D/D/D Deck Breakdown

Cards Usage Statistic

Main Deck

 Rarity
D/D Necro Slime
 Rarity
D/D Necro Slime
 Rarity
D/D Necro Slime
DARK 1
D/D Necro Slime
  • ATK:

  • 300

  • DEF:

  • 300


If this card is in your Graveyard: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use this effect of "D/D Necro Slime" once per turn.

UR Rarity
D/D Swirl Slime
UR Rarity
D/D Swirl Slime
UR Rarity
D/D Swirl Slime
DARK 2
D/D Swirl Slime
  • ATK:

  • 200

  • DEF:

  • 200


If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.

SR Rarity
D/D Savant Kepler
SR Rarity
D/D Savant Kepler
SR Rarity
D/D Savant Kepler
DARK 110
D/D Savant Kepler
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.

SR Rarity
D/D/D Destiny King Zero Laplace
SR Rarity
D/D/D Destiny King Zero Laplace
SR Rarity
D/D/D Destiny King Zero Laplace
DARK 101
D/D/D Destiny King Zero Laplace
  • ATK:

  • -1

  • DEF:

  • 0


[ Pendulum Effect ] During your Main Phase: You can add 1 face-up "D/D/D" Pendulum Monster from your Extra Deck to your hand, except "D/D/D Destiny King Zero Laplace". You can only use this effect of "D/D/D Destiny King Zero Laplace" once per turn. [ Monster Effect ] You can Special Summon this card (from your hand) by Tributing 1 "D/D/D" monster. Before damage calculation, if this card battles an opponent's monster: You can activate this effect; this card's ATK becomes double that opponent's monster's original ATK until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. The first time this card would be destroyed by battle each turn, it is not destroyed, and you take no battle damage from that battle.

UR Rarity
D/D/D Doom King Armageddon
UR Rarity
D/D/D Doom King Armageddon
UR Rarity
D/D/D Doom King Armageddon
DARK 84
D/D/D Doom King Armageddon
  • ATK:

  • 3000

  • DEF:

  • 1000


[ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.

SR Rarity
D/D/D Oblivion King Abyss Ragnarok
SR Rarity
D/D/D Oblivion King Abyss Ragnarok
SR Rarity
D/D/D Oblivion King Abyss Ragnarok
DARK 85
D/D/D Oblivion King Abyss Ragnarok
  • ATK:

  • 2200

  • DEF:

  • 3000


[ Pendulum Effect ] If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.

 Rarity
D/D Lamia
 Rarity
D/D Lamia
 Rarity
D/D Lamia
DARK 1
D/D Lamia
  • ATK:

  • 100

  • DEF:

  • 1900


If this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up from your field to the Graveyard, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn.

SR Rarity
Dark Contract with the Gate
SR Rarity
Dark Contract with the Gate
SR Rarity
Dark Contract with the Gate
Spell Continuous
Dark Contract with the Gate

    During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.

    SR Rarity
    Dark Contract with the Swamp King
    SR Rarity
    Dark Contract with the Swamp King
    SR Rarity
    Dark Contract with the Swamp King
    Spell Continuous
    Dark Contract with the Swamp King

      During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.

      N Rarity
      Dark Contract with Errors
      N Rarity
      Dark Contract with Errors
      N Rarity
      Dark Contract with Errors
      Trap Continuous
      Dark Contract with Errors

        Once per turn, if you control a "D/D" monster: You can negate all Trap Card effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage.

        R Rarity
        Dark Contract with the Witch
        R Rarity
        Dark Contract with the Witch
        R Rarity
        Dark Contract with the Witch
        Trap Continuous
        Dark Contract with the Witch

          You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.

          Extra Deck

          UR Rarity
          D/D/D Flame High King Genghis
          UR Rarity
          D/D/D Flame High King Genghis
          UR Rarity
          D/D/D Flame High King Genghis
          FIRE 8
          D/D/D Flame High King Genghis
          • ATK:

          • 2800

          • DEF:

          • 2400


          1 Level 5 or higher "D/D" monster + 1 "D/D" monster If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.

          UR Rarity
          D/D/D Flame King Genghis
          UR Rarity
          D/D/D Flame King Genghis
          UR Rarity
          D/D/D Flame King Genghis
          FIRE 6
          D/D/D Flame King Genghis
          • ATK:

          • 2000

          • DEF:

          • 1500


          2 "D/D" monsters If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand.

