Exodia Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

SR Rarity
Exodia the Forbidden One
SR Rarity
Exodia the Forbidden One
SR Rarity
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.

 Rarity
Golem that Guards the Millennium Treasures
 Rarity
Golem that Guards the Millennium Treasures
 Rarity
Golem that Guards the Millennium Treasures
EARTH 6
Golem that Guards the Millennium Treasures
  • ATK:

  • 2000

  • DEF:

  • 2200


The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.

 Rarity
Heart of the Blue-Eyes
 Rarity
Heart of the Blue-Eyes
 Rarity
Heart of the Blue-Eyes
LIGHT 8
Heart of the Blue-Eyes
  • ATK:

  • 3000

  • DEF:

  • 2500


(This card is always treated as a "Millennium" card.) Control of this card cannot switch. You can discard this card; add 1 "Millennium Ankh" from your Deck to your hand. You can only use this effect of "Heart of the Blue-Eyes" once per turn. If this card is in your GY, and you have successfully activated "Millennium Ankh" this Duel, and your opponent Normal or Special Summons a monster(s) that is Level 8 or higher, or has 3000 or more ATK: You can send that monster to the GY, and if you do, Special Summon this card. You can only use this effect of "Heart of the Blue-Eyes" once per Duel.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

 Rarity
Sengenjin Wakes from a Millennium
 Rarity
Sengenjin Wakes from a Millennium
 Rarity
Sengenjin Wakes from a Millennium
EARTH 8
Sengenjin Wakes from a Millennium
  • ATK:

  • 2750

  • DEF:

  • 2500


Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.

 Rarity
Shield of the Millennium Dynasty
 Rarity
Shield of the Millennium Dynasty
 Rarity
Shield of the Millennium Dynasty
EARTH 5
Shield of the Millennium Dynasty
  • ATK:

  • 0

  • DEF:

  • 3000


Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.

N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

R Rarity
Dimensional Fissure
R Rarity
Dimensional Fissure
R Rarity
Dimensional Fissure
Spell Continuous
Dimensional Fissure

    Any monster sent to the Graveyard is banished instead.

     Rarity
    Millennium Ankh
     Rarity
    Millennium Ankh
     Rarity
    Millennium Ankh
    Spell Normal
    Millennium Ankh

      Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.

       Rarity
      Wedju Temple
       Rarity
      Wedju Temple
       Rarity
      Wedju Temple
      Spell Field
      Wedju Temple

        During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.

        SR Rarity
        Angel Statue - Azurune
        SR Rarity
        Angel Statue - Azurune
        SR Rarity
        Angel Statue - Azurune
        Trap Continuous
        Angel Statue - Azurune

          Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.

           Rarity
          Exxod Fires of Rage
           Rarity
          Exxod Fires of Rage
           Rarity
          Exxod Fires of Rage
          Trap Normal
          Exxod Fires of Rage

            (This card is always treated as an "Exodd" and "Obliterate!!!" card.) If you control a Level 10 or higher "Exodia" monster: Destroy all cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it, then activate 1 of these effects; ● Add 1 "Forbidden One" monster from your Deck or GY to your hand. ● Shuffle up to 5 "Forbidden One" monsters from your GY and/or banishment into the Deck. You can only use each effect of "Exxod Fires of Rage" once per turn.

            SR Rarity
            Macro Cosmos
            SR Rarity
            Macro Cosmos
            SR Rarity
            Macro Cosmos
            Trap Continuous
            Macro Cosmos

              When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.

              Extra Deck

              UR Rarity
              Garura, Wings of Resonant Life
              UR Rarity
              Garura, Wings of Resonant Life
              UR Rarity
              Garura, Wings of Resonant Life
              DARK 6
              Garura, Wings of Resonant Life
              • ATK:

              • 1500

              • DEF:

              • 2400


              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

              SR Rarity
              Mudragon of the Swamp
              SR Rarity
              Mudragon of the Swamp
              SR Rarity
              Mudragon of the Swamp
              WATER 4
              Mudragon of the Swamp
              • ATK:

              • 1900

              • DEF:

              • 1600


              2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

               Rarity
              Snake-Eyes Doomed Dragon
               Rarity
              Snake-Eyes Doomed Dragon
               Rarity
              Snake-Eyes Doomed Dragon
              FIRE 8
              Snake-Eyes Doomed Dragon
              • ATK:

              • 3000

              • DEF:

              • 2500


              1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.

              SR Rarity
              Starving Venom Fusion Dragon
              SR Rarity
              Starving Venom Fusion Dragon
              SR Rarity
              Starving Venom Fusion Dragon
              DARK 8
              Starving Venom Fusion Dragon
              • ATK:

              • 2800

              • DEF:

              • 2000


              2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.

