR Rarity
                      2 cardRite of Aramesir
                      UR Rarity
                      2 cardRite of Aramesir
                      Rite of Aramesir
                      Spell Normal
                      Rite of Aramesir

                        If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.


                        UR Rarity
                        2 cardTriple Tactics Talent
                        UR Rarity
                        2 cardTriple Tactics Talent
                        Triple Tactics Talent
                        Spell Normal
                        Triple Tactics Talent

                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                          Tag(s):

                          SR Rarity
                          3 cardUnexpected Dai
                          SR Rarity
                          3 cardUnexpected Dai
                          Unexpected Dai
                          Spell Normal
                          Unexpected Dai

                            If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                            SR Rarity
                            1 cardGem-Knight Aquamarine
                            SR Rarity
                            1 cardGem-Knight Aquamarine
                            Gem-Knight Aquamarine
                            EARTH 6
                            Gem-Knight Aquamarine
                            • ATK:

                            • 1400

                            • DEF:

                            • 2600


                            "Gem-Knight Sapphire" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.


                            UR Rarity
                            1 cardGem-Knight Lady Brilliant Diamond
                            UR Rarity
                            1 cardGem-Knight Lady Brilliant Diamond
                            Gem-Knight Lady Brilliant Diamond
                            EARTH 10
                            Gem-Knight Lady Brilliant Diamond
                            • ATK:

                            • 3400

                            • DEF:

                            • 2000


                            3 "Gem-Knight" monsters Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                            R Rarity
                            2 cardGem-Knight Lady Lapis Lazuli
                            R Rarity
                            2 cardGem-Knight Lady Lapis Lazuli
                            Gem-Knight Lady Lapis Lazuli
                            EARTH 5
                            Gem-Knight Lady Lapis Lazuli
                            • ATK:

                            • 2400

                            • DEF:

                            • 1000


                            "Gem-Knight Lapis" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.


                            UR Rarity
                            2 cardGem-Knight Master Diamond
                            UR Rarity
                            2 cardGem-Knight Master Diamond
                            Gem-Knight Master Diamond
                            EARTH 9
                            Gem-Knight Master Diamond
                            • ATK:

                            • 2900

                            • DEF:

                            • 2500


                            3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.


                            SR Rarity
                            1 cardGem-Knight Seraphinite
                            SR Rarity
                            1 cardGem-Knight Seraphinite
                            Gem-Knight Seraphinite
                            EARTH 5
                            Gem-Knight Seraphinite
                            • ATK:

                            • 2300

                            • DEF:

                            • 1400


                            1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                            R Rarity
                            1 cardGem-Knight Zirconia
                            R Rarity
                            1 cardGem-Knight Zirconia
                            Gem-Knight Zirconia
                            EARTH 8
                            Gem-Knight Zirconia
                            • ATK:

                            • 2900

                            • DEF:

                            • 2500


                            1 "Gem-Knight" monster + 1 Rock-Type monster


                            R Rarity
                            1 cardCross-Sheep
                            R Rarity
                            1 cardCross-Sheep
                            Cross-Sheep
                            EARTH
                            Cross-Sheep
                            • ATK:

                            • 700

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                            UR Rarity
                            1 cardCurious, the Lightsworn Dominion
                            UR Rarity
                            1 cardCurious, the Lightsworn Dominion
                            Curious, the Lightsworn Dominion
                            LIGHT
                            Curious, the Lightsworn Dominion
                            • ATK:

                            • 2400

                            • LINK-3

                            Link Arrow:

                            Top

                            Bottom-Left

                            Bottom-Right


                            3 monsters with the same Attribute but different Types If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. ● If this card is Link Summoned: You can send 1 card from your Deck to the GY. ● If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.


                            SR Rarity
                            2 cardGem-Knight Phantom Quartz
                            SR Rarity
                            2 cardGem-Knight Phantom Quartz
                            Gem-Knight Phantom Quartz
                            EARTH
                            Gem-Knight Phantom Quartz
                            • ATK:

                            • 1450

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.


                            SR Rarity
                            1 cardLink Spider
                            SR Rarity
                            1 cardLink Spider
                            Link Spider
                            EARTH
                            Link Spider
                            • ATK:

                            • 1000

                            • LINK-1

                            Link Arrow:

                            Bottom


                            1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                            R Rarity
                            1 cardReprodocus
                            R Rarity
                            1 cardReprodocus
                            Reprodocus
                            EARTH
                            Reprodocus
                            • ATK:

                            • 800

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.


                            SR Rarity
                            1 cardGallant Granite
                            SR Rarity
                            1 cardGallant Granite
                            Gallant Granite
                            EARTH
                            Gallant Granite
                            • ATK:

                            • 2300

                            • DEF:

                            • 1800


                            2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.



                            GEM-KNIGHTS Decks in MASTER DUEL








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