Fluffal Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Buio the Dawn's Light
R Rarity
Buio the Dawn's Light
R Rarity
Buio the Dawn's Light
DARK 3
Buio the Dawn's Light
  • ATK:

  • 1000

  • DEF:

  • 1500


Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Buio the Dawn's Light" once per turn. If this card is in your hand: You can target 1 Fiend Effect Monster you control; negate its effects, and if you do, Special Summon this card. If this card is sent to the GY: You can add 1 "Mutiny in the Sky" from your Deck to your hand.

UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.

N Rarity
Edge Imp Chain
N Rarity
Edge Imp Chain
N Rarity
Edge Imp Chain
DARK 4
Edge Imp Chain
  • ATK:

  • 1200

  • DEF:

  • 1800


When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.

R Rarity
Edge Imp Sabres
R Rarity
Edge Imp Sabres
R Rarity
Edge Imp Sabres
DARK 3
Edge Imp Sabres
  • ATK:

  • 1200

  • DEF:

  • 800


If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card in Defense Position. You can only use this effect of "Edge Imp Sabres" once per turn.

R Rarity
Edge Imp Scythe
R Rarity
Edge Imp Scythe
R Rarity
Edge Imp Scythe
DARK 3
Edge Imp Scythe
  • ATK:

  • 1000

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card in your hand. If a "Frightfur" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Edge Imp Scythe" once per turn.

N Rarity
Fluffal Bear
N Rarity
Fluffal Bear
N Rarity
Fluffal Bear
EARTH 3
Fluffal Bear
  • ATK:

  • 1200

  • DEF:

  • 800


You can send this card from your hand to the Graveyard; Set 1 "Toy Vendor" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and only once that turn.

R Rarity
Fluffal Dog
R Rarity
Fluffal Dog
R Rarity
Fluffal Dog
EARTH 4
Fluffal Dog
  • ATK:

  • 1700

  • DEF:

  • 1000


When this card is Normal or Special Summoned from the hand: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand, except "Fluffal Dog". You can only use this effect of "Fluffal Dog" once per turn.

R Rarity
Fluffal Dolphin
R Rarity
Fluffal Dolphin
R Rarity
Fluffal Dolphin
WATER 4
Fluffal Dolphin
  • ATK:

  • 1600

  • DEF:

  • 1000


You can target 1 "Toy Vendor" in your GY; Set it, and if you do, send 1 "Fluffal" monster or 1 "Edge Imp Sabres" from your Deck to the GY. If this card is sent to the GY as Fusion Material for a Fusion Summon: You can shuffle into the Deck, 1 of your "Fusion" Spells or "Polymerization" Spells that is banished or in your GY. You can only use each effect of "Fluffal Dolphin" once per turn.

N Rarity
Fluffal Owl
N Rarity
Fluffal Owl
N Rarity
Fluffal Owl
EARTH 2
Fluffal Owl
  • ATK:

  • 1000

  • DEF:

  • 1000


When this card is Normal or Special Summoned from the hand: You can add 1 "Polymerization" from your Deck to your hand. You can pay 500 LP; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn.

N Rarity
Fluffal Penguin
N Rarity
Fluffal Penguin
N Rarity
Fluffal Penguin
WATER 4
Fluffal Penguin
  • ATK:

  • 1600

  • DEF:

  • 1100


During your Main Phase: You can Special Summon 1 "Fluffal" monster from your hand, except "Fluffal Penguin". This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can draw 2 cards, then discard 1 card. You can only use this effect of "Fluffal Penguin" once per turn.

N Rarity
Fluffal Sheep
N Rarity
Fluffal Sheep
N Rarity
Fluffal Sheep
EARTH 2
Fluffal Sheep
  • ATK:

  • 400

  • DEF:

  • 800


If you control a "Fluffal" monster, except "Fluffal Sheep", you can Special Summon this card (from your hand). You can return 1 other "Fluffal" monster you control to the hand; Special Summon 1 "Edge Imp" monster from your hand or Graveyard. You can only use this effect of "Fluffal Sheep" once per turn.

