
How to play Flowandereeze
Overview

From a gameplay perspective, I can understand why some people have issues with FLOOWANDEREEZE . To put it simply, FLOOWANDEREEZE is an archetype consisting of several Level 1 Winged Beasts, all sharing the following effects:
"They do something when you Normal Summon them, and then they grant you another Normal Summon."
This means the entire archetype is simply a chaining of Normal Summons. But while doing so, they lock you out of Special Summoning. They will also banish themselves if they leave the field face-up, which is extremely important because they can then return from the banish zone to your hand when you Normal Summon a Winged Beast.
All FLOWANDEREEZE are Winged Beast monsters, but they also interact well with additional Winged Beast cards. As far as TCG, OCG, and Master Duel are concerned, they work great alongside BARRIER STATUE OF THE STORMWINDS , one of the most student-friendly floodgates of all time, and MIST VALLEY APEX AVIAN , a card that is simply an omni-negate.
These random interactions were so good that FLOWAWANDEREEZE was a truly playable deck for a very long time. I don't think it was ever considered the strongest deck of any format, despite some detractors saying it would be Tier 0 in the TCG. Especially in a game where your opponent starts with MAXX "C" every time and you have an archetype that doesn't care about it because it doesn't Special Summon at all.
To be fair, those two Floodgate cards mentioned earlier don't exist in Duel Links, which some believe would diminish the archetype's potential and potentially render it unplayable. On the other hand, FLOWAWANDEREEZE has received almost every support card ever released for this archetype to date, and it would certainly be a mistake to remove it entirely before seeing what they can do. So what can they do? Let's find out.
Small bird leaves
Floowandereeze & Robina (x3)




WATER
1Floowandereeze & Robina
ATK:
600
DEF:
1200
If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Robina" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.
Floowandereeze & Eglen (x3)




WIND
1Floowandereeze & Eglen
ATK:
800
DEF:
1000
If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Eglen" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.
Floowandereeze & Stri (x1-2)




WATER
1Floowandereeze & Stri
ATK:
700
DEF:
1100
If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Stri" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 card in either GY; banish it, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.
Floowandereeze & Toccan (x1)




WIND
1Floowandereeze & Toccan
ATK:
500
DEF:
1300
If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Toccan" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 of your banished "Floowandereeze" cards; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.
Big bird cards / Boss monster
Floowandereeze & Empen (x2)




WIND
10Floowandereeze & Empen
ATK:
2700
DEF:
1000
If this card is Tribute Summoned: You can add 1 "Floowandereeze" Spell/Trap from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster. While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters they control in Attack Position. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can banish 1 card from your hand; that opponent's monster's current ATK/DEF become halved until the end of this turn.
FLOOWANDEREEZE & EMPEN: When Tribute Summoned, it searches for a FLOOWANDEREEZE Spell/Trap card, but then it also grants you an additional Normal Summon. Like the rest of the archetype, you can continue the combo after EMPEN Summoning. This card is also like a walking DRAIN skill . It only affects Special Summoned monsters in Attack Position and doesn't negate Continuous Effects, only preventing them from activating. And last but not least, once per battle, if you banish a card from your hand while EMPEN is battling, your opponent's Attack and Defense are halved, a really good effect. Many people will be fooled because this is NOT "once per turn".
EMPEN is fantastic. A typical turn of yours will always include ROBINA summoning EAGLEN , searching for and summoning EMPEN , thereby paving the way for you to find the necessary backrow to disrupt your opponent on their turn while sitting on a lightweight SKILL DRAIN . For this deck, you don't need too many copies of it. One or two copies are enough because it's extremely easy to find.
Floowandereeze & Snowl (x1)




WATER
10Floowandereeze & Snowl
ATK:
2900
DEF:
800
Once per turn, while you control this Tribute Summoned card: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. While this Tribute Summoned card is in the Monster Zone, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per opponent's turn (Quick Effect): You can banish 1 card from your hand; change all Special Summoned monsters your opponent controls to face-down Defense Position.
Another Boss FLOOWANDEREEZE is FLOOWANDEREEZE & SNOWL . When Tributed, it grants you 3 Normal or Set Summons this turn, which your archetype already does, but that's fine. While you control this Tributed Summoned card, all your monsters gain Defense Penetration, and during your opponent's turn, you can discard a card from your hand to " BOOK OF ECLIPSE" (set face down) any Special Summoned monster your opponent controls.
Unlike EMPEN , a card seen in almost every FLOOWANDEREEZE list, SNOWL isn't really seen played much in the TCG, OCG, or even Master Duel. This is largely because the archetype has access to much better general support, but also because this card simply didn't perform well enough when FLOOWANDEREEZE launched, and I don't think it will perform well enough in Duel Links today. You can still experiment with up to one copy. I think you'll mostly be disappointed.
Spell/Trap
Floowandereeze and the Magnificent Map (x3)




Spell
FieldFloowandereeze and the Magnificent Map
During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn.
Floowandereeze and the Unexplored Winds (x1)




