Despia/Dark Lord Guide

Despia/Dark Lord Guide

Despia/Darklord is currently a tier 1 Deck in Duel Links at the time of writing this article, thanks to its powerful Theater of the Branded Opening ability and its ability to summon Fusions, revive monsters, and have outstanding field destruction effects.


This deck combines the Despia engine with Darklord cards , creating a flexible playstyle that works well both in the front and back lanes, with an impressive winrate (it went 11-0 in my playtest, losing only in the same matchup). This guide will break down the skills, card list, optimal odds, and strategies to help you optimize your deck in the current meta.




Skill

 

Theater of the Branded's Opening (Skill Card) (100%)

UR Rarity
Theater of the Branded's Opening (Skill Card)
UR Rarity
Theater of the Branded's Opening (Skill Card)
Theater of the Branded's Opening (Skill Card)
Theater of the Branded's Opening (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


You can only use this Skill's second and third effects once per Duel. 1: You cannot Special Summon any monsters with a Level, except "Fallen of Albaz", "Despia" monsters, and DARK and LIGHT Level 8 or higher monsters. 2: Reveal 1 "Despia" monster or "Branded Opening" in your hand, then add 1 "Despia" monster or "Branded Opening" from your Deck to your hand. Then, you can add 1 "Despia, Theater of the Branded" from your Deck to your hand. 3: If only your opponent controls a monster, send 1 "Despia" monster from your Deck to the Graveyard. Then, you can add 1 "Branded in Red" from your Deck to your hand.


The Theater of the Branded Opening ability is the heart of the deck, providing superior card advantage and easy combo setup. Specifically:

  • Effect: You cannot special summon monsters, except Fallen of Albaz , Despia monsters, and level 8 or higher DARK or LIGHT monsters. Reveal a Despia or Branded Opening monster to add a Despia/ Branded Opening monster from your deck to your hand. You can then add another Despia, Theater of the Branded .
  • When going later: You can send a Despia monster from your deck to the graveyard and add a Branded in Red , granting triple advantage.

This ability gives the deck significant card advantage (+1 when going first, +3 when going second), ensuring consistency and access to core cards like Branded Opening and Despia, Theater of the Branded .




Beast

 

Aluber the Jester of Despia (x2-3)

UR Rarity
Aluber the Jester of Despia
UR Rarity
Aluber the Jester of Despia
Aluber the Jester of Despia
DARK 4
Aluber the Jester of Despia
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.


Main Starter card, allows to search for a Branded Spell/Trap card   ( Branded Opening   or   Branded in Red ) when normally or special summoned.
In the graveyard, if a Fusion monster is destroyed or leaves the field by an opponent's effect,   Aluber   can negate an opponent's effect monster and special summon yourself. Play three copies to maximize, but if you run out, replace it with one   Despia, Comedy of the Branded

Dramaturge of Despia (x3)

 Rarity
Dramaturge of Despia
 Rarity
Dramaturge of Despia
Dramaturge of Despia
DARK 8
Dramaturge of Despia
  • ATK:

  • 3000

  • DEF:

  • 1500


If a Fusion, Synchro, Xyz, or Link Monster is Special Summoned (except during the Damage Step): You can target 1 Effect Monster on the field; negate its effects until the end of this turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can Special Summon this card. You can only use each effect of "Dramaturge of Despia" once per turn.


Negate the effect of an effect monster on the field when Fusion, Synchro, Xyz, or Link Summoned. If it is banished or sent to the graveyard after Fusion Summoning, it Special Summons itself for free, negating your opponent's monster.

Ad Libitum of Despia (x2)

 Rarity
Ad Libitum of Despia
 Rarity
Ad Libitum of Despia
Ad Libitum of Despia
DARK 8
Ad Libitum of Despia
  • ATK:

  • 1500

  • DEF:

  • 2000


During your Main Phase: You can make all monsters currently on the field gain ATK equal to their own Level x 100, until the end of the opponent's turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 of your "Despia" monsters or Level 8 or higher Fusion Monsters, that is banished or in your GY, except "Ad Libitum of Despia"; Special Summon it. You can only use each effect of "Ad Libitum of Despia" once per turn.


When sent to the graveyard or banished after being used to summon Fusion, allows special summoning of a level 8 or higher Fusion monster or a Despia monster   from graveyard, increase resurrection ability.