N Rarity
Fluffal Wings
N Rarity
Fluffal Wings
N Rarity
Fluffal Wings
LIGHT 1
Fluffal Wings
  • ATK:

  • 100

  • DEF:

  • 100


If this card is in your Graveyard and you control "Toy Vendor": You can banish this card from your Graveyard, then target 1 "Fluffal" monster in your Graveyard; banish it, and if you do, draw 1 card, then you can send 1 "Toy Vendor" you control to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Fluffal Wings" once per turn.

UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Illusion of Chaos
UR Rarity
Illusion of Chaos
UR Rarity
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.

UR Rarity
Deception of the Sinful Spoils
UR Rarity
Deception of the Sinful Spoils
UR Rarity
Deception of the Sinful Spoils
Spell Continuous
Deception of the Sinful Spoils

    You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.

    SR Rarity
    Foolish Burial Goods
    SR Rarity
    Foolish Burial Goods
    SR Rarity
    Foolish Burial Goods
    Spell Normal
    Foolish Burial Goods

      Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

        SR Rarity
        Frightfur Patchwork
        SR Rarity
        Frightfur Patchwork
        SR Rarity
        Frightfur Patchwork
        Spell Normal
        Frightfur Patchwork

          Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn.

          R Rarity
          Frightfur Repair
          R Rarity
          Frightfur Repair
          R Rarity
          Frightfur Repair
          Spell Normal
          Frightfur Repair

            Target 1 "Frightfur" Fusion Monster in your GY; return it to the Extra Deck, then you can Special Summon 1 "Fluffal" or "Edge Imp" monster from your GY. You can banish this card from your GY; Special Summon 1 "Fluffal" or "Edge Imp" monster from your hand. You can only use 1 "Frightfur Repair" effect per turn, and only once that turn.

            UR Rarity
            Heavy Storm
            UR Rarity
            Heavy Storm
            UR Rarity
            Heavy Storm
            Spell Normal
            Heavy Storm

              Destroy all Spell and Trap Cards on the field.

              R Rarity
              Mutiny in the Sky
              R Rarity
              Mutiny in the Sky
              R Rarity
              Mutiny in the Sky
              Spell Normal
              Mutiny in the Sky

                Fusion Summon 1 Fiend or Fairy Fusion Monster from your Extra Deck, by shuffling Fiend and/or Fairy monsters from your GY into the Deck as material. If this card is in your GY: You can send 1 Fiend or Fairy monster from your hand or face-up field to the GY; add this card to your hand. You can only use each effect of "Mutiny in the Sky" once per turn.

                N Rarity
                Polymerization
                N Rarity
                Polymerization
                N Rarity
                Polymerization
                Spell Normal
                Polymerization

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                  SR Rarity
                  Royal Penguins Garden
                  SR Rarity
                  Royal Penguins Garden
                  SR Rarity
                  Royal Penguins Garden
                  Spell Continuous
                  Royal Penguins Garden

                    When this card is activated: You can add 1 "Penguin" card from your Deck to your hand, except "Royal Penguins Garden". Once per turn, during your Main Phase: You can decrease the Level of 1 "Penguin" monster in your hand or face-up field by 1 (until the end of this turn), then discard 1 card. You can only activate 1 "Royal Penguins Garden" per turn.

                    UR Rarity
                    Super Polymerization
                    UR Rarity
                    Super Polymerization
                    UR Rarity
                    Super Polymerization
                    Spell Quick
                    Super Polymerization

                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                      Tag(s):

                      UR Rarity
                      The Hallowed Azamina
                      UR Rarity
                      The Hallowed Azamina
                      UR Rarity
                      The Hallowed Azamina
                      Spell Normal
                      The Hallowed Azamina

                        Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.

                        N Rarity
                        Toy Vendor
                        N Rarity
                        Toy Vendor
                        N Rarity
                        Toy Vendor
                        Spell Continuous
                        Toy Vendor

                          Once per turn: You can discard 1 card; draw 1 card and show it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand.

