Agent Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Majesty Hyperion
SR Rarity
Majesty Hyperion
SR Rarity
Majesty Hyperion
DARK 8
Majesty Hyperion
  • ATK:

  • 2100

  • DEF:

  • 2700


You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn.

UR Rarity
Master Hyperion
UR Rarity
Master Hyperion
UR Rarity
Master Hyperion
LIGHT 8
Master Hyperion
  • ATK:

  • 2700

  • DEF:

  • 2100


You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.

SR Rarity
The Agent of Creation - Venus
SR Rarity
The Agent of Creation - Venus
SR Rarity
The Agent of Creation - Venus
LIGHT 3
The Agent of Creation - Venus
  • ATK:

  • 1600

  • DEF:

  • 0


You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.

UR Rarity
The Agent of Life - Neptune
UR Rarity
The Agent of Life - Neptune
UR Rarity
The Agent of Life - Neptune
LIGHT 1
The Agent of Life - Neptune
  • ATK:

  • 0

  • DEF:

  • 600


You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.

N Rarity
Mystical Shine Ball
N Rarity
Mystical Shine Ball
N Rarity
Mystical Shine Ball
LIGHT 2
Mystical Shine Ball
  • ATK:

  • 500

  • DEF:

  • 500


A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.

R Rarity
The Agent of Entropy - Uranus
R Rarity
The Agent of Entropy - Uranus
R Rarity
The Agent of Entropy - Uranus
DARK 5
The Agent of Entropy - Uranus
  • ATK:

  • 2200

  • DEF:

  • 1200


If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.

R Rarity
The Agent of Mystery - Earth
R Rarity
The Agent of Mystery - Earth
R Rarity
The Agent of Mystery - Earth
LIGHT 2
The Agent of Mystery - Earth
  • ATK:

  • 1000

  • DEF:

  • 800


When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.

SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    SR Rarity
    The Sacred Waters in the Sky
    SR Rarity
    The Sacred Waters in the Sky
    SR Rarity
    The Sacred Waters in the Sky
    Spell Normal
    The Sacred Waters in the Sky

      Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.

      R Rarity
      The Sanctuary in the Sky
      R Rarity
      The Sanctuary in the Sky
      R Rarity
      The Sanctuary in the Sky
      Spell Field
      The Sanctuary in the Sky

        Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.

        Extra Deck

        N Rarity
        Celestial Knightlord Parshath
        N Rarity
        Celestial Knightlord Parshath
        N Rarity
        Celestial Knightlord Parshath
        LIGHT
        Celestial Knightlord Parshath
        • ATK:

        • 2400

        • LINK-3

        Link Arrow:

        Bottom-Left

        Bottom

        Bottom-Right


        2+ Fairy monsters You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.

        R Rarity
        Protector of The Agents - Moon
        R Rarity
        Protector of The Agents - Moon
        R Rarity
        Protector of The Agents - Moon
        LIGHT
        Protector of The Agents - Moon
        • ATK:

        • 1800

        • LINK-2

        Link Arrow:

        Right

        Bottom-Right


        2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.

        UR Rarity
        Clear Wing Synchro Dragon
        UR Rarity
        Clear Wing Synchro Dragon
        UR Rarity
        Clear Wing Synchro Dragon
        WIND 7
        Clear Wing Synchro Dragon
        • ATK:

        • 2500

        • DEF:

        • 2000


        1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.

        UR Rarity
        Masterflare Hyperion
        UR Rarity
        Masterflare Hyperion
        UR Rarity
        Masterflare Hyperion
        LIGHT 10
        Masterflare Hyperion
        • ATK:

        • 3200

        • DEF:

        • 2600


        1 Tuner + 1+ non-Tuner Fairy monsters You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn.

        R Rarity
        PSY-Framelord Zeta
        R Rarity
        PSY-Framelord Zeta
        R Rarity
        PSY-Framelord Zeta
        LIGHT 7
        PSY-Framelord Zeta
        • ATK:

        • 2500

        • DEF:

        • 1800


        1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.

