Blue-Eyes Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Blue-Eyes Alternative White Dragon
UR Rarity
Blue-Eyes Alternative White Dragon
UR Rarity
Blue-Eyes Alternative White Dragon
LIGHT 8
Blue-Eyes Alternative White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.

 Rarity
Blue-Eyes Jet Dragon
 Rarity
Blue-Eyes Jet Dragon
 Rarity
Blue-Eyes Jet Dragon
LIGHT 8
Blue-Eyes Jet Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.

SR Rarity
Blue-Eyes White Dragon
SR Rarity
Blue-Eyes White Dragon
SR Rarity
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

 Rarity
Blue-Eyes Chaos Dragon
 Rarity
Blue-Eyes Chaos Dragon
 Rarity
Blue-Eyes Chaos Dragon
DARK 8
Blue-Eyes Chaos Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card was Ritual Summoned using "Blue-Eyes White Dragon", when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage.

 Rarity
Kaibaman the Legend
 Rarity
Kaibaman the Legend
 Rarity
Kaibaman the Legend
LIGHT 1
Kaibaman the Legend
  • ATK:

  • 200

  • DEF:

  • 700


If this card is Normal or Special Summoned: You can show 3 "Blue-Eyes White Dragon" in your hand, Deck, face-up field, and/or GY, then Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can banish this card; add 1 "Blue-Eyes" monster from your Deck to your hand. You can only use each effect of "Kaibaman the Legend" once per turn.

R Rarity
Bingo Machine, Go!!!
R Rarity
Bingo Machine, Go!!!
R Rarity
Bingo Machine, Go!!!
Spell Normal
Bingo Machine, Go!!!

    Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. ● "Blue-Eyes" monster ● Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"

    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      UR Rarity
      Reinforcement of the Army
      UR Rarity
      Reinforcement of the Army
      UR Rarity
      Reinforcement of the Army
      Spell Normal
      Reinforcement of the Army

        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

        SR Rarity
        The Melody of Awakening Dragon
        SR Rarity
        The Melody of Awakening Dragon
        SR Rarity
        The Melody of Awakening Dragon
        Spell Normal
        The Melody of Awakening Dragon

          Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.

          SR Rarity
          Ultimate Fusion
          SR Rarity
          Ultimate Fusion
          SR Rarity
          Ultimate Fusion
          Spell Quick
          Ultimate Fusion

            During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.

             Rarity
            Infinite Impermanence
             Rarity
            Infinite Impermanence
             Rarity
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

               Rarity
              Majesty of the White Dragons
               Rarity
              Majesty of the White Dragons
               Rarity
              Majesty of the White Dragons
              Trap Normal
              Majesty of the White Dragons

                Show up to 3 of the "Blue-Eyes White Dragon" in your hand, face-up Monster Zone, and/or GY, then destroy an equal number of cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing "Blue-Eyes White Dragon(s)" from your hand or field whose total Levels equal its Level. You can only use each effect of "Majesty of the White Dragons" once per turn.

                 Rarity
                True Light
                 Rarity
                True Light
                 Rarity
                True Light
                Trap Continuous
                True Light

                  Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY. ● Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY.

                  Extra Deck

                   Rarity
                  Blue-Eyes Tyrant Dragon
                   Rarity
                  Blue-Eyes Tyrant Dragon
                   Rarity
                  Blue-Eyes Tyrant Dragon
                  LIGHT 8
                  Blue-Eyes Tyrant Dragon
                  • ATK:

                  • 3400

                  • DEF:

                  • 2900


                  "Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.

                   Rarity
                  Hieratic Seal of the Heavenly Spheres
                   Rarity
                  Hieratic Seal of the Heavenly Spheres
                   Rarity
                  Hieratic Seal of the Heavenly Spheres
                  LIGHT
                  Hieratic Seal of the Heavenly Spheres
                  • ATK:

                  • 0

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.

                  SR Rarity
                  Azure-Eyes Silver Dragon
                  SR Rarity
                  Azure-Eyes Silver Dragon
                  SR Rarity
                  Azure-Eyes Silver Dragon
                  LIGHT 9
                  Azure-Eyes Silver Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 3000


                  1 Tuner + 1+ non-Tuner Normal Monsters If this card is Special Summoned: Until the end of the next turn, neither player can target Dragon monsters you currently control with card effects, also they cannot be destroyed by card effects. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your GY; Special Summon it.

                  SR Rarity
                  Black Rose Moonlight Dragon
                  SR Rarity
                  Black Rose Moonlight Dragon
                  SR Rarity
                  Black Rose Moonlight Dragon
                  LIGHT 7
                  Black Rose Moonlight Dragon
                  • ATK:

                  • 2400

                  • DEF:

                  • 1800


                  1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.

