Eldlich Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

SR Rarity
Wandering Titan of Tartarus
SR Rarity
Wandering Titan of Tartarus
SR Rarity
Wandering Titan of Tartarus
EARTH 9
Wandering Titan of Tartarus
  • ATK:

  • 2600

  • DEF:

  • 0


If this card is sent from the Deck to the GY: Send as many cards you control as possible to the GY, and if you do, Special Summon this card, then send cards your opponent controls to the GY up to the number sent to the GY by this effect. Neither player can activate monster effects in response to this effect's activation. If this card is sent to the GY, except from the Deck: You can send 1 card from your hand to the GY; send 1 card on the field to the GY. You can only use 1 "Wandering Titan of Tartarus" effect per turn, and only once that turn.

SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

    UR Rarity
    Delta of Invitation
    UR Rarity
    Delta of Invitation
    UR Rarity
    Delta of Invitation
    Spell Field
    Delta of Invitation

      When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.

      R Rarity
      Conquistador of the Golden Land
      R Rarity
      Conquistador of the Golden Land
      R Rarity
      Conquistador of the Golden Land
      Trap Continuous
      Conquistador of the Golden Land

        Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

        SR Rarity
        Eldlixir of Scarlet Sanguine
        SR Rarity
        Eldlixir of Scarlet Sanguine
        SR Rarity
        Eldlixir of Scarlet Sanguine
        Trap Normal
        Eldlixir of Scarlet Sanguine

          Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

          UR Rarity
          Eldlixir of the Glorious Golden Land
          UR Rarity
          Eldlixir of the Glorious Golden Land
          UR Rarity
          Eldlixir of the Glorious Golden Land
          Trap Continuous
          Eldlixir of the Glorious Golden Land

            You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.

            SR Rarity
            Golden Land Forever!
            SR Rarity
            Golden Land Forever!
            SR Rarity
            Golden Land Forever!
            Trap Counter
            Golden Land Forever!

              When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.

              R Rarity
              Huaquero of the Golden Land
              R Rarity
              Huaquero of the Golden Land
              R Rarity
              Huaquero of the Golden Land
              Trap Continuous
              Huaquero of the Golden Land

                Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

                Extra Deck

                UR Rarity
                Eldlich the Mad Golden Lord
                UR Rarity
                Eldlich the Mad Golden Lord
                UR Rarity
                Eldlich the Mad Golden Lord
                LIGHT 10
                Eldlich the Mad Golden Lord
                • ATK:

                • 3800

                • DEF:

                • 3500


                1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.

                UR Rarity
                Fallen Angel of the Golden Land
                UR Rarity
                Fallen Angel of the Golden Land
                UR Rarity
                Fallen Angel of the Golden Land
                DARK 10
                Fallen Angel of the Golden Land
                • ATK:

                • 1800

                • DEF:

                • 2500


                "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.

                SR Rarity
                Flying Mary, the Wandering Ghost Ship
                SR Rarity
                Flying Mary, the Wandering Ghost Ship
                SR Rarity
                Flying Mary, the Wandering Ghost Ship
                WATER
                Flying Mary, the Wandering Ghost Ship
                • ATK:

                • 0

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.

                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                DARK
                S:P Little Knight
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                UR Rarity
                Varudras, the Final Bringer of the End Times
                UR Rarity
                Varudras, the Final Bringer of the End Times
                UR Rarity
                Varudras, the Final Bringer of the End Times
                DARK
                Varudras, the Final Bringer of the End Times
                • ATK:

                • 3000

                • DEF:

                • 3000


                2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.

                Need 24 UR

                UR Rarity
                Doomking Balerdroch1 card
                UR Rarity
                Eldlich the Golden Lord2 card
                UR Rarity
                Eldlich the Mad Golden Lord2 card
                UR Rarity
                Fallen Angel of the Golden Land1 card
                UR Rarity
                S:P Little Knight1 card
                UR Rarity
                Uni-Zombie1 card
                UR Rarity
                Varudras, the Final Bringer of the End Times1 card
                UR Rarity
                Delta of Invitation3 card
                UR Rarity
                Foolish Burial1 card
                UR Rarity
                Forbidden Droplet3 card
                UR Rarity
                Triple Tactics Thrust2 card
                UR Rarity
                Zombie World1 card
                UR Rarity
                Destructive Daruma Karma Cannon2 card
                UR Rarity
                Eldlixir of the Glorious Golden Land1 card
                UR Rarity
                The Black Goat Laughs2 card