          R Rarity
          D/D/D Wave Oblivion King Caesar Ragnarok
          R Rarity
          D/D/D Wave Oblivion King Caesar Ragnarok
          R Rarity
          D/D/D Wave Oblivion King Caesar Ragnarok
          DARK 10
          D/D/D Wave Oblivion King Caesar Ragnarok
          • ATK:

          • 3200

          • DEF:

          • 3000


          2 "D/D/D" monsters Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect.

           Rarity
          D/D/D Cursed King Siegfried
           Rarity
          D/D/D Cursed King Siegfried
           Rarity
          D/D/D Cursed King Siegfried
          DARK 8
          D/D/D Cursed King Siegfried
          • ATK:

          • 2800

          • DEF:

          • 2200


          1 Tuner + 1 or more non-Tuner "D/D" monsters During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control.

          UR Rarity
          Herald of the Arc Light
          UR Rarity
          Herald of the Arc Light
          UR Rarity
          Herald of the Arc Light
          LIGHT 4
          Herald of the Arc Light
          • ATK:

          • 600

          • DEF:

          • 1000


          1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

          UR Rarity
          Formula Synchron
          UR Rarity
          Formula Synchron
          UR Rarity
          Formula Synchron
          LIGHT 2
          Formula Synchron
          • ATK:

          • 200

          • DEF:

          • 1500


          1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

           Rarity
          D/D/D Wave High King Caesar
           Rarity
          D/D/D Wave High King Caesar
           Rarity
          D/D/D Wave High King Caesar
          WATER
          D/D/D Wave High King Caesar
          • ATK:

          • 2800

          • DEF:

          • 1800


          2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.

          UR Rarity
          Dingirsu, the Orcust of the Evening Star
          UR Rarity
          Dingirsu, the Orcust of the Evening Star
          UR Rarity
          Dingirsu, the Orcust of the Evening Star
          DARK
          Dingirsu, the Orcust of the Evening Star
          • ATK:

          • 2600

          • DEF:

          • 2100


          2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

          Popular Skills

          Tuning of the Doom King: 100%
          Tuning of the Doom King

          Need 18 UR

           Rarity
          D/D Necro Slime3 card
          UR Rarity
          D/D Swirl Slime3 card
          UR Rarity
          D/D/D Flame High King Genghis1 card
          UR Rarity
          D/D/D Flame King Genghis2 card
          UR Rarity
          D/D/D Doom King Armageddon2 card
           Rarity
          D/D/D Cursed King Siegfried1 card
          UR Rarity
          Herald of the Arc Light1 card
          UR Rarity
          Formula Synchron1 card
           Rarity
          D/D Lamia2 card
           Rarity
          D/D/D Wave High King Caesar1 card
          UR Rarity
          Dingirsu, the Orcust of the Evening Star1 card

          Main: 21 Extra: 9

           Rarity
          D/D Necro Slime
           Rarity
          D/D Necro Slime
          D/D Necro Slime
          DARK 1
          D/D Necro Slime
          • ATK:

          • 300

          • DEF:

          • 300


          If this card is in your Graveyard: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use this effect of "D/D Necro Slime" once per turn.


           Rarity
          D/D Necro Slime
           Rarity
          D/D Necro Slime
          D/D Necro Slime
          DARK 1
          D/D Necro Slime
          • ATK:

          • 300

          • DEF:

          • 300


          If this card is in your Graveyard: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use this effect of "D/D Necro Slime" once per turn.


           Rarity
          D/D Necro Slime
           Rarity
          D/D Necro Slime
          D/D Necro Slime
          DARK 1
          D/D Necro Slime
          • ATK:

          • 300

          • DEF:

          • 300


          If this card is in your Graveyard: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use this effect of "D/D Necro Slime" once per turn.


          UR Rarity
          D/D Swirl Slime
          UR Rarity
          D/D Swirl Slime
          D/D Swirl Slime
          DARK 2
          D/D Swirl Slime
          • ATK:

          • 200

          • DEF:

          • 200


          If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.


