Created by: YGO Mod (20517634)

Created On: 01/12/2026

Need 41 UR

UR Rarity
Artmage Power Patron2 card
UR Rarity
Fiendsmith Engraver2 card
UR Rarity
Gem-Knight Nepyrim2 card
UR Rarity
Lacrima the Crimson Tears1 card
UR Rarity
Maxx "C"2 card
UR Rarity
Medius the Pure3 card
UR Rarity
Mulcharmy Fuwalos3 card
UR Rarity
Artmage Diactorus2 card
UR Rarity
Azamina Ilia Silvia1 card
UR Rarity
Fiendsmith's Desirae1 card
UR Rarity
Fiendsmith's Lacrima1 card
UR Rarity
Gem-Knight Lady Rose Diamond1 card
UR Rarity
Guardian Chimera1 card
UR Rarity
Nerva the Power Patron of Creation1 card
UR Rarity
Moon of the Closed Heaven1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Brilliant Fusion3 card
UR Rarity
Called by the Grave1 card
UR Rarity
Fiendsmith's Tract2 card
UR Rarity
Gem-Knight Dispersion2 card
UR Rarity
Infinite Impermanence3 card
UR Rarity
Red Reboot2 card

Main: 51 Extra: 15

SR Rarity
1 cardArtmage Finmel
SR Rarity
1 cardArtmage Finmel
Artmage Finmel
LIGHT 7
Artmage Finmel
  • ATK:

  • 2400

  • DEF:

  • 1500


Your opponent cannot target Level 6 or lower "Artmage" monsters you control with card effects. You can only use each of the following effects of "Artmage Finmel" once per turn. If you control an "Artmage" card: You can Special Summon this card from your hand, then you can draw 1 card. During the Main Phase, if you have 3 or more different Monster Types on your field (Quick Effect): You can negate the effects of all face-up monsters your opponent currently controls, also until the end of this turn, their ATK's become halved.


SR Rarity
2 cardArtmage Graflare
SR Rarity
2 cardArtmage Graflare
Artmage Graflare
LIGHT 5
Artmage Graflare
  • ATK:

  • 2100

  • DEF:

  • 1500


The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Artmage Graflare" once per turn. If you control an "Artmage" card: You can Special Summon this card from your hand, then you can Set 1 "Artmage" Spell from your Deck. You can target 1 Spell/Trap your opponent controls; destroy it. This is a Quick Effect if you have 3 or more different Monster Types on your field.


SR Rarity
1 cardArtmage Litera
SR Rarity
1 cardArtmage Litera
Artmage Litera
LIGHT 3
Artmage Litera
  • ATK:

  • 400

  • DEF:

  • 1800


You take no damage from battles involving this card. You can only use each of the following effects of "Artmage Litera" once per turn. If you control an "Artmage" card: You can Special Summon this card from your hand, then you can add 1 "Artmage" card from your GY to your hand. During your opponent's Main Phase (Quick Effect): You can Special Summon 1 "Artmage" monster from your hand or GY, except "Artmage Litera", then return this card from the field to the hand.


UR Rarity
2 cardArtmage Power Patron
UR Rarity
2 cardArtmage Power Patron
Artmage Power Patron
EARTH 1
Artmage Power Patron
  • ATK:

  • 300

  • DEF:

  • 200


You cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use each of the following effects of "Artmage Power Patron" once per turn. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Artmage" Fusion Monster or 1 "Nerva the Power Patron of Creation" from your Extra Deck, using this card you control and monsters from your hand or field. If this card is sent from the hand or field to the GY: You can add 1 "Artmage" Spell/Trap from your Deck to your hand, with a different name from the cards in your GY.


N Rarity
1 cardFabled Lurrie
N Rarity
1 cardFabled Lurrie
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


If this card is discarded to the GY: Special Summon it.