Despian Comedy (x1)

 Rarity
Despian Comedy
 Rarity
Despian Comedy
Despian Comedy
DARK 1
Despian Comedy
  • ATK:

  • 0

  • DEF:

  • 2000


When your opponent activates a card or effect that targets a face-up "Despia" card(s) you control (Quick Effect): You can discard this card; negate that effect. If this card is in your GY (Quick Effect): You can Tribute 1 Fusion Monster; Special Summon this card. You can only use 1 "Despian Comedy" effect per turn, and only once that turn.


Protects Despia cards from card effects, useful in some situations. No need to play more than one copy.

Despian Tragedy (x3)

N Rarity
Despian Tragedy
N Rarity
Despian Tragedy
Despian Tragedy
DARK 1
Despian Tragedy
  • ATK:

  • 400

  • DEF:

  • 400


If this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" monster from your Deck to your hand, except "Despian Tragedy". You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY; Set it to your field. You can only use 1 "Despian Tragedy" effect per turn, and only once that turn.


If this card is sent to the graveyard or banished by an effect, you can add 1 monster   Despicable   from deck to hand. Can banish itself from graveyard to recycle Spell/Trap   Branded   like   Branded Opening or   Branded in Red .

Darklord Morningstar (x2-3)

SR Rarity
Darklord Morningstar
SR Rarity
Darklord Morningstar
Darklord Morningstar
DARK 11
Darklord Morningstar
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the Graveyard, equal to the number of "Darklord" monsters on the field, and if you do, gain 500 LP for each "Darklord" card sent to the Graveyard by this effect.


  • Allows for a clean sweep of the opponent's field when combined with Darklord the First , giving a huge advantage when going later.
Only used as Fusion material, no other uses.


Darklord Ixchel (x0-1)

SR Rarity
Darklord Ixchel
SR Rarity
Darklord Ixchel
Darklord Ixchel
DARK 10
Darklord Ixchel
  • ATK:

  • 2500

  • DEF:

  • 2900


You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.


Helps Draw 2 but in many cases it becomes nothing more than a brick (because it needs another Darklord card in hand to draw), so skip it.

Fallen of Albaz (x0-1)

R Rarity
Fallen of Albaz
R Rarity
Fallen of Albaz
Fallen of Albaz
DARK 4
Fallen of Albaz
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


Only playable in pure Despia, not very optimal in Despia/Darklord or the current Duel Links meta/format



Spell/Trap

 

Branded Opening (x2-3)

 Rarity
Branded Opening
 Rarity
Branded Opening
Branded Opening
Spell Quick
Branded Opening

    Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn.


    Discard a card in exchange for a Despia monster   from the deck, add it to your hand, or special summon it in defense position (cannot be special summoned from the Extra Deck other than Fusion that turn).

    In the graveyard, this card can also protect a Fusion monster destroyed by an effect (you can banish it   Branded Opening   to protect) provides a solid layer of protection

    Branded in Red (x2)

     Rarity
    Branded in Red
     Rarity
    Branded in Red
    Branded in Red
    Spell Quick
    Branded in Red

      Target 1 "Despia" monster or "Fallen of Albaz" in your GY; add it to your hand, then you can apply the following effect. ● Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or field, but it cannot attack directly this turn. You can only activate 1 "Branded in Red" per turn.


      Fusion Summon a Level 8 or higher monster by banishing material from the hand or field ( NOTE: it cannot attack directly that turn).
      Can be transformed into a field destruction card during your opponent's turn when combined with Darklord Morning Star . Only activates once per turn.

      Despia Theater of the Branded (x1)

       Rarity
      Despia, Theater of the Branded
       Rarity
      Despia, Theater of the Branded
      Despia, Theater of the Branded
      Spell Field
      Despia, Theater of the Branded

        During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. You can only use each effect of "Despia, Theater of the Branded" once per turn.


        As a powerful Field Spell, if a Fairy monster leaves the field due to an opponent's effect or is destroyed by battle, you can special summon a level 8 or higher Fusion monster from the graveyard. Supports reviving cards like Darklord the First .

        Banishment of the Darklords (x2-3)

        UR Rarity
        Banishment of the Darklords
        UR Rarity
        Banishment of the Darklords
        Banishment of the Darklords
        Spell Normal
        Banishment of the Darklords

          Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.


          Help search Darklord cards   or support combo with   Darklord Morning Star . Play two copies to reduce the risk of bricking, or three if engine priority is preferred.   Darklord .

