Fossil Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Sky Striker Ace - Raye
UR Rarity
Sky Striker Ace - Raye
UR Rarity
Sky Striker Ace - Raye
DARK 4
Sky Striker Ace - Raye
  • ATK:

  • 1500

  • DEF:

  • 1500


(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.

UR Rarity
Sky Striker Ace - Roze
UR Rarity
Sky Striker Ace - Roze
UR Rarity
Sky Striker Ace - Roze
LIGHT 4
Sky Striker Ace - Roze
  • ATK:

  • 1500

  • DEF:

  • 1500


If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.

UR Rarity
Weathering Soldier
UR Rarity
Weathering Soldier
UR Rarity
Weathering Soldier
EARTH 4
Weathering Soldier
  • ATK:

  • 2000

  • DEF:

  • 1200


If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.

SR Rarity
Dark Hole
SR Rarity
Dark Hole
SR Rarity
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.

    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      R Rarity
      Fossil Fusion
      R Rarity
      Fossil Fusion
      R Rarity
      Fossil Fusion
      Spell Normal
      Fossil Fusion

        Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.

        SR Rarity
        Miracle Rupture
        SR Rarity
        Miracle Rupture
        SR Rarity
        Miracle Rupture
        Spell Normal
        Miracle Rupture

          Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.

          R Rarity
          Sky Striker Maneuver - Afterburners!
          R Rarity
          Sky Striker Maneuver - Afterburners!
          R Rarity
          Sky Striker Maneuver - Afterburners!
          Spell Normal
          Sky Striker Maneuver - Afterburners!

            If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.

            SR Rarity
            Sky Striker Maneuver - Jamming Waves!
            SR Rarity
            Sky Striker Maneuver - Jamming Waves!
            SR Rarity
            Sky Striker Maneuver - Jamming Waves!
            Spell Normal
            Sky Striker Maneuver - Jamming Waves!

              If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.

              R Rarity
              Sky Striker Maneuver - Vector Blast
              R Rarity
              Sky Striker Maneuver - Vector Blast
              R Rarity
              Sky Striker Maneuver - Vector Blast
              Spell Normal
              Sky Striker Maneuver - Vector Blast

                If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.

                R Rarity
                Sky Striker Mecha - Eagle Booster
                R Rarity
                Sky Striker Mecha - Eagle Booster
                R Rarity
                Sky Striker Mecha - Eagle Booster
                Spell Quick
                Sky Striker Mecha - Eagle Booster

                  If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.

                  R Rarity
                  Sky Striker Mecha - Shark Cannon
                  R Rarity
                  Sky Striker Mecha - Shark Cannon
                  R Rarity
                  Sky Striker Mecha - Shark Cannon
                  Spell Quick
                  Sky Striker Mecha - Shark Cannon

                    If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.

                    UR Rarity
                    Sky Striker Mecha - Widow Anchor
                    UR Rarity
                    Sky Striker Mecha - Widow Anchor
                    UR Rarity
                    Sky Striker Mecha - Widow Anchor
                    Spell Quick
                    Sky Striker Mecha - Widow Anchor

                      If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.

                      SR Rarity
                      Sky Striker Mecha Modules - Multirole
                      SR Rarity
                      Sky Striker Mecha Modules - Multirole
                      SR Rarity
                      Sky Striker Mecha Modules - Multirole
                      Spell Continuous
                      Sky Striker Mecha Modules - Multirole

                        Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.

                        UR Rarity
                        Sky Striker Mobilize - Engage!
                        UR Rarity
                        Sky Striker Mobilize - Engage!
                        UR Rarity
                        Sky Striker Mobilize - Engage!
                        Spell Normal
                        Sky Striker Mobilize - Engage!

                          If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.

                           Rarity
                          Sky Striker Mobilize - Linkage!
                           Rarity
                          Sky Striker Mobilize - Linkage!
                           Rarity
                          Sky Striker Mobilize - Linkage!
                          Spell Quick
                          Sky Striker Mobilize - Linkage!

                            If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.

