Argostars Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Argostars - Fierce Parthe
SR Rarity
Argostars - Fierce Parthe
SR Rarity
Argostars - Fierce Parthe
EARTH 4
Argostars - Fierce Parthe
  • ATK:

  • 1400

  • DEF:

  • 1400


Gains 700 ATK/DEF for each "Argostars" monster with a different name you control, except this card. You can only use each of the following effects of "Argostars - Fierce Parthe" once per turn. (Quick Effect): You can reveal this card in your hand; return 1 "Argostars" Continuous Trap you control to the hand, and if you do, Special Summon this card. You can banish this card you control; Set 1 Continuous Trap from your hand. It can be activated this turn.

UR Rarity
Argostars - Glorious Adra
UR Rarity
Argostars - Glorious Adra
UR Rarity
Argostars - Glorious Adra
EARTH 4
Argostars - Glorious Adra
  • ATK:

  • 1800

  • DEF:

  • 1800


During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn.

SR Rarity
Armageddon Knight
SR Rarity
Armageddon Knight
SR Rarity
Armageddon Knight
DARK 4
Armageddon Knight
  • ATK:

  • 1400

  • DEF:

  • 1200


When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.

UR Rarity
Blackwing - Zephyros the Elite
UR Rarity
Blackwing - Zephyros the Elite
UR Rarity
Blackwing - Zephyros the Elite
DARK 4
Blackwing - Zephyros the Elite
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.

SR Rarity
Dark Guardian
SR Rarity
Dark Guardian
SR Rarity
Dark Guardian
DARK 12
Dark Guardian
  • ATK:

  • 3800

  • DEF:

  • 3800


(This card is always treated as a "Gate Guardian" card.) Cannot be Normal Summoned/Set. Must be either Special Summoned by "Dark Element", or Special Summoned (from your hand or GY) by shuffling into the Deck, 1 each of your "Sanga of the Thunder", "Kazejin", and "Suijin" that is in your hand, face-up field, GY, and/or banished. Cannot be destroyed by battle. If this card is Special Summoned by the effect of "Dark Element", it is unaffected by other monsters' effects or your opponent's activated Spell Cards or effects.

R Rarity
Kazejin
R Rarity
Kazejin
R Rarity
Kazejin
WIND 7
Kazejin
  • ATK:

  • 2400

  • DEF:

  • 2200


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.

R Rarity
Labyrinth Heavy Tank
R Rarity
Labyrinth Heavy Tank
R Rarity
Labyrinth Heavy Tank
DARK 7
Labyrinth Heavy Tank
  • ATK:

  • 2400

  • DEF:

  • 2400


You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.

UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

R Rarity
Sanga of the Thunder
R Rarity
Sanga of the Thunder
R Rarity
Sanga of the Thunder
LIGHT 7
Sanga of the Thunder
  • ATK:

  • 2600

  • DEF:

  • 2200


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.

SR Rarity
Shadow Ghoul of the Labyrinth
SR Rarity
Shadow Ghoul of the Labyrinth
SR Rarity
Shadow Ghoul of the Labyrinth
DARK 5
Shadow Ghoul of the Labyrinth
  • ATK:

  • 1600

  • DEF:

  • 1300


You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.

R Rarity
Suijin
R Rarity
Suijin
R Rarity
Suijin
WATER 7
Suijin
  • ATK:

  • 2500

  • DEF:

  • 2400


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.

SR Rarity
Toy Soldier
SR Rarity
Toy Soldier
SR Rarity
Toy Soldier
LIGHT 4
Toy Soldier
  • ATK:

  • 1500

  • DEF:

  • 1000


You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Soldier" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Toy Box" from your Deck to your hand, or, if you control "Toy Box", you can add 1 Level 4 LIGHT monster instead.

SR Rarity
Toy Tank
SR Rarity
Toy Tank
SR Rarity
Toy Tank
LIGHT 4
Toy Tank
  • ATK:

  • 1000

  • DEF:

  • 2100


You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Tank" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can Tribute this monster; Special Summon 1 Level 6 or lower monster from your hand, or, if you control "Toy Box", you can Special Summon 1 Level 6 or lower monster from your GY instead, except "Toy Tank".