                  UR Rarity
                  Blue-Eyes Spirit Dragon
                  UR Rarity
                  Blue-Eyes Spirit Dragon
                  UR Rarity
                  Blue-Eyes Spirit Dragon
                  LIGHT 9
                  Blue-Eyes Spirit Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 3000


                  1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.

                   Rarity
                  Lightstorm Dragon
                   Rarity
                  Lightstorm Dragon
                   Rarity
                  Lightstorm Dragon
                  LIGHT 9
                  Lightstorm Dragon
                  • ATK:

                  • 2700

                  • DEF:

                  • 3000


                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them. If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster. You can only use each effect of "Lightstorm Dragon" once per turn.

                  UR Rarity
                  Dingirsu, the Orcust of the Evening Star
                  UR Rarity
                  Dingirsu, the Orcust of the Evening Star
                  UR Rarity
                  Dingirsu, the Orcust of the Evening Star
                  DARK
                  Dingirsu, the Orcust of the Evening Star
                  • ATK:

                  • 2600

                  • DEF:

                  • 2100


                  2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

                  UR Rarity
                  Divine Dragon Knight Felgrand
                  UR Rarity
                  Divine Dragon Knight Felgrand
                  UR Rarity
                  Divine Dragon Knight Felgrand
                  LIGHT
                  Divine Dragon Knight Felgrand
                  • ATK:

                  • 2800

                  • DEF:

                  • 1800


                  2 Level 8 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects.

                  Popular Skills

                  Master of Blue-Eyes: 98.84%
                  Shinato's Judgment: 1.16%
                  Master of Blue-Eyes

                  Need 29 UR

                  UR Rarity
                  Blue-Eyes Alternative White Dragon3 card
                   Rarity
                  Blue-Eyes Jet Dragon1 card
                   Rarity
                  Blue-Eyes Tyrant Dragon1 card
                  UR Rarity
                  Dragon Master Knight1 card
                   Rarity
                  Hieratic Seal of the Heavenly Spheres1 card
                   Rarity
                  Blue-Eyes Chaos Dragon1 card
                  UR Rarity
                  Blue-Eyes Spirit Dragon1 card
                   Rarity
                  Lightstorm Dragon1 card
                  UR Rarity
                  Effect Veiler3 card
                   Rarity
                  Kaibaman the Legend3 card
                  UR Rarity
                  Dingirsu, the Orcust of the Evening Star1 card
                  UR Rarity
                  Divine Dragon Knight Felgrand1 card
                  UR Rarity
                  Forbidden Droplet3 card
                  UR Rarity
                  Ice Dragon's Prison2 card
                   Rarity
                  Infinite Impermanence2 card
                   Rarity
                  Majesty of the White Dragons3 card
                   Rarity
                  True Light1 card

                  Main: 30 Extra: 9

                  UR Rarity
                  Blue-Eyes Alternative White Dragon
                  UR Rarity
                  Blue-Eyes Alternative White Dragon
                  Blue-Eyes Alternative White Dragon
                  LIGHT 8
                  Blue-Eyes Alternative White Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.


                  UR Rarity
                  Blue-Eyes Alternative White Dragon
                  UR Rarity
                  Blue-Eyes Alternative White Dragon
                  Blue-Eyes Alternative White Dragon
                  LIGHT 8
                  Blue-Eyes Alternative White Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.


                  UR Rarity
                  Blue-Eyes Alternative White Dragon
                  UR Rarity
                  Blue-Eyes Alternative White Dragon
                  Blue-Eyes Alternative White Dragon
                  LIGHT 8
                  Blue-Eyes Alternative White Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.


                   Rarity
                  Blue-Eyes Jet Dragon
                   Rarity
                  Blue-Eyes Jet Dragon
                  Blue-Eyes Jet Dragon
                  LIGHT 8
                  Blue-Eyes Jet Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 0


                  Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.


                  SR Rarity
                  Blue-Eyes White Dragon
                  SR Rarity
                  Blue-Eyes White Dragon
                  Blue-Eyes White Dragon
                  LIGHT 8
                  Blue-Eyes White Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


                  SR Rarity
                  Blue-Eyes White Dragon
                  SR Rarity
                  Blue-Eyes White Dragon
                  Blue-Eyes White Dragon
                  LIGHT 8
                  Blue-Eyes White Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


                  SR Rarity
                  Blue-Eyes White Dragon
                  SR Rarity
                  Blue-Eyes White Dragon
                  Blue-Eyes White Dragon
                  LIGHT 8
                  Blue-Eyes White Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


                   Rarity
                  Blue-Eyes Chaos Dragon
                   Rarity
                  Blue-Eyes Chaos Dragon
                  Blue-Eyes Chaos Dragon
                  DARK 8
                  Blue-Eyes Chaos Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 0


                  You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card was Ritual Summoned using "Blue-Eyes White Dragon", when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage.


