Dinomist Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Animadorned Archosaur
SR Rarity
Animadorned Archosaur
SR Rarity
Animadorned Archosaur
LIGHT 1
Animadorned Archosaur
  • ATK:

  • 0

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can destroy 1 Dinosaur monster in your hand or face-up field, except "Animadorned Archosaur", then add 1 Reptile, Sea Serpent, or Winged Beast monster with the same original Level as that destroyed monster, OR 1 "Evolution Pill" Spell, from your Deck to your hand. You can only use this effect of "Animadorned Archosaur" once per turn.

SR Rarity
Babycerasaurus
SR Rarity
Babycerasaurus
SR Rarity
Babycerasaurus
EARTH 2
Babycerasaurus
  • ATK:

  • 500

  • DEF:

  • 500


If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.

SR Rarity
Genro Ryu-Ge Hakva
SR Rarity
Genro Ryu-Ge Hakva
SR Rarity
Genro Ryu-Ge Hakva
WIND 10
Genro Ryu-Ge Hakva
  • ATK:

  • 3000

  • DEF:

  • 1500


You can banish this card from your hand; add 1 "Ryu-Ge Realm - Wyrm Winds" from your Deck to your hand. If a monster is banished face-up, this card is already banished, and there are now at least 2 other banished monsters that are not "Genro Ryu-Ge Hakva" (except during the Damage Step): You can Special Summon this banished card. You can place 1 "Ryu-Ge Realm - Wyrm Winds" you control on the bottom of the Deck; add 1 "Ryu-Ge" card from your Deck, GY, or banishment to your hand, except "Genro Ryu-Ge Hakva". You can only use each effect of "Genro Ryu-Ge Hakva" once per turn.

N Rarity
Giant Rex
N Rarity
Giant Rex
N Rarity
Giant Rex
EARTH 4
Giant Rex
  • ATK:

  • 2000

  • DEF:

  • 1200


Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.

SR Rarity
Kairo Ryu-Ge Emva
SR Rarity
Kairo Ryu-Ge Emva
SR Rarity
Kairo Ryu-Ge Emva
WATER 10
Kairo Ryu-Ge Emva
  • ATK:

  • 3000

  • DEF:

  • 2000


You can discard this card; add 1 "Ryu-Ge Realm - Sea Spires" from your Deck to your hand. During your Main Phase, if 2 or more monsters were sent from the hand and/or Deck to the GY this turn, except "Kairo Ryu-Ge Emva": You can Special Summon this card from your GY. You can place 1 "Ryu-Ge Realm - Sea Spires" you control on the bottom of the Deck; banish your opponent's entire hand, and if you do, they draw the same number of cards. You can only use each effect of "Kairo Ryu-Ge Emva" once per turn.

SR Rarity
Miscellaneousaurus
SR Rarity
Miscellaneousaurus
SR Rarity
Miscellaneousaurus
FIRE 4
Miscellaneousaurus
  • ATK:

  • 1800

  • DEF:

  • 1000


During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

SR Rarity
Petiteranodon
SR Rarity
Petiteranodon
SR Rarity
Petiteranodon
EARTH 2
Petiteranodon
  • ATK:

  • 500

  • DEF:

  • 500


If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or higher Dinosaur-Type monster from your Deck, but it cannot attack this turn.

UR Rarity
Souleating Oviraptor
UR Rarity
Souleating Oviraptor
UR Rarity
Souleating Oviraptor
DARK 4
Souleating Oviraptor
  • ATK:

  • 1800

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.

UR Rarity
Ultimate Conductor Tyranno
UR Rarity
Ultimate Conductor Tyranno
UR Rarity
Ultimate Conductor Tyranno
LIGHT 10
Ultimate Conductor Tyranno
  • ATK:

  • 3500

  • DEF:

  • 3200


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.

N Rarity
Frostosaurus
N Rarity
Frostosaurus
N Rarity
Frostosaurus
WATER 6
Frostosaurus
  • ATK:

  • 2600

  • DEF:

  • 1700


This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.