                          UR Rarity
                          Triple Tactics Talent
                          UR Rarity
                          Triple Tactics Talent
                          UR Rarity
                          Triple Tactics Talent
                          Spell Normal
                          Triple Tactics Talent

                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                            Tag(s):

                            UR Rarity
                            Triple Tactics Thrust
                            UR Rarity
                            Triple Tactics Thrust
                            UR Rarity
                            Triple Tactics Thrust
                            Spell Normal
                            Triple Tactics Thrust

                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                              SR Rarity
                              Vingolf's Blessing
                              SR Rarity
                              Vingolf's Blessing
                              SR Rarity
                              Vingolf's Blessing
                              Spell Continuous
                              Vingolf's Blessing

                                When this card is activated: You can send 1 LIGHT Fairy monster from your Deck to the GY. Fairy monsters you control gain 100 ATK for each Fairy monster in your field and GY. If this card is sent to the GY: You can target 1 Level 4 or lower Fairy monster in your GY; Special Summon it. You can only use this effect of "Vingolf's Blessing" once per turn. You can only activate 1 "Vingolf's Blessing" per turn.

                                UR Rarity
                                WANTED: Seeker of Sinful Spoils
                                UR Rarity
                                WANTED: Seeker of Sinful Spoils
                                UR Rarity
                                WANTED: Seeker of Sinful Spoils
                                Spell Quick
                                WANTED: Seeker of Sinful Spoils

                                  Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.

                                  UR Rarity
                                  Infinite Impermanence
                                  UR Rarity
                                  Infinite Impermanence
                                  UR Rarity
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                    Extra Deck

                                    UR Rarity
                                    Aerial Eater
                                    UR Rarity
                                    Aerial Eater
                                    UR Rarity
                                    Aerial Eater
                                    WIND 6
                                    Aerial Eater
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 2600


                                    2 Fiend monsters with the same Attribute If this card is Fusion Summoned: You can send 1 Fiend monster from your Deck to the GY. If this card is in your GY: You can banish 2 Level 6 or higher Fiend monsters with the same Attribute as each other from your GY, except "Aerial Eater"; Special Summon this card. You can only use each effect of "Aerial Eater" once per turn.

                                    UR Rarity
                                    Azamina Ilia Silvia
                                    UR Rarity
                                    Azamina Ilia Silvia
                                    UR Rarity
                                    Azamina Ilia Silvia
                                    DARK 6
                                    Azamina Ilia Silvia
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 1500


                                    1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.

                                    SR Rarity
                                    Azamina Mu Rcielago
                                    SR Rarity
                                    Azamina Mu Rcielago
                                    SR Rarity
                                    Azamina Mu Rcielago
                                    DARK 6
                                    Azamina Mu Rcielago
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2400


                                    1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.

                                    UR Rarity
                                    Dark Magician of Destruction
                                    UR Rarity
                                    Dark Magician of Destruction
                                    UR Rarity
                                    Dark Magician of Destruction
                                    DARK 8
                                    Dark Magician of Destruction
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2600


                                    "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.

                                    SR Rarity
                                    Frightfur Cruel Whale
                                    SR Rarity
                                    Frightfur Cruel Whale
                                    SR Rarity
                                    Frightfur Cruel Whale
                                    WATER 9
                                    Frightfur Cruel Whale
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 2400


                                    1 "Edge Imp" monster + 1 "Fluffal" monster If this card is Fusion Summoned: You can destroy 1 card on both players' fields. Once per turn (Quick Effect): You can target 1 Fusion Monster you control; send 1 "Frightfur" card from your Deck or Extra Deck to the GY, except "Frightfur Cruel Whale", and if you do, the targeted monster gains ATK equal to half of its original ATK until the end of this turn.