          UR Rarity
          D/D Swirl Slime
          UR Rarity
          D/D Swirl Slime
          D/D Swirl Slime
          DARK 2
          D/D Swirl Slime
          • ATK:

          • 200

          • DEF:

          • 200


          If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.


          UR Rarity
          D/D Swirl Slime
          UR Rarity
          D/D Swirl Slime
          D/D Swirl Slime
          DARK 2
          D/D Swirl Slime
          • ATK:

          • 200

          • DEF:

          • 200


          If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.


          SR Rarity
          D/D Savant Kepler
          SR Rarity
          D/D Savant Kepler
          D/D Savant Kepler
          DARK 110
          D/D Savant Kepler
          • ATK:

          • 0

          • DEF:

          • 0


          [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


          SR Rarity
          D/D Savant Kepler
          SR Rarity
          D/D Savant Kepler
          D/D Savant Kepler
          DARK 110
          D/D Savant Kepler
          • ATK:

          • 0

          • DEF:

          • 0


          [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


          SR Rarity
          D/D Savant Kepler
          SR Rarity
          D/D Savant Kepler
          D/D Savant Kepler
          DARK 110
          D/D Savant Kepler
          • ATK:

          • 0

          • DEF:

          • 0


          [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


          SR Rarity
          D/D/D Destiny King Zero Laplace
          SR Rarity
          D/D/D Destiny King Zero Laplace
          D/D/D Destiny King Zero Laplace
          DARK 101
          D/D/D Destiny King Zero Laplace
          • ATK:

          • -1

          • DEF:

          • 0


          [ Pendulum Effect ] During your Main Phase: You can add 1 face-up "D/D/D" Pendulum Monster from your Extra Deck to your hand, except "D/D/D Destiny King Zero Laplace". You can only use this effect of "D/D/D Destiny King Zero Laplace" once per turn. [ Monster Effect ] You can Special Summon this card (from your hand) by Tributing 1 "D/D/D" monster. Before damage calculation, if this card battles an opponent's monster: You can activate this effect; this card's ATK becomes double that opponent's monster's original ATK until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. The first time this card would be destroyed by battle each turn, it is not destroyed, and you take no battle damage from that battle.


          UR Rarity
          D/D/D Doom King Armageddon
          UR Rarity
          D/D/D Doom King Armageddon
          D/D/D Doom King Armageddon
          DARK 84
          D/D/D Doom King Armageddon
          • ATK:

          • 3000

          • DEF:

          • 1000


          [ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.


          UR Rarity
          D/D/D Doom King Armageddon
          UR Rarity
          D/D/D Doom King Armageddon
          D/D/D Doom King Armageddon
          DARK 84
          D/D/D Doom King Armageddon
          • ATK:

          • 3000

          • DEF:

          • 1000


          [ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.


          SR Rarity
          D/D/D Oblivion King Abyss Ragnarok
          SR Rarity
          D/D/D Oblivion King Abyss Ragnarok
          D/D/D Oblivion King Abyss Ragnarok
          DARK 85
          D/D/D Oblivion King Abyss Ragnarok
          • ATK:

          • 2200

          • DEF:

          • 3000


          [ Pendulum Effect ] If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.


           Rarity
          D/D Lamia
           Rarity
          D/D Lamia
          D/D Lamia
          DARK 1
          D/D Lamia
          • ATK:

          • 100

          • DEF:

          • 1900


          If this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up from your field to the Graveyard, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn.


           Rarity
          D/D Lamia
           Rarity
          D/D Lamia
          D/D Lamia
          DARK 1
          D/D Lamia
          • ATK:

          • 100

          • DEF:

          • 1900


          If this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up from your field to the Graveyard, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn.