                            Extra Deck

                            N Rarity
                            Fossil Dragon Skullgar
                            N Rarity
                            Fossil Dragon Skullgar
                            N Rarity
                            Fossil Dragon Skullgar
                            EARTH 4
                            Fossil Dragon Skullgar
                            • ATK:

                            • 2500

                            • DEF:

                            • 0


                            1 Rock monster + 1 Level 4 or lower monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.

                            UR Rarity
                            Fossil Dragon Skullgios
                            UR Rarity
                            Fossil Dragon Skullgios
                            UR Rarity
                            Fossil Dragon Skullgios
                            EARTH 8
                            Fossil Dragon Skullgios
                            • ATK:

                            • 3500

                            • DEF:

                            • 0


                            1 Rock monster + 1 Level 7 or higher monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.

                            UR Rarity
                            Fossil Machine Skull Convoy
                            UR Rarity
                            Fossil Machine Skull Convoy
                            UR Rarity
                            Fossil Machine Skull Convoy
                            EARTH 8
                            Fossil Machine Skull Convoy
                            • ATK:

                            • 2100

                            • DEF:

                            • 1800


                            1 Rock monster in your GY + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent.

                            UR Rarity
                            Fossil Warrior Skull King
                            UR Rarity
                            Fossil Warrior Skull King
                            UR Rarity
                            Fossil Warrior Skull King
                            EARTH 8
                            Fossil Warrior Skull King
                            • ATK:

                            • 2800

                            • DEF:

                            • 1300


                            1 Rock monster + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.

                            R Rarity
                            Fossil Warrior Skull Knight
                            R Rarity
                            Fossil Warrior Skull Knight
                            R Rarity
                            Fossil Warrior Skull Knight
                            EARTH 6
                            Fossil Warrior Skull Knight
                            • ATK:

                            • 2400

                            • DEF:

                            • 1100


                            1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.

                            SR Rarity
                            Knightmare Phoenix
                            SR Rarity
                            Knightmare Phoenix
                            SR Rarity
                            Knightmare Phoenix
                            FIRE
                            Knightmare Phoenix
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Top

                            Right


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                            UR Rarity
                            Knightmare Unicorn
                            UR Rarity
                            Knightmare Unicorn
                            UR Rarity
                            Knightmare Unicorn
                            DARK
                            Knightmare Unicorn
                            • ATK:

                            • 2200

                            • LINK-3

                            Link Arrow:

                            Left

                            Right

                            Bottom


                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                            SR Rarity
                            Sky Striker Ace - Zeke
                            SR Rarity
                            Sky Striker Ace - Zeke
                            SR Rarity
                            Sky Striker Ace - Zeke
                            DARK
                            Sky Striker Ace - Zeke
                            • ATK:

                            • 1500

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.

                            UR Rarity
                            Abyss Dweller
                            UR Rarity
                            Abyss Dweller
                            UR Rarity
                            Abyss Dweller
                            WATER
                            Abyss Dweller
                            • ATK:

                            • 1700

                            • DEF:

                            • 1400


                            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

                            Popular Skills

                            Sky Striker Ace Defying Fate: 100%
                            Sky Striker Ace Defying Fate

                            Need 19 UR

                            UR Rarity
                            Sky Striker Ace - Raye1 card
                            UR Rarity
                            Sky Striker Ace - Roze1 card
                            UR Rarity
                            Weathering Soldier3 card
                            UR Rarity
                            Fossil Dragon Skullgios1 card
                            UR Rarity
                            Fossil Machine Skull Convoy1 card
                            UR Rarity
                            Fossil Warrior Skull King1 card
                            UR Rarity
                            Knightmare Unicorn1 card
                            UR Rarity
                            Abyss Dweller1 card
                            UR Rarity
                            Forbidden Droplet3 card
                            UR Rarity
                            Sky Striker Mecha - Widow Anchor2 card
                            UR Rarity
                            Sky Striker Mobilize - Engage!3 card
                             Rarity
                            Sky Striker Mobilize - Linkage!1 card