          Branded Retribution (x0-1)

           Rarity
          Branded Retribution
           Rarity
          Branded Retribution
          Branded Retribution
          Trap Counter
          Branded Retribution

            When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Return to the Extra Deck, 1 face-up Fusion Monster you control, or 2 Fusion Monsters in your GY, that mention "Fallen of Albaz" as material, and if you do, negate the activation, and if you do that, destroy that card. You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY, except "Branded Retribution"; add it to your hand. You can only use 1 "Branded Retribution" effect per turn, and only once that turn.


            Additional Trap leaves can be added or not depending on preference.


            This card destroys an opponent's monster with ATK equal to or higher than one of your level 8 or higher Fusion monsters. Play one copy if you need more tech.

            The Tech Cards

            UR Rarity
            Super Polymerization
            UR Rarity
            Super Polymerization
            Super Polymerization
            Spell Quick
            Super Polymerization

              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




              Tag(s):

              UR Rarity
              Effect Veiler
              UR Rarity
              Effect Veiler
              Effect Veiler
              LIGHT 1
              Effect Veiler
              • ATK:

              • 0

              • DEF:

              • 0


              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                UR Rarity
                D.D. Crow
                UR Rarity
                D.D. Crow
                D.D. Crow
                DARK 1
                D.D. Crow
                • ATK:

                • 100

                • DEF:

                • 100


                (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                UR Rarity
                Cosmic Cyclone
                UR Rarity
                Cosmic Cyclone
                Cosmic Cyclone
                Spell Quick
                Cosmic Cyclone

                  Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                  UR Rarity
                  Nibiru, the Primal Being
                  UR Rarity
                  Nibiru, the Primal Being
                  Nibiru, the Primal Being
                  LIGHT 11
                  Nibiru, the Primal Being
                  • ATK:

                  • 3000

                  • DEF:

                  • 600


                  During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                  SR Rarity
                  Book of Eclipse
                  SR Rarity
                  Book of Eclipse
                  Book of Eclipse
                  Spell Quick
                  Book of Eclipse

                    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                    Popular/powerful tech cards in the meta or even in the future that you can put in your deck (depending on what cards you have in your account)



                    Extra Deck

                     

                    Masquerade the Blazing Dragon (x1)

                     Rarity
                    Masquerade the Blazing Dragon
                     Rarity
                    Masquerade the Blazing Dragon
                    Masquerade the Blazing Dragon
                    DARK 8
                    Masquerade the Blazing Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    1 "Despia" monster + 1 LIGHT or DARK monster While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Masquerade the Blazing Dragon" once per turn.


                    Level 8 Fusion Monster, minus 600 ATK every time the opponent activates an effect, causing great pressure. Easy to summon with Branded in Red or Despia monsters

                    The First Darklord (x2)

                    SR Rarity
                    The First Darklord
                    SR Rarity
                    The First Darklord
                    The First Darklord
                    DARK 12
                    The First Darklord
                    • ATK:

                    • 4000

                    • DEF:

                    • 4000


                    3 DARK Fairy monsters Your opponent cannot target Fairy monsters you control with card effects. You can only use 1 of the following effects of "The First Darklord" per turn, and only once that turn. ● If this card is Fusion Summoned using "Darklord Morningstar" as material: You can destroy all cards your opponent controls. ● During the Main Phase (Quick Effect): You can pay 1000 LP; Special Summon 1 Fairy monster from your hand or GY in Defense Position.


                    The main card, summons Fusion with three DARK Fairy monsters, has the effect of banning the target on Fairy monsters + Destroying the entire enemy field + summoning to extend the combo ( In 1 turn, you can only choose 1 to clear the enemy field, 2 to summon 1 more Fairy ).

                    Play two copies to reduce the risk of bricking, or three if you want to maximize your summons.

                    Despian Quaeritis (x2)

                     Rarity
                    Despian Quaeritis
                     Rarity
                    Despian Quaeritis
                    Despian Quaeritis
                    LIGHT 8
                    Despian Quaeritis
                    • ATK:

                    • 2500

                    • DEF:

                    • 2500


                    1 "Despia" monster + 1 LIGHT or DARK monster During the Main Phase (Quick Effect): You can change the ATK of all monsters currently on the field to 0 until the end of this turn, except Level 8 or higher Fusion Monsters. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or 1 "Despia" monster, from your Deck. You can only use each effect of "Despian Quaeritis" once per turn.


                    During MainPhase, make the ATK of all monsters on the field (except Fusion level 8 or higher) become 0, supporting OTK (One Turn Kill).