UR Rarity
Illusion of Chaos
UR Rarity
Illusion of Chaos
UR Rarity
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.

UR Rarity
Argostars - Giantslaying
UR Rarity
Argostars - Giantslaying
UR Rarity
Argostars - Giantslaying
Spell Quick
Argostars - Giantslaying

    Add 1 "Argostars" monster from your Deck to your hand, then immediately after this effect resolves, if a Continuous Trap is in your Monster Zone, or a Continuous Trap with an effect that Special Summons itself as a monster is in your Spell & Trap Zone, you can Normal Summon 1 Warrior monster. During your Main Phase: You can banish this card from your GY, then target 2 cards on the field, including an "Argostars" Continuous Trap you control; return them to the hand. You can only use 1 "Argostars - Giantslaying" effect per turn, and only once that turn.

    SR Rarity
    Argostars - Home Stadium
    SR Rarity
    Argostars - Home Stadium
    SR Rarity
    Argostars - Home Stadium
    Spell Field
    Argostars - Home Stadium

      Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.

      SR Rarity
      Dark Element
      SR Rarity
      Dark Element
      SR Rarity
      Dark Element
      Spell Normal
      Dark Element

        If you have a "Gate Guardian" monster in your GY: Pay half your LP; Special Summon 1 Level 11 or higher "Gate Guardian" monster from your hand, Deck, or Extra Deck, ignoring its Summoning conditions. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" from your Deck or banishment to your hand. You can only use each effect of "Dark Element" once per turn.

        N Rarity
        Double Attack! Wind and Thunder!!
        N Rarity
        Double Attack! Wind and Thunder!!
        N Rarity
        Double Attack! Wind and Thunder!!
        Spell Quick
        Double Attack! Wind and Thunder!!

          If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.

          N Rarity
          Labyrinth Wall Shadow
          N Rarity
          Labyrinth Wall Shadow
          N Rarity
          Labyrinth Wall Shadow
          Spell Field
          Labyrinth Wall Shadow

            Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.

            UR Rarity
            One for One
            UR Rarity
            One for One
            UR Rarity
            One for One
            Spell Normal
            One for One

              Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

              SR Rarity
              Pot of Extravagance
              SR Rarity
              Pot of Extravagance
              SR Rarity
              Pot of Extravagance
              Spell Normal
              Pot of Extravagance

                At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



                Tag(s):

                UR Rarity
                Reinforcement of the Army
                UR Rarity
                Reinforcement of the Army
                UR Rarity
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                  SR Rarity
                  Riryoku Guardian
                  SR Rarity
                  Riryoku Guardian
                  SR Rarity
                  Riryoku Guardian
                  Spell Normal
                  Riryoku Guardian

                    If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.

                     Rarity
                    That's 10!
                     Rarity
                    That's 10!
                     Rarity
                    That's 10!
                    Spell Continuous
                    That's 10!

                      Each time a card or effect is activated, except "That's 10!": You can place 1 Access Counter on this card (max. 10). Monsters you control gain 100 ATK for each Access Counter on this card. If the 10th Access Counter is placed on this card: You can return this card to the hand, and if you do, Set from your Deck, 1 Continuous Trap with an effect that Special Summons itself as a monster. It can be activated this turn.

                      UR Rarity
                      Toy Box
                      UR Rarity
                      Toy Box
                      UR Rarity
                      Toy Box
                      Spell Continuous
                      Toy Box

                        Once per turn, when an opponent's monster declares an attack: You can send 1 face-down card you control to the GY; destroy that opponent's monster. Once per turn: You can activate 1 of these effects; ● From your hand, Deck, face-up Monster Zone, and/or GY, choose up to 2 monsters with "Toy" in their original names that can Set themselves from the hand as a Spell, and Set them in your Spell & Trap Zone as Spells. ● Destroy up to 2 cards in your Spell & Trap Zone.