                                    UR Rarity
                                    Frightfur Tiger
                                    UR Rarity
                                    Frightfur Tiger
                                    UR Rarity
                                    Frightfur Tiger
                                    DARK 6
                                    Frightfur Tiger
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 1200


                                    "Edge Imp Sabres" + 1 or more "Fluffal" monsters When this card is Fusion Summoned: You can target cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. All "Frightfur" monsters you control gain 300 ATK for each "Fluffal" monster and "Frightfur" monster you control. You can only control 1 "Frightfur Tiger".

                                    UR Rarity
                                    Garura, Wings of Resonant Life
                                    UR Rarity
                                    Garura, Wings of Resonant Life
                                    UR Rarity
                                    Garura, Wings of Resonant Life
                                    DARK 6
                                    Garura, Wings of Resonant Life
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 2400


                                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                    UR Rarity
                                    Guardian Chimera
                                    UR Rarity
                                    Guardian Chimera
                                    UR Rarity
                                    Guardian Chimera
                                    DARK 9
                                    Guardian Chimera
                                    • ATK:

                                    • 3300

                                    • DEF:

                                    • 3300


                                    3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.

                                    SR Rarity
                                    Luce the Dusk's Dark
                                    SR Rarity
                                    Luce the Dusk's Dark
                                    SR Rarity
                                    Luce the Dusk's Dark
                                    DARK 8
                                    Luce the Dusk's Dark
                                    • ATK:

                                    • 3500

                                    • DEF:

                                    • 3000


                                    3 Fiend and/or Fairy monsters in your GY Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Luce the Dusk's Dark" once per turn. You can target 1 card your opponent controls; send 1 Fiend or Fairy monster from your Deck to the GY, and if you do, destroy that card. If another card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 card on the field; destroy it.

                                    SR Rarity
                                    Mudragon of the Swamp
                                    SR Rarity
                                    Mudragon of the Swamp
                                    SR Rarity
                                    Mudragon of the Swamp
                                    WATER 4
                                    Mudragon of the Swamp
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 1600


                                    2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                                    R Rarity
                                    Cross-Sheep
                                    R Rarity
                                    Cross-Sheep
                                    R Rarity
                                    Cross-Sheep
                                    EARTH
                                    Cross-Sheep
                                    • ATK:

                                    • 700

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

                                    UR Rarity
                                    S:P Little Knight
                                    UR Rarity
                                    S:P Little Knight
                                    UR Rarity
                                    S:P Little Knight
                                    DARK
                                    S:P Little Knight
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Right


                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                    UR Rarity
                                    Underworld Goddess of the Closed World
                                    UR Rarity
                                    Underworld Goddess of the Closed World
                                    UR Rarity
                                    Underworld Goddess of the Closed World
                                    LIGHT
                                    Underworld Goddess of the Closed World
                                    • ATK:

                                    • 3000

                                    • LINK-5

                                    Link Arrow:

                                    Top

                                    Top-Right

                                    Right

                                    Bottom

                                    Bottom-Right


                                    4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                                    UR Rarity
                                    W:P Fancy Ball
                                    UR Rarity
                                    W:P Fancy Ball
                                    UR Rarity
                                    W:P Fancy Ball
                                    DARK
                                    W:P Fancy Ball
                                    • ATK:

                                    • 2400

                                    • LINK-3

                                    Link Arrow:

                                    Top

                                    Bottom-Left

                                    Bottom-Right


                                    2+ Effect Monsters When your opponent activates a monster effect on the field or GY (Quick Effect): You can banish this card that was Special Summoned this turn until the End Phase; negate that effect, and if you do, banish it. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster, and if this card you control would be used as material for that Link Summon, you can also use 1 Link-2 or lower monster your opponent controls. Neither player can activate the effects of Link Monsters in response to this effect's activation. You can only use each effect of "W:P Fancy Ball" once per turn.