               Rarity
              The Unstoppable Exodia Incarnate
               Rarity
              The Unstoppable Exodia Incarnate
               Rarity
              The Unstoppable Exodia Incarnate
              DARK 10
              The Unstoppable Exodia Incarnate
              • ATK:

              • -1

              • DEF:

              • 0


              5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.

              SR Rarity
              Knightmare Phoenix
              SR Rarity
              Knightmare Phoenix
              SR Rarity
              Knightmare Phoenix
              FIRE
              Knightmare Phoenix
              • ATK:

              • 1900

              • LINK-2

              Link Arrow:

              Top

              Right


              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

              UR Rarity
              S:P Little Knight
              UR Rarity
              S:P Little Knight
              UR Rarity
              S:P Little Knight
              DARK
              S:P Little Knight
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Left

              Right


              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

              UR Rarity
              Silhouhatte Rabbit
              UR Rarity
              Silhouhatte Rabbit
              UR Rarity
              Silhouhatte Rabbit
              LIGHT
              Silhouhatte Rabbit
              • ATK:

              • 1500

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

              SR Rarity
              Sorcerer of Sebek
              SR Rarity
              Sorcerer of Sebek
              SR Rarity
              Sorcerer of Sebek
              WATER
              Sorcerer of Sebek
              • ATK:

              • 2000

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 Effect Monsters When this card or your monster this card points to inflicts battle damage to your opponent: You can gain that much LP. If a player gains LP, even during the Damage Step: You can make each player take 1000 damage. You can only use each effect of "Sorcerer of Sebek" once per turn.

              UR Rarity
              Super Starslayer TY-PHON - Sky Crisis
              UR Rarity
              Super Starslayer TY-PHON - Sky Crisis
              UR Rarity
              Super Starslayer TY-PHON - Sky Crisis
              DARK
              Super Starslayer TY-PHON - Sky Crisis
              • ATK:

              • 2900

              • DEF:

              • 2900


              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

              Need 40 UR

              UR Rarity
              Dimension Shifter1 card
               Rarity
              Golem that Guards the Millennium Treasures2 card
               Rarity
              Heart of the Blue-Eyes3 card
              UR Rarity
              Maxx "C"2 card
               Rarity
              Sengenjin Wakes from a Millennium3 card
               Rarity
              Shield of the Millennium Dynasty3 card
              UR Rarity
              Garura, Wings of Resonant Life1 card
               Rarity
              Saint Azamina1 card
               Rarity
              Snake-Eyes Doomed Dragon1 card
               Rarity
              The Unstoppable Exodia Incarnate3 card
              UR Rarity
              S:P Little Knight1 card
              UR Rarity
              Silhouhatte Rabbit1 card
              UR Rarity
              Underworld Goddess of the Closed World1 card
              UR Rarity
              Ash Blossom & Joyous Spring3 card
              UR Rarity
              Super Starslayer TY-PHON - Sky Crisis1 card
              UR Rarity
              Called by the Grave2 card
               Rarity
              Millennium Ankh3 card
               Rarity
              Obliterate!!! Blaze1 card
              UR Rarity
              Super Polymerization3 card
               Rarity
              Wedju Temple2 card
               Rarity
              Exxod Fires of Rage2 card

              Main: 45 Extra: 15

              UR Rarity
              1 cardDimension Shifter
              UR Rarity
              1 cardDimension Shifter
              Dimension Shifter
              DARK 6
              Dimension Shifter
              • ATK:

              • 1200

              • DEF:

              • 2200


              If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


              SR Rarity
              1 cardExodia the Forbidden One
              SR Rarity
              1 cardExodia the Forbidden One
              Exodia the Forbidden One
              DARK 3
              Exodia the Forbidden One
              • ATK:

              • 1000

              • DEF:

              • 1000


              If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


               Rarity
              2 cardGolem that Guards the Millennium Treasures
               Rarity
              2 cardGolem that Guards the Millennium Treasures
              Golem that Guards the Millennium Treasures
              EARTH 6
              Golem that Guards the Millennium Treasures
              • ATK:

              • 2000

              • DEF:

              • 2200


              The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.


               Rarity
              3 cardHeart of the Blue-Eyes
               Rarity
              3 cardHeart of the Blue-Eyes
              Heart of the Blue-Eyes
              LIGHT 8
              Heart of the Blue-Eyes
              • ATK:

              • 3000

              • DEF:

              • 2500


              (This card is always treated as a "Millennium" card.) Control of this card cannot switch. You can discard this card; add 1 "Millennium Ankh" from your Deck to your hand. You can only use this effect of "Heart of the Blue-Eyes" once per turn. If this card is in your GY, and you have successfully activated "Millennium Ankh" this Duel, and your opponent Normal or Special Summons a monster(s) that is Level 8 or higher, or has 3000 or more ATK: You can send that monster to the GY, and if you do, Special Summon this card. You can only use this effect of "Heart of the Blue-Eyes" once per Duel.