                        SR Rarity
                        Apophis the Swamp Deity
                        SR Rarity
                        Apophis the Swamp Deity
                        SR Rarity
                        Apophis the Swamp Deity
                        Trap Continuous
                        Apophis the Swamp Deity

                          During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.

                          SR Rarity
                          Argostars - Lightning Tydeu
                          SR Rarity
                          Argostars - Lightning Tydeu
                          SR Rarity
                          Argostars - Lightning Tydeu
                          Trap Continuous
                          Argostars - Lightning Tydeu

                            While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 "Argostars" card from your Deck to your hand, except "Argostars - Lightning Tydeu". ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

                            R Rarity
                            Argostars - Slayer Eteo
                            R Rarity
                            Argostars - Slayer Eteo
                            R Rarity
                            Argostars - Slayer Eteo
                            Trap Continuous
                            Argostars - Slayer Eteo

                              While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

                              N Rarity
                              Argostars - Swift Capane
                              N Rarity
                              Argostars - Swift Capane
                              N Rarity
                              Argostars - Swift Capane
                              Trap Continuous
                              Argostars - Swift Capane

                                While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by battle. Once per turn, if a Continuous Trap is in a Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you gain 500 LP. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

                                N Rarity
                                Prey of the Jirai Gumo
                                N Rarity
                                Prey of the Jirai Gumo
                                N Rarity
                                Prey of the Jirai Gumo
                                Trap Continuous
                                Prey of the Jirai Gumo

                                  Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.

                                  N Rarity
                                  Statue of Anguish Pattern
                                  N Rarity
                                  Statue of Anguish Pattern
                                  N Rarity
                                  Statue of Anguish Pattern
                                  Trap Continuous
                                  Statue of Anguish Pattern

                                    Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.

                                    UR Rarity
                                    You're Finished
                                    UR Rarity
                                    You're Finished
                                    UR Rarity
                                    You're Finished
                                    Trap Continuous
                                    You're Finished

                                      If 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates a card or effect, while this card is in your Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone.

                                      Extra Deck

                                      UR Rarity
                                      Elemental HERO Flame Wingman - Infernal Rage
                                      UR Rarity
                                      Elemental HERO Flame Wingman - Infernal Rage
                                      UR Rarity
                                      Elemental HERO Flame Wingman - Infernal Rage
                                      WIND 8
                                      Elemental HERO Flame Wingman - Infernal Rage
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1200


                                      2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                                      SR Rarity
                                      Gate Guardian of Thunder and Wind
                                      SR Rarity
                                      Gate Guardian of Thunder and Wind
                                      SR Rarity
                                      Gate Guardian of Thunder and Wind
                                      LIGHT 9
                                      Gate Guardian of Thunder and Wind
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2200


                                      "Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".

                                      SR Rarity
                                      Gate Guardian of Water and Thunder
                                      SR Rarity
                                      Gate Guardian of Water and Thunder
                                      SR Rarity
                                      Gate Guardian of Water and Thunder
                                      WATER 9
                                      Gate Guardian of Water and Thunder
                                      • ATK:

                                      • 2550

                                      • DEF:

                                      • 2300


                                      "Suijin" + "Sanga of the Thunder" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".

                                      SR Rarity
                                      Gate Guardian of Wind and Water
                                      SR Rarity
                                      Gate Guardian of Wind and Water
                                      SR Rarity
                                      Gate Guardian of Wind and Water
                                      WIND 9
                                      Gate Guardian of Wind and Water
                                      • ATK:

                                      • 2450

                                      • DEF:

                                      • 2300


                                      "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".

                                      UR Rarity
                                      Gate Guardians Combined
                                      UR Rarity
                                      Gate Guardians Combined
                                      UR Rarity
                                      Gate Guardians Combined
                                      DARK 12
                                      Gate Guardians Combined
                                      • ATK:

                                      • 3750

                                      • DEF:

                                      • 3400


                                      "Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.

