Mekk-Knights Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Knightmare Corruptor Iblee
SR Rarity
Knightmare Corruptor Iblee
SR Rarity
Knightmare Corruptor Iblee
DARK 2
Knightmare Corruptor Iblee
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.

SR Rarity
Mekk-Knight Blue Sky
SR Rarity
Mekk-Knight Blue Sky
SR Rarity
Mekk-Knight Blue Sky
LIGHT 5
Mekk-Knight Blue Sky
  • ATK:

  • 2000

  • DEF:

  • 2500


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.

R Rarity
Mekk-Knight Indigo Eclipse
R Rarity
Mekk-Knight Indigo Eclipse
R Rarity
Mekk-Knight Indigo Eclipse
LIGHT 8
Mekk-Knight Indigo Eclipse
  • ATK:

  • 2400

  • DEF:

  • 2400


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.

UR Rarity
Mekk-Knight Purple Nightfall
UR Rarity
Mekk-Knight Purple Nightfall
UR Rarity
Mekk-Knight Purple Nightfall
LIGHT 8
Mekk-Knight Purple Nightfall
  • ATK:

  • 2500

  • DEF:

  • 2000


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.

N Rarity
Mekk-Knight Red Moon
N Rarity
Mekk-Knight Red Moon
N Rarity
Mekk-Knight Red Moon
LIGHT 7
Mekk-Knight Red Moon
  • ATK:

  • 2300

  • DEF:

  • 2600


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.

UR Rarity
Mekk-Knight Yellow Star
UR Rarity
Mekk-Knight Yellow Star
UR Rarity
Mekk-Knight Yellow Star
LIGHT 7
Mekk-Knight Yellow Star
  • ATK:

  • 2200

  • DEF:

  • 2800


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.

UR Rarity
Cynet Mining
UR Rarity
Cynet Mining
UR Rarity
Cynet Mining
Spell Normal
Cynet Mining

    Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.

    UR Rarity
    Mystical Space Typhoon
    UR Rarity
    Mystical Space Typhoon
    UR Rarity
    Mystical Space Typhoon
    Spell Quick
    Mystical Space Typhoon

      Target 1 Spell/Trap on the field; destroy that target.

      UR Rarity
      World Legacy Succession
      UR Rarity
      World Legacy Succession
      UR Rarity
      World Legacy Succession
      Spell Normal
      World Legacy Succession

        Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.

        R Rarity
        World Legacy's Memory
        R Rarity
        World Legacy's Memory
        R Rarity
        World Legacy's Memory
        Spell Quick
        World Legacy's Memory

          Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.

          UR Rarity
          World Legacy's Secret
          UR Rarity
          World Legacy's Secret
          UR Rarity
          World Legacy's Secret
          Trap Continuous
          World Legacy's Secret

            When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.

            Extra Deck

            UR Rarity
            Borreload Dragon
            UR Rarity
            Borreload Dragon
            UR Rarity
            Borreload Dragon
            DARK
            Borreload Dragon
            • ATK:

            • 3000

            • LINK-4

            Link Arrow:

            Left

            Right

            Bottom-Left

            Bottom-Right


            3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.

            SR Rarity
            Knightmare Phoenix
            SR Rarity
            Knightmare Phoenix
            SR Rarity
            Knightmare Phoenix
            FIRE
            Knightmare Phoenix
            • ATK:

            • 1900

            • LINK-2

            Link Arrow:

            Top

            Right


            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

            UR Rarity
            Knightmare Unicorn
            UR Rarity
            Knightmare Unicorn
            UR Rarity
            Knightmare Unicorn
            DARK
            Knightmare Unicorn
            • ATK:

            • 2200

            • LINK-3

            Link Arrow:

            Left

            Right

            Bottom


            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

            R Rarity
            Link Disciple
            R Rarity
            Link Disciple
            R Rarity
            Link Disciple
            LIGHT
            Link Disciple
            • ATK:

            • 500

            • LINK-1

            Link Arrow:

            Bottom


            1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.

            UR Rarity
            Mekk-Knight of the Morning Star
            UR Rarity
            Mekk-Knight of the Morning Star
            UR Rarity
            Mekk-Knight of the Morning Star
            LIGHT
            Mekk-Knight of the Morning Star
            • ATK:

            • 2000

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.

            SR Rarity
            Rasterliger
            SR Rarity
            Rasterliger
            SR Rarity
            Rasterliger
            LIGHT
            Rasterliger
            • ATK:

            • 2000

            • LINK-4

            Link Arrow:

            Top

            Left

            Right

            Bottom


            2+ monsters, except Tokens You can target 1 Link Monster in either GY; this card gains ATK equal to that target's ATK until the end of this turn. You can Tribute any number of your monsters this card points to; destroy an equal number of cards on the field. You can only use each effect of "Rasterliger" once per turn.