        SR Rarity
        Void Ogre Dragon
        SR Rarity
        Void Ogre Dragon
        SR Rarity
        Void Ogre Dragon
        DARK 8
        Void Ogre Dragon
        • ATK:

        • 3000

        • DEF:

        • 3000


        1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand: You can negate the activation and destroy it.

        R Rarity
        The Executor of the Underworld - Pluto
        R Rarity
        The Executor of the Underworld - Pluto
        R Rarity
        The Executor of the Underworld - Pluto
        DARK 5
        The Executor of the Underworld - Pluto
        • ATK:

        • 2300

        • DEF:

        • 0


        1 Tuner + 1+ non-Tuner monsters (This card is always treated as a "The Agent" card.) Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if "The Sanctuary in the Sky" is on the field or in either GY. You can banish this card from your GY; add 1 "The Sanctuary in the Sky" from your Deck or GY to your hand. You can only use this effect of "The Executor of the Underworld - Pluto" once per turn.

        Popular Skills

        Tuning in the Sky: 100%
        Tuning in the Sky

        Need 10 UR

        UR Rarity
        Master Hyperion
        UR Rarity
        Master Hyperion
        UR Rarity
        Master Hyperion
        UR Rarity
        The Agent of Life - Neptune
        UR Rarity
        The Agent of Life - Neptune
        UR Rarity
        The Agent of Life - Neptune
        UR Rarity
        Clear Wing Synchro Dragon
        UR Rarity
        Masterflare Hyperion
        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet

        Main: 30 Extra: 9

        SR Rarity
        Majesty Hyperion
        SR Rarity
        Majesty Hyperion
        Majesty Hyperion
        DARK 8
        Majesty Hyperion
        • ATK:

        • 2100

        • DEF:

        • 2700


        You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn.


        SR Rarity
        Majesty Hyperion
        SR Rarity
        Majesty Hyperion
        Majesty Hyperion
        DARK 8
        Majesty Hyperion
        • ATK:

        • 2100

        • DEF:

        • 2700


        You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn.


        SR Rarity
        Majesty Hyperion
        SR Rarity
        Majesty Hyperion
        Majesty Hyperion
        DARK 8
        Majesty Hyperion
        • ATK:

        • 2100

        • DEF:

        • 2700


        You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn.


        UR Rarity
        Master Hyperion
        UR Rarity
        Master Hyperion
        Master Hyperion
        LIGHT 8
        Master Hyperion
        • ATK:

        • 2700

        • DEF:

        • 2100


        You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.


        UR Rarity
        Master Hyperion
        UR Rarity
        Master Hyperion
        Master Hyperion
        LIGHT 8
        Master Hyperion
        • ATK:

        • 2700

        • DEF:

        • 2100


        You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.


        UR Rarity
        Master Hyperion
        UR Rarity
        Master Hyperion
        Master Hyperion
        LIGHT 8
        Master Hyperion
        • ATK:

        • 2700

        • DEF:

        • 2100


        You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.


        SR Rarity
        The Agent of Creation - Venus
        SR Rarity
        The Agent of Creation - Venus
        The Agent of Creation - Venus
        LIGHT 3
        The Agent of Creation - Venus
        • ATK:

        • 1600

        • DEF:

        • 0


        You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.


        SR Rarity
        The Agent of Creation - Venus
        SR Rarity
        The Agent of Creation - Venus
        The Agent of Creation - Venus
        LIGHT 3
        The Agent of Creation - Venus
        • ATK:

        • 1600

        • DEF:

        • 0


        You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.


        SR Rarity
        The Agent of Creation - Venus
        SR Rarity
        The Agent of Creation - Venus
        The Agent of Creation - Venus
        LIGHT 3
        The Agent of Creation - Venus
        • ATK:

        • 1600

        • DEF:

        • 0


        You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.


        UR Rarity
        The Agent of Life - Neptune
        UR Rarity
        The Agent of Life - Neptune
        The Agent of Life - Neptune
        LIGHT 1
        The Agent of Life - Neptune
        • ATK:

        • 0

        • DEF:

        • 600


        You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.


        UR Rarity
        The Agent of Life - Neptune
        UR Rarity
        The Agent of Life - Neptune
        The Agent of Life - Neptune
        LIGHT 1
        The Agent of Life - Neptune
        • ATK:

        • 0

        • DEF:

        • 600


        You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.