                                      UR Rarity
                                      Gilti-Gearfried the Magical Steel Knight
                                      UR Rarity
                                      Gilti-Gearfried the Magical Steel Knight
                                      UR Rarity
                                      Gilti-Gearfried the Magical Steel Knight
                                      LIGHT 8
                                      Gilti-Gearfried the Magical Steel Knight
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 1600


                                      2 Warrior monsters with different Attributes Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn.

                                      UR Rarity
                                      The Dark Magicians
                                      UR Rarity
                                      The Dark Magicians
                                      UR Rarity
                                      The Dark Magicians
                                      DARK 8
                                      The Dark Magicians
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2300


                                      "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.

                                      Need 27 UR

                                      UR Rarity
                                      Argostars - Glorious Adra3 card
                                      UR Rarity
                                      Blackwing - Zephyros the Elite1 card
                                      UR Rarity
                                      Magicians' Souls3 card
                                      UR Rarity
                                      Elemental HERO Flame Wingman - Infernal Rage1 card
                                      UR Rarity
                                      Gate Guardians Combined3 card
                                      UR Rarity
                                      Gilti-Gearfried the Magical Steel Knight1 card
                                      UR Rarity
                                      The Dark Magicians1 card
                                      UR Rarity
                                      Illusion of Chaos2 card
                                      UR Rarity
                                      Argostars - Giantslaying3 card
                                      UR Rarity
                                      One for One1 card
                                      UR Rarity
                                      Reinforcement of the Army1 card
                                       Rarity
                                      That's 10!3 card
                                      UR Rarity
                                      Toy Box3 card
                                      UR Rarity
                                      You're Finished1 card

                                      Main: 50 Extra: 15

                                      SR Rarity
                                      1 cardArgostars - Fierce Parthe
                                      SR Rarity
                                      1 cardArgostars - Fierce Parthe
                                      Argostars - Fierce Parthe
                                      EARTH 4
                                      Argostars - Fierce Parthe
                                      • ATK:

                                      • 1400

                                      • DEF:

                                      • 1400


                                      Gains 700 ATK/DEF for each "Argostars" monster with a different name you control, except this card. You can only use each of the following effects of "Argostars - Fierce Parthe" once per turn. (Quick Effect): You can reveal this card in your hand; return 1 "Argostars" Continuous Trap you control to the hand, and if you do, Special Summon this card. You can banish this card you control; Set 1 Continuous Trap from your hand. It can be activated this turn.


                                      UR Rarity
                                      3 cardArgostars - Glorious Adra
                                      UR Rarity
                                      3 cardArgostars - Glorious Adra
                                      Argostars - Glorious Adra
                                      EARTH 4
                                      Argostars - Glorious Adra
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 1800


                                      During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn.


                                      SR Rarity
                                      1 cardArmageddon Knight
                                      SR Rarity
                                      1 cardArmageddon Knight
                                      Armageddon Knight
                                      DARK 4
                                      Armageddon Knight
                                      • ATK:

                                      • 1400

                                      • DEF:

                                      • 1200


                                      When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


                                      UR Rarity
                                      1 cardBlackwing - Zephyros the Elite
                                      UR Rarity
                                      1 cardBlackwing - Zephyros the Elite
                                      Blackwing - Zephyros the Elite
                                      DARK 4
                                      Blackwing - Zephyros the Elite
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 1000


                                      If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.


                                      SR Rarity
                                      1 cardDark Guardian
                                      SR Rarity
                                      1 cardDark Guardian
                                      Dark Guardian
                                      DARK 12
                                      Dark Guardian
                                      • ATK:

                                      • 3800

                                      • DEF:

                                      • 3800


                                      (This card is always treated as a "Gate Guardian" card.) Cannot be Normal Summoned/Set. Must be either Special Summoned by "Dark Element", or Special Summoned (from your hand or GY) by shuffling into the Deck, 1 each of your "Sanga of the Thunder", "Kazejin", and "Suijin" that is in your hand, face-up field, GY, and/or banished. Cannot be destroyed by battle. If this card is Special Summoned by the effect of "Dark Element", it is unaffected by other monsters' effects or your opponent's activated Spell Cards or effects.