                            Main: 30 Extra: 9

                            UR Rarity
                            Sky Striker Ace - Raye
                            UR Rarity
                            Sky Striker Ace - Raye
                            Sky Striker Ace - Raye
                            DARK 4
                            Sky Striker Ace - Raye
                            • ATK:

                            • 1500

                            • DEF:

                            • 1500


                            (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


                            UR Rarity
                            Sky Striker Ace - Roze
                            UR Rarity
                            Sky Striker Ace - Roze
                            Sky Striker Ace - Roze
                            LIGHT 4
                            Sky Striker Ace - Roze
                            • ATK:

                            • 1500

                            • DEF:

                            • 1500


                            If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.


                            UR Rarity
                            Weathering Soldier
                            UR Rarity
                            Weathering Soldier
                            Weathering Soldier
                            EARTH 4
                            Weathering Soldier
                            • ATK:

                            • 2000

                            • DEF:

                            • 1200


                            If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.


                            UR Rarity
                            Weathering Soldier
                            UR Rarity
                            Weathering Soldier
                            Weathering Soldier
                            EARTH 4
                            Weathering Soldier
                            • ATK:

                            • 2000

                            • DEF:

                            • 1200


                            If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.


                            UR Rarity
                            Weathering Soldier
                            UR Rarity
                            Weathering Soldier
                            Weathering Soldier
                            EARTH 4
                            Weathering Soldier
                            • ATK:

                            • 2000

                            • DEF:

                            • 1200


                            If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.


                            SR Rarity
                            Dark Hole
                            SR Rarity
                            Dark Hole
                            Dark Hole
                            Spell Normal
                            Dark Hole

                              Destroy all monsters on the field.


                              SR Rarity
                              Dark Hole
                              SR Rarity
                              Dark Hole
                              Dark Hole
                              Spell Normal
                              Dark Hole

                                Destroy all monsters on the field.


                                SR Rarity
                                Dark Hole
                                SR Rarity
                                Dark Hole
                                Dark Hole
                                Spell Normal
                                Dark Hole

                                  Destroy all monsters on the field.


                                  UR Rarity
                                  Forbidden Droplet
                                  UR Rarity
                                  Forbidden Droplet
                                  Forbidden Droplet
                                  Spell Quick
                                  Forbidden Droplet

                                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                    Tag(s):

                                    UR Rarity
                                    Forbidden Droplet
                                    UR Rarity
                                    Forbidden Droplet
                                    Forbidden Droplet
                                    Spell Quick
                                    Forbidden Droplet

                                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                      Tag(s):

                                      UR Rarity
                                      Forbidden Droplet
                                      UR Rarity
                                      Forbidden Droplet
                                      Forbidden Droplet
                                      Spell Quick
                                      Forbidden Droplet

                                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                        Tag(s):

                                        R Rarity
                                        Fossil Fusion
                                        R Rarity
                                        Fossil Fusion
                                        Fossil Fusion
                                        Spell Normal
                                        Fossil Fusion

                                          Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.


                                          R Rarity
                                          Fossil Fusion
                                          R Rarity
                                          Fossil Fusion
                                          Fossil Fusion
                                          Spell Normal
                                          Fossil Fusion

                                            Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.


                                            SR Rarity
                                            Miracle Rupture
                                            SR Rarity
                                            Miracle Rupture
                                            Miracle Rupture
                                            Spell Normal
                                            Miracle Rupture

                                              Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


                                              SR Rarity
                                              Miracle Rupture
                                              SR Rarity
                                              Miracle Rupture
                                              Miracle Rupture
                                              Spell Normal
                                              Miracle Rupture

                                                Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


                                                SR Rarity
                                                Miracle Rupture
                                                SR Rarity
                                                Miracle Rupture
                                                Miracle Rupture
                                                Spell Normal
                                                Miracle Rupture

                                                  Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


                                                  R Rarity
                                                  Sky Striker Maneuver - Afterburners!
                                                  R Rarity
                                                  Sky Striker Maneuver - Afterburners!
                                                  Sky Striker Maneuver - Afterburners!
                                                  Spell Normal
                                                  Sky Striker Maneuver - Afterburners!

