Paleozoics Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Atlantean Heavy Infantry
SR Rarity
Atlantean Heavy Infantry
SR Rarity
Atlantean Heavy Infantry
WATER 2
Atlantean Heavy Infantry
  • ATK:

  • 0

  • DEF:

  • 1600


During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.

N Rarity
Guitar Gurnards Duonigis
N Rarity
Guitar Gurnards Duonigis
N Rarity
Guitar Gurnards Duonigis
WATER 3
Guitar Gurnards Duonigis
  • ATK:

  • 1500

  • DEF:

  • 700


If this card is Special Summoned: You can banish cards from the top of your opponent's Deck equal to the number of WATER monsters you control. You can target 1 Level 4 or lower WATER monster you control; increase its Level by its original Level. You can banish this card from your GY; 1 WATER monster on the field gains 100 ATK for each currently banished monster, until the end of this turn. You can only use each effect of "Guitar Gurnards Duonigis" once per turn.

UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

UR Rarity
Deep Sea Diva
UR Rarity
Deep Sea Diva
UR Rarity
Deep Sea Diva
WATER 2
Deep Sea Diva
  • ATK:

  • 200

  • DEF:

  • 400


When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.

R Rarity
Deep Sea Aria
R Rarity
Deep Sea Aria
R Rarity
Deep Sea Aria
Spell Normal
Deep Sea Aria

    Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck to your hand. You can only activate 1 "Deep Sea Aria" per turn.

    SR Rarity
    Aegis of the Ocean Dragon Lord
    SR Rarity
    Aegis of the Ocean Dragon Lord
    SR Rarity
    Aegis of the Ocean Dragon Lord
    Trap Normal
    Aegis of the Ocean Dragon Lord

      Until the End Phase, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.

      UR Rarity
      Ice Dragon's Prison
      UR Rarity
      Ice Dragon's Prison
      UR Rarity
      Ice Dragon's Prison
      Trap Normal
      Ice Dragon's Prison

        Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

        UR Rarity
        Lost Wind
        UR Rarity
        Lost Wind
        UR Rarity
        Lost Wind
        Trap Normal
        Lost Wind

          Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

          UR Rarity
          Paleozoic Canadia
          UR Rarity
          Paleozoic Canadia
          UR Rarity
          Paleozoic Canadia
          Trap Normal
          Paleozoic Canadia

            Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

            UR Rarity
            Paleozoic Dinomischus
            UR Rarity
            Paleozoic Dinomischus
            UR Rarity
            Paleozoic Dinomischus
            Trap Normal
            Paleozoic Dinomischus

              Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

              SR Rarity
              Paleozoic Olenoides
              SR Rarity
              Paleozoic Olenoides
              SR Rarity
              Paleozoic Olenoides
              Trap Normal
              Paleozoic Olenoides

                Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                R Rarity
                Paleozoic Pikaia
                R Rarity
                Paleozoic Pikaia
                R Rarity
                Paleozoic Pikaia
                Trap Normal
                Paleozoic Pikaia

                  Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                  SR Rarity
                  Wall of Disruption
                  SR Rarity
                  Wall of Disruption
                  SR Rarity
                  Wall of Disruption
                  Trap Normal
                  Wall of Disruption

                    When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.

                    Extra Deck

                    UR Rarity
                    Black Rose Dragon
                    UR Rarity
                    Black Rose Dragon
                    UR Rarity
                    Black Rose Dragon
                    FIRE 7
                    Black Rose Dragon
                    • ATK:

                    • 2400

                    • DEF:

                    • 1800


                    1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

                    SR Rarity
                    Ravenous Crocodragon Archethys
                    SR Rarity
                    Ravenous Crocodragon Archethys
                    SR Rarity
                    Ravenous Crocodragon Archethys
                    WATER 9
                    Ravenous Crocodragon Archethys
                    • ATK:

                    • 1000

                    • DEF:

                    • 1000


                    1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

                    SR Rarity
                    Cat Shark
                    SR Rarity
                    Cat Shark
                    SR Rarity
                    Cat Shark
                    WATER
                    Cat Shark
                    • ATK:

                    • 500

                    • DEF:

                    • 500


                    2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.