                                      R Rarity
                                      1 cardKazejin
                                      R Rarity
                                      1 cardKazejin
                                      Kazejin
                                      WIND 7
                                      Kazejin
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 2200


                                      During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                                      R Rarity
                                      3 cardLabyrinth Heavy Tank
                                      R Rarity
                                      3 cardLabyrinth Heavy Tank
                                      Labyrinth Heavy Tank
                                      DARK 7
                                      Labyrinth Heavy Tank
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 2400


                                      You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.


                                      UR Rarity
                                      3 cardMagicians' Souls
                                      UR Rarity
                                      3 cardMagicians' Souls
                                      Magicians' Souls
                                      DARK 1
                                      Magicians' Souls
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                                      R Rarity
                                      1 cardSanga of the Thunder
                                      R Rarity
                                      1 cardSanga of the Thunder
                                      Sanga of the Thunder
                                      LIGHT 7
                                      Sanga of the Thunder
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2200


                                      During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                                      SR Rarity
                                      3 cardShadow Ghoul of the Labyrinth
                                      SR Rarity
                                      3 cardShadow Ghoul of the Labyrinth
                                      Shadow Ghoul of the Labyrinth
                                      DARK 5
                                      Shadow Ghoul of the Labyrinth
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 1300


                                      You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.


                                      R Rarity
                                      1 cardSuijin
                                      R Rarity
                                      1 cardSuijin
                                      Suijin
                                      WATER 7
                                      Suijin
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2400


                                      During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                                      SR Rarity
                                      1 cardToy Soldier
                                      SR Rarity
                                      1 cardToy Soldier
                                      Toy Soldier
                                      LIGHT 4
                                      Toy Soldier
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 1000


                                      You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Soldier" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Toy Box" from your Deck to your hand, or, if you control "Toy Box", you can add 1 Level 4 LIGHT monster instead.


                                      SR Rarity
                                      1 cardToy Tank
                                      SR Rarity
                                      1 cardToy Tank
                                      Toy Tank
                                      LIGHT 4
                                      Toy Tank
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 2100


                                      You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Tank" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can Tribute this monster; Special Summon 1 Level 6 or lower monster from your hand, or, if you control "Toy Box", you can Special Summon 1 Level 6 or lower monster from your GY instead, except "Toy Tank".


                                      UR Rarity
                                      2 cardIllusion of Chaos
                                      UR Rarity
                                      2 cardIllusion of Chaos
                                      Illusion of Chaos
                                      DARK 7
                                      Illusion of Chaos
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 2500


                                      You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                                      UR Rarity
                                      3 cardArgostars - Giantslaying
                                      UR Rarity
                                      3 cardArgostars - Giantslaying
                                      Argostars - Giantslaying
                                      Spell Quick
                                      Argostars - Giantslaying

                                        Add 1 "Argostars" monster from your Deck to your hand, then immediately after this effect resolves, if a Continuous Trap is in your Monster Zone, or a Continuous Trap with an effect that Special Summons itself as a monster is in your Spell & Trap Zone, you can Normal Summon 1 Warrior monster. During your Main Phase: You can banish this card from your GY, then target 2 cards on the field, including an "Argostars" Continuous Trap you control; return them to the hand. You can only use 1 "Argostars - Giantslaying" effect per turn, and only once that turn.


                                        SR Rarity
                                        1 cardArgostars - Home Stadium
                                        SR Rarity
                                        1 cardArgostars - Home Stadium
                                        Argostars - Home Stadium
                                        Spell Field
                                        Argostars - Home Stadium

                                          Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                                          SR Rarity
                                          1 cardDark Element
                                          SR Rarity
                                          1 cardDark Element
                                          Dark Element
                                          Spell Normal
                                          Dark Element

                                            If you have a "Gate Guardian" monster in your GY: Pay half your LP; Special Summon 1 Level 11 or higher "Gate Guardian" monster from your hand, Deck, or Extra Deck, ignoring its Summoning conditions. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" from your Deck or banishment to your hand. You can only use each effect of "Dark Element" once per turn.