SR Rarity
Tensei Ryu-Ge Anva
SR Rarity
Tensei Ryu-Ge Anva
SR Rarity
Tensei Ryu-Ge Anva
DARK 1011
Tensei Ryu-Ge Anva
  • ATK:

  • 3000

  • DEF:

  • 2100


[ Pendulum Effect ] You cannot Pendulum Summon, except "Ryu-Ge" monsters (this effect cannot be negated). You can negate your opponent's card or effect activated in response to the activation of your "Ryu-Ge" Spell Card or effect, then destroy this card. You can only use this effect of "Tensei Ryu-Ge Anva" once per turn. [ Monster Effect ] You can Tribute 1 "Ryu-Ge" monster from your hand or field, except "Tensei Ryu-Ge Anva"; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 card on the field; destroy it. If this card is destroyed: You can place 1 "Ryu-Ge" Continuous Spell/Trap from your Deck, GY, or banishment, face-up on your field. You can only use each effect of "Tensei Ryu-Ge Anva" once per turn.

UR Rarity
Sosei Ryu-Ge Mistva
UR Rarity
Sosei Ryu-Ge Mistva
UR Rarity
Sosei Ryu-Ge Mistva
LIGHT 10
Sosei Ryu-Ge Mistva
  • ATK:

  • 3500

  • DEF:

  • 2500


[ Pendulum Effect ] During your Main Phase: You can add 1 non-Pendulum "Ryu-Ge" card from your Deck to your hand, then destroy this card. You can only use this effect of "Sosei Ryu-Ge Mistva" once per turn. [ Monster Effect ] Must be Special Summoned by its own effect. You can only Special Summon "Sosei Ryu-Ge Mistva(s)" once per turn. If a monster(s) on the field is destroyed by battle or card effect, while this card is in your Extra Deck: You can Tribute 1 Level 10 "Ryu-Ge" monster, and if you do, Special Summon this card (this is treated as a Ritual Summon), then you can apply this effect. ● Destroy up to 2 cards you control, and if you do, place up to that many "Ryu-Ge" Continuous Spells from your Deck face-up on your field.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Xeno Meteorus
SR Rarity
Xeno Meteorus
SR Rarity
Xeno Meteorus
FIRE 6
Xeno Meteorus
  • ATK:

  • 2000

  • DEF:

  • 200


If a card(s) is destroyed by battle or card effect: You can Special Summon this card from your hand. During your Main Phase: You can destroy 1 Dinosaur monster in your hand or field, then Special Summon 1 Dinosaur Normal Monster from your hand or Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. You can only use each effect of "Xeno Meteorus" once per turn.

SR Rarity
Double Evolution Pill
SR Rarity
Double Evolution Pill
SR Rarity
Double Evolution Pill
Spell Normal
Double Evolution Pill

    Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn.

    UR Rarity
    Fossil Dig
    UR Rarity
    Fossil Dig
    UR Rarity
    Fossil Dig
    Spell Normal
    Fossil Dig

      Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.

      R Rarity
      Ryu-Ge Realm - Wyrm Winds
      R Rarity
      Ryu-Ge Realm - Wyrm Winds
      R Rarity
      Ryu-Ge Realm - Wyrm Winds
      Spell Continuous
      Ryu-Ge Realm - Wyrm Winds

        You can only control 1 "Ryu-Ge Realm - Wyrm Winds". Any monster sent from the field to the GY during your opponent's turn is banished instead. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Wyrm, that you control, gain this effect. ● Once per opponent's turn (Quick Effect): You can place 1 "Ryu-Ge" Continuous Spell you control on the bottom of the Deck, then target 1 face-up monster on the field; its ATK becomes 0.

