Created by: YGO Mod (20517634)

Created On: 01/09/2026

Elemental Double Extraction

Need 38 UR

 Rarity
Elemental HERO Bubbleman2 card
 Rarity
Supreme Beasteam Magnum Overlord3 card
 Rarity
Supreme Beasteam Magnum Overlord (L)3 card
 Rarity
Supreme Beasteam Magnum Overlord (R)3 card
 Rarity
Elemental HERO Avian3 card
 Rarity
Elemental HERO Burst Wingman1 card
 Rarity
Elemental HERO Clayman3 card
 Rarity
Elemental HERO Flame Wingman1 card
 Rarity
Elemental HERO Heat Neos1 card
 Rarity
Elemental HERO Mudballman1 card
 Rarity
Elemental HERO Neos3 card
 Rarity
Elemental HERO Pulse Neos1 card
 Rarity
Elemental HERO Shining Flare Wingman1 card
 Rarity
Elemental HERO Sparkman3 card
 Rarity
Elemental HERO Thunder Giant1 card
 Rarity
Elemental HERO Voltic Wingman1 card
 Rarity
Elemental Circulation3 card
 Rarity
Heavenly Gift3 card
 Rarity
Pot of Greed1 card

Main: 38

 Rarity
 Rarity
2 cardElemental HERO Bubbleman
 Rarity
 Rarity
2 cardElemental HERO Bubbleman
Elemental HERO Bubbleman
WATER 4
Elemental HERO Bubbleman
  • ATK:

  • 800

  • DEF:

  • 1200


[REQUIREMENT] You have no other cards in your hand or field during your Main Phase that you Normal Summoned or Special Summoned this card. [EFFECT] Draw 2 cards.


 Rarity
 Rarity
3 cardSupreme Beasteam Magnum Overlord
 Rarity
 Rarity
3 cardSupreme Beasteam Magnum Overlord
Supreme Beasteam Magnum Overlord
DARK 10
Supreme Beasteam Magnum Overlord
  • ATK:

  • 1900

  • DEF:

  • 0


You can Maximum Summon this card together with "Supreme Beasteam Magnum Overlord [L]" and "Supreme Beasteam Magnum Overlord [R]". [REQUIREMENT] Maximum Mode [CONTINUOUS EFFECT] This card cannot be destroyed by your opponent's Trap Card effects.


 Rarity
 Rarity
3 cardSupreme Beasteam Magnum Overlord (L)
 Rarity
 Rarity
3 cardSupreme Beasteam Magnum Overlord (L)
Supreme Beasteam Magnum Overlord (L)
DARK 4
Supreme Beasteam Magnum Overlord (L)
  • ATK:

  • 800

  • DEF:

  • 0


[REQUIREMENT] Maximum Mode [CONTINUOUS EFFECT] This card gains ATK equal to [the number of monsters on your opponent's field] x 500. If you have 10 or more monsters in your Graveyard, this card inflicts piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference), if it attacks a Defense Position monster.


 Rarity
 Rarity
3 cardSupreme Beasteam Magnum Overlord (R)
 Rarity
 Rarity
3 cardSupreme Beasteam Magnum Overlord (R)
Supreme Beasteam Magnum Overlord (R)
DARK 3
Supreme Beasteam Magnum Overlord (R)
  • ATK:

  • 500

  • DEF:

  • 0


[REQUIREMENT] Maximum Mode [CONTINUOUS EFFECT] During the turn your opponent Special Summoned a Level 5 or higher monster face-up, while this card is face-up, your opponent cannot activate the effects of face-up Level 10 or lower monsters.


 Rarity
 Rarity
3 cardElemental HERO Avian
 Rarity
 Rarity
3 cardElemental HERO Avian
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


 Rarity
 Rarity
1 cardElemental HERO Burst Wingman
 Rarity
 Rarity
1 cardElemental HERO Burst Wingman
Elemental HERO Burst Wingman
FIRE 6
Elemental HERO Burst Wingman
  • ATK:

  • 2100

  • DEF:

  • 1200


"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up Warrior Type monster on your field gains 1000 ATK until the end of your opponent's next turn. Then, you can destroy 1 Spell/Trap Card on your opponent's field.


 Rarity
 Rarity
3 cardElemental HERO Clayman
 Rarity
 Rarity
3 cardElemental HERO Clayman
Elemental HERO Clayman
EARTH 4
Elemental HERO Clayman
  • ATK:

  • 800

  • DEF:

  • 2000


An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


 Rarity
 Rarity
1 cardElemental HERO Flame Wingman
 Rarity
 Rarity
1 cardElemental HERO Flame Wingman
Elemental HERO Flame Wingman
WIND 6
Elemental HERO Flame Wingman
  • ATK:

  • 2100

  • DEF:

  • 1200


"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].