            UR Rarity
            Dingirsu, the Orcust of the Evening Star
            UR Rarity
            Dingirsu, the Orcust of the Evening Star
            UR Rarity
            Dingirsu, the Orcust of the Evening Star
            DARK
            Dingirsu, the Orcust of the Evening Star
            • ATK:

            • 2600

            • DEF:

            • 2100


            2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

            Popular Skills

            Link Darkraze: 100%
            Link Darkraze

            Need 16 UR

            UR Rarity
            Mekk-Knight Purple Nightfall3 card
            UR Rarity
            Mekk-Knight Yellow Star1 card
            UR Rarity
            Borreload Dragon1 card
            UR Rarity
            Knightmare Unicorn1 card
            UR Rarity
            Mekk-Knight of the Morning Star2 card
            UR Rarity
            Dingirsu, the Orcust of the Evening Star1 card
            UR Rarity
            Cynet Mining3 card
            UR Rarity
            Mystical Space Typhoon2 card
            UR Rarity
            World Legacy Succession1 card
            UR Rarity
            World Legacy's Secret1 card

            Main: 20 Extra: 9

            SR Rarity
            Knightmare Corruptor Iblee
            SR Rarity
            Knightmare Corruptor Iblee
            Knightmare Corruptor Iblee
            DARK 2
            Knightmare Corruptor Iblee
            • ATK:

            • 0

            • DEF:

            • 0


            When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.


            SR Rarity
            Knightmare Corruptor Iblee
            SR Rarity
            Knightmare Corruptor Iblee
            Knightmare Corruptor Iblee
            DARK 2
            Knightmare Corruptor Iblee
            • ATK:

            • 0

            • DEF:

            • 0


            When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.


            SR Rarity
            Knightmare Corruptor Iblee
            SR Rarity
            Knightmare Corruptor Iblee
            Knightmare Corruptor Iblee
            DARK 2
            Knightmare Corruptor Iblee
            • ATK:

            • 0

            • DEF:

            • 0


            When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.


            SR Rarity
            Mekk-Knight Blue Sky
            SR Rarity
            Mekk-Knight Blue Sky
            Mekk-Knight Blue Sky
            LIGHT 5
            Mekk-Knight Blue Sky
            • ATK:

            • 2000

            • DEF:

            • 2500


            If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.


            SR Rarity
            Mekk-Knight Blue Sky
            SR Rarity
            Mekk-Knight Blue Sky
            Mekk-Knight Blue Sky
            LIGHT 5
            Mekk-Knight Blue Sky
            • ATK:

            • 2000

            • DEF:

            • 2500


            If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.


            SR Rarity
            Mekk-Knight Blue Sky
            SR Rarity
            Mekk-Knight Blue Sky
            Mekk-Knight Blue Sky
            LIGHT 5
            Mekk-Knight Blue Sky
            • ATK:

            • 2000

            • DEF:

            • 2500


            If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.


            R Rarity
            Mekk-Knight Indigo Eclipse
            R Rarity
            Mekk-Knight Indigo Eclipse
            Mekk-Knight Indigo Eclipse
            LIGHT 8
            Mekk-Knight Indigo Eclipse
            • ATK:

            • 2400

            • DEF:

            • 2400


            If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.


            UR Rarity
            Mekk-Knight Purple Nightfall
            UR Rarity
            Mekk-Knight Purple Nightfall
            Mekk-Knight Purple Nightfall
            LIGHT 8
            Mekk-Knight Purple Nightfall
            • ATK:

            • 2500

            • DEF:

            • 2000


            If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


            UR Rarity
            Mekk-Knight Purple Nightfall
            UR Rarity
            Mekk-Knight Purple Nightfall
            Mekk-Knight Purple Nightfall
            LIGHT 8
            Mekk-Knight Purple Nightfall
            • ATK:

            • 2500

            • DEF:

            • 2000


            If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


            UR Rarity
            Mekk-Knight Purple Nightfall
            UR Rarity
            Mekk-Knight Purple Nightfall
            Mekk-Knight Purple Nightfall
            LIGHT 8
            Mekk-Knight Purple Nightfall
            • ATK:

            • 2500

            • DEF:

            • 2000


            If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


            N Rarity
            Mekk-Knight Red Moon
            N Rarity
            Mekk-Knight Red Moon
            Mekk-Knight Red Moon
            LIGHT 7
            Mekk-Knight Red Moon
            • ATK:

            • 2300

            • DEF:

            • 2600


            If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.