        UR Rarity
        Ryu-Ge Rising
        UR Rarity
        Ryu-Ge Rising
        UR Rarity
        Ryu-Ge Rising
        Spell Quick
        Ryu-Ge Rising

          Add 1 "Ryu-Ge" monster from your Deck to your hand, then you can add 1 "Ryu-Ge" Pendulum Monster from your hand to your face-up Extra Deck. During your Main Phase, if you control a "Ryu-Ge" Pendulum Monster Card: You can banish this card and 1 "Ryu-Ge" monster from your GY; Special Summon 1 "Ryu-Ge" monster with the same original Type as that banished monster from your Deck. You can only use 1 "Ryu-Ge Rising" effect per turn, and only once that turn.

          SR Rarity
          Ryu-Ge War Zone
          SR Rarity
          Ryu-Ge War Zone
          SR Rarity
          Ryu-Ge War Zone
          Spell Field
          Ryu-Ge War Zone

            When this card is activated: Take 1 Dinosaur, 1 Sea Serpent, and 1 Wyrm monster from your Deck, add 1 to your hand, banish 1, and send 1 to the GY, also you cannot Special Summon for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. If you have "Sosei Ryu-Ge Mistva" in your Extra Deck face-up: You can Special Summon 3 "Ryu-Ge" monsters with different Types, 1 each from your Deck, GY, and banishment. You can only use each effect of "Ryu-Ge War Zone" once per turn.

            UR Rarity
            The Melody of Awakening Dragon
            UR Rarity
            The Melody of Awakening Dragon
            UR Rarity
            The Melody of Awakening Dragon
            Spell Normal
            The Melody of Awakening Dragon

              Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.

              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                Extra Deck

                UR Rarity
                Castel, the Skyblaster Musketeer
                UR Rarity
                Castel, the Skyblaster Musketeer
                UR Rarity
                Castel, the Skyblaster Musketeer
                WIND
                Castel, the Skyblaster Musketeer
                • ATK:

                • 2000

                • DEF:

                • 1500


                2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.

                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                LIGHT
                Divine Arsenal AA-ZEUS - Sky Thunder
                • ATK:

                • 3000

                • DEF:

                • 3000


                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                Tag(s):

                UR Rarity
                Evolzar Dolkka
                UR Rarity
                Evolzar Dolkka
                UR Rarity
                Evolzar Dolkka
                FIRE
                Evolzar Dolkka
                • ATK:

                • 2300

                • DEF:

                • 1700


                2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.

                UR Rarity
                Evolzar Laggia
                UR Rarity
                Evolzar Laggia
                UR Rarity
                Evolzar Laggia
                FIRE
                Evolzar Laggia
                • ATK:

                • 2400

                • DEF:

                • 2000


                2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.

                UR Rarity
                Evolzar Lars
                UR Rarity
                Evolzar Lars
                UR Rarity
                Evolzar Lars
                FIRE
                Evolzar Lars
                • ATK:

                • 2500

                • DEF:

                • 1500


                2 Level 6 monsters While this card has material, your opponent cannot target it with monster effects. When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, or just 1 material if all this card's materials are Reptile and/or Dinosaur, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.

                UR Rarity
                Galaxy-Eyes Cipher Blade Dragon
                UR Rarity
                Galaxy-Eyes Cipher Blade Dragon
                UR Rarity
                Galaxy-Eyes Cipher Blade Dragon
                LIGHT
                Galaxy-Eyes Cipher Blade Dragon
                • ATK:

                • 3200

                • DEF:

                • 2800


                3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.

                UR Rarity
                Galaxy-Eyes Cipher X Dragon
                UR Rarity
                Galaxy-Eyes Cipher X Dragon
                UR Rarity
                Galaxy-Eyes Cipher X Dragon
                LIGHT
                Galaxy-Eyes Cipher X Dragon
                • ATK:

                • 4000

                • DEF:

                • 3000


                2 Level 10 monsters Once per turn, you can also Xyz Summon "Galaxy-Eyes Cipher X Dragon" by using a "Cipher Dragon" monster you control as material. (Transfer its materials to this card.) You can detach 2 materials from this card; your opponent cannot target LIGHT monsters you control with card effects, until the end of your opponent's turn. Once per turn, during your Standby Phase: You can return 1 Rank 9 or lower Dragon Xyz Monster from your GY to the Extra Deck, then you can Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.)