                    UR Rarity
                    Full Armored Utopic Ray Lancer
                    UR Rarity
                    Full Armored Utopic Ray Lancer
                    UR Rarity
                    Full Armored Utopic Ray Lancer
                    WATER
                    Full Armored Utopic Ray Lancer
                    • ATK:

                    • 2500

                    • DEF:

                    • 600


                    3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.

                    R Rarity
                    Paleozoic Anomalocaris
                    R Rarity
                    Paleozoic Anomalocaris
                    R Rarity
                    Paleozoic Anomalocaris
                    WATER
                    Paleozoic Anomalocaris
                    • ATK:

                    • 2400

                    • DEF:

                    • 0


                    3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                    SR Rarity
                    Paleozoic Opabinia
                    SR Rarity
                    Paleozoic Opabinia
                    SR Rarity
                    Paleozoic Opabinia
                    WATER
                    Paleozoic Opabinia
                    • ATK:

                    • 0

                    • DEF:

                    • 2400


                    2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                    R Rarity
                    Sky Cavalry Centaurea
                    R Rarity
                    Sky Cavalry Centaurea
                    R Rarity
                    Sky Cavalry Centaurea
                    LIGHT
                    Sky Cavalry Centaurea
                    • ATK:

                    • 2000

                    • DEF:

                    • 0


                    2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.

                    UR Rarity
                    The Phantom Knights of Cursed Javelin
                    UR Rarity
                    The Phantom Knights of Cursed Javelin
                    UR Rarity
                    The Phantom Knights of Cursed Javelin
                    DARK
                    The Phantom Knights of Cursed Javelin
                    • ATK:

                    • 1600

                    • DEF:

                    • 0


                    2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.

                    Popular Skills

                    Chain Reaction: 100%
                    Chain Reaction

                    Need 18 UR

                    UR Rarity
                    Lord of the Heavenly Prison3 card
                    UR Rarity
                    Black Rose Dragon1 card
                    UR Rarity
                    Deep Sea Diva3 card
                    UR Rarity
                    Full Armored Utopic Ray Lancer1 card
                    UR Rarity
                    The Phantom Knights of Cursed Javelin1 card
                    UR Rarity
                    Ice Dragon's Prison1 card
                    UR Rarity
                    Lost Wind2 card
                    UR Rarity
                    Paleozoic Canadia3 card
                    UR Rarity
                    Paleozoic Dinomischus3 card

                    Main: 30 Extra: 9

                    SR Rarity
                    Atlantean Heavy Infantry
                    SR Rarity
                    Atlantean Heavy Infantry
                    Atlantean Heavy Infantry
                    WATER 2
                    Atlantean Heavy Infantry
                    • ATK:

                    • 0

                    • DEF:

                    • 1600


                    During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.


                    SR Rarity
                    Atlantean Heavy Infantry
                    SR Rarity
                    Atlantean Heavy Infantry
                    Atlantean Heavy Infantry
                    WATER 2
                    Atlantean Heavy Infantry
                    • ATK:

                    • 0

                    • DEF:

                    • 1600


                    During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.


                    N Rarity
                    Guitar Gurnards Duonigis
                    N Rarity
                    Guitar Gurnards Duonigis
                    Guitar Gurnards Duonigis
                    WATER 3
                    Guitar Gurnards Duonigis
                    • ATK:

                    • 1500

                    • DEF:

                    • 700


                    If this card is Special Summoned: You can banish cards from the top of your opponent's Deck equal to the number of WATER monsters you control. You can target 1 Level 4 or lower WATER monster you control; increase its Level by its original Level. You can banish this card from your GY; 1 WATER monster on the field gains 100 ATK for each currently banished monster, until the end of this turn. You can only use each effect of "Guitar Gurnards Duonigis" once per turn.


                    UR Rarity
                    Lord of the Heavenly Prison
                    UR Rarity
                    Lord of the Heavenly Prison
                    Lord of the Heavenly Prison
                    DARK 10
                    Lord of the Heavenly Prison
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                    UR Rarity
                    Lord of the Heavenly Prison
                    UR Rarity
                    Lord of the Heavenly Prison
                    Lord of the Heavenly Prison
                    DARK 10
                    Lord of the Heavenly Prison
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                    UR Rarity
                    Lord of the Heavenly Prison
                    UR Rarity
                    Lord of the Heavenly Prison
                    Lord of the Heavenly Prison
                    DARK 10
                    Lord of the Heavenly Prison
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                    UR Rarity
                    Deep Sea Diva
                    UR Rarity
                    Deep Sea Diva
                    Deep Sea Diva
                    WATER 2
                    Deep Sea Diva
                    • ATK:

                    • 200

                    • DEF:

                    • 400


                    When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


                    UR Rarity
                    Deep Sea Diva
                    UR Rarity
                    Deep Sea Diva
                    Deep Sea Diva
                    WATER 2
                    Deep Sea Diva
                    • ATK:

                    • 200

                    • DEF:

                    • 400


                    When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


                    UR Rarity
                    Deep Sea Diva
                    UR Rarity
                    Deep Sea Diva
                    Deep Sea Diva
                    WATER 2
                    Deep Sea Diva
                    • ATK:

                    • 200

                    • DEF:

                    • 400


                    When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


                    R Rarity
                    Deep Sea Aria
                    R Rarity
                    Deep Sea Aria
                    Deep Sea Aria
                    Spell Normal
                    Deep Sea Aria

                      Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck to your hand. You can only activate 1 "Deep Sea Aria" per turn.


                      R Rarity
                      Deep Sea Aria
                      R Rarity
                      Deep Sea Aria
                      Deep Sea Aria
                      Spell Normal
                      Deep Sea Aria

                        Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck to your hand. You can only activate 1 "Deep Sea Aria" per turn.


                        SR Rarity
                        Aegis of the Ocean Dragon Lord
                        SR Rarity
                        Aegis of the Ocean Dragon Lord
                        Aegis of the Ocean Dragon Lord
                        Trap Normal
                        Aegis of the Ocean Dragon Lord

                          Until the End Phase, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.


                          UR Rarity
                          Ice Dragon's Prison
                          UR Rarity
                          Ice Dragon's Prison
                          Ice Dragon's Prison
                          Trap Normal
                          Ice Dragon's Prison

                            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                            UR Rarity
                            Lost Wind
                            UR Rarity
                            Lost Wind
                            Lost Wind
                            Trap Normal
                            Lost Wind

                              Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                              UR Rarity
                              Lost Wind
                              UR Rarity
                              Lost Wind
                              Lost Wind
                              Trap Normal
                              Lost Wind

                                Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                UR Rarity
                                Paleozoic Canadia
                                UR Rarity
                                Paleozoic Canadia
                                Paleozoic Canadia
                                Trap Normal
                                Paleozoic Canadia

                                  Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                  UR Rarity
                                  Paleozoic Canadia
                                  UR Rarity
                                  Paleozoic Canadia
                                  Paleozoic Canadia
                                  Trap Normal
                                  Paleozoic Canadia

                                    Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                    UR Rarity
                                    Paleozoic Canadia
                                    UR Rarity
                                    Paleozoic Canadia
                                    Paleozoic Canadia
                                    Trap Normal
                                    Paleozoic Canadia

                                      Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                      UR Rarity
                                      Paleozoic Dinomischus
                                      UR Rarity
                                      Paleozoic Dinomischus
                                      Paleozoic Dinomischus
                                      Trap Normal
                                      Paleozoic Dinomischus

                                        Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                        UR Rarity
                                        Paleozoic Dinomischus
                                        UR Rarity
                                        Paleozoic Dinomischus
                                        Paleozoic Dinomischus
                                        Trap Normal
                                        Paleozoic Dinomischus

                                          Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                          UR Rarity
                                          Paleozoic Dinomischus
                                          UR Rarity
                                          Paleozoic Dinomischus
                                          Paleozoic Dinomischus
                                          Trap Normal
                                          Paleozoic Dinomischus

                                            Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                            SR Rarity
                                            Paleozoic Olenoides
                                            SR Rarity
                                            Paleozoic Olenoides
                                            Paleozoic Olenoides
                                            Trap Normal
                                            Paleozoic Olenoides

                                              Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                              SR Rarity
                                              Paleozoic Olenoides
                                              SR Rarity
                                              Paleozoic Olenoides
                                              Paleozoic Olenoides
                                              Trap Normal
                                              Paleozoic Olenoides

                                                Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                SR Rarity
                                                Paleozoic Olenoides
                                                SR Rarity
                                                Paleozoic Olenoides
                                                Paleozoic Olenoides
                                                Trap Normal
                                                Paleozoic Olenoides