              SR Rarity
              3 cardLava Golem
              SR Rarity
              3 cardLava Golem
              Lava Golem
              FIRE 8
              Lava Golem
              • ATK:

              • 3000

              • DEF:

              • 2500


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


              UR Rarity
              2 cardMaxx "C"
              UR Rarity
              2 cardMaxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


               Rarity
              3 cardSengenjin Wakes from a Millennium
               Rarity
              3 cardSengenjin Wakes from a Millennium
              Sengenjin Wakes from a Millennium
              EARTH 8
              Sengenjin Wakes from a Millennium
              • ATK:

              • 2750

              • DEF:

              • 2500


              Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


               Rarity
              3 cardShield of the Millennium Dynasty
               Rarity
              3 cardShield of the Millennium Dynasty
              Shield of the Millennium Dynasty
              EARTH 5
              Shield of the Millennium Dynasty
              • ATK:

              • 0

              • DEF:

              • 3000


              Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.


              N Rarity
              1 cardLeft Arm of the Forbidden One
              N Rarity
              1 cardLeft Arm of the Forbidden One
              Left Arm of the Forbidden One
              DARK 1
              Left Arm of the Forbidden One
              • ATK:

              • 200

              • DEF:

              • 300


              A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


              N Rarity
              1 cardLeft Leg of the Forbidden One
              N Rarity
              1 cardLeft Leg of the Forbidden One
              Left Leg of the Forbidden One
              DARK 1
              Left Leg of the Forbidden One
              • ATK:

              • 200

              • DEF:

              • 300


              A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


              N Rarity
              1 cardRight Arm of the Forbidden One
              N Rarity
              1 cardRight Arm of the Forbidden One
              Right Arm of the Forbidden One
              DARK 1
              Right Arm of the Forbidden One
              • ATK:

              • 200

              • DEF:

              • 300


              A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


              N Rarity
              1 cardRight Leg of the Forbidden One
              N Rarity
              1 cardRight Leg of the Forbidden One
              Right Leg of the Forbidden One
              DARK 1
              Right Leg of the Forbidden One
              • ATK:

              • 200

              • DEF:

              • 300


              A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


              UR Rarity
              3 cardAsh Blossom & Joyous Spring
              UR Rarity
              3 cardAsh Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              UR Rarity
              2 cardCalled by the Grave
              UR Rarity
              2 cardCalled by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                R Rarity
                3 cardDimensional Fissure
                R Rarity
                3 cardDimensional Fissure
                Dimensional Fissure
                Spell Continuous
                Dimensional Fissure

                  Any monster sent to the Graveyard is banished instead.


                   Rarity
                  3 cardMillennium Ankh
                   Rarity
                  3 cardMillennium Ankh
                  Millennium Ankh
                  Spell Normal
                  Millennium Ankh

                    Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.


                     Rarity
                    1 cardObliterate!!! Blaze
                     Rarity
                    1 cardObliterate!!! Blaze
                    Obliterate!!! Blaze
                    Spell Quick
                    Obliterate!!! Blaze

                      One Level 10 or higher monster on the field with "Exodia" in its original name gains these effects. ● You can pay half your LP; destroy as many cards in the Spell & Trap Zones as possible, then equip 5 "Forbidden One" monsters from your hand and/or Deck to this card as Equip Spells that each give it 2000 ATK, also you cannot activate other cards' effects for the rest of this turn. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                      UR Rarity
                      3 cardSuper Polymerization
                      UR Rarity
                      3 cardSuper Polymerization
                      Super Polymerization
                      Spell Quick
                      Super Polymerization

                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                        Tag(s):

                         Rarity
                        2 cardWedju Temple
                         Rarity
                        2 cardWedju Temple
                        Wedju Temple
                        Spell Field
                        Wedju Temple

                          During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.


                          SR Rarity
                          1 cardAngel Statue - Azurune
                          SR Rarity
                          1 cardAngel Statue - Azurune
                          Angel Statue - Azurune
                          Trap Continuous
                          Angel Statue - Azurune

                            Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.


                             Rarity
                            2 cardExxod Fires of Rage
                             Rarity
                            2 cardExxod Fires of Rage
                            Exxod Fires of Rage
                            Trap Normal
                            Exxod Fires of Rage

                              (This card is always treated as an "Exodd" and "Obliterate!!!" card.) If you control a Level 10 or higher "Exodia" monster: Destroy all cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it, then activate 1 of these effects; ● Add 1 "Forbidden One" monster from your Deck or GY to your hand. ● Shuffle up to 5 "Forbidden One" monsters from your GY and/or banishment into the Deck. You can only use each effect of "Exxod Fires of Rage" once per turn.