                Main: 49 Extra: 15

                UR Rarity
                1 cardDoomking Balerdroch
                UR Rarity
                1 cardDoomking Balerdroch
                Doomking Balerdroch
                DARK 8
                Doomking Balerdroch
                • ATK:

                • 2800

                • DEF:

                • 2000


                During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


                UR Rarity
                2 cardEldlich the Golden Lord
                UR Rarity
                2 cardEldlich the Golden Lord
                Eldlich the Golden Lord
                LIGHT 10
                Eldlich the Golden Lord
                • ATK:

                • 2500

                • DEF:

                • 2800


                You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                SR Rarity
                1 cardGozuki
                SR Rarity
                1 cardGozuki
                Gozuki
                EARTH 4
                Gozuki
                • ATK:

                • 1700

                • DEF:

                • 800


                During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


                SR Rarity
                2 cardLava Golem
                SR Rarity
                2 cardLava Golem
                Lava Golem
                FIRE 8
                Lava Golem
                • ATK:

                • 3000

                • DEF:

                • 2500


                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                SR Rarity
                1 cardNecroworld Banshee
                SR Rarity
                1 cardNecroworld Banshee
                Necroworld Banshee
                DARK 4
                Necroworld Banshee
                • ATK:

                • 1800

                • DEF:

                • 200


                "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


                SR Rarity
                1 cardShiranui Solitaire
                SR Rarity
                1 cardShiranui Solitaire
                Shiranui Solitaire
                FIRE 4
                Shiranui Solitaire
                • ATK:

                • 500

                • DEF:

                • 0


                You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.


                SR Rarity
                1 cardWandering Titan of Tartarus
                SR Rarity
                1 cardWandering Titan of Tartarus
                Wandering Titan of Tartarus
                EARTH 9
                Wandering Titan of Tartarus
                • ATK:

                • 2600

                • DEF:

                • 0


                If this card is sent from the Deck to the GY: Send as many cards you control as possible to the GY, and if you do, Special Summon this card, then send cards your opponent controls to the GY up to the number sent to the GY by this effect. Neither player can activate monster effects in response to this effect's activation. If this card is sent to the GY, except from the Deck: You can send 1 card from your hand to the GY; send 1 card on the field to the GY. You can only use 1 "Wandering Titan of Tartarus" effect per turn, and only once that turn.


                UR Rarity
                1 cardUni-Zombie
                UR Rarity
                1 cardUni-Zombie
                Uni-Zombie
                DARK 3
                Uni-Zombie
                • ATK:

                • 1300

                • DEF:

                • 0


                You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.


                SR Rarity
                3 cardCursed Eldland
                SR Rarity
                3 cardCursed Eldland
                Cursed Eldland
                Spell Continuous
                Cursed Eldland

                  You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                  UR Rarity
                  3 cardDelta of Invitation
                  UR Rarity
                  3 cardDelta of Invitation
                  Delta of Invitation
                  Spell Field
                  Delta of Invitation

                    When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.


                    SR Rarity
                    2 cardEldlixir of Black Awakening
                    SR Rarity
                    2 cardEldlixir of Black Awakening
                    Eldlixir of Black Awakening
                    Spell Normal
                    Eldlixir of Black Awakening

                      Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


                      UR Rarity
                      1 cardFoolish Burial
                      UR Rarity
                      1 cardFoolish Burial
                      Foolish Burial
                      Spell Normal
                      Foolish Burial

                        Send 1 monster from your Deck to the GY.




                        Tag(s):

                        UR Rarity
                        3 cardForbidden Droplet
                        UR Rarity
                        3 cardForbidden Droplet
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          SR Rarity
                          3 cardMetamorphosis
                          SR Rarity
                          3 cardMetamorphosis
                          Metamorphosis
                          Spell Normal
                          Metamorphosis

                            Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


                            SR Rarity
                            1 cardPot of Extravagance
                            SR Rarity
                            1 cardPot of Extravagance
                            Pot of Extravagance
                            Spell Normal
                            Pot of Extravagance

                              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                              Tag(s):

                              SR Rarity
                              3 cardReasoning
                              SR Rarity
                              3 cardReasoning
                              Reasoning
                              Spell Normal
                              Reasoning