                                    Need 3 UR

                                     Rarity
                                    Hero's Rule 1: Five Freedoms
                                     Rarity
                                    Hero's Rule 1: Five Freedoms
                                     Rarity
                                    Hero's Rule 1: Five Freedoms

                                    Main: 40 Extra: 15

                                    R Rarity
                                    3 cardCrystron Smiger
                                    R Rarity
                                    3 cardCrystron Smiger
                                    Crystron Smiger
                                    WATER 3
                                    Crystron Smiger
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 1800


                                    You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smiger" effect per turn, and only once that turn.


                                    N Rarity
                                    3 cardCrystron Thystvern
                                    N Rarity
                                    3 cardCrystron Thystvern
                                    Crystron Thystvern
                                    WATER 3
                                    Crystron Thystvern
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 1500


                                    You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn.


                                    N Rarity
                                    3 cardFluffal Bear
                                    N Rarity
                                    3 cardFluffal Bear
                                    Fluffal Bear
                                    EARTH 3
                                    Fluffal Bear
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 800


                                    You can send this card from your hand to the Graveyard; Set 1 "Toy Vendor" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and only once that turn.


                                    R Rarity
                                    3 cardFluffal Dog
                                    R Rarity
                                    3 cardFluffal Dog
                                    Fluffal Dog
                                    EARTH 4
                                    Fluffal Dog
                                    • ATK:

                                    • 1700

                                    • DEF:

                                    • 1000


                                    When this card is Normal or Special Summoned from the hand: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand, except "Fluffal Dog". You can only use this effect of "Fluffal Dog" once per turn.


                                    R Rarity
                                    1 cardFluffal Dolphin
                                    R Rarity
                                    1 cardFluffal Dolphin
                                    Fluffal Dolphin
                                    WATER 4
                                    Fluffal Dolphin
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 1000


                                    You can target 1 "Toy Vendor" in your GY; Set it, and if you do, send 1 "Fluffal" monster or 1 "Edge Imp Sabres" from your Deck to the GY. If this card is sent to the GY as Fusion Material for a Fusion Summon: You can shuffle into the Deck, 1 of your "Fusion" Spells or "Polymerization" Spells that is banished or in your GY. You can only use each effect of "Fluffal Dolphin" once per turn.


                                    N Rarity
                                    1 cardFluffal Wings
                                    N Rarity
                                    1 cardFluffal Wings
                                    Fluffal Wings
                                    LIGHT 1
                                    Fluffal Wings
                                    • ATK:

                                    • 100

                                    • DEF:

                                    • 100


                                    If this card is in your Graveyard and you control "Toy Vendor": You can banish this card from your Graveyard, then target 1 "Fluffal" monster in your Graveyard; banish it, and if you do, draw 1 card, then you can send 1 "Toy Vendor" you control to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Fluffal Wings" once per turn.


                                    R Rarity
                                    3 cardPrufinesse, the Tactical Trapper
                                    R Rarity
                                    3 cardPrufinesse, the Tactical Trapper
                                    Prufinesse, the Tactical Trapper
                                    DARK 4
                                    Prufinesse, the Tactical Trapper
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 0


                                    If this card is Normal or Special Summoned: You can banish 1 Trap from your Deck; increase this card's Level by 1. You can target 1 Trap in either GY; banish it, and if you do, increase this card's Level by 1. If this card in its owner's possession is destroyed by an opponent's card: You can Set 1 of your banished Normal Traps. You can only use each effect of "Prufinesse, the Tactical Trapper" once per turn.


                                    R Rarity
                                    1 cardCrystron Quan
                                    R Rarity
                                    1 cardCrystron Quan
                                    Crystron Quan
                                    WATER 1
                                    Crystron Quan
                                    • ATK:

                                    • 500

                                    • DEF:

                                    • 500


                                    During your opponent's Main Phase or Battle Phase: You can Special Summon 1 non-Tuner monster from your hand, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). You can only use this effect of "Crystron Quan" once per turn.


                                    R Rarity
                                    1 cardCrystron Rion
                                    R Rarity
                                    1 cardCrystron Rion
                                    Crystron Rion
                                    WATER 3
                                    Crystron Rion
                                    • ATK:

                                    • 500

                                    • DEF:

                                    • 500


                                    During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard. You can only use this effect of "Crystron Rion" once per turn.