                                                    If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                                                    R Rarity
                                                    Sky Striker Maneuver - Afterburners!
                                                    R Rarity
                                                    Sky Striker Maneuver - Afterburners!
                                                    Sky Striker Maneuver - Afterburners!
                                                    Spell Normal
                                                    Sky Striker Maneuver - Afterburners!

                                                      If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                                                      SR Rarity
                                                      Sky Striker Maneuver - Jamming Waves!
                                                      SR Rarity
                                                      Sky Striker Maneuver - Jamming Waves!
                                                      Sky Striker Maneuver - Jamming Waves!
                                                      Spell Normal
                                                      Sky Striker Maneuver - Jamming Waves!

                                                        If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                                                        R Rarity
                                                        Sky Striker Maneuver - Vector Blast
                                                        R Rarity
                                                        Sky Striker Maneuver - Vector Blast
                                                        Sky Striker Maneuver - Vector Blast
                                                        Spell Normal
                                                        Sky Striker Maneuver - Vector Blast

                                                          If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.


                                                          R Rarity
                                                          Sky Striker Mecha - Eagle Booster
                                                          R Rarity
                                                          Sky Striker Mecha - Eagle Booster
                                                          Sky Striker Mecha - Eagle Booster
                                                          Spell Quick
                                                          Sky Striker Mecha - Eagle Booster

                                                            If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                                                            R Rarity
                                                            Sky Striker Mecha - Shark Cannon
                                                            R Rarity
                                                            Sky Striker Mecha - Shark Cannon
                                                            Sky Striker Mecha - Shark Cannon
                                                            Spell Quick
                                                            Sky Striker Mecha - Shark Cannon

                                                              If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                                                              R Rarity
                                                              Sky Striker Mecha - Shark Cannon
                                                              R Rarity
                                                              Sky Striker Mecha - Shark Cannon
                                                              Sky Striker Mecha - Shark Cannon
                                                              Spell Quick
                                                              Sky Striker Mecha - Shark Cannon

                                                                If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                                                                UR Rarity
                                                                Sky Striker Mecha - Widow Anchor
                                                                UR Rarity
                                                                Sky Striker Mecha - Widow Anchor
                                                                Sky Striker Mecha - Widow Anchor
                                                                Spell Quick
                                                                Sky Striker Mecha - Widow Anchor

                                                                  If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                                                  UR Rarity
                                                                  Sky Striker Mecha - Widow Anchor
                                                                  UR Rarity
                                                                  Sky Striker Mecha - Widow Anchor
                                                                  Sky Striker Mecha - Widow Anchor
                                                                  Spell Quick
                                                                  Sky Striker Mecha - Widow Anchor

                                                                    If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                                                    SR Rarity
                                                                    Sky Striker Mecha Modules - Multirole
                                                                    SR Rarity
                                                                    Sky Striker Mecha Modules - Multirole
                                                                    Sky Striker Mecha Modules - Multirole
                                                                    Spell Continuous
                                                                    Sky Striker Mecha Modules - Multirole

                                                                      Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.


                                                                      UR Rarity
                                                                      Sky Striker Mobilize - Engage!
                                                                      UR Rarity
                                                                      Sky Striker Mobilize - Engage!
                                                                      Sky Striker Mobilize - Engage!
                                                                      Spell Normal
                                                                      Sky Striker Mobilize - Engage!

                                                                        If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                                        UR Rarity
                                                                        Sky Striker Mobilize - Engage!
                                                                        UR Rarity
                                                                        Sky Striker Mobilize - Engage!
                                                                        Sky Striker Mobilize - Engage!
                                                                        Spell Normal
                                                                        Sky Striker Mobilize - Engage!

                                                                          If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                                          UR Rarity
                                                                          Sky Striker Mobilize - Engage!
                                                                          UR Rarity
                                                                          Sky Striker Mobilize - Engage!
                                                                          Sky Striker Mobilize - Engage!
                                                                          Spell Normal
                                                                          Sky Striker Mobilize - Engage!

