Synchrons Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Junk Converter
SR Rarity
Junk Converter
SR Rarity
Junk Converter
EARTH 2
Junk Converter
  • ATK:

  • 400

  • DEF:

  • 200


You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

UR Rarity
Jet Synchron
UR Rarity
Jet Synchron
UR Rarity
Jet Synchron
FIRE 1
Jet Synchron
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.

UR Rarity
Junk Synchron
UR Rarity
Junk Synchron
UR Rarity
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.

 Rarity
On Your Mark, Get Set, DUEL!
 Rarity
On Your Mark, Get Set, DUEL!
 Rarity
On Your Mark, Get Set, DUEL!
Spell Continuous
On Your Mark, Get Set, DUEL!

    When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.

    SR Rarity
    Synchro Overtake
    SR Rarity
    Synchro Overtake
    SR Rarity
    Synchro Overtake
    Spell Normal
    Synchro Overtake

      Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.

      Extra Deck

       Rarity
      Accel Synchro Stardust Dragon
       Rarity
      Accel Synchro Stardust Dragon
       Rarity
      Accel Synchro Stardust Dragon
      WIND 8
      Accel Synchro Stardust Dragon
      • ATK:

      • 2500

      • DEF:

      • 2000


      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.

      UR Rarity
      Clear Wing Synchro Dragon
      UR Rarity
      Clear Wing Synchro Dragon
      UR Rarity
      Clear Wing Synchro Dragon
      WIND 7
      Clear Wing Synchro Dragon
      • ATK:

      • 2500

      • DEF:

      • 2000


      1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.

      UR Rarity
      Crystal Wing Synchro Dragon
      UR Rarity
      Crystal Wing Synchro Dragon
      UR Rarity
      Crystal Wing Synchro Dragon
      WIND 8
      Crystal Wing Synchro Dragon
      • ATK:

      • 3000

      • DEF:

      • 2500


      1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.

      UR Rarity
      Junk Warrior
      UR Rarity
      Junk Warrior
      UR Rarity
      Junk Warrior
      DARK 5
      Junk Warrior
      • ATK:

      • 2300

      • DEF:

      • 1300


      "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.

      SR Rarity
      Mist Wurm
      SR Rarity
      Mist Wurm
      SR Rarity
      Mist Wurm
      WIND 9
      Mist Wurm
      • ATK:

      • 2500

      • DEF:

      • 1500


      1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.

      UR Rarity
      Shooting Quasar Dragon
      UR Rarity
      Shooting Quasar Dragon
      UR Rarity
      Shooting Quasar Dragon
      LIGHT 12
      Shooting Quasar Dragon
      • ATK:

      • 4000

      • DEF:

      • 4000


      1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.

      SR Rarity
      Stardust Charge Warrior
      SR Rarity
      Stardust Charge Warrior
      SR Rarity
      Stardust Charge Warrior
      WIND 6
      Stardust Charge Warrior
      • ATK:

      • 2000

      • DEF:

      • 1300


      1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

      UR Rarity
      Stardust Dragon
      UR Rarity
      Stardust Dragon
      UR Rarity
      Stardust Dragon
      WIND 8
      Stardust Dragon
      • ATK:

      • 2500

      • DEF:

      • 2000


      1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

      Popular Skills

      Stardust Acceleration: 100%
      Stardust Acceleration

      Need 20 UR

       Rarity
      Sauravis, the Ancient and Ascended1 card
       Rarity
      Accel Synchro Stardust Dragon1 card
      UR Rarity
      Clear Wing Synchro Dragon1 card
      UR Rarity
      Crystal Wing Synchro Dragon1 card
      UR Rarity
      Junk Warrior1 card
      UR Rarity
      Shooting Quasar Dragon1 card
      UR Rarity
      Stardust Dragon1 card
      UR Rarity
      Effect Veiler1 card
      UR Rarity
      Ghost Mourner & Moonlit Chill2 card
      UR Rarity
      Jet Synchron2 card
      UR Rarity
      Junk Synchron3 card
      UR Rarity
      Forbidden Lance2 card
      UR Rarity
      Mystical Space Typhoon2 card
       Rarity
      On Your Mark, Get Set, DUEL!1 card

      Main: 20 Extra: 9

      SR Rarity
      Junk Converter
      SR Rarity
      Junk Converter
      Junk Converter
      EARTH 2
      Junk Converter
      • ATK:

      • 400

      • DEF:

      • 200


      You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


       Rarity
      Sauravis, the Ancient and Ascended
       Rarity
      Sauravis, the Ancient and Ascended
      Sauravis, the Ancient and Ascended
      LIGHT 7
      Sauravis, the Ancient and Ascended
      • ATK:

      • 2600

      • DEF:

      • 2800


      You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


      UR Rarity
      Effect Veiler
      UR Rarity
      Effect Veiler
      Effect Veiler
      LIGHT 1
      Effect Veiler
      • ATK:

      • 0

      • DEF:

      • 0


      During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


      UR Rarity
      Ghost Mourner & Moonlit Chill
      UR Rarity
      Ghost Mourner & Moonlit Chill
      Ghost Mourner & Moonlit Chill
      WIND 3
      Ghost Mourner & Moonlit Chill
      • ATK:

      • 0

      • DEF:

      • 1800


      If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


      UR Rarity
      Ghost Mourner & Moonlit Chill
      UR Rarity
      Ghost Mourner & Moonlit Chill
      Ghost Mourner & Moonlit Chill
      WIND 3
      Ghost Mourner & Moonlit Chill
      • ATK:

      • 0

      • DEF:

      • 1800


      If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


      UR Rarity
      Jet Synchron
      UR Rarity
      Jet Synchron
      Jet Synchron
      FIRE 1
      Jet Synchron
      • ATK:

      • 500

      • DEF:

      • 0


      If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


      UR Rarity
      Jet Synchron
      UR Rarity
      Jet Synchron
      Jet Synchron
      FIRE 1
      Jet Synchron
      • ATK:

      • 500

      • DEF:

      • 0


      If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


      UR Rarity
      Junk Synchron
      UR Rarity
      Junk Synchron
      Junk Synchron
      DARK 3
      Junk Synchron
      • ATK:

      • 1300

      • DEF:

      • 500


      When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


      UR Rarity
      Junk Synchron
      UR Rarity
      Junk Synchron
      Junk Synchron
      DARK 3
      Junk Synchron
      • ATK:

      • 1300

      • DEF:

      • 500


      When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


      UR Rarity
      Junk Synchron
      UR Rarity
      Junk Synchron
      Junk Synchron
      DARK 3
      Junk Synchron
      • ATK:

      • 1300

      • DEF:

      • 500


      When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


      SR Rarity
      Book of Eclipse
      SR Rarity
      Book of Eclipse
      Book of Eclipse
      Spell Quick
      Book of Eclipse

        Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


        SR Rarity
        Forbidden Chalice
        SR Rarity
        Forbidden Chalice
        Forbidden Chalice
        Spell Quick
        Forbidden Chalice

          Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


          UR Rarity
          Forbidden Lance
          UR Rarity
          Forbidden Lance
          Forbidden Lance
          Spell Quick
          Forbidden Lance

            Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


            UR Rarity
            Forbidden Lance
            UR Rarity
            Forbidden Lance
            Forbidden Lance
            Spell Quick
            Forbidden Lance

              Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


              UR Rarity
              Mystical Space Typhoon
              UR Rarity
              Mystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.


                UR Rarity
                Mystical Space Typhoon
                UR Rarity
                Mystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.


                   Rarity
                  On Your Mark, Get Set, DUEL!
                   Rarity
                  On Your Mark, Get Set, DUEL!
                  On Your Mark, Get Set, DUEL!
                  Spell Continuous
                  On Your Mark, Get Set, DUEL!

                    When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.


                    SR Rarity
                    Synchro Overtake
                    SR Rarity
                    Synchro Overtake
                    Synchro Overtake
                    Spell Normal
                    Synchro Overtake

                      Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.


                      SR Rarity
                      Synchro Overtake
                      SR Rarity
                      Synchro Overtake
                      Synchro Overtake
                      Spell Normal
                      Synchro Overtake

                        Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.


                        R Rarity
                        Scrap-Iron Signal
                        R Rarity
                        Scrap-Iron Signal
                        Scrap-Iron Signal
                        Trap Counter
                        Scrap-Iron Signal

                          When your opponent activates a monster effect, while you control a Synchro Monster that lists a Synchro Monster as material: Negate the activation, also, after that, Set this card face-down instead of sending it to the GY. You can only activate 1 "Scrap-Iron Signal" per turn.


                           Rarity
                          Accel Synchro Stardust Dragon
                           Rarity
                          Accel Synchro Stardust Dragon
                          Accel Synchro Stardust Dragon
                          WIND 8
                          Accel Synchro Stardust Dragon
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                          UR Rarity
                          Clear Wing Synchro Dragon
                          UR Rarity
                          Clear Wing Synchro Dragon
                          Clear Wing Synchro Dragon
                          WIND 7
                          Clear Wing Synchro Dragon
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                          UR Rarity
                          Crystal Wing Synchro Dragon
                          UR Rarity
                          Crystal Wing Synchro Dragon
                          Crystal Wing Synchro Dragon
                          WIND 8
                          Crystal Wing Synchro Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                          R Rarity
                          Hi-Speedroid Hagoita
                          R Rarity
                          Hi-Speedroid Hagoita
                          Hi-Speedroid Hagoita
                          WIND 5
                          Hi-Speedroid Hagoita
                          • ATK:

                          • 2000

                          • DEF:

                          • 1000


                          1 Tuner + 1 or more non-Tuner monsters During either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the field by 1, until the end of this turn. If this card is in your Graveyard and you control a "Speedroid" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Hi-Speedroid Hagoita" once per turn.


                          UR Rarity
                          Junk Warrior
                          UR Rarity
                          Junk Warrior
                          Junk Warrior
                          DARK 5
                          Junk Warrior
                          • ATK:

                          • 2300

                          • DEF:

                          • 1300


                          "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.


                          SR Rarity
                          Mist Wurm
                          SR Rarity
                          Mist Wurm
                          Mist Wurm
                          WIND 9
                          Mist Wurm
                          • ATK:

                          • 2500

                          • DEF:

                          • 1500


                          1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.


                          UR Rarity
                          Shooting Quasar Dragon
                          UR Rarity
                          Shooting Quasar Dragon
                          Shooting Quasar Dragon
                          LIGHT 12
                          Shooting Quasar Dragon
                          • ATK:

                          • 4000

                          • DEF:

                          • 4000


                          1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.


                          SR Rarity
                          Stardust Charge Warrior
                          SR Rarity
                          Stardust Charge Warrior
                          Stardust Charge Warrior
                          WIND 6
                          Stardust Charge Warrior
                          • ATK:

                          • 2000

                          • DEF:

                          • 1300


                          1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                          UR Rarity
                          Stardust Dragon
                          UR Rarity
                          Stardust Dragon
                          Stardust Dragon
                          WIND 8
                          Stardust Dragon
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.



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