                    Despian Proskenion (x1)

                     Rarity
                    Despian Proskenion
                     Rarity
                    Despian Proskenion
                    Despian Proskenion
                    LIGHT 11
                    Despian Proskenion
                    • ATK:

                    • 3200

                    • DEF:

                    • 3200


                    1 "Despia" monster + 1 LIGHT monster + 1 DARK monster During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use each effect of "Despian Proskenion" once per turn.


                    When destroying an opponent's monster in battle, it deals additional damage equal to half of that monster's original ATK or DEF (currently has a bug that deals full damage, but only occasionally).

                    Starving Venom Fusion Dragon (x1)

                    UR Rarity
                    Starving Venom Fusion Dragon
                    UR Rarity
                    Starving Venom Fusion Dragon
                    Starving Venom Fusion Dragon
                    DARK 8
                    Starving Venom Fusion Dragon
                    • ATK:

                    • 2800

                    • DEF:

                    • 2000


                    2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                    Backup card, can clear the opponent's field when facing Darklord deck , useful when going later.

                    Condemned Darklord (x1)

                    SR Rarity
                    Condemned Darklord
                    SR Rarity
                    Condemned Darklord
                    Condemned Darklord
                    DARK
                    Condemned Darklord
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Fairy monsters You can Tribute Summon Fairy monsters that require 2 Tributes by banishing 2 monsters from your GY instead of Tributing (it is still treated as a Tribute Summon). You can discard 1 card; take 1 "Darklord" monster from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Condemned Darklord" once per turn. Once per turn, during your End Phase: Gain 500 LP for each Fairy monster on the field.


                    Link-2 monsters, which search for Darklord cards by discarding a card, combine well with Darklord Morning Star to destroy the field.

                    Mercenary lines to fill Extra Deck slots

                    SR Rarity
                    Knightmare Phoenix
                    SR Rarity
                    Knightmare Phoenix
                    Knightmare Phoenix
                    FIRE
                    Knightmare Phoenix
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Top

                    Right


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star
                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star
                    Dingirsu, the Orcust of the Evening Star
                    DARK
                    Dingirsu, the Orcust of the Evening Star
                    • ATK:

                    • 2600

                    • DEF:

                    • 2100


                    2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                    N Rarity
                    Pentestag
                    N Rarity
                    Pentestag
                    Pentestag
                    DARK
                    Pentestag
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Top

                    Bottom


                    2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                    UR Rarity
                    Knightmare Unicorn
                    UR Rarity
                    Knightmare Unicorn
                    Knightmare Unicorn
                    DARK
                    Knightmare Unicorn
                    • ATK:

                    • 2200

                    • LINK-3

                    Link Arrow:

                    Left

                    Right

                    Bottom


                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                    SR Rarity
                    Underworld Goddess of the Closed World
                    SR Rarity
                    Underworld Goddess of the Closed World
                    Underworld Goddess of the Closed World
                    LIGHT
                    Underworld Goddess of the Closed World
                    • ATK:

                    • 3000

                    • LINK-5

                    Link Arrow:

                    Top

                    Top-Right

                    Right

                    Bottom

                    Bottom-Right


                    4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                     

                    Predaplant Dragostapelia (x0-1)

                    UR Rarity
                    Predaplant Dragostapelia
                    UR Rarity
                    Predaplant Dragostapelia
                    Predaplant Dragostapelia
                    DARK 8
                    Predaplant Dragostapelia
                    • ATK:

                    • 2700

                    • DEF:

                    • 1900


                    1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                    Level 8 Fusion Monster supports combo, suitable for Despia 's strategy . Unfortunately, it has Limit 1 :(((



                    Conclusion

                    The Despia/Darklord deck stands out for its consistency, regen, and field-breaking power, which fits the current Duel Links meta. The Theater of the Branded Opening ability provides superior card advantage, while cards like Masquerade the Blazing Dragon , Darklord the First , and Despian Quaretis create solid fields that are hard to break. To optimize, stick to a 15-card starter and consider tech cards like Book of Eclipse or Cosmic Cyclone to deal with the heavy backrow meta.
                    If you have any questions or want to learn more about the detailed combo, leave a comment in the comment section! Good luck conquering Duel Links with Despia/Darklord !




                    Companion unit:

                    - Yu-Gi-Oh! Guidance Vietnam





                    https://ygovietnam.com/
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