UR Rarity
2 cardFiendsmith Engraver
UR Rarity
2 cardFiendsmith Engraver
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


SR Rarity
1 cardGem-Knight Hollowcore
SR Rarity
1 cardGem-Knight Hollowcore
Gem-Knight Hollowcore
DARK 7
Gem-Knight Hollowcore
  • ATK:

  • 1950

  • DEF:

  • 2450


You can send 1 "Gem-Knight" Normal Monster or 1 "Gem-Knight Fusion" from your Deck to the GY; Special Summon this card from your hand in Defense Position. When your opponent activates a card or effect, while you control a "Gem-Knight" Fusion Monster (Quick Effect): You can banish 3 "Gem-Knight" cards from your GY, including this card; negate that effect, then all "Gem-Knight" monsters you currently control gain 1000 ATK. You can only use each effect of "Gem-Knight Hollowcore" once per turn.


UR Rarity
2 cardGem-Knight Nepyrim
UR Rarity
2 cardGem-Knight Nepyrim
Gem-Knight Nepyrim
LIGHT 4
Gem-Knight Nepyrim
  • ATK:

  • 1550

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand, except "Gem-Knight Nepyrim", also any effect damage your opponent takes during the Main Phase this turn is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Gem-" monster. If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card. You can only use each effect of "Gem-Knight Nepyrim" once per turn.


UR Rarity
1 cardLacrima the Crimson Tears
UR Rarity
1 cardLacrima the Crimson Tears
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
3 cardMedius the Pure
UR Rarity
3 cardMedius the Pure
Medius the Pure
DARK 4
Medius the Pure
  • ATK:

  • 1800

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 "Power Patron" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Pure" once per turn.


UR Rarity
3 cardMulcharmy Fuwalos
UR Rarity
3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


SR Rarity
3 cardArtmage Academic Arcane Arts Acropolis
SR Rarity
3 cardArtmage Academic Arcane Arts Acropolis
Artmage Academic Arcane Arts Acropolis
Spell Field
Artmage Academic Arcane Arts Acropolis

    During your Main Phase, you can Normal Summon 1 "Medius the Pure", in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can discard 1 Spell/Trap, and declare 1 "Artmage" Monster Card name that is not among the monsters you control and has not been declared for "Artmage Academic Arcane Arts Acropolis" this turn; add that monster from your Deck to your hand, also you cannot Special Summon for the rest of this turn, except "Artmage" monsters, "Medius the Pure", or from the Extra Deck.


    N Rarity
    1 cardArtmage Masterwork -Succession-
    N Rarity
    1 cardArtmage Masterwork -Succession-
    Artmage Masterwork -Succession-
    Spell Quick
    Artmage Masterwork -Succession-

      During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including an "Artmage" monster, and if a card is in the Field Zone, that monster gains 500 ATK. During your Main Phase: You can banish this card from your GY, then target 3 "Artmage" cards with different names in your GY; shuffle them into the Deck. You can only use each effect of "Artmage Masterwork -Succession-" once per turn.


      SR Rarity
      2 cardArtmage Vandalism -Assault-
      SR Rarity
      2 cardArtmage Vandalism -Assault-
      Artmage Vandalism -Assault-
      Spell Continuous
      Artmage Vandalism -Assault-

        When this card is activated: You can add 1 "Medius the Pure" from your Deck to your hand. You can target 1 face-up monster you control; if that face-up monster would be used as Fusion Material this turn, it can be treated as an "Artmage" monster. You can only use this effect of "Artmage Vandalism -Assault-" once per turn. If "Artmage Academic Arcane Arts Acropolis" you control would be destroyed by card effect, you can send this card you control to the GY instead. You can only activate 1 "Artmage Vandalism -Assault-" per turn.


        SR Rarity
        3 cardArtmage Varnish -Alteration-
        SR Rarity
        3 cardArtmage Varnish -Alteration-
        Artmage Varnish -Alteration-
        Spell Normal
        Artmage Varnish -Alteration-

          Place 1 "Artmage Academic Arcane Arts Acropolis" from your Deck or GY, face-up in your Field Zone, or if you control "Artmage Academic Arcane Arts Acropolis", add 1 "Artmage" card from your Deck to your hand instead, except "Artmage Varnish -Alteration-". When your "Artmage" monster is targeted for an attack: You can banish this card from your GY; negate that attack, then you can Special Summon 1 "Medius the Pure" from your hand. You can only use each effect of "Artmage Varnish -Alteration-" once per turn.