        UR Rarity
        The Agent of Life - Neptune
        UR Rarity
        The Agent of Life - Neptune
        The Agent of Life - Neptune
        LIGHT 1
        The Agent of Life - Neptune
        • ATK:

        • 0

        • DEF:

        • 600


        You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.


        N Rarity
        Mystical Shine Ball
        N Rarity
        Mystical Shine Ball
        Mystical Shine Ball
        LIGHT 2
        Mystical Shine Ball
        • ATK:

        • 500

        • DEF:

        • 500


        A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


        N Rarity
        Mystical Shine Ball
        N Rarity
        Mystical Shine Ball
        Mystical Shine Ball
        LIGHT 2
        Mystical Shine Ball
        • ATK:

        • 500

        • DEF:

        • 500


        A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


        N Rarity
        Mystical Shine Ball
        N Rarity
        Mystical Shine Ball
        Mystical Shine Ball
        LIGHT 2
        Mystical Shine Ball
        • ATK:

        • 500

        • DEF:

        • 500


        A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


        R Rarity
        The Agent of Entropy - Uranus
        R Rarity
        The Agent of Entropy - Uranus
        The Agent of Entropy - Uranus
        DARK 5
        The Agent of Entropy - Uranus
        • ATK:

        • 2200

        • DEF:

        • 1200


        If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.


        R Rarity
        The Agent of Entropy - Uranus
        R Rarity
        The Agent of Entropy - Uranus
        The Agent of Entropy - Uranus
        DARK 5
        The Agent of Entropy - Uranus
        • ATK:

        • 2200

        • DEF:

        • 1200


        If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.


        R Rarity
        The Agent of Entropy - Uranus
        R Rarity
        The Agent of Entropy - Uranus
        The Agent of Entropy - Uranus
        DARK 5
        The Agent of Entropy - Uranus
        • ATK:

        • 2200

        • DEF:

        • 1200


        If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.


        R Rarity
        The Agent of Mystery - Earth
        R Rarity
        The Agent of Mystery - Earth
        The Agent of Mystery - Earth
        LIGHT 2
        The Agent of Mystery - Earth
        • ATK:

        • 1000

        • DEF:

        • 800


        When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.


        SR Rarity
        Book of Eclipse
        SR Rarity
        Book of Eclipse
        Book of Eclipse
        Spell Quick
        Book of Eclipse

          Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


          SR Rarity
          Book of Eclipse
          SR Rarity
          Book of Eclipse
          Book of Eclipse
          Spell Quick
          Book of Eclipse

            Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


            SR Rarity
            Book of Eclipse
            SR Rarity
            Book of Eclipse
            Book of Eclipse
            Spell Quick
            Book of Eclipse

              Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                UR Rarity
                Forbidden Droplet
                UR Rarity
                Forbidden Droplet
                Forbidden Droplet
                Spell Quick
                Forbidden Droplet

                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                  Tag(s):

                  N Rarity
                  The Chorus in the Sky
                  N Rarity
                  The Chorus in the Sky
                  The Chorus in the Sky
                  Spell Normal
                  The Chorus in the Sky

                    Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 of your banished "The Sanctuary in the Sky", or 1 of your banished cards that mentions it, to your hand. You can only activate 1 "The Chorus in the Sky" per turn.


                    N Rarity
                    The Chorus in the Sky
                    N Rarity
                    The Chorus in the Sky
                    The Chorus in the Sky
                    Spell Normal
                    The Chorus in the Sky

                      Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 of your banished "The Sanctuary in the Sky", or 1 of your banished cards that mentions it, to your hand. You can only activate 1 "The Chorus in the Sky" per turn.


                      SR Rarity
                      The Sacred Waters in the Sky
                      SR Rarity
                      The Sacred Waters in the Sky
                      The Sacred Waters in the Sky
                      Spell Normal
                      The Sacred Waters in the Sky

                        Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.


                        SR Rarity
                        The Sacred Waters in the Sky
                        SR Rarity
                        The Sacred Waters in the Sky
                        The Sacred Waters in the Sky
                        Spell Normal
                        The Sacred Waters in the Sky

                          Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.