Spell
ContinuousFloowandereeze and the Unexplored Winds
You can conduct Tribute Summons that require 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon). During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of your Deck in any order, then draw the same number of cards. You can only use this effect of "Floowandereeze and the Unexplored Winds" once per turn.
FLOWOWANDEREEZE AND THE UNEXPLORED WINDS is an Eternal Spell card that allows you to show up to 2 Winged Beast monsters from your hand, place them at the bottom of your deck, and then draw the corresponding number of cards.
But more importantly, it allows you to Tribute a monster that requires 2 Tributes by sending an opponent-controlled card to the Graveyard instead of Tributing 2 of your own cards. This is the other half of the Interrupting ability of the end board deck FLOWAWANDEREEZE , a card you'll very often seek out with EMPEN and which gives you the ability to remove almost unconditionally anything your opponent might have. It's a really powerful card, but you only need 1 copy because you can search for it.
Floowandereeze and the Advent of Adventure (x3)




Spell
QuickFloowandereeze and the Advent of Adventure
Banish 1 Winged Beast monster from your hand or face-up field; add 1 "Floowandereeze" monster or "Floowandereeze" Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 "Floowandereeze and the Advent of Adventure" per turn.
Floowandereeze and the Dreaming Town (x1)




Trap
NormalFloowandereeze and the Dreaming Town
During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of "Floowandereeze and the Dreaming Town" once per turn.
Floowandereeze and the Scary Sea (x0-1)




Trap
CounterFloowandereeze and the Scary Sea
When your opponent would Special Summon a monster(s), while you control a face-up Tribute Summoned monster and no Special Summoned monsters: Negate the Summon, and if you do, return that monster(s) to the hand, also for the rest of this turn, your opponent cannot Special Summon, and can conduct up to 3 Normal Summons/Sets this turn, not just 1. You can only activate 1 "Floowandereeze and the Scary Sea" per turn.
Tech
Simorgh of Darkness and Raiza the Mega Monarch (x1)




DARK
8Simorgh of Darkness
ATK:
2900
DEF:
2000
While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh of Darkness" once per turn. ● If you Tribute Summon a DARK or WIND monster: You can Special Summon this card from the GY (if it was there when the monster was Tribute Summoned) or hand (even if not). ● When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster; negate the activation, and if you do, destroy that card.




WIND
8Raiza the Mega Monarch
ATK:
2800
DEF:
1000
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player's Graveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand.
D.D. Crow (x1-2)
Book of Eclipse and Book of Moon (x2-3)




Spell
QuickBook of Eclipse
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
Swallow's Cowrie (x0-2)
Pot of Duality (x2-3)
Skill
Destiny Draw: Vermillion Sparrow (Skill Card) (100%)




Destiny Draw: Vermillion Sparrow (Skill Card)
ATK:
0
DEF:
0
You can only use one of this Skill's first or second effects per turn (1 effect per turn) and once each per Duel. 1: Can be used before your normal draw. This turn, one of the cards from your normal draw will be an "Icarus Attack" or a random Winged Beast monster from your Deck. Then, you can activate "Icarus Attack" from your hand. 2: Reveal 1 Winged Beast monster or 1 Trap Card in your hand, then either place that card on the bottom of your Deck or send it to the Graveyard. Then, draw 2 cards.
Strengths & Weaknesses
STRENGTHS
Stability & Simplicity:
The deck operates extremely smoothly with a perfectly synchronized formula in every turn:
Summon Regular ROBINA -> Find EAGLEN .
Summon Normal EAGLEN -> Find EMPEN .
Normal Summon ( EMPEN ) -> Find Backrow.
On your opponent's turn: Repeat the above process to summon RAIZA THE MEGA MONARCH .
Unique Disruption Mechanism:
Unlike other decks, FLOWAWANDEREEZE punishes your opponent immediately when they use a Normal Summon. As soon as your opponent Normal Summons, it suddenly becomes your turn, and you execute a long combo chain. This creates immense psychological pressure on your opponent.
The Potential for Endless Grinding:
All the small monsters return to your hand from the banishment area every time you perform a Normal Summon. This means you have a reusable resource forever, never having to worry about running out of monsters.
WEAKNESSES
Skill Disadvantage (No Broken Skill):
This is its most fatal weakness. While BLUE-EYES can summon MAJESTY WITH EYES OF BLUE for free from the deck, or SHINOBIRD can easily steal monsters, FLOOWANDEREEZE relies solely on pure skill. The lack of a broken skill sometimes puts the deck at a disadvantage against the unreasonable power of other Meta Decks.
Predictable Tactics:
This deck has been figured out. Everyone knows what you're trying to do: continuous Normal Summons. Therefore, it's easy for opponents to anticipate your moves and deploy hard counters at the right time. The overly linear gameplay eliminates the element of surprise.
Missing Tools:
Compared to its TCG/OCG/Master Duel version, FLOOWANDEREEZE in Duel Links has been significantly "crippled." We don't have BARRIER STATUE OF THE STORMWINDS (Special Summon lock), MIST VALLEY APEX AVIAN (Omni-negate), or HARPIE'S FEATHER STORM. The absence of these overbearing cards makes the deck more "fair," but also means it's at a disadvantage.
Summary
Will FLOWAWANDEREEZE be able to take off in the Duel Links meta? I don't know. As I said, it's certainly a good deck, but "good" sometimes considers the creep power skills that have been around since 2024. And the reality has proven it can't make it into the Tier List.
And that's all for this guide. Thank you for reading. I really hope you enjoyed it.