          UR Rarity
          3 cardBrilliant Fusion
          UR Rarity
          3 cardBrilliant Fusion
          Brilliant Fusion
          Spell Continuous
          Brilliant Fusion

            When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.


            UR Rarity
            1 cardCalled by the Grave
            UR Rarity
            1 cardCalled by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              UR Rarity
              2 cardFiendsmith's Tract
              UR Rarity
              2 cardFiendsmith's Tract
              Fiendsmith's Tract
              Spell Normal
              Fiendsmith's Tract

                Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                UR Rarity
                2 cardGem-Knight Dispersion
                UR Rarity
                2 cardGem-Knight Dispersion
                Gem-Knight Dispersion
                Spell Normal
                Gem-Knight Dispersion

                  Activate 1 of these effects (but you can only use each effect of "Gem-Knight Dispersion" once per turn); ● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or field. Up to 2 monsters from your Deck/Extra Deck can be used, if they are non-Rock "Gem-Knight" monsters and you have "Gem-Knight Fusion" in your GY. ● Add 1 "Gem-" monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase this turn is halved.


                  SR Rarity
                  1 cardGem-Knight Fusion
                  SR Rarity
                  1 cardGem-Knight Fusion
                  Gem-Knight Fusion
                  Spell Normal
                  Gem-Knight Fusion

                    Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.


                    SR Rarity
                    3 cardTheorealize
                    SR Rarity
                    3 cardTheorealize
                    Theorealize
                    Spell Normal
                    Theorealize

                      Send 1 "Medius the Pure" from your Deck to the GY; look at the top card of your opponent's Deck, and place it on the top or bottom of the Deck. You can banish this card from your GY, then target 1 face-up monster you control and declare 1 Monster Type and 1 Attribute; that monster becomes that Type and Attribute, until the end of your opponent's turn. You can only use each effect of "Theorealize" once per turn.


                      R Rarity
                      1 cardArtmage Pact -Awakening-
                      R Rarity
                      1 cardArtmage Pact -Awakening-
                      Artmage Pact -Awakening-
                      Trap Normal
                      Artmage Pact -Awakening-

                        Special Summon 1 "Artmage" monster or 1 "Medius the Pure" from your Deck, also for the rest of this turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can banish this card from your GY, then target 1 "Artmage" monster you control; return that monster to the hand/Extra Deck, and if you do, destroy 1 card your opponent controls. You can only use 1 "Artmage Pact -Awakening-" effect per turn, and only once that turn.


                        UR Rarity
                        3 cardInfinite Impermanence
                        UR Rarity
                        3 cardInfinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          UR Rarity
                          2 cardRed Reboot
                          UR Rarity
                          2 cardRed Reboot
                          Red Reboot
                          Trap Counter
                          Red Reboot

                            When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                            UR Rarity
                            2 cardArtmage Diactorus
                            UR Rarity
                            2 cardArtmage Diactorus
                            Artmage Diactorus
                            LIGHT 8
                            Artmage Diactorus
                            • ATK:

                            • 2800

                            • DEF:

                            • 2500


                            "Medius the Pure" + 1 "Artmage" monster You can target 1 monster on the field; change its battle position. When your opponent activates a card or effect on the field, if you have 3 or more different Monster Types on your field (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Fusion Summoned card is destroyed: You can Special Summon 1 "Medius the Pure" from your hand, Deck, or banishment. You can only use each effect of "Artmage Diactorus" once per turn.