                  UR Rarity
                  Effect Veiler
                  UR Rarity
                  Effect Veiler
                  Effect Veiler
                  LIGHT 1
                  Effect Veiler
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                  UR Rarity
                  Effect Veiler
                  UR Rarity
                  Effect Veiler
                  Effect Veiler
                  LIGHT 1
                  Effect Veiler
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                  UR Rarity
                  Effect Veiler
                  UR Rarity
                  Effect Veiler
                  Effect Veiler
                  LIGHT 1
                  Effect Veiler
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                   Rarity
                  Kaibaman the Legend
                   Rarity
                  Kaibaman the Legend
                  Kaibaman the Legend
                  LIGHT 1
                  Kaibaman the Legend
                  • ATK:

                  • 200

                  • DEF:

                  • 700


                  If this card is Normal or Special Summoned: You can show 3 "Blue-Eyes White Dragon" in your hand, Deck, face-up field, and/or GY, then Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can banish this card; add 1 "Blue-Eyes" monster from your Deck to your hand. You can only use each effect of "Kaibaman the Legend" once per turn.


                   Rarity
                  Kaibaman the Legend
                   Rarity
                  Kaibaman the Legend
                  Kaibaman the Legend
                  LIGHT 1
                  Kaibaman the Legend
                  • ATK:

                  • 200

                  • DEF:

                  • 700


                  If this card is Normal or Special Summoned: You can show 3 "Blue-Eyes White Dragon" in your hand, Deck, face-up field, and/or GY, then Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can banish this card; add 1 "Blue-Eyes" monster from your Deck to your hand. You can only use each effect of "Kaibaman the Legend" once per turn.


                   Rarity
                  Kaibaman the Legend
                   Rarity
                  Kaibaman the Legend
                  Kaibaman the Legend
                  LIGHT 1
                  Kaibaman the Legend
                  • ATK:

                  • 200

                  • DEF:

                  • 700


                  If this card is Normal or Special Summoned: You can show 3 "Blue-Eyes White Dragon" in your hand, Deck, face-up field, and/or GY, then Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can banish this card; add 1 "Blue-Eyes" monster from your Deck to your hand. You can only use each effect of "Kaibaman the Legend" once per turn.


                  R Rarity
                  Bingo Machine, Go!!!
                  R Rarity
                  Bingo Machine, Go!!!
                  Bingo Machine, Go!!!
                  Spell Normal
                  Bingo Machine, Go!!!

                    Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. ● "Blue-Eyes" monster ● Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"


                    UR Rarity
                    Forbidden Droplet
                    UR Rarity
                    Forbidden Droplet
                    Forbidden Droplet
                    Spell Quick
                    Forbidden Droplet

                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                      Tag(s):

                      UR Rarity
                      Forbidden Droplet
                      UR Rarity
                      Forbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        UR Rarity
                        Forbidden Droplet
                        UR Rarity
                        Forbidden Droplet
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          SR Rarity
                          The Melody of Awakening Dragon
                          SR Rarity
                          The Melody of Awakening Dragon
                          The Melody of Awakening Dragon
                          Spell Normal
                          The Melody of Awakening Dragon

                            Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                            SR Rarity
                            The Melody of Awakening Dragon
                            SR Rarity
                            The Melody of Awakening Dragon
                            The Melody of Awakening Dragon
                            Spell Normal
                            The Melody of Awakening Dragon

                              Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                              SR Rarity
                              The Melody of Awakening Dragon
                              SR Rarity
                              The Melody of Awakening Dragon
                              The Melody of Awakening Dragon
                              Spell Normal
                              The Melody of Awakening Dragon

                                Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                                SR Rarity
                                Ultimate Fusion
                                SR Rarity
                                Ultimate Fusion
                                Ultimate Fusion
                                Spell Quick
                                Ultimate Fusion

                                  During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.


                                  UR Rarity
                                  Ice Dragon's Prison
                                  UR Rarity
                                  Ice Dragon's Prison
                                  Ice Dragon's Prison
                                  Trap Normal
                                  Ice Dragon's Prison

                                    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                    UR Rarity
                                    Ice Dragon's Prison
                                    UR Rarity
                                    Ice Dragon's Prison
                                    Ice Dragon's Prison
                                    Trap Normal
                                    Ice Dragon's Prison

                                      Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                       Rarity
                                      Infinite Impermanence
                                       Rarity
                                      Infinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                         Rarity
                                        Infinite Impermanence
                                         Rarity
                                        Infinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                           Rarity
                                          Majesty of the White Dragons
                                           Rarity
                                          Majesty of the White Dragons
                                          Majesty of the White Dragons
                                          Trap Normal
                                          Majesty of the White Dragons

                                            Show up to 3 of the "Blue-Eyes White Dragon" in your hand, face-up Monster Zone, and/or GY, then destroy an equal number of cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing "Blue-Eyes White Dragon(s)" from your hand or field whose total Levels equal its Level. You can only use each effect of "Majesty of the White Dragons" once per turn.