                                                                            If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                                             Rarity
                                                                            Sky Striker Mobilize - Linkage!
                                                                             Rarity
                                                                            Sky Striker Mobilize - Linkage!
                                                                            Sky Striker Mobilize - Linkage!
                                                                            Spell Quick
                                                                            Sky Striker Mobilize - Linkage!

                                                                              If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.


                                                                              N Rarity
                                                                              Fossil Dragon Skullgar
                                                                              N Rarity
                                                                              Fossil Dragon Skullgar
                                                                              Fossil Dragon Skullgar
                                                                              EARTH 4
                                                                              Fossil Dragon Skullgar
                                                                              • ATK:

                                                                              • 2500

                                                                              • DEF:

                                                                              • 0


                                                                              1 Rock monster + 1 Level 4 or lower monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.


                                                                              UR Rarity
                                                                              Fossil Dragon Skullgios
                                                                              UR Rarity
                                                                              Fossil Dragon Skullgios
                                                                              Fossil Dragon Skullgios
                                                                              EARTH 8
                                                                              Fossil Dragon Skullgios
                                                                              • ATK:

                                                                              • 3500

                                                                              • DEF:

                                                                              • 0


                                                                              1 Rock monster + 1 Level 7 or higher monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.


                                                                              UR Rarity
                                                                              Fossil Machine Skull Convoy
                                                                              UR Rarity
                                                                              Fossil Machine Skull Convoy
                                                                              Fossil Machine Skull Convoy
                                                                              EARTH 8
                                                                              Fossil Machine Skull Convoy
                                                                              • ATK:

                                                                              • 2100

                                                                              • DEF:

                                                                              • 1800


                                                                              1 Rock monster in your GY + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent.


                                                                              UR Rarity
                                                                              Fossil Warrior Skull King
                                                                              UR Rarity
                                                                              Fossil Warrior Skull King
                                                                              Fossil Warrior Skull King
                                                                              EARTH 8
                                                                              Fossil Warrior Skull King
                                                                              • ATK:

                                                                              • 2800

                                                                              • DEF:

                                                                              • 1300


                                                                              1 Rock monster + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.


                                                                              R Rarity
                                                                              Fossil Warrior Skull Knight
                                                                              R Rarity
                                                                              Fossil Warrior Skull Knight
                                                                              Fossil Warrior Skull Knight
                                                                              EARTH 6
                                                                              Fossil Warrior Skull Knight
                                                                              • ATK:

                                                                              • 2400

                                                                              • DEF:

                                                                              • 1100


                                                                              1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                                                              SR Rarity
                                                                              Knightmare Phoenix
                                                                              SR Rarity
                                                                              Knightmare Phoenix
                                                                              Knightmare Phoenix
                                                                              FIRE
                                                                              Knightmare Phoenix
                                                                              • ATK:

                                                                              • 1900

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Top

                                                                              Right


                                                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                              UR Rarity
                                                                              Knightmare Unicorn
                                                                              UR Rarity
                                                                              Knightmare Unicorn
                                                                              Knightmare Unicorn
                                                                              DARK
                                                                              Knightmare Unicorn
                                                                              • ATK:

                                                                              • 2200

                                                                              • LINK-3

                                                                              Link Arrow:

                                                                              Left

                                                                              Right

                                                                              Bottom


                                                                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                              SR Rarity
                                                                              Sky Striker Ace - Zeke
                                                                              SR Rarity
                                                                              Sky Striker Ace - Zeke
                                                                              Sky Striker Ace - Zeke
                                                                              DARK
                                                                              Sky Striker Ace - Zeke
                                                                              • ATK:

                                                                              • 1500

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Top

                                                                              Bottom


                                                                              2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.


                                                                              UR Rarity
                                                                              Abyss Dweller
                                                                              UR Rarity
                                                                              Abyss Dweller
                                                                              Abyss Dweller
                                                                              WATER
                                                                              Abyss Dweller
                                                                              • ATK:

                                                                              • 1700

                                                                              • DEF:

                                                                              • 1400


                                                                              2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.



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