                                Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                UR Rarity
                                2 cardTriple Tactics Thrust
                                UR Rarity
                                2 cardTriple Tactics Thrust
                                Triple Tactics Thrust
                                Spell Normal
                                Triple Tactics Thrust

                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                  UR Rarity
                                  1 cardZombie World
                                  UR Rarity
                                  1 cardZombie World
                                  Zombie World
                                  Spell Field
                                  Zombie World

                                    All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                                    R Rarity
                                    3 cardConquistador of the Golden Land
                                    R Rarity
                                    3 cardConquistador of the Golden Land
                                    Conquistador of the Golden Land
                                    Trap Continuous
                                    Conquistador of the Golden Land

                                      Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                      UR Rarity
                                      2 cardDestructive Daruma Karma Cannon
                                      UR Rarity
                                      2 cardDestructive Daruma Karma Cannon
                                      Destructive Daruma Karma Cannon
                                      Trap Normal
                                      Destructive Daruma Karma Cannon

                                        Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                        R Rarity
                                        1 cardDragon's Mind
                                        R Rarity
                                        1 cardDragon's Mind
                                        Dragon's Mind
                                        Trap Counter
                                        Dragon's Mind

                                          When a Spell/Trap Card, or monster effect, is activated while you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card. If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field. You can only use each effect of "Dragon's Mind" once per turn.


                                          SR Rarity
                                          3 cardEldlixir of Scarlet Sanguine
                                          SR Rarity
                                          3 cardEldlixir of Scarlet Sanguine
                                          Eldlixir of Scarlet Sanguine
                                          Trap Normal
                                          Eldlixir of Scarlet Sanguine

                                            Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                            UR Rarity
                                            1 cardEldlixir of the Glorious Golden Land
                                            UR Rarity
                                            1 cardEldlixir of the Glorious Golden Land
                                            Eldlixir of the Glorious Golden Land
                                            Trap Continuous
                                            Eldlixir of the Glorious Golden Land

                                              You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.


                                              R Rarity
                                              3 cardHuaquero of the Golden Land
                                              R Rarity
                                              3 cardHuaquero of the Golden Land
                                              Huaquero of the Golden Land
                                              Trap Continuous
                                              Huaquero of the Golden Land

                                                Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                UR Rarity
                                                2 cardThe Black Goat Laughs
                                                UR Rarity
                                                2 cardThe Black Goat Laughs
                                                The Black Goat Laughs
                                                Trap Normal
                                                The Black Goat Laughs

                                                  Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                  R Rarity
                                                  2 cardTorrential Tribute
                                                  R Rarity
                                                  2 cardTorrential Tribute
                                                  Torrential Tribute
                                                  Trap Normal
                                                  Torrential Tribute

                                                    When a monster(s) is Summoned: Destroy all monsters on the field.


                                                    R Rarity
                                                    1 cardDenial Deity Dotan
                                                    R Rarity
                                                    1 cardDenial Deity Dotan
                                                    Denial Deity Dotan
                                                    LIGHT 10
                                                    Denial Deity Dotan
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2800


                                                    1 LIGHT monster + 2 monsters, except on the field or in the GY This Fusion Summoned card cannot be destroyed by battle. As long as no monsters on your field or GY share an original name with any monster on your opponent's field or GY, monsters you control cannot be destroyed by card effects. You can send from your hand, Deck, or Extra Deck to the GY, 1 monster with the same original name as a monster on your opponent's field or GY, then target 1 monster on their field or GY; banish it.


                                                    UR Rarity
                                                    2 cardEldlich the Mad Golden Lord
                                                    UR Rarity
                                                    2 cardEldlich the Mad Golden Lord
                                                    Eldlich the Mad Golden Lord
                                                    LIGHT 10
                                                    Eldlich the Mad Golden Lord
                                                    • ATK:

                                                    • 3800

                                                    • DEF:

                                                    • 3500


                                                    1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.


                                                    UR Rarity
                                                    1 cardFallen Angel of the Golden Land
                                                    UR Rarity
                                                    1 cardFallen Angel of the Golden Land
                                                    Fallen Angel of the Golden Land
                                                    DARK 10
                                                    Fallen Angel of the Golden Land
                                                    • ATK:

                                                    • 1800

                                                    • DEF:

                                                    • 2500


                                                    "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.