                                    N Rarity
                                    3 cardToy Vendor
                                    N Rarity
                                    3 cardToy Vendor
                                    Toy Vendor
                                    Spell Continuous
                                    Toy Vendor

                                      Once per turn: You can discard 1 card; draw 1 card and show it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand.


                                      R Rarity
                                      1 cardBackup Team
                                      R Rarity
                                      1 cardBackup Team
                                      Backup Team
                                      Trap Normal
                                      Backup Team

                                        Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn.


                                        N Rarity
                                        2 cardCrystron Cluster
                                        N Rarity
                                        2 cardCrystron Cluster
                                        Crystron Cluster
                                        Trap Continuous
                                        Crystron Cluster

                                          "Crystron" cards you control cannot be banished by your opponent's card effects. You can target 1 face-up card on the field, or you can target 2 if you control a "Crystron" Synchro Monster; shuffle 1 "Crystron" card from your GY or banishment into the Deck, except "Crystron Cluster", and if you do, destroy the targeted card(s). You can only use this effect of "Crystron Cluster" once per turn.


                                          N Rarity
                                          1 cardCrystron Impact
                                          N Rarity
                                          1 cardCrystron Impact
                                          Crystron Impact
                                          Trap Normal
                                          Crystron Impact

                                            Target 1 of your banished "Crystron" monsters; Special Summon it, and if you do, if your opponent controls any face-up monsters, change their DEF to 0. During either player's turn, except the turn this card was sent to the Graveyard, when a card or effect is activated that targets a "Crystron" monster you control: You can banish this card from your Graveyard; negate that effect.


                                            R Rarity
                                            1 cardD.D. Post
                                            R Rarity
                                            1 cardD.D. Post
                                            D.D. Post
                                            Trap Continuous
                                            D.D. Post

                                              Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished: You can place it face-up on your field. You can only use this effect of "D.D. Post" once per turn.


                                               Rarity
                                              3 cardHero's Rule 1: Five Freedoms
                                               Rarity
                                              3 cardHero's Rule 1: Five Freedoms
                                              Hero's Rule 1: Five Freedoms
                                              Trap Normal
                                              Hero's Rule 1: Five Freedoms

                                                Target up to 5 cards in any GY(s); banish them. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished "Elemental HERO" monsters; Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Hero's Rule 1: Five Freedoms" once per turn.


                                                R Rarity
                                                1 cardLost Wind
                                                R Rarity
                                                1 cardLost Wind
                                                Lost Wind
                                                Trap Normal
                                                Lost Wind

                                                  Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                                  R Rarity
                                                  3 cardPaleozoic Dinomischus
                                                  R Rarity
                                                  3 cardPaleozoic Dinomischus
                                                  Paleozoic Dinomischus
                                                  Trap Normal
                                                  Paleozoic Dinomischus

                                                    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                    N Rarity
                                                    3 cardPaleozoic Marrella
                                                    N Rarity
                                                    3 cardPaleozoic Marrella
                                                    Paleozoic Marrella
                                                    Trap Normal
                                                    Paleozoic Marrella

                                                      Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                      R Rarity
                                                      3 cardTorrential Tribute
                                                      R Rarity
                                                      3 cardTorrential Tribute
                                                      Torrential Tribute
                                                      Trap Normal
                                                      Torrential Tribute

                                                        When a monster(s) is Summoned: Destroy all monsters on the field.


                                                        R Rarity
                                                        1 cardCodebreaker Virus Swordsman
                                                        R Rarity
                                                        1 cardCodebreaker Virus Swordsman
                                                        Codebreaker Virus Swordsman
                                                        DARK
                                                        Codebreaker Virus Swordsman
                                                        • ATK:

                                                        • 2300

                                                        • LINK-2

                                                        Link Arrow:

                                                        Top

                                                        Bottom


                                                        2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                                                        R Rarity
                                                        1 cardHaggard Lizardose
                                                        R Rarity
                                                        1 cardHaggard Lizardose
                                                        Haggard Lizardose
                                                        WATER
                                                        Haggard Lizardose
                                                        • ATK:

                                                        • 800

                                                        • LINK-2

                                                        Link Arrow:

                                                        Right

                                                        Bottom


                                                        2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.