                          SR Rarity
                          The Sacred Waters in the Sky
                          SR Rarity
                          The Sacred Waters in the Sky
                          The Sacred Waters in the Sky
                          Spell Normal
                          The Sacred Waters in the Sky

                            Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.


                            R Rarity
                            The Sanctuary in the Sky
                            R Rarity
                            The Sanctuary in the Sky
                            The Sanctuary in the Sky
                            Spell Field
                            The Sanctuary in the Sky

                              Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.


                              N Rarity
                              Celestial Knightlord Parshath
                              N Rarity
                              Celestial Knightlord Parshath
                              Celestial Knightlord Parshath
                              LIGHT
                              Celestial Knightlord Parshath
                              • ATK:

                              • 2400

                              • LINK-3

                              Link Arrow:

                              Bottom-Left

                              Bottom

                              Bottom-Right


                              2+ Fairy monsters You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.


                              R Rarity
                              Protector of The Agents - Moon
                              R Rarity
                              Protector of The Agents - Moon
                              Protector of The Agents - Moon
                              LIGHT
                              Protector of The Agents - Moon
                              • ATK:

                              • 1800

                              • LINK-2

                              Link Arrow:

                              Right

                              Bottom-Right


                              2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.


                              R Rarity
                              Protector of The Agents - Moon
                              R Rarity
                              Protector of The Agents - Moon
                              Protector of The Agents - Moon
                              LIGHT
                              Protector of The Agents - Moon
                              • ATK:

                              • 1800

                              • LINK-2

                              Link Arrow:

                              Right

                              Bottom-Right


                              2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.


                              UR Rarity
                              Clear Wing Synchro Dragon
                              UR Rarity
                              Clear Wing Synchro Dragon
                              Clear Wing Synchro Dragon
                              WIND 7
                              Clear Wing Synchro Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                              UR Rarity
                              Masterflare Hyperion
                              UR Rarity
                              Masterflare Hyperion
                              Masterflare Hyperion
                              LIGHT 10
                              Masterflare Hyperion
                              • ATK:

                              • 3200

                              • DEF:

                              • 2600


                              1 Tuner + 1+ non-Tuner Fairy monsters You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn.


                              R Rarity
                              PSY-Framelord Zeta
                              R Rarity
                              PSY-Framelord Zeta
                              PSY-Framelord Zeta
                              LIGHT 7
                              PSY-Framelord Zeta
                              • ATK:

                              • 2500

                              • DEF:

                              • 1800


                              1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.


                              SR Rarity
                              Void Ogre Dragon
                              SR Rarity
                              Void Ogre Dragon
                              Void Ogre Dragon
                              DARK 8
                              Void Ogre Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand: You can negate the activation and destroy it.


                              R Rarity
                              The Executor of the Underworld - Pluto
                              R Rarity
                              The Executor of the Underworld - Pluto
                              The Executor of the Underworld - Pluto
                              DARK 5
                              The Executor of the Underworld - Pluto
                              • ATK:

                              • 2300

                              • DEF:

                              • 0


                              1 Tuner + 1+ non-Tuner monsters (This card is always treated as a "The Agent" card.) Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if "The Sanctuary in the Sky" is on the field or in either GY. You can banish this card from your GY; add 1 "The Sanctuary in the Sky" from your Deck or GY to your hand. You can only use this effect of "The Executor of the Underworld - Pluto" once per turn.


                              R Rarity
                              The Executor of the Underworld - Pluto
                              R Rarity
                              The Executor of the Underworld - Pluto
                              The Executor of the Underworld - Pluto
                              DARK 5
                              The Executor of the Underworld - Pluto
                              • ATK:

                              • 2300

                              • DEF:

                              • 0


                              1 Tuner + 1+ non-Tuner monsters (This card is always treated as a "The Agent" card.) Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if "The Sanctuary in the Sky" is on the field or in either GY. You can banish this card from your GY; add 1 "The Sanctuary in the Sky" from your Deck or GY to your hand. You can only use this effect of "The Executor of the Underworld - Pluto" once per turn.



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