                                                    R Rarity
                                                    1 cardInvoked Caliga
                                                    R Rarity
                                                    1 cardInvoked Caliga
                                                    Invoked Caliga
                                                    DARK 4
                                                    Invoked Caliga
                                                    • ATK:

                                                    • 1000

                                                    • DEF:

                                                    • 1800


                                                    "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


                                                    SR Rarity
                                                    1 cardNaturia Exterio
                                                    SR Rarity
                                                    1 cardNaturia Exterio
                                                    Naturia Exterio
                                                    EARTH 10
                                                    Naturia Exterio
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 2400


                                                    "Naturia Beast" + "Naturia Barkion" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can negate the activation of a Spell/Trap Card, and destroy it, by removing from play 1 card from your Graveyard, then sending the top card of your Deck to the Graveyard.


                                                    SR Rarity
                                                    1 cardSaint Azamina
                                                    SR Rarity
                                                    1 cardSaint Azamina
                                                    Saint Azamina
                                                    DARK 10
                                                    Saint Azamina
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 4000


                                                    2 Level 6 or higher monsters (1 Fusion + 1 Synchro) Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.


                                                    SR Rarity
                                                    1 cardTimaeus the United Magical Dragon
                                                    SR Rarity
                                                    1 cardTimaeus the United Magical Dragon
                                                    Timaeus the United Magical Dragon
                                                    LIGHT 10
                                                    Timaeus the United Magical Dragon
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 1800


                                                    "Dark Magician" or "Dark Magician Girl" + 1 Dragon or Spellcaster monster After this card is Special Summoned, it is unaffected by other cards' effects until the end of your next turn. You can only use each of the following effects of "Timaeus the United Magical Dragon" once per turn. If this card battles, during damage calculation: You can make this card gain 100 ATK for each Spell in the GYs and banishment. During your opponent's turn (Quick Effect): You can target 1 Spell/Trap on the field; destroy it.


                                                    SR Rarity
                                                    1 cardFlying Mary, the Wandering Ghost Ship
                                                    SR Rarity
                                                    1 cardFlying Mary, the Wandering Ghost Ship
                                                    Flying Mary, the Wandering Ghost Ship
                                                    WATER
                                                    Flying Mary, the Wandering Ghost Ship
                                                    • ATK:

                                                    • 0

                                                    • LINK-2

                                                    Link Arrow:

                                                    Left

                                                    Right


                                                    2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.


                                                    R Rarity
                                                    1 cardImduk the World Chalice Dragon
                                                    R Rarity
                                                    1 cardImduk the World Chalice Dragon
                                                    Imduk the World Chalice Dragon
                                                    WIND
                                                    Imduk the World Chalice Dragon
                                                    • ATK:

                                                    • 800

                                                    • LINK-1

                                                    Link Arrow:

                                                    Top


                                                    1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                                    SR Rarity
                                                    1 cardLink Spider
                                                    SR Rarity
                                                    1 cardLink Spider
                                                    Link Spider
                                                    EARTH
                                                    Link Spider
                                                    • ATK:

                                                    • 1000

                                                    • LINK-1

                                                    Link Arrow:

                                                    Bottom


                                                    1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                    UR Rarity
                                                    1 cardS:P Little Knight
                                                    UR Rarity
                                                    1 cardS:P Little Knight
                                                    S:P Little Knight
                                                    DARK
                                                    S:P Little Knight
                                                    • ATK:

                                                    • 1600

                                                    • LINK-2

                                                    Link Arrow:

                                                    Left

                                                    Right


                                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                    SR Rarity
                                                    1 cardVampire Fascinator
                                                    SR Rarity
                                                    1 cardVampire Fascinator
                                                    Vampire Fascinator
                                                    DARK
                                                    Vampire Fascinator
                                                    • ATK:

                                                    • 2400

                                                    • LINK-3

                                                    Link Arrow:

                                                    Top

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2+ monsters, including a Zombie monster If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn.


                                                    SR Rarity
                                                    1 cardVampire Sucker
                                                    SR Rarity
                                                    1 cardVampire Sucker
                                                    Vampire Sucker
                                                    DARK
                                                    Vampire Sucker
                                                    • ATK:

                                                    • 1600

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                                                    UR Rarity
                                                    1 cardVarudras, the Final Bringer of the End Times
                                                    UR Rarity
                                                    1 cardVarudras, the Final Bringer of the End Times
                                                    Varudras, the Final Bringer of the End Times
                                                    DARK
                                                    Varudras, the Final Bringer of the End Times
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 3000


                                                    2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.


                                                    master-duel
                                                    Eldlich
                                                    5







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