                                            N Rarity
                                            1 cardDouble Attack! Wind and Thunder!!
                                            N Rarity
                                            1 cardDouble Attack! Wind and Thunder!!
                                            Double Attack! Wind and Thunder!!
                                            Spell Quick
                                            Double Attack! Wind and Thunder!!

                                              If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.


                                              N Rarity
                                              3 cardLabyrinth Wall Shadow
                                              N Rarity
                                              3 cardLabyrinth Wall Shadow
                                              Labyrinth Wall Shadow
                                              Spell Field
                                              Labyrinth Wall Shadow

                                                Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.


                                                UR Rarity
                                                1 cardOne for One
                                                UR Rarity
                                                1 cardOne for One
                                                One for One
                                                Spell Normal
                                                One for One

                                                  Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                                  SR Rarity
                                                  1 cardPot of Extravagance
                                                  SR Rarity
                                                  1 cardPot of Extravagance
                                                  Pot of Extravagance
                                                  Spell Normal
                                                  Pot of Extravagance

                                                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                    Tag(s):

                                                    UR Rarity
                                                    1 cardReinforcement of the Army
                                                    UR Rarity
                                                    1 cardReinforcement of the Army
                                                    Reinforcement of the Army
                                                    Spell Normal
                                                    Reinforcement of the Army

                                                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                      SR Rarity
                                                      1 cardRiryoku Guardian
                                                      SR Rarity
                                                      1 cardRiryoku Guardian
                                                      Riryoku Guardian
                                                      Spell Normal
                                                      Riryoku Guardian

                                                        If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.


                                                         Rarity
                                                        3 cardThat's 10!
                                                         Rarity
                                                        3 cardThat's 10!
                                                        That's 10!
                                                        Spell Continuous
                                                        That's 10!

                                                          Each time a card or effect is activated, except "That's 10!": You can place 1 Access Counter on this card (max. 10). Monsters you control gain 100 ATK for each Access Counter on this card. If the 10th Access Counter is placed on this card: You can return this card to the hand, and if you do, Set from your Deck, 1 Continuous Trap with an effect that Special Summons itself as a monster. It can be activated this turn.


                                                          UR Rarity
                                                          3 cardToy Box
                                                          UR Rarity
                                                          3 cardToy Box
                                                          Toy Box
                                                          Spell Continuous
                                                          Toy Box

                                                            Once per turn, when an opponent's monster declares an attack: You can send 1 face-down card you control to the GY; destroy that opponent's monster. Once per turn: You can activate 1 of these effects; ● From your hand, Deck, face-up Monster Zone, and/or GY, choose up to 2 monsters with "Toy" in their original names that can Set themselves from the hand as a Spell, and Set them in your Spell & Trap Zone as Spells. ● Destroy up to 2 cards in your Spell & Trap Zone.


                                                            SR Rarity
                                                            1 cardApophis the Swamp Deity
                                                            SR Rarity
                                                            1 cardApophis the Swamp Deity
                                                            Apophis the Swamp Deity
                                                            Trap Continuous
                                                            Apophis the Swamp Deity

                                                              During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                                                              SR Rarity
                                                              1 cardArgostars - Lightning Tydeu
                                                              SR Rarity
                                                              1 cardArgostars - Lightning Tydeu
                                                              Argostars - Lightning Tydeu
                                                              Trap Continuous
                                                              Argostars - Lightning Tydeu

                                                                While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 "Argostars" card from your Deck to your hand, except "Argostars - Lightning Tydeu". ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                                                                R Rarity
                                                                2 cardArgostars - Slayer Eteo
                                                                R Rarity
                                                                2 cardArgostars - Slayer Eteo
                                                                Argostars - Slayer Eteo
                                                                Trap Continuous
                                                                Argostars - Slayer Eteo

                                                                  While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                                                                  N Rarity
                                                                  1 cardArgostars - Swift Capane
                                                                  N Rarity
                                                                  1 cardArgostars - Swift Capane
                                                                  Argostars - Swift Capane
                                                                  Trap Continuous
                                                                  Argostars - Swift Capane

                                                                    While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by battle. Once per turn, if a Continuous Trap is in a Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you gain 500 LP. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                                                                    N Rarity
                                                                    1 cardPrey of the Jirai Gumo
                                                                    N Rarity
                                                                    1 cardPrey of the Jirai Gumo
                                                                    Prey of the Jirai Gumo
                                                                    Trap Continuous
                                                                    Prey of the Jirai Gumo

                                                                      Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.