                                                  Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                  R Rarity
                                                  Paleozoic Pikaia
                                                  R Rarity
                                                  Paleozoic Pikaia
                                                  Paleozoic Pikaia
                                                  Trap Normal
                                                  Paleozoic Pikaia

                                                    Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                    R Rarity
                                                    Paleozoic Pikaia
                                                    R Rarity
                                                    Paleozoic Pikaia
                                                    Paleozoic Pikaia
                                                    Trap Normal
                                                    Paleozoic Pikaia

                                                      Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                      R Rarity
                                                      Paleozoic Pikaia
                                                      R Rarity
                                                      Paleozoic Pikaia
                                                      Paleozoic Pikaia
                                                      Trap Normal
                                                      Paleozoic Pikaia

                                                        Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                        SR Rarity
                                                        Wall of Disruption
                                                        SR Rarity
                                                        Wall of Disruption
                                                        Wall of Disruption
                                                        Trap Normal
                                                        Wall of Disruption

                                                          When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.


                                                          SR Rarity
                                                          Wall of Disruption
                                                          SR Rarity
                                                          Wall of Disruption
                                                          Wall of Disruption
                                                          Trap Normal
                                                          Wall of Disruption

                                                            When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.


                                                            SR Rarity
                                                            Wall of Disruption
                                                            SR Rarity
                                                            Wall of Disruption
                                                            Wall of Disruption
                                                            Trap Normal
                                                            Wall of Disruption

                                                              When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.


                                                              UR Rarity
                                                              Black Rose Dragon
                                                              UR Rarity
                                                              Black Rose Dragon
                                                              Black Rose Dragon
                                                              FIRE 7
                                                              Black Rose Dragon
                                                              • ATK:

                                                              • 2400

                                                              • DEF:

                                                              • 1800


                                                              1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                              SR Rarity
                                                              Ravenous Crocodragon Archethys
                                                              SR Rarity
                                                              Ravenous Crocodragon Archethys
                                                              Ravenous Crocodragon Archethys
                                                              WATER 9
                                                              Ravenous Crocodragon Archethys
                                                              • ATK:

                                                              • 1000

                                                              • DEF:

                                                              • 1000


                                                              1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                                              SR Rarity
                                                              Cat Shark
                                                              SR Rarity
                                                              Cat Shark
                                                              Cat Shark
                                                              WATER
                                                              Cat Shark
                                                              • ATK:

                                                              • 500

                                                              • DEF:

                                                              • 500


                                                              2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


                                                              UR Rarity
                                                              Full Armored Utopic Ray Lancer
                                                              UR Rarity
                                                              Full Armored Utopic Ray Lancer
                                                              Full Armored Utopic Ray Lancer
                                                              WATER
                                                              Full Armored Utopic Ray Lancer
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 600


                                                              3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                                              R Rarity
                                                              Paleozoic Anomalocaris
                                                              R Rarity
                                                              Paleozoic Anomalocaris
                                                              Paleozoic Anomalocaris
                                                              WATER
                                                              Paleozoic Anomalocaris
                                                              • ATK:

                                                              • 2400

                                                              • DEF:

                                                              • 0


                                                              3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                              SR Rarity
                                                              Paleozoic Opabinia
                                                              SR Rarity
                                                              Paleozoic Opabinia
                                                              Paleozoic Opabinia
                                                              WATER
                                                              Paleozoic Opabinia
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 2400


                                                              2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                              SR Rarity
                                                              Paleozoic Opabinia
                                                              SR Rarity
                                                              Paleozoic Opabinia
                                                              Paleozoic Opabinia
                                                              WATER
                                                              Paleozoic Opabinia
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 2400


                                                              2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                              R Rarity
                                                              Sky Cavalry Centaurea
                                                              R Rarity
                                                              Sky Cavalry Centaurea
                                                              Sky Cavalry Centaurea
                                                              LIGHT
                                                              Sky Cavalry Centaurea
                                                              • ATK:

                                                              • 2000

                                                              • DEF:

                                                              • 0


                                                              2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.


                                                              UR Rarity
                                                              The Phantom Knights of Cursed Javelin
                                                              UR Rarity
                                                              The Phantom Knights of Cursed Javelin
                                                              The Phantom Knights of Cursed Javelin
                                                              DARK
                                                              The Phantom Knights of Cursed Javelin
                                                              • ATK:

                                                              • 1600

                                                              • DEF:

                                                              • 0


                                                              2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.



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