            UR Rarity
            Mekk-Knight Yellow Star
            UR Rarity
            Mekk-Knight Yellow Star
            Mekk-Knight Yellow Star
            LIGHT 7
            Mekk-Knight Yellow Star
            • ATK:

            • 2200

            • DEF:

            • 2800


            If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.


            UR Rarity
            Cynet Mining
            UR Rarity
            Cynet Mining
            Cynet Mining
            Spell Normal
            Cynet Mining

              Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


              UR Rarity
              Cynet Mining
              UR Rarity
              Cynet Mining
              Cynet Mining
              Spell Normal
              Cynet Mining

                Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                UR Rarity
                Cynet Mining
                UR Rarity
                Cynet Mining
                Cynet Mining
                Spell Normal
                Cynet Mining

                  Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                  UR Rarity
                  Mystical Space Typhoon
                  UR Rarity
                  Mystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.


                    UR Rarity
                    Mystical Space Typhoon
                    UR Rarity
                    Mystical Space Typhoon
                    Mystical Space Typhoon
                    Spell Quick
                    Mystical Space Typhoon

                      Target 1 Spell/Trap on the field; destroy that target.


                      UR Rarity
                      World Legacy Succession
                      UR Rarity
                      World Legacy Succession
                      World Legacy Succession
                      Spell Normal
                      World Legacy Succession

                        Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.


                        R Rarity
                        World Legacy's Memory
                        R Rarity
                        World Legacy's Memory
                        World Legacy's Memory
                        Spell Quick
                        World Legacy's Memory

                          Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.


                          UR Rarity
                          World Legacy's Secret
                          UR Rarity
                          World Legacy's Secret
                          World Legacy's Secret
                          Trap Continuous
                          World Legacy's Secret

                            When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.


                            UR Rarity
                            Borreload Dragon
                            UR Rarity
                            Borreload Dragon
                            Borreload Dragon
                            DARK
                            Borreload Dragon
                            • ATK:

                            • 3000

                            • LINK-4

                            Link Arrow:

                            Left

                            Right

                            Bottom-Left

                            Bottom-Right


                            3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.


                            SR Rarity
                            Knightmare Phoenix
                            SR Rarity
                            Knightmare Phoenix
                            Knightmare Phoenix
                            FIRE
                            Knightmare Phoenix
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Top

                            Right


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                            UR Rarity
                            Knightmare Unicorn
                            UR Rarity
                            Knightmare Unicorn
                            Knightmare Unicorn
                            DARK
                            Knightmare Unicorn
                            • ATK:

                            • 2200

                            • LINK-3

                            Link Arrow:

                            Left

                            Right

                            Bottom


                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                            R Rarity
                            Link Disciple
                            R Rarity
                            Link Disciple
                            Link Disciple
                            LIGHT
                            Link Disciple
                            • ATK:

                            • 500

                            • LINK-1

                            Link Arrow:

                            Bottom


                            1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


                            R Rarity
                            Link Disciple
                            R Rarity
                            Link Disciple
                            Link Disciple
                            LIGHT
                            Link Disciple
                            • ATK:

                            • 500

                            • LINK-1

                            Link Arrow:

                            Bottom


                            1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


                            UR Rarity
                            Mekk-Knight of the Morning Star
                            UR Rarity
                            Mekk-Knight of the Morning Star
                            Mekk-Knight of the Morning Star
                            LIGHT
                            Mekk-Knight of the Morning Star
                            • ATK:

                            • 2000

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.


                            UR Rarity
                            Mekk-Knight of the Morning Star
                            UR Rarity
                            Mekk-Knight of the Morning Star
                            Mekk-Knight of the Morning Star
                            LIGHT
                            Mekk-Knight of the Morning Star
                            • ATK:

                            • 2000

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.


                            SR Rarity
                            Rasterliger
                            SR Rarity
                            Rasterliger
                            Rasterliger
                            LIGHT
                            Rasterliger
                            • ATK:

                            • 2000

                            • LINK-4

                            Link Arrow:

                            Top

                            Left

                            Right

                            Bottom


                            2+ monsters, except Tokens You can target 1 Link Monster in either GY; this card gains ATK equal to that target's ATK until the end of this turn. You can Tribute any number of your monsters this card points to; destroy an equal number of cards on the field. You can only use each effect of "Rasterliger" once per turn.


                            UR Rarity
                            Dingirsu, the Orcust of the Evening Star
                            UR Rarity
                            Dingirsu, the Orcust of the Evening Star
                            Dingirsu, the Orcust of the Evening Star
                            DARK
                            Dingirsu, the Orcust of the Evening Star
                            • ATK:

                            • 2600

                            • DEF:

                            • 2100


                            2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.



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