                UR Rarity
                Galaxy-Eyes Full Armor Photon Dragon
                UR Rarity
                Galaxy-Eyes Full Armor Photon Dragon
                UR Rarity
                Galaxy-Eyes Full Armor Photon Dragon
                LIGHT
                Galaxy-Eyes Full Armor Photon Dragon
                • ATK:

                • 4000

                • DEF:

                • 3500


                3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.

                SR Rarity
                Grenosaurus Giga-Cannon
                SR Rarity
                Grenosaurus Giga-Cannon
                SR Rarity
                Grenosaurus Giga-Cannon
                FIRE
                Grenosaurus Giga-Cannon
                • ATK:

                • 2200

                • DEF:

                • 2000


                2 Level 4 monsters When your Dinosaur monster destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; inflict 1000 damage to your opponent, then this card gains 1000 ATK. If this Xyz Summoned card is destroyed: You can target 1 card on the field; destroy it, and if you do, inflict 1000 damage to your opponent. You can only use this effect of "Grenosaurus Giga-Cannon" once per turn.

                UR Rarity
                Number 101: Silent Honor ARK
                UR Rarity
                Number 101: Silent Honor ARK
                UR Rarity
                Number 101: Silent Honor ARK
                WATER
                Number 101: Silent Honor ARK
                • ATK:

                • 2100

                • DEF:

                • 1000


                2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

                SR Rarity
                Number 60: Dugares the Timeless
                SR Rarity
                Number 60: Dugares the Timeless
                SR Rarity
                Number 60: Dugares the Timeless
                FIRE
                Number 60: Dugares the Timeless
                • ATK:

                • 1200

                • DEF:

                • 1200


                2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

                UR Rarity
                Superdreadnought Rail Cannon Gustav Max
                UR Rarity
                Superdreadnought Rail Cannon Gustav Max
                UR Rarity
                Superdreadnought Rail Cannon Gustav Max
                EARTH
                Superdreadnought Rail Cannon Gustav Max
                • ATK:

                • 3000

                • DEF:

                • 3000


                2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

                UR Rarity
                Superdreadnought Rail Cannon Juggernaut Liebe
                UR Rarity
                Superdreadnought Rail Cannon Juggernaut Liebe
                UR Rarity
                Superdreadnought Rail Cannon Juggernaut Liebe
                EARTH
                Superdreadnought Rail Cannon Juggernaut Liebe
                • ATK:

                • 4000

                • DEF:

                • 4000


                3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

                UR Rarity
                Varudras, the Final Bringer of the End Times
                UR Rarity
                Varudras, the Final Bringer of the End Times
                UR Rarity
                Varudras, the Final Bringer of the End Times
                DARK
                Varudras, the Final Bringer of the End Times
                • ATK:

                • 3000

                • DEF:

                • 3000


                2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.

                Need 39 UR

                UR Rarity
                Mulcharmy Fuwalos3 card
                UR Rarity
                Souleating Oviraptor3 card
                UR Rarity
                Ultimate Conductor Tyranno2 card
                UR Rarity
                Sosei Ryu-Ge Mistva3 card
                UR Rarity
                Ash Blossom & Joyous Spring3 card
                UR Rarity
                Castel, the Skyblaster Musketeer1 card
                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder1 card
                UR Rarity
                Evolzar Dolkka1 card
                UR Rarity
                Evolzar Laggia1 card
                UR Rarity
                Evolzar Lars1 card
                UR Rarity
                Galaxy-Eyes Cipher Blade Dragon1 card
                UR Rarity
                Galaxy-Eyes Cipher X Dragon1 card
                UR Rarity
                Galaxy-Eyes Full Armor Photon Dragon1 card
                UR Rarity
                Number 101: Silent Honor ARK1 card
                UR Rarity
                Superdreadnought Rail Cannon Gustav Max1 card
                UR Rarity
                Superdreadnought Rail Cannon Juggernaut Liebe1 card
                UR Rarity
                Varudras, the Final Bringer of the End Times2 card
                UR Rarity
                Fossil Dig3 card
                UR Rarity
                Ryu-Ge Rising3 card
                UR Rarity
                The Melody of Awakening Dragon3 card
                UR Rarity
                Infinite Impermanence3 card