                              SR Rarity
                              3 cardMacro Cosmos
                              SR Rarity
                              3 cardMacro Cosmos
                              Macro Cosmos
                              Trap Continuous
                              Macro Cosmos

                                When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                                UR Rarity
                                1 cardGarura, Wings of Resonant Life
                                UR Rarity
                                1 cardGarura, Wings of Resonant Life
                                Garura, Wings of Resonant Life
                                DARK 6
                                Garura, Wings of Resonant Life
                                • ATK:

                                • 1500

                                • DEF:

                                • 2400


                                2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                SR Rarity
                                1 cardKhaos Starsource Dragon
                                SR Rarity
                                1 cardKhaos Starsource Dragon
                                Khaos Starsource Dragon
                                LIGHT 8
                                Khaos Starsource Dragon
                                • ATK:

                                • 2500

                                • DEF:

                                • 2500


                                1 LIGHT or DARK Dragon monster + 1 Dragon monster If this card is Fusion Summoned: You can target cards your opponent controls, up to the number of LIGHT and DARK monsters used as this card's material; destroy them. If this card is banished: You can target 1 Level 4 LIGHT or DARK Dragon monster you control; its Level becomes 8. You can only use each effect of "Khaos Starsource Dragon" once per turn.


                                SR Rarity
                                1 cardMudragon of the Swamp
                                SR Rarity
                                1 cardMudragon of the Swamp
                                Mudragon of the Swamp
                                WATER 4
                                Mudragon of the Swamp
                                • ATK:

                                • 1900

                                • DEF:

                                • 1600


                                2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                SR Rarity
                                1 cardPredaplant Dragostapelia
                                SR Rarity
                                1 cardPredaplant Dragostapelia
                                Predaplant Dragostapelia
                                DARK 8
                                Predaplant Dragostapelia
                                • ATK:

                                • 2700

                                • DEF:

                                • 1900


                                1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                 Rarity
                                1 cardSaint Azamina
                                 Rarity
                                1 cardSaint Azamina
                                Saint Azamina
                                DARK 10
                                Saint Azamina
                                • ATK:

                                • 0

                                • DEF:

                                • 4000


                                2 Level 6 or higher monsters (1 Fusion + 1 Synchro) Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.


                                 Rarity
                                1 cardSnake-Eyes Doomed Dragon
                                 Rarity
                                1 cardSnake-Eyes Doomed Dragon
                                Snake-Eyes Doomed Dragon
                                FIRE 8
                                Snake-Eyes Doomed Dragon
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                SR Rarity
                                1 cardStarving Venom Fusion Dragon
                                SR Rarity
                                1 cardStarving Venom Fusion Dragon
                                Starving Venom Fusion Dragon
                                DARK 8
                                Starving Venom Fusion Dragon
                                • ATK:

                                • 2800

                                • DEF:

                                • 2000


                                2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                 Rarity
                                3 cardThe Unstoppable Exodia Incarnate
                                 Rarity
                                3 cardThe Unstoppable Exodia Incarnate
                                The Unstoppable Exodia Incarnate
                                DARK 10
                                The Unstoppable Exodia Incarnate
                                • ATK:

                                • -1

                                • DEF:

                                • 0


                                5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.


                                SR Rarity
                                1 cardKnightmare Phoenix
                                SR Rarity
                                1 cardKnightmare Phoenix
                                Knightmare Phoenix
                                FIRE
                                Knightmare Phoenix
                                • ATK:

                                • 1900

                                • LINK-2

                                Link Arrow:

                                Top

                                Right


                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                UR Rarity
                                1 cardS:P Little Knight
                                UR Rarity
                                1 cardS:P Little Knight
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                UR Rarity
                                1 cardSilhouhatte Rabbit
                                UR Rarity
                                1 cardSilhouhatte Rabbit
                                Silhouhatte Rabbit
                                LIGHT
                                Silhouhatte Rabbit
                                • ATK:

                                • 1500

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                UR Rarity
                                1 cardUnderworld Goddess of the Closed World
                                UR Rarity
                                1 cardUnderworld Goddess of the Closed World
                                Underworld Goddess of the Closed World
                                LIGHT
                                Underworld Goddess of the Closed World
                                • ATK:

                                • 3000

                                • LINK-5

                                Link Arrow:

                                Top

                                Top-Right

                                Right

                                Bottom

                                Bottom-Right


                                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                UR Rarity
                                1 cardSuper Starslayer TY-PHON - Sky Crisis
                                UR Rarity
                                1 cardSuper Starslayer TY-PHON - Sky Crisis
                                Super Starslayer TY-PHON - Sky Crisis
                                DARK
                                Super Starslayer TY-PHON - Sky Crisis
                                • ATK:

                                • 2900

                                • DEF:

                                • 2900


                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                EXODIA Decks in MASTER DUEL








                                https://ygovietnam.com/
                                Top