 Rarity
 Rarity
1 cardElemental HERO Heat Neos
 Rarity
 Rarity
1 cardElemental HERO Heat Neos
Elemental HERO Heat Neos
FIRE 7
Elemental HERO Heat Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" You can Summon this card by Contact Fusion (Fusion Summon it by shuffling the above face-up monsters from your field into the owner's Deck as material). [REQUIREMENT] Send the top 2 cards of your Deck to the Graveyard. [EFFECT] This card gains ATK equal to [the number of cards on the field] x 200 until the end of this turn.


 Rarity
 Rarity
1 cardElemental HERO Mudballman
 Rarity
 Rarity
1 cardElemental HERO Mudballman
Elemental HERO Mudballman
EARTH 6
Elemental HERO Mudballman
  • ATK:

  • 1900

  • DEF:

  • 3000


"Elemental HERO Bubbleman" + "Elemental HERO Clayman" Must be Fusion Summoned. [REQUIREMENT] None [EFFECT] None


 Rarity
 Rarity
3 cardElemental HERO Neos
 Rarity
 Rarity
3 cardElemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.


 Rarity
 Rarity
1 cardElemental HERO Pulse Neos
 Rarity
 Rarity
1 cardElemental HERO Pulse Neos
Elemental HERO Pulse Neos
WATER 7
Elemental HERO Pulse Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" You can Summon this card by Contact Fusion (Fusion Summon it by shuffling the above face-up monsters from your field into the owner's Deck as material). [REQUIREMENT] None [EFFECT] Destroy 1 face-up Level 9 or lower monster on your opponent's field.


 Rarity
 Rarity
1 cardElemental HERO Shining Flare Wingman
 Rarity
 Rarity
1 cardElemental HERO Shining Flare Wingman
Elemental HERO Shining Flare Wingman
LIGHT 8
Elemental HERO Shining Flare Wingman
  • ATK:

  • 2500

  • DEF:

  • 2100


"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] This card gains ATK equal to [the number of Warrior Type monsters in your Graveyard] x 300. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].


 Rarity
 Rarity
3 cardElemental HERO Sparkman
 Rarity
 Rarity
3 cardElemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.


 Rarity
 Rarity
1 cardElemental HERO Thunder Giant
 Rarity
 Rarity
1 cardElemental HERO Thunder Giant
Elemental HERO Thunder Giant
LIGHT 6
Elemental HERO Thunder Giant
  • ATK:

  • 2400

  • DEF:

  • 1500


"Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned. [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Destroy 1 face-up monster on the field with original ATK less than this card's ATK.


 Rarity
 Rarity
1 cardElemental HERO Voltic Wingman
 Rarity
 Rarity
1 cardElemental HERO Voltic Wingman
Elemental HERO Voltic Wingman
LIGHT 5
Elemental HERO Voltic Wingman
  • ATK:

  • 2000

  • DEF:

  • 1600


"Elemental HERO Sparkman" + "Elemental HERO Avian" Must be Fusion Summoned. [REQUIREMENT] During your Main Phase that you Special Summoned this card. [EFFECT] Fusion Summon a Level 6-8 Warrior Type monster that cannot be Special Summoned except by Fusion Summon by shuffling monsters from your Graveyard into the Deck as material.


 Rarity
 Rarity
3 cardElemental Circulation
 Rarity
 Rarity
3 cardElemental Circulation
Elemental Circulation
Spell Normal
Elemental Circulation

    [REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent, and send 1 Warrior Type monster whose name is mentioned as material on it from your hand to the Graveyard. [EFFECT] Draw 3 cards. Then, send 1 card from your hand to the Graveyard. If you do, you cannot activate monster effects until the end of this turn, except those of Warrior Type monsters.


     Rarity
     Rarity
    3 cardHeavenly Gift
     Rarity
     Rarity
    3 cardHeavenly Gift
    Heavenly Gift
    Spell Normal
    Heavenly Gift

      [REQUIREMENT] None [EFFECT] Send any number of monsters from your hand to the Graveyard. If [the total Levels of those monsters sent to the Graveyard by this effect] is 10 or higher, you can draw 2 cards.


       Rarity
       Rarity
      1 cardPot of Greed
       Rarity
       Rarity
      1 cardPot of Greed
      Pot of Greed
      Spell Normal
      Pot of Greed

        [REQUIREMENT] None [EFFECT] Draw 2 cards.




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