                Main: 49 Extra: 15

                SR Rarity
                1 cardAnimadorned Archosaur
                SR Rarity
                1 cardAnimadorned Archosaur
                Animadorned Archosaur
                LIGHT 1
                Animadorned Archosaur
                • ATK:

                • 0

                • DEF:

                • 0


                If this card is Normal or Special Summoned: You can destroy 1 Dinosaur monster in your hand or face-up field, except "Animadorned Archosaur", then add 1 Reptile, Sea Serpent, or Winged Beast monster with the same original Level as that destroyed monster, OR 1 "Evolution Pill" Spell, from your Deck to your hand. You can only use this effect of "Animadorned Archosaur" once per turn.


                SR Rarity
                3 cardBabycerasaurus
                SR Rarity
                3 cardBabycerasaurus
                Babycerasaurus
                EARTH 2
                Babycerasaurus
                • ATK:

                • 500

                • DEF:

                • 500


                If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.


                SR Rarity
                2 cardGenro Ryu-Ge Hakva
                SR Rarity
                2 cardGenro Ryu-Ge Hakva
                Genro Ryu-Ge Hakva
                WIND 10
                Genro Ryu-Ge Hakva
                • ATK:

                • 3000

                • DEF:

                • 1500


                You can banish this card from your hand; add 1 "Ryu-Ge Realm - Wyrm Winds" from your Deck to your hand. If a monster is banished face-up, this card is already banished, and there are now at least 2 other banished monsters that are not "Genro Ryu-Ge Hakva" (except during the Damage Step): You can Special Summon this banished card. You can place 1 "Ryu-Ge Realm - Wyrm Winds" you control on the bottom of the Deck; add 1 "Ryu-Ge" card from your Deck, GY, or banishment to your hand, except "Genro Ryu-Ge Hakva". You can only use each effect of "Genro Ryu-Ge Hakva" once per turn.


                N Rarity
                1 cardGiant Rex
                N Rarity
                1 cardGiant Rex
                Giant Rex
                EARTH 4
                Giant Rex
                • ATK:

                • 2000

                • DEF:

                • 1200


                Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.


                SR Rarity
                2 cardKairo Ryu-Ge Emva
                SR Rarity
                2 cardKairo Ryu-Ge Emva
                Kairo Ryu-Ge Emva
                WATER 10
                Kairo Ryu-Ge Emva
                • ATK:

                • 3000

                • DEF:

                • 2000


                You can discard this card; add 1 "Ryu-Ge Realm - Sea Spires" from your Deck to your hand. During your Main Phase, if 2 or more monsters were sent from the hand and/or Deck to the GY this turn, except "Kairo Ryu-Ge Emva": You can Special Summon this card from your GY. You can place 1 "Ryu-Ge Realm - Sea Spires" you control on the bottom of the Deck; banish your opponent's entire hand, and if you do, they draw the same number of cards. You can only use each effect of "Kairo Ryu-Ge Emva" once per turn.


                SR Rarity
                3 cardMiscellaneousaurus
                SR Rarity
                3 cardMiscellaneousaurus
                Miscellaneousaurus
                FIRE 4
                Miscellaneousaurus
                • ATK:

                • 1800

                • DEF:

                • 1000


                During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


                UR Rarity
                3 cardMulcharmy Fuwalos
                UR Rarity
                3 cardMulcharmy Fuwalos
                Mulcharmy Fuwalos
                WIND 4
                Mulcharmy Fuwalos
                • ATK:

                • 100

                • DEF:

                • 600


                If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                SR Rarity
                1 cardPetiteranodon
                SR Rarity
                1 cardPetiteranodon
                Petiteranodon
                EARTH 2
                Petiteranodon
                • ATK:

                • 500

                • DEF:

                • 500


                If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or higher Dinosaur-Type monster from your Deck, but it cannot attack this turn.