                                             Rarity
                                            Majesty of the White Dragons
                                             Rarity
                                            Majesty of the White Dragons
                                            Majesty of the White Dragons
                                            Trap Normal
                                            Majesty of the White Dragons

                                              Show up to 3 of the "Blue-Eyes White Dragon" in your hand, face-up Monster Zone, and/or GY, then destroy an equal number of cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing "Blue-Eyes White Dragon(s)" from your hand or field whose total Levels equal its Level. You can only use each effect of "Majesty of the White Dragons" once per turn.


                                               Rarity
                                              Majesty of the White Dragons
                                               Rarity
                                              Majesty of the White Dragons
                                              Majesty of the White Dragons
                                              Trap Normal
                                              Majesty of the White Dragons

                                                Show up to 3 of the "Blue-Eyes White Dragon" in your hand, face-up Monster Zone, and/or GY, then destroy an equal number of cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing "Blue-Eyes White Dragon(s)" from your hand or field whose total Levels equal its Level. You can only use each effect of "Majesty of the White Dragons" once per turn.


                                                 Rarity
                                                True Light
                                                 Rarity
                                                True Light
                                                True Light
                                                Trap Continuous
                                                True Light

                                                  Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY. ● Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY.


                                                   Rarity
                                                  Blue-Eyes Tyrant Dragon
                                                   Rarity
                                                  Blue-Eyes Tyrant Dragon
                                                  Blue-Eyes Tyrant Dragon
                                                  LIGHT 8
                                                  Blue-Eyes Tyrant Dragon
                                                  • ATK:

                                                  • 3400

                                                  • DEF:

                                                  • 2900


                                                  "Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.


                                                  UR Rarity
                                                  Dragon Master Knight
                                                  UR Rarity
                                                  Dragon Master Knight
                                                  Dragon Master Knight
                                                  LIGHT 12
                                                  Dragon Master Knight
                                                  • ATK:

                                                  • 5000

                                                  • DEF:

                                                  • 5000


                                                  "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                                                   Rarity
                                                  Hieratic Seal of the Heavenly Spheres
                                                   Rarity
                                                  Hieratic Seal of the Heavenly Spheres
                                                  Hieratic Seal of the Heavenly Spheres
                                                  LIGHT
                                                  Hieratic Seal of the Heavenly Spheres
                                                  • ATK:

                                                  • 0

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                                                  SR Rarity
                                                  Azure-Eyes Silver Dragon
                                                  SR Rarity
                                                  Azure-Eyes Silver Dragon
                                                  Azure-Eyes Silver Dragon
                                                  LIGHT 9
                                                  Azure-Eyes Silver Dragon
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 3000


                                                  1 Tuner + 1+ non-Tuner Normal Monsters If this card is Special Summoned: Until the end of the next turn, neither player can target Dragon monsters you currently control with card effects, also they cannot be destroyed by card effects. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your GY; Special Summon it.


                                                  SR Rarity
                                                  Black Rose Moonlight Dragon
                                                  SR Rarity
                                                  Black Rose Moonlight Dragon
                                                  Black Rose Moonlight Dragon
                                                  LIGHT 7
                                                  Black Rose Moonlight Dragon
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1800


                                                  1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.


                                                  UR Rarity
                                                  Blue-Eyes Spirit Dragon
                                                  UR Rarity
                                                  Blue-Eyes Spirit Dragon
                                                  Blue-Eyes Spirit Dragon
                                                  LIGHT 9
                                                  Blue-Eyes Spirit Dragon
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 3000


                                                  1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.


                                                   Rarity
                                                  Lightstorm Dragon
                                                   Rarity
                                                  Lightstorm Dragon
                                                  Lightstorm Dragon
                                                  LIGHT 9
                                                  Lightstorm Dragon
                                                  • ATK:

                                                  • 2700

                                                  • DEF:

                                                  • 3000


                                                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them. If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster. You can only use each effect of "Lightstorm Dragon" once per turn.


                                                  UR Rarity
                                                  Dingirsu, the Orcust of the Evening Star
                                                  UR Rarity
                                                  Dingirsu, the Orcust of the Evening Star
                                                  Dingirsu, the Orcust of the Evening Star
                                                  DARK
                                                  Dingirsu, the Orcust of the Evening Star
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 2100


                                                  2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                                  UR Rarity
                                                  Divine Dragon Knight Felgrand
                                                  UR Rarity
                                                  Divine Dragon Knight Felgrand
                                                  Divine Dragon Knight Felgrand
                                                  LIGHT
                                                  Divine Dragon Knight Felgrand
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 1800


                                                  2 Level 8 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects.


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