                            UR Rarity
                            1 cardAzamina Ilia Silvia
                            UR Rarity
                            1 cardAzamina Ilia Silvia
                            Azamina Ilia Silvia
                            DARK 6
                            Azamina Ilia Silvia
                            • ATK:

                            • 1900

                            • DEF:

                            • 1500


                            1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                            UR Rarity
                            1 cardFiendsmith's Desirae
                            UR Rarity
                            1 cardFiendsmith's Desirae
                            Fiendsmith's Desirae
                            LIGHT 9
                            Fiendsmith's Desirae
                            • ATK:

                            • 2800

                            • DEF:

                            • 2400


                            "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                            UR Rarity
                            1 cardFiendsmith's Lacrima
                            UR Rarity
                            1 cardFiendsmith's Lacrima
                            Fiendsmith's Lacrima
                            LIGHT 6
                            Fiendsmith's Lacrima
                            • ATK:

                            • 2400

                            • DEF:

                            • 2400


                            2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                            UR Rarity
                            1 cardGem-Knight Lady Rose Diamond
                            UR Rarity
                            1 cardGem-Knight Lady Rose Diamond
                            Gem-Knight Lady Rose Diamond
                            EARTH 8
                            Gem-Knight Lady Rose Diamond
                            • ATK:

                            • 2700

                            • DEF:

                            • 2400


                            1 "Gem-Knight" monster + 1 Fairy monster Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it.


                            UR Rarity
                            1 cardGuardian Chimera
                            UR Rarity
                            1 cardGuardian Chimera
                            Guardian Chimera
                            DARK 9
                            Guardian Chimera
                            • ATK:

                            • 3300

                            • DEF:

                            • 3300


                            3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                            UR Rarity
                            1 cardNerva the Power Patron of Creation
                            UR Rarity
                            1 cardNerva the Power Patron of Creation
                            Nerva the Power Patron of Creation
                            EARTH 10
                            Nerva the Power Patron of Creation
                            • ATK:

                            • 3300

                            • DEF:

                            • 3300


                            3 "Artmage" monsters Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) in Defense Position by Tributing 3 monsters with different Types. You can only Special Summon "Nerva the Power Patron of Creation(s)" once per turn. While a card is in the Field Zone, this card cannot be destroyed by card effects. Once per turn, when you activate an "Artmage" monster's effect (Quick Effect): You can make the activated effect become "Destroy all cards your opponent controls".


                            R Rarity
                            1 cardCross-Sheep
                            R Rarity
                            1 cardCross-Sheep
                            Cross-Sheep
                            EARTH
                            Cross-Sheep
                            • ATK:

                            • 700

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                            SR Rarity
                            1 cardFiendsmith's Agnumday
                            SR Rarity
                            1 cardFiendsmith's Agnumday
                            Fiendsmith's Agnumday
                            LIGHT
                            Fiendsmith's Agnumday
                            • ATK:

                            • 1800

                            • LINK-3

                            Link Arrow:

                            Top

                            Bottom-Left

                            Bottom-Right


                            2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                            SR Rarity
                            1 cardFiendsmith's Requiem
                            SR Rarity
                            1 cardFiendsmith's Requiem
                            Fiendsmith's Requiem
                            LIGHT
                            Fiendsmith's Requiem
                            • ATK:

                            • 600

                            • LINK-1

                            Link Arrow:

                            Bottom


                            1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                            SR Rarity
                            1 cardFiendsmith's Sequence
                            SR Rarity
                            1 cardFiendsmith's Sequence
                            Fiendsmith's Sequence
                            LIGHT
                            Fiendsmith's Sequence
                            • ATK:

                            • 1200

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                            UR Rarity
                            1 cardMoon of the Closed Heaven
                            UR Rarity
                            1 cardMoon of the Closed Heaven
                            Moon of the Closed Heaven
                            LIGHT
                            Moon of the Closed Heaven
                            • ATK:

                            • 1200

                            • LINK-2

                            Link Arrow:

                            Top

                            Top-Right


                            2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                            UR Rarity
                            1 cardS:P Little Knight
                            UR Rarity
                            1 cardS:P Little Knight
                            S:P Little Knight
                            DARK
                            S:P Little Knight
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Left

                            Right


                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                            R Rarity
                            1 cardD/D/D Wave High King Caesar
                            R Rarity
                            1 cardD/D/D Wave High King Caesar
                            D/D/D Wave High King Caesar
                            WATER
                            D/D/D Wave High King Caesar
                            • ATK:

                            • 2800

                            • DEF:

                            • 1800


                            2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.




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