                UR Rarity
                3 cardSouleating Oviraptor
                UR Rarity
                3 cardSouleating Oviraptor
                Souleating Oviraptor
                DARK 4
                Souleating Oviraptor
                • ATK:

                • 1800

                • DEF:

                • 500


                If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.


                UR Rarity
                2 cardUltimate Conductor Tyranno
                UR Rarity
                2 cardUltimate Conductor Tyranno
                Ultimate Conductor Tyranno
                LIGHT 10
                Ultimate Conductor Tyranno
                • ATK:

                • 3500

                • DEF:

                • 3200


                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.


                N Rarity
                1 cardFrostosaurus
                N Rarity
                1 cardFrostosaurus
                Frostosaurus
                WATER 6
                Frostosaurus
                • ATK:

                • 2600

                • DEF:

                • 1700


                This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.


                SR Rarity
                3 cardTensei Ryu-Ge Anva
                SR Rarity
                3 cardTensei Ryu-Ge Anva
                Tensei Ryu-Ge Anva
                DARK 1011
                Tensei Ryu-Ge Anva
                • ATK:

                • 3000

                • DEF:

                • 2100


                [ Pendulum Effect ] You cannot Pendulum Summon, except "Ryu-Ge" monsters (this effect cannot be negated). You can negate your opponent's card or effect activated in response to the activation of your "Ryu-Ge" Spell Card or effect, then destroy this card. You can only use this effect of "Tensei Ryu-Ge Anva" once per turn. [ Monster Effect ] You can Tribute 1 "Ryu-Ge" monster from your hand or field, except "Tensei Ryu-Ge Anva"; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 card on the field; destroy it. If this card is destroyed: You can place 1 "Ryu-Ge" Continuous Spell/Trap from your Deck, GY, or banishment, face-up on your field. You can only use each effect of "Tensei Ryu-Ge Anva" once per turn.


                UR Rarity
                3 cardSosei Ryu-Ge Mistva
                UR Rarity
                3 cardSosei Ryu-Ge Mistva
                Sosei Ryu-Ge Mistva
                LIGHT 10
                Sosei Ryu-Ge Mistva
                • ATK:

                • 3500

                • DEF:

                • 2500


                [ Pendulum Effect ] During your Main Phase: You can add 1 non-Pendulum "Ryu-Ge" card from your Deck to your hand, then destroy this card. You can only use this effect of "Sosei Ryu-Ge Mistva" once per turn. [ Monster Effect ] Must be Special Summoned by its own effect. You can only Special Summon "Sosei Ryu-Ge Mistva(s)" once per turn. If a monster(s) on the field is destroyed by battle or card effect, while this card is in your Extra Deck: You can Tribute 1 Level 10 "Ryu-Ge" monster, and if you do, Special Summon this card (this is treated as a Ritual Summon), then you can apply this effect. ● Destroy up to 2 cards you control, and if you do, place up to that many "Ryu-Ge" Continuous Spells from your Deck face-up on your field.


                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                SR Rarity
                1 cardXeno Meteorus
                SR Rarity
                1 cardXeno Meteorus
                Xeno Meteorus
                FIRE 6
                Xeno Meteorus
                • ATK:

                • 2000

                • DEF:

                • 200


                If a card(s) is destroyed by battle or card effect: You can Special Summon this card from your hand. During your Main Phase: You can destroy 1 Dinosaur monster in your hand or field, then Special Summon 1 Dinosaur Normal Monster from your hand or Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. You can only use each effect of "Xeno Meteorus" once per turn.


                SR Rarity
                2 cardDouble Evolution Pill
                SR Rarity
                2 cardDouble Evolution Pill
                Double Evolution Pill
                Spell Normal
                Double Evolution Pill

                  Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn.


                  UR Rarity
                  3 cardFossil Dig
                  UR Rarity
                  3 cardFossil Dig
                  Fossil Dig
                  Spell Normal
                  Fossil Dig

                    Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.