                                                        N Rarity
                                                        2 cardCrystron Ametrix
                                                        N Rarity
                                                        2 cardCrystron Ametrix
                                                        Crystron Ametrix
                                                        WATER 5
                                                        Crystron Ametrix
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 1500


                                                        1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.


                                                        R Rarity
                                                        1 cardEnlightenment Paladin
                                                        R Rarity
                                                        1 cardEnlightenment Paladin
                                                        Enlightenment Paladin
                                                        DARK 8
                                                        Enlightenment Paladin
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2000


                                                        1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Magician" Pendulum Monster as Material: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Enlightenment Paladin" once per turn. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.


                                                        R Rarity
                                                        1 cardHi-Speedroid Kendama
                                                        R Rarity
                                                        1 cardHi-Speedroid Kendama
                                                        Hi-Speedroid Kendama
                                                        WIND 6
                                                        Hi-Speedroid Kendama
                                                        • ATK:

                                                        • 2200

                                                        • DEF:

                                                        • 1600


                                                        1 Tuner + 1 or more non-Tuner monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn. ● You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent. ● If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect.


                                                        N Rarity
                                                        1 cardMecha Phantom Beast Concoruda
                                                        N Rarity
                                                        1 cardMecha Phantom Beast Concoruda
                                                        Mecha Phantom Beast Concoruda
                                                        WIND 7
                                                        Mecha Phantom Beast Concoruda
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 1200


                                                        1 Tuner + 1 or more non-Tuner monsters Tokens you control cannot be destroyed by battle or card effects. If this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Tribute all Tokens you control, then target 1 Level 4 or lower "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target.


                                                        R Rarity
                                                        1 cardMerry Melffys
                                                        R Rarity
                                                        1 cardMerry Melffys
                                                        Merry Melffys
                                                        EARTH 4
                                                        Merry Melffys
                                                        • ATK:

                                                        • 1500

                                                        • DEF:

                                                        • 1000


                                                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.


                                                        R Rarity
                                                        2 cardPowered Inzektron
                                                        R Rarity
                                                        2 cardPowered Inzektron
                                                        Powered Inzektron
                                                        LIGHT 6
                                                        Powered Inzektron
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 1600


                                                        1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: This turn, this card cannot be destroyed by battle or by card effects, also you take no damage.


                                                        R Rarity
                                                        1 cardPSY-Framelord Zeta
                                                        R Rarity
                                                        1 cardPSY-Framelord Zeta
                                                        PSY-Framelord Zeta
                                                        LIGHT 7
                                                        PSY-Framelord Zeta
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 1800


                                                        1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.


                                                        R Rarity
                                                        1 cardStardust Charge Warrior
                                                        R Rarity
                                                        1 cardStardust Charge Warrior
                                                        Stardust Charge Warrior
                                                        WIND 6
                                                        Stardust Charge Warrior
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 1300


                                                        1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                                        R Rarity
                                                        1 cardWhite Aura Dolphin
                                                        R Rarity
                                                        1 cardWhite Aura Dolphin
                                                        White Aura Dolphin
                                                        WATER 6
                                                        White Aura Dolphin
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 1000


                                                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                                                        N Rarity
                                                        2 cardCrystron Quandax
                                                        N Rarity
                                                        2 cardCrystron Quandax
                                                        Crystron Quandax
                                                        WATER 4
                                                        Crystron Quandax
                                                        • ATK:

                                                        • 1800

                                                        • DEF:

                                                        • 2000


                                                        1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials including this card you control. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your GY, except a Synchro Monster; Special Summon it.


                                                        master-duel
                                                        Fluffal
                                                        5







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