          SR Rarity
          Dark Contract with the Gate
          SR Rarity
          Dark Contract with the Gate
          Dark Contract with the Gate
          Spell Continuous
          Dark Contract with the Gate

            During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


            SR Rarity
            Dark Contract with the Gate
            SR Rarity
            Dark Contract with the Gate
            Dark Contract with the Gate
            Spell Continuous
            Dark Contract with the Gate

              During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


              SR Rarity
              Dark Contract with the Gate
              SR Rarity
              Dark Contract with the Gate
              Dark Contract with the Gate
              Spell Continuous
              Dark Contract with the Gate

                During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


                SR Rarity
                Dark Contract with the Swamp King
                SR Rarity
                Dark Contract with the Swamp King
                Dark Contract with the Swamp King
                Spell Continuous
                Dark Contract with the Swamp King

                  During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.


                  N Rarity
                  Dark Contract with Errors
                  N Rarity
                  Dark Contract with Errors
                  Dark Contract with Errors
                  Trap Continuous
                  Dark Contract with Errors

                    Once per turn, if you control a "D/D" monster: You can negate all Trap Card effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage.


                    R Rarity
                    Dark Contract with the Witch
                    R Rarity
                    Dark Contract with the Witch
                    Dark Contract with the Witch
                    Trap Continuous
                    Dark Contract with the Witch

                      You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.


                      UR Rarity
                      D/D/D Flame High King Genghis
                      UR Rarity
                      D/D/D Flame High King Genghis
                      D/D/D Flame High King Genghis
                      FIRE 8
                      D/D/D Flame High King Genghis
                      • ATK:

                      • 2800

                      • DEF:

                      • 2400


                      1 Level 5 or higher "D/D" monster + 1 "D/D" monster If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.


                      UR Rarity
                      D/D/D Flame King Genghis
                      UR Rarity
                      D/D/D Flame King Genghis
                      D/D/D Flame King Genghis
                      FIRE 6
                      D/D/D Flame King Genghis
                      • ATK:

                      • 2000

                      • DEF:

                      • 1500


                      2 "D/D" monsters If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand.


                      UR Rarity
                      D/D/D Flame King Genghis
                      UR Rarity
                      D/D/D Flame King Genghis
                      D/D/D Flame King Genghis
                      FIRE 6
                      D/D/D Flame King Genghis
                      • ATK:

                      • 2000

                      • DEF:

                      • 1500


                      2 "D/D" monsters If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand.


                      R Rarity
                      D/D/D Wave Oblivion King Caesar Ragnarok
                      R Rarity
                      D/D/D Wave Oblivion King Caesar Ragnarok
                      D/D/D Wave Oblivion King Caesar Ragnarok
                      DARK 10
                      D/D/D Wave Oblivion King Caesar Ragnarok
                      • ATK:

                      • 3200

                      • DEF:

                      • 3000


                      2 "D/D/D" monsters Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect.


                       Rarity
                      D/D/D Cursed King Siegfried
                       Rarity
                      D/D/D Cursed King Siegfried
                      D/D/D Cursed King Siegfried
                      DARK 8
                      D/D/D Cursed King Siegfried
                      • ATK:

                      • 2800

                      • DEF:

                      • 2200


                      1 Tuner + 1 or more non-Tuner "D/D" monsters During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control.


                      UR Rarity
                      Herald of the Arc Light
                      UR Rarity
                      Herald of the Arc Light
                      Herald of the Arc Light
                      LIGHT 4
                      Herald of the Arc Light
                      • ATK:

                      • 600

                      • DEF:

                      • 1000


                      1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                      UR Rarity
                      Formula Synchron
                      UR Rarity
                      Formula Synchron
                      Formula Synchron
                      LIGHT 2
                      Formula Synchron
                      • ATK:

                      • 200

                      • DEF:

                      • 1500


                      1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                       Rarity
                      D/D/D Wave High King Caesar
                       Rarity
                      D/D/D Wave High King Caesar
                      D/D/D Wave High King Caesar
                      WATER
                      D/D/D Wave High King Caesar
                      • ATK:

                      • 2800

                      • DEF:

                      • 1800


                      2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                      UR Rarity
                      Dingirsu, the Orcust of the Evening Star
                      UR Rarity
                      Dingirsu, the Orcust of the Evening Star
                      Dingirsu, the Orcust of the Evening Star
                      DARK
                      Dingirsu, the Orcust of the Evening Star
                      • ATK:

                      • 2600

                      • DEF:

                      • 2100


                      2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


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