                    R Rarity
                    1 cardRyu-Ge Realm - Wyrm Winds
                    R Rarity
                    1 cardRyu-Ge Realm - Wyrm Winds
                    Ryu-Ge Realm - Wyrm Winds
                    Spell Continuous
                    Ryu-Ge Realm - Wyrm Winds

                      You can only control 1 "Ryu-Ge Realm - Wyrm Winds". Any monster sent from the field to the GY during your opponent's turn is banished instead. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Wyrm, that you control, gain this effect. ● Once per opponent's turn (Quick Effect): You can place 1 "Ryu-Ge" Continuous Spell you control on the bottom of the Deck, then target 1 face-up monster on the field; its ATK becomes 0.


                      UR Rarity
                      3 cardRyu-Ge Rising
                      UR Rarity
                      3 cardRyu-Ge Rising
                      Ryu-Ge Rising
                      Spell Quick
                      Ryu-Ge Rising

                        Add 1 "Ryu-Ge" monster from your Deck to your hand, then you can add 1 "Ryu-Ge" Pendulum Monster from your hand to your face-up Extra Deck. During your Main Phase, if you control a "Ryu-Ge" Pendulum Monster Card: You can banish this card and 1 "Ryu-Ge" monster from your GY; Special Summon 1 "Ryu-Ge" monster with the same original Type as that banished monster from your Deck. You can only use 1 "Ryu-Ge Rising" effect per turn, and only once that turn.


                        SR Rarity
                        2 cardRyu-Ge War Zone
                        SR Rarity
                        2 cardRyu-Ge War Zone
                        Ryu-Ge War Zone
                        Spell Field
                        Ryu-Ge War Zone

                          When this card is activated: Take 1 Dinosaur, 1 Sea Serpent, and 1 Wyrm monster from your Deck, add 1 to your hand, banish 1, and send 1 to the GY, also you cannot Special Summon for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. If you have "Sosei Ryu-Ge Mistva" in your Extra Deck face-up: You can Special Summon 3 "Ryu-Ge" monsters with different Types, 1 each from your Deck, GY, and banishment. You can only use each effect of "Ryu-Ge War Zone" once per turn.


                          UR Rarity
                          3 cardThe Melody of Awakening Dragon
                          UR Rarity
                          3 cardThe Melody of Awakening Dragon
                          The Melody of Awakening Dragon
                          Spell Normal
                          The Melody of Awakening Dragon

                            Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                            UR Rarity
                            3 cardInfinite Impermanence
                            UR Rarity
                            3 cardInfinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              UR Rarity
                              1 cardCastel, the Skyblaster Musketeer
                              UR Rarity
                              1 cardCastel, the Skyblaster Musketeer
                              Castel, the Skyblaster Musketeer
                              WIND
                              Castel, the Skyblaster Musketeer
                              • ATK:

                              • 2000

                              • DEF:

                              • 1500


                              2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                              UR Rarity
                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                              UR Rarity
                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              LIGHT
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                              Tag(s):

                              UR Rarity
                              1 cardEvolzar Dolkka
                              UR Rarity
                              1 cardEvolzar Dolkka
                              Evolzar Dolkka
                              FIRE
                              Evolzar Dolkka
                              • ATK:

                              • 2300

                              • DEF:

                              • 1700


                              2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.


                              UR Rarity
                              1 cardEvolzar Laggia
                              UR Rarity
                              1 cardEvolzar Laggia
                              Evolzar Laggia
                              FIRE
                              Evolzar Laggia
                              • ATK:

                              • 2400

                              • DEF:

                              • 2000


                              2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.


                              UR Rarity
                              1 cardEvolzar Lars
                              UR Rarity
                              1 cardEvolzar Lars
                              Evolzar Lars
                              FIRE
                              Evolzar Lars
                              • ATK:

                              • 2500

                              • DEF:

                              • 1500


                              2 Level 6 monsters While this card has material, your opponent cannot target it with monster effects. When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, or just 1 material if all this card's materials are Reptile and/or Dinosaur, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                              UR Rarity
                              1 cardGalaxy-Eyes Cipher Blade Dragon
                              UR Rarity
                              1 cardGalaxy-Eyes Cipher Blade Dragon
                              Galaxy-Eyes Cipher Blade Dragon
                              LIGHT
                              Galaxy-Eyes Cipher Blade Dragon
                              • ATK:

                              • 3200

                              • DEF:

                              • 2800


                              3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.