                                                                      N Rarity
                                                                      1 cardStatue of Anguish Pattern
                                                                      N Rarity
                                                                      1 cardStatue of Anguish Pattern
                                                                      Statue of Anguish Pattern
                                                                      Trap Continuous
                                                                      Statue of Anguish Pattern

                                                                        Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.


                                                                        UR Rarity
                                                                        1 cardYou're Finished
                                                                        UR Rarity
                                                                        1 cardYou're Finished
                                                                        You're Finished
                                                                        Trap Continuous
                                                                        You're Finished

                                                                          If 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates a card or effect, while this card is in your Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone.


                                                                          UR Rarity
                                                                          1 cardElemental HERO Flame Wingman - Infernal Rage
                                                                          UR Rarity
                                                                          1 cardElemental HERO Flame Wingman - Infernal Rage
                                                                          Elemental HERO Flame Wingman - Infernal Rage
                                                                          WIND 8
                                                                          Elemental HERO Flame Wingman - Infernal Rage
                                                                          • ATK:

                                                                          • 2100

                                                                          • DEF:

                                                                          • 1200


                                                                          2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                                          SR Rarity
                                                                          3 cardGate Guardian of Thunder and Wind
                                                                          SR Rarity
                                                                          3 cardGate Guardian of Thunder and Wind
                                                                          Gate Guardian of Thunder and Wind
                                                                          LIGHT 9
                                                                          Gate Guardian of Thunder and Wind
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 2200


                                                                          "Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".


                                                                          SR Rarity
                                                                          3 cardGate Guardian of Water and Thunder
                                                                          SR Rarity
                                                                          3 cardGate Guardian of Water and Thunder
                                                                          Gate Guardian of Water and Thunder
                                                                          WATER 9
                                                                          Gate Guardian of Water and Thunder
                                                                          • ATK:

                                                                          • 2550

                                                                          • DEF:

                                                                          • 2300


                                                                          "Suijin" + "Sanga of the Thunder" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".


                                                                          SR Rarity
                                                                          3 cardGate Guardian of Wind and Water
                                                                          SR Rarity
                                                                          3 cardGate Guardian of Wind and Water
                                                                          Gate Guardian of Wind and Water
                                                                          WIND 9
                                                                          Gate Guardian of Wind and Water
                                                                          • ATK:

                                                                          • 2450

                                                                          • DEF:

                                                                          • 2300


                                                                          "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".


                                                                          UR Rarity
                                                                          3 cardGate Guardians Combined
                                                                          UR Rarity
                                                                          3 cardGate Guardians Combined
                                                                          Gate Guardians Combined
                                                                          DARK 12
                                                                          Gate Guardians Combined
                                                                          • ATK:

                                                                          • 3750

                                                                          • DEF:

                                                                          • 3400


                                                                          "Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.


                                                                          UR Rarity
                                                                          1 cardGilti-Gearfried the Magical Steel Knight
                                                                          UR Rarity
                                                                          1 cardGilti-Gearfried the Magical Steel Knight
                                                                          Gilti-Gearfried the Magical Steel Knight
                                                                          LIGHT 8
                                                                          Gilti-Gearfried the Magical Steel Knight
                                                                          • ATK:

                                                                          • 2700

                                                                          • DEF:

                                                                          • 1600


                                                                          2 Warrior monsters with different Attributes Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn.


                                                                          UR Rarity
                                                                          1 cardThe Dark Magicians
                                                                          UR Rarity
                                                                          1 cardThe Dark Magicians
                                                                          The Dark Magicians
                                                                          DARK 8
                                                                          The Dark Magicians
                                                                          • ATK:

                                                                          • 2800

                                                                          • DEF:

                                                                          • 2300


                                                                          "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.


                                                                          master-duel
                                                                          Argostars
                                                                          5







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