                              UR Rarity
                              1 cardGalaxy-Eyes Cipher X Dragon
                              UR Rarity
                              1 cardGalaxy-Eyes Cipher X Dragon
                              Galaxy-Eyes Cipher X Dragon
                              LIGHT
                              Galaxy-Eyes Cipher X Dragon
                              • ATK:

                              • 4000

                              • DEF:

                              • 3000


                              2 Level 10 monsters Once per turn, you can also Xyz Summon "Galaxy-Eyes Cipher X Dragon" by using a "Cipher Dragon" monster you control as material. (Transfer its materials to this card.) You can detach 2 materials from this card; your opponent cannot target LIGHT monsters you control with card effects, until the end of your opponent's turn. Once per turn, during your Standby Phase: You can return 1 Rank 9 or lower Dragon Xyz Monster from your GY to the Extra Deck, then you can Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.)


                              UR Rarity
                              1 cardGalaxy-Eyes Full Armor Photon Dragon
                              UR Rarity
                              1 cardGalaxy-Eyes Full Armor Photon Dragon
                              Galaxy-Eyes Full Armor Photon Dragon
                              LIGHT
                              Galaxy-Eyes Full Armor Photon Dragon
                              • ATK:

                              • 4000

                              • DEF:

                              • 3500


                              3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.


                              SR Rarity
                              1 cardGrenosaurus Giga-Cannon
                              SR Rarity
                              1 cardGrenosaurus Giga-Cannon
                              Grenosaurus Giga-Cannon
                              FIRE
                              Grenosaurus Giga-Cannon
                              • ATK:

                              • 2200

                              • DEF:

                              • 2000


                              2 Level 4 monsters When your Dinosaur monster destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; inflict 1000 damage to your opponent, then this card gains 1000 ATK. If this Xyz Summoned card is destroyed: You can target 1 card on the field; destroy it, and if you do, inflict 1000 damage to your opponent. You can only use this effect of "Grenosaurus Giga-Cannon" once per turn.


                              UR Rarity
                              1 cardNumber 101: Silent Honor ARK
                              UR Rarity
                              1 cardNumber 101: Silent Honor ARK
                              Number 101: Silent Honor ARK
                              WATER
                              Number 101: Silent Honor ARK
                              • ATK:

                              • 2100

                              • DEF:

                              • 1000


                              2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                              SR Rarity
                              1 cardNumber 60: Dugares the Timeless
                              SR Rarity
                              1 cardNumber 60: Dugares the Timeless
                              Number 60: Dugares the Timeless
                              FIRE
                              Number 60: Dugares the Timeless
                              • ATK:

                              • 1200

                              • DEF:

                              • 1200


                              2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                              UR Rarity
                              1 cardSuperdreadnought Rail Cannon Gustav Max
                              UR Rarity
                              1 cardSuperdreadnought Rail Cannon Gustav Max
                              Superdreadnought Rail Cannon Gustav Max
                              EARTH
                              Superdreadnought Rail Cannon Gustav Max
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                              UR Rarity
                              1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                              UR Rarity
                              1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                              Superdreadnought Rail Cannon Juggernaut Liebe
                              EARTH
                              Superdreadnought Rail Cannon Juggernaut Liebe
                              • ATK:

                              • 4000

                              • DEF:

                              • 4000


                              3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                              UR Rarity
                              2 cardVarudras, the Final Bringer of the End Times
                              UR Rarity
                              2 cardVarudras, the Final Bringer of the End Times
                              Varudras, the Final Bringer of the End Times
                              DARK
                              Varudras, the Final Bringer of the End Times
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.


                              master-duel
                              Dinomist
                              5

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